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Backhand
Sep 25, 2008
Pretty much what the others said. I finished DR3 once and then never touched it again. Even like a fourth of the way in, I already just kind of wanted it to be over with.

The game's tone is all over the loving place and it mostly clashes horribly with itself. The moments when they tried going for 'quiet, horror-based drama' were especially grating.... and even moreso because they made finding such moments a loving collectible. You'd have Nick quietly muttering things like "Oh, God, no...." in a hurt, sympathetic voice with a sad piano cue in the background.... as a progress bar popped up on the screen and the pop-up text spat out some pseudo-witty one liner about the horrifically mutilated corpse you just found.

The characters were beyond inspid - the protagonists were so bland they may as well not have had names, and the villains were a little TOO good at being unlikeable - they weren't the 'fun to hate' variety, just the 'Jesus Christ, who thought this character was a good idea" type.

And yeah, the combo weapons were way too powerful and way too easy. They so far eclipsed everything else in the game, and were so simple to acquire, that combat was an anti-climactic joke at any and all times. The cars didn't help, either; you went from a small, desperate, claustrophobic race for better equipment to driving up to survivors, clearing away all the nearby zombies with one or two shots from your superweapon, then ushering them into your vehicle and going for a leisurely drive back to base.

I mean, it was a technically proficient game. It hit all the keystones of the series and I don't recall it ever crashing on me. But my God, the design decisions.

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Backhand
Sep 25, 2008
Yeah, Brandon can easily be a survivor-killer if you aren't careful, and in my experience you tend to encounter him at a point when you're not very well-equipped, if you've been racing around trying to rescue everyone prior to him showing up.

As for the survivors in DR1 to DR2, it always seemed funny to me because it felt like they swapped their gameplay-to-storyline roles. In DR1 the survivors were mostly all fairly realistic terrified folk trying to get to safety or barricade themselves in somewhere, but were dumb as bricks in actual gameplay and completely incapable of caring for themselves. In DR2 they were dramatically, dramatically more effective fighters.... but as if to compensate, they all became completely moronic assholes in the narrative. You were more or less required to beg them to let you escort them to safety, as you used to have to do in the actual gameplay component of DR1.

Backhand
Sep 25, 2008
Frank's best moment in OTR was also definitely his least humorous or zany, in my opinion; when he cleans house with the special forces soldiers and smashes all of the zombie-harvesting machines, and then very calmly and matter-of-factly tells the villain that he's on his way to kill her.

Backhand
Sep 25, 2008

ImpAtom posted:

Perhaps it will be revealed that this isn't the real Frank West but rather a body double who took over while the real Frank went undercover to complete a different mission.

For the first time ever on SA, I wish I could upvote a comment.

Backhand
Sep 25, 2008
Every game should just go down the DO4M route of having the protagonist get annoyed and crack his knuckles every time a cutscene drags on longer than 10 seconds or so, and irreparably smash something to shut people up if it lasts longer than 15.

Backhand
Sep 25, 2008
Sounds like "Get it but wait for a massive sale" kinda game.

Backhand
Sep 25, 2008
I dunno. In three they obviously wanted the psychos to be super repulsive and disgusting, but I feel like they succeeded a bit too well, to the point where I mostly didn't enjoy interacting with them.

All except Pride, that is. I legitimately felt sorry for her, since her issues so clearly stemmed from extremely poor self-image.

Backhand
Sep 25, 2008
Quickstep is good if you're going for Savior, and the one that nobody mentions but which I found pretty useful as well, was skateboards. They only really help when you're still fairly low level and your movement speed sucks, and you need to get good at steering them because colliding with zombies more than a handful of times will break the board. But for crossing large, wide open areas they are pretty great - which, again, is something you have to do a fair bit of at the beginning of the game.

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Backhand
Sep 25, 2008
My personal favorite was once getting so fed up that I ran all the way to the northwest corner of the area, grabbed the sports car from the parking lot just outside the basement entrance, and T-boned those fuckers head on. It didn't kill them, but it instantly disabled their vehicle and made them easy pickings.

Seriously, for as much grief as those assholes might have caused, you have to give them that they were memorable.

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