Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
EthanSteele
Nov 18, 2007

I can hear you
Someone's uploaded Beach Dwellers and the Haken thing to youtube if you wanna see it.

Now that you mention it I think the golem guys might have defended too.

I just aced Arado and Seolla in MD and both of their aces require being in the same Twin to work which makes them actually pretty not-good aces because they are mondo suboptimal when twinned together. Putting them together for deployment and then splitting them is an option and probably worth the hassle for the +15 on Arado, but eh. Aces that require standing next to someone is fine because you should probably be doing it for relationship bonuses anyway, but asking you to twin a long range sniping character with the short range melee specialist fella is not so cool.

Adbot
ADBOT LOVES YOU

EthanSteele
Nov 18, 2007

I can hear you

Luceid posted:

I'm legitimately a little bummed out when there's yet another game where Arado and Seolla, child prodigy super-soldier types, are pretty much forgettable and a chore to use. I like those two, why you gotta make me work so hard to make them feel good, game?

They're still good! Just their ace bonus is a bit finicky to use (or doesn't exist). It's like Kai's might as well read "+5% final damage for self + Gilliam when in the command aura" because they're gonna be the only two dudes in Gespensts and Gilliam's is just "delays your turn by 3 seconds for every enemy within 10 squares." Actually I guess whoever is in the Haken gets Kai's too! But he should probably be the one in it.

I'm also sad that Michiru's ace isn't super cheap Super Guts. The resupply thing makes him better at that role but I miss him being unkillable,.

Ethiser posted:

I never understood why they are such bad pilots. Is it supposed to be their punishment for having a combo attack?

Well. Arado is bad on purpose, but tough and he eventually becomes really good. Seolla could stand to be a little better.

Rascyc posted:

Was not expecting Ashchen to do a thing during Hakens finisher.

I'm pretty sure Aschen has a unique nickname and Dynamic kill line for everybody. For Latooni she finishes it off with "Next time I'll bring my Gothloli outfit too" or something like that.

EthanSteele
Nov 18, 2007

I can hear you

Rascyc posted:

Were any of the school pilots anything exceptional stat-wise? Latooni hangs out because of genius but I think that's it.

I don't mind twinning wuerger/falcon but it usually means giving the wuerger an optional weapon so he can counter. I think I may have used shishio blade for this before. I think I'll try them again cause I didn't use them at all in my last OGs game.

The Falken needs a P attack because it's only natural one is a 1 range vulcan cannon, luckily there are a million of those. The Wuerger really needs an ALL attack, longer range the better. The little missile pistol, Hyper Beam Rifle S and the Rectanglar Launcher B (new to this game) are all good options for that. Even then that sucks because Arado's range stat is complete garbage. The biggest problem with twinning them is only getting to do 1 TBS a turn and the other one not getting to attack at all if you do that and considering the main thing about Twin Bird Strike is it is dirt cheap and the most spammable team attack in the game you really want to take advantage of that. Putting them together pretty much reduces one of them to doing 2k damage a turn and giving up the best reason to deploy them in the first place. The Wuerger is also B rank in the air (until FUB) which doesn't help. I don't think the Falken is B on the ground like Angelg, but it's another thing on the pile of reasons to not twin them if you're going for more optimal stuff. Obviously the game is easy enough you can do fine even putting them together, but you're making your life a lot less easy if you do. One thing they do have going for them being together other than the crazy Will gains once aced is they both have Support Defend so unless the enemy uses an ALL attack they can take both attacks thrown at another squad.

Statwise I think Seolla is a little below Excellen and Arado is like Ibis in that he magikarps his way from mediocrity to excellence in the later levels. I think he kicks off around level 45? They changed his spell list so now he has Iron Wall which helps him out a lot when it comes to support defending. I've had a lot of success putting him with Kai so he gets +15% Hit/Evade + the effect of the command aura to shore up his accuracy and evasion to save on SP.

Is there any way to control where the sub unit gets ejected to when you split a twin? My experience is it will always drop them off in the least convenient place for twin juggling so I always end up wasting at least one person's turn.

EthanSteele
Nov 18, 2007

I can hear you

KoB posted:

It will be interesting to see how they handle the time jump in W. Could be a good excuse to shake things up. Only gotta wait 4 years!

Yeah I'm really hoping it's not gonna be 4 years. If they could do OG: The Trailers in 2018 that'd be real nice. Moon Dwellers feels like it has a lot of stuff that is pure set up compared to 2ndOG.


Montegoraon posted:

I haven't played MD, but it seems like the problem with Arado in it is that he already did the starting-weak-becoming-strong-over-the-course-of-the-game thing. There were plot reasons for it. He hadn't been trained to play to his strengths. Now though, he is trained. By this point he should start good and stay good.

He's fine. Maybe a slightly higher baseline, but he's fine. It's interesting for people to have different power curves. Ibis does it too and Renton and Loran did it in Z1 iirc. The only problem is the ace requiring them to be twinned which doesn't work well for them at all. Like Rascyc says you can work with it, it's just annoying.

EthanSteele
Nov 18, 2007

I can hear you
Word wizards I need your help again! Multiple people when in one of the Exbeins mention "Kin of the Kyocho" and that is apparently impossible to google for anything useful for me. I'm guessing it's a raven thing. Please enlighten me!


Rascyc posted:

Unit balance seems pretty good in MD aside from the joke units. I'm not all happy about the Chevalier nerf, and did Hugo always start with Hit & Away? Cause it's annoying that isn't on Aqua.

I don't remember if the Gigascudo was always as powerful as it is here too.

Hugo didn't start with it in MX and its really annoying. It made his time in the Cerberus (probably all of the one stage you're forced to for most people) in 2ndOG much more tolerable.

I used to hate Giganscudo cos it was too slow, but I gave it a megabooster on a special mode run one time and Katina ended up top ace. I then went back to see if it was that good in OG1 and hell yeah it is. Now that Katina when aced gives it +1 movement for free that might tip it over the edge for me to a regular deploy without having to throw a million boosters on it. Not sure who she'd hang out with though. Someone in the Type 2 for cool long range ALL attack Maxiblaster combos?

EthanSteele
Nov 18, 2007

I can hear you
Thank you!

EthanSteele
Nov 18, 2007

I can hear you
The library entry for the Grungust mentions the mind reading and the special move yelling systems.

I don't know what is up with Rishu and the Type 0 but he seems to be made out of paper in my game. Him hanging out with Touma is like a glass cannon super squad.

EthanSteele
Nov 18, 2007

I can hear you

ImpAtom posted:

Basically the spell Smite breaks through special defenses, including the pilot/unit skill that prevents status effect weapons from using.

Only a few people have Smite and most of them are either unit locked, effectively unit locked, or can't equip Armor Breaker. Leona is one of the few pilots who learns it naturally and doesn't have a better thing to do.

You can also just give it to anyone and pair them with Fiona but that's kind of an excessive amount of SP for that. A few units also have built-in Armor Breaker on skills (the SRX's finisher for example) but it's a lower level than the Armor Breaker weapon (level 2 instead of level 3.)

The Raid twin command does Smite too as well as Accel and making all attacks P so you can use Raid and then fly in with an armour breaker post movement! I remembered this after spending all my SP on Leona for Smite + Strike + Quicken and then Impetus on Ryoto so she could go again after getting into position!

EthanSteele fucked around with this message at 20:25 on Aug 20, 2016

EthanSteele
Nov 18, 2007

I can hear you

ImpAtom posted:

That is true, I didn't think to mention it for basically the same reason as Fiona: It's a lot of SP to spend on that specific thing, but it's totally a viable option.

I think it's worth thinking about more than Fiona's thing if only because it means you can use two status missiles with that attack if the other person in the twin has one too. Being able to Armour Breaker + Weapon Brealer/Spider Net/Chaff Grenade/Mind Blast/EN Drain etc can be pretty nice. It's also 25P x2 for 30SP worth of Spells on Leona alone so spending an extra 15 overall for someone else to be able to Smite AND do it post-movement if they weren't in the best position in the first place can be extremely useful.

EthanSteele fucked around with this message at 21:13 on Aug 20, 2016

EthanSteele
Nov 18, 2007

I can hear you

GimmickMan posted:

What are Arado and Seolla's "ace problems"?

Akurasu says these are their ace bonuses:
Arado - If Seolla is on the map, initial will +15.
Seolla - If Arado is on the map, at the start of player phase, will +5.

I guess they're kinda weak but they don't take any real setup unlike some others. Is the translation wrong?

It's wrong. They have to be in the same twin. Arado starting with 125 Will isn't exciting but its' really strong. 130 if you have resolve!

EthanSteele
Nov 18, 2007

I can hear you

GimmickMan posted:

That's garbage and I'm probably going to ignore the bonus exists then, because Will comes easy but incompatible mechs in a twin are always a pain.

Yup. You can try to avoid a wasted turn by moving the twin that contains the old partners next to them and then next turn splitting and recombining into the regular combos but that's still a lot of clicks for not much gain.

EthanSteele
Nov 18, 2007

I can hear you

ACES CURE PLANES posted:

Question for NG+ stuff - are the carryovers cumulative, or based just on the most recent playthrough?

I believe it works like this: in your 2nd playthrogh you carry over 50% and then that 50% is included in that playthrough's stuff for when you do the next one. So you get 50% of first playthrough, then 75% of that 50%+2nd, 100% of that 75%+third playthrough.

Eg: for money say you got 20 million first playthrough, that becomes 10 million at the start of the second. You earn 20 million again so next play through is 75% of 30 million, and so on.



GilliamYaeger posted:

what happens if i am mad at this anime vidya for including them

Now you are a baal. Maybe. Hopefully we'll get more info or explanation on them next game? Or maybe not? I think I'm more interested in the mystery for mystery's sake rather than the actual things themselves.

And I hope Skull Knight is ok

EthanSteele
Nov 18, 2007

I can hear you

ACES CURE PLANES posted:

Ah, so it is cumulative, okay. It does say at the start that it gives 25% for NG+, 50% for NG++, 75% for NG+++, and 100% for NG++++ and beyond.

Also holy poo poo gently caress the SR Point where you have to kill 15 enemies in two turns.

Oh ok! Shift the numbers over to be the right ones. I think 2ndOG was 50% right away maybe? Whatever it is you do definitely end up with more and more money every time forever afaik.

EthanSteele
Nov 18, 2007

I can hear you

Rascyc posted:

Elzam, Calvina and Kyosuke are my aces in the mid game. Kyosuke is my sleeper hit. Paired with Hugo and Garmraid, I basically have them chain attacking straight across the map since they have similar ranges. Same with Elzam and Josh. I love spamming chain attack.

As much as I love the opened units, the voice acting in them with alternate pilots can be a bit lacking. I'm just putting pilots in mechs where they say cool things but everyone seems to only have one line for each attack. I guess it's to be expected.

Still hate the flickerei. Still looking for a unit for Arrierre where she speaks more. Type 3 is the best I got so far where she will speak her full name after using the finisher.

The answer to the one line per attack thing is just to swap people around even more! I'll definitely have to check out Arierre in the Type 3 though.

Edit: Just started NG+ and they went back to individual PP carryover like the other games instead of the pool and split of 2ndOG. I was counting on that to help out the garbage dudes!

EthanSteele fucked around with this message at 03:20 on Aug 23, 2016

EthanSteele
Nov 18, 2007

I can hear you
The surround bonus is really big, I think it's 15% for being surrounded on all four sides? 5% for two, 10% for 3 and 15% for four?

Try to finagle Love relationship adjacency bonuses whenever you can. I think Kyosuke/Excellen and Arado/Seolla are the main ones to consider..


ImpAtom posted:

Barrier penetrate and barrier ignore are different things. Barrier penetrate reduces but does not ignore. All unite attacks ignore barriers by default which can be very useful.

I did wonder what the difference was. Is there a particular number or percentage on Barrier Penetrate?

EthanSteele
Nov 18, 2007

I can hear you
Are the quit skits in MD random? I wanna catch 'em all.

EthanSteele
Nov 18, 2007

I can hear you

Prism posted:

I used Raid and Accel (well, Quicken, but it's still Accel to me) and I still didn't make it quite in time. It doesn't help that Rai just ain't that fast, even when paired with someone faster.

If you keep items in NG+, I could definitely do it then, though. I'd only need a couple Boosters, one for each member of the team.

Its easy if you put everybody in the battleship. That moves as far as it can for two turns and then everybody piles out with Quicken/Raid and they basically get a free 6 movement on turn 2. It's real tough otherwise though, I got close but battleship trick was what did it.

EthanSteele
Nov 18, 2007

I can hear you

Policenaut posted:

Doesn't PS4 work the same way as PS3 where DLC downloaded onto one system can be used by all accounts on said system? I haven't actually used the DLC in my copy of GB3 yet to check.

Unfortunately that depends on the game. Z3.1 allows DLC to be used by all accounts, Z3.2 is the actual account that bought it only so I'm sure other developers and games have done that too.

EthanSteele
Nov 18, 2007

I can hear you

Ryoga posted:

Z3.2 is downloaded on my JP account but I can access all my bonus items and scenarios just fine on my NA account.

That's weird because I definitely couldn't and had to do a thing to modify my save from my regular account to work on my JP one because my regular one couldn't access any of the stuff. My copy of Z3.2 is disc though so maybe that makes a difference?

EthanSteele
Nov 18, 2007

I can hear you

Oh Snapple! posted:

That's good to hear. I saw it and basically assumed I'd be getting several reinforcement waves to deal with.

I think I did the SR point in 4 turns. There's one reinforcement wave with a cheeky gimmick. I think the 15 turns is balanced around ex-hard maybe?


WrightOfWay posted:

I haven't played MD yet, what makes Calvina so good? The Bel-whatever was pretty bad in J but a lot of that was because the AI targeting priorities made Reals really bad in that game. Does she gave a post move or giant area MAP attack or something?

To add to what Luceid said, her raw numbers are all really high too. Her stats are really high in every category except defence which is pretty low. She's around top 5 in everything else except melee which she's merely top ~15 at. Her robot is lightning fast so she gets to aggro all the enemies and then counter attacks them all into oblivion. Her upgrade has S rank Sky and Space and holy moly she has absolutely everything. I think Calvina in the Brigandy might be up near the Granzon/SRX/ATX/Trombe team attackers power level and if she isn't quite there then she's real close.

EthanSteele
Nov 18, 2007

I can hear you
I never actually checked Katina's ace in game because I'm used to just going by the wiki anyway for the other games. Her ace is +1 move and +5% final damage for any red mech in her twin, not just that bonus to her if there is a red mech in her twin which is what the thing on the wiki parses as. She's currently in the GIgan and giving it +1 movement and Kusuha is in the back in the Type 3 also getting +1 movement. They're also getting +1 from ability parts so she's definitely boosting everything that's red.

That makes 3 that aren't quite right on the wiki so far. The JP version doesn't just have different ones, right?

Edit: Soundtrack question, is there a set section in the list for stage background music or are is everything all mixed up together? I think I'm after the GC finale one.

EthanSteele fucked around with this message at 03:50 on Aug 28, 2016

EthanSteele
Nov 18, 2007

I can hear you

Casual Observer posted:

Question for the thread.

Been playing MD, and I was curious about the terrain ratings. I know that if you have either the Pilot or the Robot at S, and the other is at least A, you get an S final ranking.

Is there an extra benefit to having an S in both? Or, do you just need to get an S in either, and at least an A for the other?

I don't think there is any bonus to having double S.


Hunter Noventa posted:

Man you guys weren't kidding about how rough even the early SR points are. Doing the space route it's a careful juggling of units and precise use of Raid and Quicken.

Or the mission that's 'Reduce everything to under 2k in 5 turns, don't kill anything, oh and if they touch you you're frozen for a turn.'

What exactly is the criteria for the paralysis? I thought maybe it was getting hit by an enemy melee attack but the enemy unit only had ranged attacks and still managed to freeze me. Getting hit by any attack at range 1 maybe?

EthanSteele
Nov 18, 2007

I can hear you
Yeah Dygenguar definitely isn't black and does not trigger Ratsel's thing. Whoever discovered that made a mistake.

Gesp-H and RV, Grungust Type 0 do for sure. Vysaga doesn't even though it has a black torso.

EthanSteele
Nov 18, 2007

I can hear you

KoB posted:

They also ditch the skip animation button. Some games let you press square to skip the current attack animation to jump to the other.

I wish they'd get the different teams on the same page.

Yeah I find myself hitting the square button to skip the enemy/lead attacker to get to the sub but it never works!

I'm pretty sure the buttons for quick switching being evade/defend/counter are the opposite to Z3 also.


Rascyc posted:

I guess if you squint real hard the Daizengar is more like a dark blue. Kinda stupid.

I think it would have been weirder if he was counted as black to be honest. Admittedly I am colourblind but he is 100% a dark blue, especially compared to Aussenseiter.

EthanSteele
Nov 18, 2007

I can hear you

AradoBalanga posted:

It's definitely closer to a dark blue color in Alpha 2/OG2 GBA. Everywhere else has leaned towards a more darker blue color that is almost borderline black, which is why I think some people assume Dygengar has a predominately black color scheme.

But the bigger issue is more that Ratsel can't get any additional bonuses from his #1 BFF, which is super lame.

Maybe I have my monitor too bright, but I can see how it would happen. Ratsel and Sanger's ace bonus should include adding the Love bonus to their relationship but only after they use Tornado Blade as it reaffirms the true brotherhood they have.

Carla in the Haken is good as hell and Aschen starts with a "I choose you" Ash Ketchum line and I think Carla might have the most cool things she says in all the different robots, especially all her kapows and booms.

EthanSteele
Nov 18, 2007

I can hear you
I think she might be my new fave and with unison she can hang out with anybody in anything and be real good at it. Does she technobabble in a unit?

EthanSteele fucked around with this message at 04:18 on Aug 30, 2016

EthanSteele
Nov 18, 2007

I can hear you

GimmickMan posted:

She makes up her own jargon before big attacks, essentially. Usually something about dancing.

It's a shame her ace bonus is "just" +5 will. I wish Yuuki and Carla had Arado and Seolla's ace bonuses and viceversa, they work very well in a twin using Unison.

"Reverse Lion Sword, Saiha!" and then "Don't ask what the reverse means." I can't believe she has so few good lines in her default robot but puts a lot of others to shame in anything else. And her ace bonus is actually +5 starting will for everyone in the twin! Still not very exciting but even better than just +5 starting will!

I also found out both forms of the Soulsaber count as red for Katina's ace bonus. Melee Katina in any of the red things can hang out with FF and shooty Katina in Yuuki's thing can hang out with GG what a beautiful world. Getting a free +1 movement on everything red just for being with Katina is really good.


ImpAtom posted:

Yuuki show sup but mostly to be kind of a "I am here :|" guy. He's clearly the guy they're least interested in and probably would have gone the way of Ring Mao if not for Carla.

I am so loving annoyed that Ring Mao still is in the Not Playable Ghetto.

I thought about Yuuki and Carla getting the Phoenix and the Turtle, but Carla is the fiery one and Yuuki is the contemplative one so he'd be stuck in Turtle Hell while she does ribbon dances with the snake tail bit when they're combined and that is a worthy sacrifice for Carla to have a good time.

I really miss Ring.

EthanSteele
Nov 18, 2007

I can hear you
I think Kyosuke's is the stand out best new one because getting Attacker when Counter activates when there are only 3 people with Attacker in the game is pretty nice!

Calvina's is good because anybody else with +10% damage has a much more limited setup than 50% of the enemies you'll fight on a unit that can fly into the middle of the stage and aggro all of them and it comes with a little SP which helps the battery in the back.

Carla's ace affecting two bumps it up a lot from the bottom of the barrel of Gilliam/Seolla's ace bonuses which respectively save you between 0-2SP a map and +5 will with an annoying activation condition because you're never going to keep her and Arado twinned for more than one turn.


Logicblade posted:

But... I need a King Gainer.

They gave us a Boss so a Gainer might happen one day! Gimme Mina with Miracle and Grunguster Machine #1, I'm ready.

Speaking of ace bonuses. W, K and L don't have specific ones do they? It'll be interesting to see what they get when they get added to the OGverse. L could have the bonuses they get for upgrading as FUBs, but W and K don't have fancy ones and now I'm thinking of a world where Mist is as strong as Calvina and I don't like it.

EthanSteele
Nov 18, 2007

I can hear you
Shine, Ryoto and Yon's aces are also for everybody in the team not just them. +10% final accuracy is nice, 20% funds was already teamwide, but +1 range and +10% vs Zvorg units when there are a lot of those about is pretty strong.

EthanSteele
Nov 18, 2007

I can hear you
Things that proc Katina's red requirement: Fairlion G (the red one), Giganduro, Grungust Type 2 Red, CompatiKaiser, Soulsaber, Grungust Type 3, Alteisen, Exbein Type L (the red one), Raul's Gunstriker, Yuuki's Razangriff, Angelg (even though it's pink), Vegalion, the red Gespenst.

The complete Hyperion does not. Thanks Ibis you hosed it.

I'm also pretty sure Personlichkeit does too but it's a force deploy this stage so I can't check!

Debudedabide having Lucky is the worst thing in the world when it procs on a Valor'd Maximum Break and he dodges everything. I like his new attacks he got on the Baral route though!


ImpAtom posted:

I really hope they give us a mass production Soulsaber in the next game. Just give it all the moves that don't revolve around alien technology.

I'm also torn on if I want Akemi and Akimi to get their own units or not because it'd be nice to be able to deploy both but it'd be a huge nerf.

Give us two MP Soulsabers that can be switched between FF/GG like the Exbein frames. Let the GG keep the big guns from the wing though because it's cool as hell. FF can get something else I dunno. To get around the nerf you could have it do a quick switch like the TE units and Chokijin but it'd require some resdesigning of some bits, especially the shoulder cannons and part of the appeal is that they are just big boat guns. Drillcraft vs armguns is as easy as stored on the backpack though, with switching being like GaoGaiGar's system.


Davzz posted:

I think the biggest hurdle before working on it was figuring out how to get people to run the program - originally it was thought to be an OS compatibility issue but it turned out to be a Japanese OS System Locale thing, but some people couldn't get it to work after changing their settings either until I discovered the Locale Emulator method ironically from some instructions on how to get Touhou games running.

I'm looking forward to giving it a go too. Any particular reasoning behind the series you chose, or would that be spoilers?

EthanSteele
Nov 18, 2007

I can hear you

That's really interesting. Thanks for the insight on all the stuff! I was actually thinking how OG1 is very low powered at the beginning compared to other SRW games so it'll be interesting to play a less OTT thing like FMW1 is.

EthanSteele
Nov 18, 2007

I can hear you
Yuuki's ace of +2 range is also twin-wide holy moly!



Tae posted:

I think the best deal was W when you can basically full upgrade 20 units for the cost of only 5 because some of them linked to 5 other units.

And the 4 GGG boys all upgrade the same so that's 4 boys and two combinations and the girls inherit their upgrades! I remember the Strike inheriting upgrades from the Freedom in W? Like if you upgrade the Freedom at all before the end of the game on the next run the Strike will be upgraded? Or have I imagined that?

EthanSteele
Nov 18, 2007

I can hear you
Is there an english video of all the Aschen/Gespenst Haken stuff?

EthanSteele
Nov 18, 2007

I can hear you

Hunter Noventa posted:

Man I really like Yon, and she has a secret attached to her. But the fact that her default P attack on her default mech has 0 accuracy sucks hard.

So I stuck her in a Gespenst as soon as Katina could hop into the GanDuro. Now all is well.

Yeah, you have to give the Pfeil III another P weapon or it's going to struggle to hit anything without bleeding SP. Luckily Yon has Hit & Away so once she's in there she's having a good time. In Dark Prison I ended up putting her in the Gespenst in C mode and it earned a lot of respect after I had completely written it off in previous 2ndOG playthroughs.



Dang I can't find a part 2. I was considering making one for everybody and just trying to get both of Latooni's somehow. I like Ratsel and Yuuki's end bits. Rai has a portrait that I haven't seen anywhere else at the end of his one too! I just wish we got more microphone destroying yells for the Gespy Kick like in OGs!

EthanSteele
Nov 18, 2007

I can hear you
Range up ability parts and Ryoto or Yuuki's ace increase the range of the Excellence Rescue's repair (and maybe resupply?) giving you 6 range repair with Yuuki and ability parts!

EthanSteele
Nov 18, 2007

I can hear you

ACES CURE PLANES posted:

Also, I don't know how I even beat OG1/2 without using status effect weapons, now that I'm using poo poo like Armor Breaker, goddamn. :stare:

That was my experience replaying them a while back, it's so much easier once you have an idea of what you're supposed to do! I even two turned the R-Gun Rivale! I remember my first time I had people in the planes on the final map because why would you ever use a super robot when other dudes can just dodge.

EthanSteele
Nov 18, 2007

I can hear you
Lengthwise MD is 2ndOG without the Masoukishin bit at the start. Contentwise? Not so much, which is why I hope it's not going to be another 4 years before we get the next part.

Do you lot think it succeeded as a supposed entry point?


Ethiser posted:

The only way the Z characters should show up is just warping in from a crossgate post Z3.

I am definitely not in any rush for them to show up, but I think there is some neat crossover stuff they could do with their early arcs that would make it worth the retelling. Setsuko and Crowe are interesting enough, Rand is fun enough and Hibiki needs the rework in 12 years when we finally get to him. I also really want to see the interactions between Aim and pretty much any OGverse character, especially Shu and Chika.

EthanSteele
Nov 18, 2007

I can hear you
I did the newbie route! You're auto-locked into Touya route. The prologue stage is all cutscene until the first playable bit is Granteed landing next to Touya's house. You skip the stage that is CompatiKaiser vs Soulsaber or whatever its called. After that it's exactly the same as regular mode except the difficulty is locked to Normal and you get more money and 20k money added on for SR points. There might be some cutscene differences in and around the Granteed arrival stage I haven't done the Touya route in normal mode yet. For scenario chart completion Beginner mode and Normal mode have 100% crossover except for that 1 stage on Touya's route you don't do.


Rascyc posted:

They better not go straight to Z and skip SRW W :(

Z is a way off so you have nothing to worry about. Alpha 3 is next game, maybe with W (fingers crossed). If current trend of release order continues its W, then Z1, K, NEO, L and then Z2.


Edit: as far as I know lucky isn't trumped by any spirits. Strike certainly doesn't help and that fat fucker will dodge every hit of a Maximum Break if it procs.

EthanSteele fucked around with this message at 20:19 on Sep 7, 2016

EthanSteele
Nov 18, 2007

I can hear you

Montegoraon posted:

Wasn't the word that the Z series wouldn't be included in OG? You know, because of reasons.

As far as I know the only statement on the matter has been that the originals weren't written with inclusion into the OGverse in mind. Which makes them the same as every OG character before the OGverse existed. MD has a couple of lines that basically yell "here's how Asakim is going to happen" but who knows if it'll lead anywhere.

Adbot
ADBOT LOVES YOU

EthanSteele
Nov 18, 2007

I can hear you
That's pretty much what I'm after with the inclusion of the Z guys. Z3 is such a mess that bungles Asakim completely and I'd hope they would do much better with a second attempt.


GimmickMan posted:

I guess I've never had lucky trigger after casting strike and flash, because that hasn't happened to me yet.

It was awful. I did Strike and Smite and he just wobbled out of the way of the MB damage, Grungust Kai, Grungust Type 2, HTB and RHB.

  • Locked thread