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Selenephos
Jul 9, 2010

Momomo posted:

I had no idea there even WAS a Dead Rising 4. After seeing a bit of 3 it looked way too different in tone for me to enjoy, so I just kind of ignored it. Off the Record is the only one I've actually played myself, and I only beat it a couple weeks ago, but it was still a pretty fun game. I feel like the combo card mechanic is a little iffy though. I get the idea of putting poo poo together, but since the items are so specific it really felt more like luck if I happened to find anything particularly useful to combine.

I don't really know anything about how Microsoft is dealing with Windows 10 games, do games for that ever become available for earlier operating systems? I don't really want to upgrade anytime soon.

3 is actually very similar in tone to 2 in so far as you can still dress up in silly outfits and do silly things to zombies. It just doesn't look it. It's weird, it's like Capcom wanted the developers to go for a gritty Walking Dead style aesthetic but the gameplay is still about crafting the dumbest weapons possible, crafting vehicles together to create murder machines and to kill hundreds of zombies as you do side missions, main missions and fight psychopaths. The main problem with 3 though is that it's far too easy for reasons detailed in the opening post. I still enjoyed it though, even if most fans seemingly dislike it.

Anyway, glad to see this thread made. I love the Dead Rising games even if many simply can't get over the concept of a timer ticking down and even if 4 is somehow easier than 3, I'll be getting it simply because while there are a million other zombie games out there in the market, there aren't really any that are similar to Dead Rising.

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Selenephos
Jul 9, 2010

I think Frank is so well liked because he's relatable in a weird way. He's an rear end in a top hat and kind of unlikeable but considering the situations he gets thrust in, that makes him oddly endearing as a protagonist. Chuck was cool in a Clint Eastwood style way but he felt like a Hollywood version of a hero as a result. Nick on the other hand tried to be more realistic but ended up coming across as cowardly and whiny as a result and it creates ludonarrative dissonance when he's doing crazy stunts with weapons and dressed up really silly and shows no fear during gameplay, but in cutscenes he's clearly terrified of the events unfolding around him.

Selenephos
Jul 9, 2010

King Vidiot posted:

Yeah, Chuck was more of a stoic badass hero parody and they seemed self-aware when they made him. Nick was just straight-up a regular human being so he was really boring and milquetoast, which is what you don't want in a game like Dead Rising.

Also absolutely none of the supporting characters were memorable in any way, and the story of Dead Rising 3 felt incomplete. It seemed like there were cutscenes or something I was missing because everybody seemed to know each other and what was going on but I barely did, or barely cared.

Part of the problem with the supporting characters is that Dead Rising 3 began in media res. In Dead Rising 1 you were an outsider who willingly got involved in the outbreak and in 2, you were there when the outbreak started. In 3, the game begins 3 days into the outbreak and the supporting characters were all people Nick either knew before the outbreak or grew to knew in the 3 days since the outbreak started and when the game actually begins.

I wouldn't say the supporting cast was a complete bust though. Rhonda and Gary were pretty great especially towards the end of the game and Dick was... Dick. I suppose that's the problem when you want the co-op character to be someone different than just another copy of the protagonist so he ends up appearing awkwardly in cutscenes doing pretty much nothing.

Selenephos
Jul 9, 2010

Judge Tesla posted:

Since Dead Rising 4 is back in Willamette does this mean that the Ghost of Otis will call us up constantly and get angry when Zombies interrupt the call?

Maybe Otis' son will call Frank up constantly this time and it ends up being a psychopath battle.

Selenephos
Jul 9, 2010

Wanderer posted:

One of the things I don't think people give the original game enough credit for is, as I mentioned in the OP, how it's played almost completely straight. There's no real irony to it, and Frank makes a good viewpoint character; he's uninvolved and self-interested, but when his back is to the wall he at least tries to do the right thing.

Yeah, Dead Rising 1 is kind of weird in how there's a lot of goofy elements to the game but the main story is played completely straight. The sequels tend to be a little more self-aware and silly which can be fun too, but in doing so they lack the charm of the original game I find. They're still great games though.

Wanderer posted:

I'm replaying DR2 right now and I actually like Chuck quite a lot. He's not just stoic in a traditional Video Game Protagonist way, but rather, he lets his personality shine through when he's around Katey. The rest of the time, what he's doing and who he's talking to doesn't matter as much.

Oh don't get me wrong, I liked Chuck as a protagonist and he has great interactions with Frank in Case West which sadly never came to any console besides the 360, he's just very much a stoic Clint Eastwood-esque badass which makes him a bit more unrealistic than Frank or even Nick are as protagonists. Though Frank is how you do a realistic protagonist right and Nick... isn't.

It's kind of a shame that Chuck gets the short end of the stick in Off The Record and Dead Rising 3 though. Frank on the other hand seemed to be pretty successful even in the leaked footage of Dead Rising 4 pre-alpha I've seen.

Selenephos
Jul 9, 2010

King Vidiot posted:

If you're literally the only journalist reporting from inside the site of a terrorist attack involving zombies, which nobody knew could exist prior to the incident, I'd imagine you'd become pretty famous. But Frank basically Ashed his way to the top, he just happened to be the right guy in the wrong place and as it turned out he was really good at killing zombies.

Not just zombies, crazy people too. And the military trying to cover it up. He also somehow survived being surrounded by zombies in the true ending.

Selenephos
Jul 9, 2010

King Vidiot posted:

I just can't wait until the original comes out on PC now so that I can do 14 hour survivor all over again :suicide:

Well look on the bright side, at least you won't worry about your console melting and becoming unusable because you left it on for so long now.

Selenephos
Jul 9, 2010

Guy Mann posted:

Dead Rising 3 was a lot of fun and was just as goofy as its predecessors, its aesthetic is just more of a John Carpenter vibe right down to the lo-fi synthesizer music. I played it on PC and it runs just fine, I didn't have any more trouble running it than I do other current-gen games.

If you've been scared off because they put out one trailer to try and make it appeal to the Call of Duty crowd it's totally worth playing and goes on sale on Steam pretty regularly.

I liked Dead Rising 3 well enough, but I do think it's the weakest in the series. The timer isn't even an issue unless you play Nightmare mode and the gritty art style and aesthetic just doesn't mesh very well with the combo weapons and vehicles you can use. The streets of Los Perdidos have a lot of interesting things hidden away but just aren't as charming as the shopping mall from the first game or the casino complex from the second. The bosses all being based around the deadly sins is an interesting concept but often felt too silly even by Dead Rising standards and it clashes when Nick is acting cowardly in the cutscenes introducing them before he does awesome stunts and hands their rear end to them in gameplay. The supporting cast are also a bit of a hard sell too, though I did grow to like Rhonda and Gary by the end.

It is worth playing despite these faults and I do think it has a bit of an unfair reputation where people wrote it off because the reveal trailer was so poorly done it looked like it was trying to appeal to the Call of Duty audience and people quit early on because they couldn't get over the jarring tone and ludonarrative dissonance and the PC version seems to randomly perform either really well or really crappily depending entirely on your system. It also definitely concludes the Dead Rising storyline and I'd have been happy if the series ended there.

So while I'm looking forward to Dead Rising 4, I am kind of questioning why it needs to exist or at least exist in the same continuity of the previous games, 3 wrapped up all the loose plot ends from the first two games.

Selenephos
Jul 9, 2010

Wanderer posted:

It's not like the first three games were part of a tightly-constructed, deliberate trilogy. It "needs to exist" because the developers enjoy making it and people enjoy playing it, simple as that.

Well, yeah but I'd have been equally fine with a universe reboot which still had the same gameplay design and philosophy of the first three games. Dead Rising 4 makes me wonder just why the outbreak is happening in the first place as the cure was found in Dead Rising 3, meaning this needs to be some kind of weird new cause for a zombie outbreak.

Edit: On a different note, I wonder who the co-op partner for DR4 will be since it's pretty much all but asured that there will be co-op. I can't wait for it to be some random person who awkwardly appears in cutscenes like Dick does again.

Selenephos fucked around with this message at 02:06 on Aug 3, 2016

Selenephos
Jul 9, 2010

https://www.youtube.com/watch?v=y6bCfcLbjLk

September 13th for all games and platforms. $20 each or all three for PS4 and Xbox One for $49.99. All of the titles run at 1080p at 60 frames per second, except Dead Rising 1 on PC which will supposedly support 4K resolutions and 144 Hz. Dead Rising 1 has also been reworked to include 5 save slots too instead of just one, which should fix one of the complaints I've heard on SA about the first game.

Steam page for Dead Rising 1 is up here: http://store.steampowered.com/app/427190/

Selenephos
Jul 9, 2010

Wanderer posted:

http://gamerant.com/dead-rising-4-time-limit/

DR4 is full open-world with no time limits at all. Weird.

I'm disappointed but not surprised. People really, really, really don't like the time limits in these games because they suddenly lose the ability to play games as soon as any timer is involved, nevermind Dead Rising 2's timer being really lenient and 3's timer is practically non-existent. This does lose one key aspect of what made this series unique though and drags it closer to something like Saints Row with zombies now.

Selenephos
Jul 9, 2010

Collateral Damage posted:

Haven't played 3 but I felt that DR2s time limits really detracted from the fun of the game, at least if you wanted to do all the side missions. It became a game of rushing from one mission to the next, dodging instead of killing zombies, and never having time to explore the stores or find goodies.

I used to play DR2 with a trainer that slowed the in game clock and essentially made all the timers 50% longer and it became a much more enjoyable game, but an update broke that trainer and I haven't touched it since.

See that's odd to me, because in Dead Rising 2 after completing every sidequest and doing a perfect run, I still had about half a day left to spare. In 3, I had about 4 days left to spare. The only game where the time limit is really tight is the first game honestly and only if you want to do everything.

Selenephos
Jul 9, 2010

Coolguye posted:

DR2 was VERY lenient about its time stuff and was polite enough to announce almost all the things you could do, DR1 was the one where you literally could not miss a step and required a guide if you wanted to 100% a run because half of the psychos and survivors were both missable and unannounced, and objectives required attention almost from the instant they became available.

Yeah and then you have the survivor AI being completely stupid and making sure they didn't get stuck on geometry or hosed off to do their own thing made you waste more time. In Dead Rising 2 the survivors are smart about keeping up with Chuck and can be downright overpowered if you give them the right weapons.

Selenephos
Jul 9, 2010

King Vidiot posted:

I think Off the Record was the one that got it right. Multiple saves if you want to make "profiles" for roommates or siblings or whatever, and a checkpoint system so that if you die and forgot to save you're not totally hosed. But they still kept the time limit which is the core of Dead Rising and what makes the series unique.

You're supposed to fail, it's a zombie mini-apocalypse and mistakes will be made. Then you start over stronger and also more aware of where to be and when.

Off the Record also got it right in that you had an optional sandbox mode for people who did want to gently caress around and not be pressured by the timer.

Selenephos
Jul 9, 2010

I liked 3 a lot. Definitely the weakest of the series so far but I had fun with it. I'm also one of the lucky few it seems whom the PC port has worked completely fine with, even after upgrading my GPU twice and my CPU once since it came out so I'm not sure why the game always worked fine for me but not others.

I do agree that it lacks focus though. It tries to do too much and isn't sure if it wants to be a gritty, darker game or maintain the traditional Dead Rising goofyness. I think the ending kind of turned a lot of people off too with the big reveal.

Selenephos
Jul 9, 2010

Knife gloves were the most useful weapon in 2 but I wouldn't say they were quite as gamebreaking as the triple booked chainsaws since the chainsaws could last you an entire playthrough pretty easily and were easy to replace. The knife gloves broke much quicker even with the durability books, weren't quite as powerful against bosses and had you run over to maintenance rooms to assemble new knife gloves every so often. The other powerful weapon in 2 was the six shooter after killing Seymour but that's over the halfway point of the game before you get that. The real way to break Dead Rising 2 was to give survivors guns and have the leadership magazine anyway, the survivors went from having completely braindead AI in the first game to becoming too good that it can remove any challenge in 2. As for 3, the best weapons were the ultimate grim reaper and the ZAR, the former for the very wide AoE and great damage and the latter just for being a shotgun that fires like an assault rifle and is easy to make.

Selenephos
Jul 9, 2010

Replaying Dead Rising 1 is kind of surprising really. The last time I had really played it was just before Dead Rising 2 came out but the mall is way smaller than I remembered it being. When the leaked pre-alpha footage of Dead Rising 4 showed off the mall, I remembered thinking that it seemed awfully small compared to Dead Rising 1 but if anything, the mall in 4 is probably a good bit bigger. I'm also surprised at how limited the interactivity is. It's nice that you're looking around for weapons which break easily to fight zombies with as opposed to just creating the most powerful combo weapons and stockpiling them but the silly little things like outfits for Frank to wear and what kind of shoes he wears is much more limited than I remembered and especially compared to the sequels.

I'm still enjoying the replay though, mostly because it presents a real challenge again and has a certain charm the sequels kind of lack. I'm just surprised at how tiny the mall is when back in 2006 it was mindblowingly huge to me.

Selenephos
Jul 9, 2010

RBA Starblade posted:

Watching OatmealRaisin replay it on twitch I had forgotten how hard the game actually is when you're not level 50.

Wait he replayed it? I might check it out, I loved his old LP of it but those were also the days where recording in 480p was about the best you could hope for and it's hard to go back to that now. I'd definitely watch him replay it.

Selenephos
Jul 9, 2010

Yeah. The survivor AI is still pretty good where it matters in OtR in that they'll keep up with you easily enough but they're no longer the murder machines to bosses if you give them guns (they can still be useful but don't expect them to do most of the work for you now) and can tank less hits compared to vanilla DR2. I think zombies and psychopaths have a slightly higher attack priority to survivors too, I remember some bosses in DR2 ignoring my survivor group most of the time but would be more aggressive to them in OtR. That's more personal annecdote than confirmed though.

Selenephos
Jul 9, 2010

To be fair, Frank is a fairly unique protagonist in that he's older and not overly physically attractive and a bit of a gigantic rear end in a top hat. He's unlikable but in a weird way, that makes him more likable too because he's put in a world full of the typical Capcom stupidity. It's why Frank and Chuck somehow work in the setting but Nick sticks out like a sore thumb because in the cutscenes, Nick is the one who takes things the most seriously compared to Chuck's Clint Eastwood-esque stoicism and Frank's endearing obnoxiousness.

Selenephos
Jul 9, 2010

I think Dead Rising 4 will flop, pretty honestly. I can understand why they changed the game the way they did though. People hated the roguelike elements and the timer, even in Dead Rising 3 which has one of the most lenient timers ever to the point you could have 4 or so days to spare after doing everything, people still complained and couldn't cope with the pressure. So they remove it for 4 to win those people over.

Only now they piss off the Dead Rising fanbase who just see it as Saints Row with zombies now and then the people they were trying to entice won't play it anyway as they'll just play generic zombie game #7156 instead.

Selenephos
Jul 9, 2010

I wish the fan theory of the game actually being a Hollywood movie adaption of the Willamette incident with an actor playing Frank West, only for an actual zombie outbreak to occur during shooting the movie was true. It'd be a lot more entertaining than what we'll get.

Selenephos
Jul 9, 2010

Kaincypher posted:

So I'm the only one thinking Saint's Row with zombies sounds like a lot of fun? The timers were pretty lenient in 3, but if you're gonna give me an open world, just let me run around and murder kill hundreds of zombies while exploring nooks and crannies looking for easter eggs and hidden blueprints.

See, here's the thing. If I want Saints Row with zombies, I have a lot of other options to play. Including Saints Row 3 which has zombies in it. Saints Row with zombies isn't an inherently bad thing, what is a bad thing is that something unique that only a tiny handful of games do is being removed because people are big babies about the most lenient timer in existence, who probably won't even buy Dead Rising 4 when it comes out anyway.

I legit wouldn't even be as annoyed if they had a sandbox and hardcore mode, where sandbox is Dead Rising 4 as it currently is and hardcore is like Dead Rising 1 and 2 with the timer, but that hasn't happened. Capcom instead have decided to alienate the existing fanbase in the hopes they'll attract people who have criticized the series before because it wasn't what they expected the game to be like and I'm not entirely convinced this strategy will pay off for them. Then of course, I also feel as though Dead Rising 4 is completely unnecessary as Dead Rising 3 wrapped things up really well anyway.

Selenephos
Jul 9, 2010

So they're just actually doing what Dead Rising 1 was claimed to have done and actually aping Romero's Dawn of the Dead now? I don't even get why they're saying what they're saying. The other games weren't very well written, sure, but it's baffling that this guy didn't think there was some kind of social commentary about them. Dead Rising 1 was about the exploitative meat industry and how we don't give a poo poo about where what we eat come from or the conditions both the animals and meat workers were in, all we care about is food and then did a hamfisted analogy to zombies doing what humans were doing all along. Dead Rising 2 was commentary on American health care and how exploitative pharmaceutical companies will be just to make a quick buck on the suffering of others, that's why money itself was such a major motif in Dead Rising 2. Dead Rising 3's commentary was slightly more subtle but was mostly commentary on immigration, especially in California and how human beings are treated as "the other" for the most superficial of reasons and the warning that someone ruled by prejudices against "the other" could come into great power with General Hemlock's character. Which is kind of ironic considering Trump will be president now I suppose.

I apologize for going full SMG here. Point is, the previous games weren't well written, but the commentary was still there and was actually a fair bit different than the social commentary most other zombie works use. So the developers acting like Dead Rising 4 is super smart when it looks just as heavy handed and is using commentary we've already seen from the guy who invented the zombie craze is bizarre.

Selenephos
Jul 9, 2010

Actually now that I think about it, Dawn of the Dead was goofy as all hell too. The poor zombies were getting mocked pretty badly and having pies thrown in their faces and all other kinds of antics that Frank/Chuck/Nick do to the zombies in Dead Rising. So Dead Rising 4 is even more of a glaring ripoff of that movie.

Also Day of the Dead is the best Romero zombie movie. I'd love a Dead Rising game from the perspective of a military grunt sent in to control the situation and having to make moral choices about survivors whilst trying to placate your batshit insane CO as your supplies dwindle constantly. Maybe even have access to multiple safehouses and outposts at the start but as time goes on and the city becomes more overrun and closer to being firebombed, you struggle to keep safehouses supplied and stocked with equipment whilst you uncover the mandatory Dead Rising conspiracy and have psychopaths being Frank West idolizers who assume you're covering up the truth because you're a military grunt.

Selenephos fucked around with this message at 23:41 on Nov 30, 2016

Selenephos
Jul 9, 2010

Sounds increasingly like something I'd pick up once it comes to Steam a few months from now at a heavy discount. I enjoyed Dead Rising 3 enough even though it already lost a lot of the elements I loved about Dead Rising 1, 2 and Off the Record but 4 seems to have stripped away the remaining elements of the series. Like I don't give a gently caress about Frank if it's a different voice actor, he acts completely differently than before and all sense of player urgency is removed.

Selenephos
Jul 9, 2010

Dead Rising 4 really, really did not need to be made. I'd have been perfectly happy with 3 as the last game in the series and it tied up all of the loose ends pretty nicely.

Selenephos
Jul 9, 2010

a cock shaped fruit posted:

Absolutely. With all of the controversial things that they chose to remove or reduce, Psychopaths were definitely not one of the iffy/problematic areas of the DR series that needed a drastic chop.

I dunno, I saw plenty of complaining about the psychopaths in Dead Rising 3 for being completely disgusting and problematic. Dead Rising 4 seems to be a product where the developers listened too much to people who didn't like Dead Rising instead of people who did. Now we just need to wait and see if this will actually pay off for Capcom or if it'll be a catastrophic failure that sells like poo poo because the people who complained about Dead Rising probably still won't play 4 and fans of the series would only bother picking it up heavily discounted on sale (which is more likely).

The last time I remember when developers listened to people who didn't like the games instead of the dedicated fanbase who did like the previous games resulted in Deus Ex 2: Invisible War. So yeah.

Selenephos
Jul 9, 2010

The Brad in Dead Rising 4 I believe is meant to be the Brad you play as in Dead Rising 3's last DLC. The only one of the DLC characters to survive, the one who collected the Black Box exposing the truth of the outbreak and the one who saved Rhonda and the rest of the supporting cast of Dead Rising 3. Basically the real hero of Dead Rising 3 whilst Nick just blunders about and only saves the day because he killed the main villain and he's the cure to the zombie outbreak.

I'm honestly really surprised Dead Rising 4 doesn't have online co-op. Brad would have been the perfect co-op character, he's already been previously playable.

Selenephos
Jul 9, 2010

Honest Thief posted:

Two's biggest misstep was not using MT Framework, really put a damper on the whole presentation, sure, more zombies and Capcom being protective of its tech but whatever.

I couldn't tell a noticeable difference between MT Framework and Unreal 3 that I believe Dead Rising 2 used. Maybe MT Framework was more optimized on consoles but I ended up playing the Dead Rising sequels on PC so I wouldn't notice any difference. Graphically they looked around the same. One thing I did notice in my recent replay of Dead Rising 1 is that the zombies spawn in a really weird way because if you run past the initial swarm of zombies and run to the other side of the plaza you're in, there are almost no zombies spawning on that side. But if you kill a whole bunch of zombies, they'll start spawning on that side. That's something that didn't really happen in Dead Rising 2 because I assume the engine dynamically despawns zombies that aren't being drawn on screen from a certain distance and spawns them in when necessary closer to the player. I think.

Selenephos fucked around with this message at 19:41 on Dec 6, 2016

Selenephos
Jul 9, 2010

I like how Dead Rising 2 expanded clothing options. I was honestly really surprised at how little interactivity there is in the first game when I replayed it this year. More games need to let the protagonist dress up.

Selenephos
Jul 9, 2010

Wanderer posted:

The obvious next step is to let you dress up combat-capable survivors.

Given that combat capable survivors had their own stats in Dead Rising 3, I'm honestly surprised they didn't add a system where they gain PP and get smarter and more helpful over time. That might have pushed the game too far into RPG territory though.

Then instead of expanding on it, 4 looks to have ditched it entirely.

Selenephos
Jul 9, 2010

Malcolm Excellent posted:

Does 4 address 3 at all? Like do they retcon it out or what?

One of the major NPCs is one of the playable characters in a Dead Rising 3 DLC. Otherwise it's more or less unconnected to the other games in the series outside of Frank.

Accordion Man posted:

Yeah, 1's rather limited. I had Frank rock a white suit, red tinted Morpheus shades, and a completely shaved head for my second playthrough where I completed the story when I finally played through the whole game on the PC version.

There's a lot about 1 that I remember being mindblown at the time and replaying it has kind of shocked me in how limited it really is. I still enjoyed the replay mind you, but I did have some rose tinted glasses on I think.

SeANMcBAY posted:

What's improved in OTR other than Frank being added?

Well there's a new area to explore, a few new boss fights, new combo cards and the story plays out somewhat differently. There's also a sandbox mode where there is no timer and you can complete challenges. Photography also returns.

Selenephos
Jul 9, 2010

Chuck wasn't as memeworthy as Frank. That's about the only reason people didn't like Chuck compared to Frank. Even though Chuck's personality is very intentionally aping Clint Eastwood.

To be fair, I think people dislike Nick more than either of them and don't dislike Chuck as a protagonist as much now.

Selenephos
Jul 9, 2010

No, using Rhonda as a combo weapon was the best.

Selenephos
Jul 9, 2010

The convicts are only really a pain when you've got survivors with you. On your own, it's fairly easy to take them out.

Selenephos
Jul 9, 2010

Gobblecoque posted:

Wait you can't throw weapons in the new game? Haha what the gently caress are they doing.

I don't think even the developers know. I can see the series go into hiatus for a long time like Mega Man because Dead Rising 4 hasn't been overly well received. Which actually irks me more than if they just ended the series at 3.

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Selenephos
Jul 9, 2010

I still don't know why 3 and 4 didn't just adopt Off the Record's approach of having a timed main story and having a gently caress around sandbox mode.

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