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I had this cool idea that 4 could be the movie based on the events of the first game as told by Frank, and now I've already set myself up for disappointment
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# ¿ Sep 15, 2016 02:49 |
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# ¿ May 16, 2024 00:01 |
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Another problem I had with 3 is a lot of missions required you to find specific items, but the massive map made it impossible to find one item in particular.
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# ¿ Sep 15, 2016 17:53 |
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After I finished Genocider and Karate Master I went topside and started messing around with weapons i never bothered with and discovered that plates are actually a pretty decent weapon. I beat Carlito in the food court with them really easily then went and murdered the convicts with them. CDs are still pretty poo poo, they're good for knocking zombies away from survivors but they require like three headshots to kill a zombie.
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# ¿ Sep 18, 2016 18:37 |
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I tried to swap some weapons around with survivors outside of Seon's and accidentally dropped both mini chainsaws and then entered Seon's and despawned both of them upon entry. Fun way to instantly kill a run
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# ¿ Sep 19, 2016 20:53 |
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ImpAtom posted:Is Frank Rising supposed to be a light remake of DR1 or something? "Freshly Infected" Frank would be in Dr1, wouldn't it? You'd think, but the description also implies it's not his first tangle with zombies. I think whoever wrote that description never beat DR1
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# ¿ Oct 24, 2016 18:50 |
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https://ca.linkedin.com/in/joe-nickolls-231243 The only nonsports game he's ever worked on was Simpsons Hit and Run
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# ¿ Nov 30, 2016 20:10 |
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Malcolm Excellent posted:uhhhhhh... I didn't see this posted, but this is pretty damning to watch Yeah gently caress these canucks
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# ¿ Nov 30, 2016 20:48 |
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Wanderer posted:A) He's not a "fresh dev." He's been a producer since 1998. The bearded moron is the director
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# ¿ Nov 30, 2016 20:52 |
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RBA Starblade posted:If there are no psychopaths, no survivors, and no time limit, what is there? Just sandbox mode basically? It's got a story SeANMcBAY posted:No psychopaths is the worst part. One of my favorite things about this series is walking to a certain spot and having a ridiculous cutscene play out. Even 3 looks like it did a great job on that end. Extremely this. Removing the time limit and escorts for a wider appeal is justifiable, but removing psychopaths is just lazy.
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# ¿ Dec 5, 2016 21:32 |
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The only problem I had with DR1's AI was trying to get them on the vent ledge. Even the survivors that are flagged as wussies are easy to corral if you spam the shout.
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# ¿ Dec 7, 2016 20:05 |
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Pistols are only useful for Adam and getting that guy in the shoe store to blow his brains out
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# ¿ Dec 7, 2016 20:24 |
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The problem with handguns is they have no stopping power, it takes a handful of shots to drop one zombie and none of the shots with knock them back at all. SMGs are much better at keeping them away and are easily available if you know where they are. I actually prefer dragging survivors without waypoints since it lets you mash "COME ON", which resets whatever animation they're in and forces them to move. I only like using waypoints for having them hold an area or to send them across the park while I defend the stragglers.
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# ¿ Dec 7, 2016 20:59 |
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# ¿ May 16, 2024 00:01 |
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Wanderer posted:Which doesn't help in DR4 because it's an older version of the parasite, and is the breed that wiped out Carlito's hometown. Every new retcon I hear about is dumber than the first At least DR3 built it's dumb story in top of 1 and 2, these writers behind 4 can't write anything clever but still feel the need to go back and fix DR1's plot. tap my mountain fucked around with this message at 18:11 on Dec 10, 2016 |
# ¿ Dec 10, 2016 18:09 |