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Con: I can no longer pretend this thing is called the Excessbein. Pro: I can now call it the Sexbein. EGSunBro posted:Having an SRW in English is so cool. The J fan patch and the GBA OG games were my intro to the series and I've really missed being able to read what's happening. I'll pick up a ps4 sometime down the road Im sure. Do we know if the Vita version of V is getting a Signapore release? It is not half as bad as pushing through Regisseur's Boss Gauntlet. You're almost there, you can do it! Also it will feel great to have done Impact's version of CCA then immediately proceed to Z3.1 where CCA is done much better and built up for the whole game.
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# ¿ Aug 5, 2016 18:43 |
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# ¿ Apr 30, 2024 02:44 |
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My bloke Ryusei is cool and good.
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# ¿ Aug 5, 2016 22:48 |
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Feeding every kill to specific units for the first chunk of the first run is more masochistic than that one Inspectors stage IMO.
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# ¿ Aug 6, 2016 00:59 |
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By the time my PS2 died my 6 year old notebook could run pcsx2 just fine.
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# ¿ Aug 6, 2016 20:52 |
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I don't think I've ever seen it romanized anywhere but the name is generally agreed to be "Guardisword".
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# ¿ Aug 7, 2016 03:59 |
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Caphi posted:Ten bears, Asakim, and I guess Sacrifi, the only other Angel remotely worth caring any amount about, because it's sure not Doctrine "Midboss" Madocle or Tempty "Not Fought In This Game" Titty. Is... Is one of the Z3 baddies seriously named Tempty Titty? ...Tomino would be proud.
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# ¿ Aug 7, 2016 23:57 |
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EthanSteele posted:When you first meet her she says her name is Titty (Tytty or however you want to spell it) and then later she's Tempty of whatever emotion she's meant to be. You thought Keisar Ephes was going to be the final boss... But it was I, Shu!
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# ¿ Aug 8, 2016 19:12 |
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Another pairing tip: Characters that are couples get a small damage bonus (8% to 16%) when paired together and people from the same team (SRX team, ATX team, Aggressors, etc.) get a hit/dodge bonus instead (10% to 20%). The bonuses aren't worth pairing a sniper with a melee unit but this is good to keep in mind for pilot switching shenanigans. There is also a spirit command that lets both pilots in the same pair copy each other's better stats for the whole mission, it is amazing.
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# ¿ Aug 8, 2016 21:44 |
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Caphi posted:Found one. Masaki: Shu Rivalry lv3, Lune Love lv2. Lune: Masaki Love lv3. Shu: Masaki Rivalry lv1 I hope these three never change.
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# ¿ Aug 8, 2016 22:39 |
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Speaking of abilities, does MD have a viable user for the "Beam Damage Up" ability? I think it was the only damage ability from OG2nd that didn't seem useful.
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# ¿ Aug 9, 2016 14:04 |
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KoB posted:Man, these final bosses spamming Iron Wall multiple times is really not fun! I think it's credits.
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# ¿ Aug 13, 2016 09:11 |
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It says something about dark prison that AP were introduced there and I thought it was talking about credits the entire time.
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# ¿ Aug 13, 2016 09:43 |
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On the other hand, 3d models on a map are super annoying in nocturnal stages and I can't tell half of them apart. I remember missing a few of them that were camouflaged with the terrain in OG2nd too, and that sucked. Never had that problem with alpha series sprites, those were cool.
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# ¿ Aug 14, 2016 21:08 |
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Also, "I didn't go out of my way to use Shu, he just happened." is, I'm pretty sure, what Zezenan keeps telling himself at night.
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# ¿ Aug 14, 2016 21:48 |
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The three secret mechs locked behind early game killcounts are NG+ only IIRC so don't even bother with those.
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# ¿ Aug 14, 2016 23:26 |
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Tenia is the best offensively, with +200 attack, Accel & Hot Blood. Melua learns Cheer, Bless and Hope, and provides a passive +1 to Movement which is always handy. The best thing about Katia is her +1 Range, because her spirit pool is kind of bleh, but she does get Alert and Focus to let Calvina do other things with her SP if you combo them I guess. I liked Katia a lot in J but I think I'll be benching her this time around. Non-Twinned Hope is bonkers in OG and Tenia is just too good. But really, just look up their finishers and see which girls get the animations you like best.
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# ¿ Aug 15, 2016 05:10 |
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Panic! at Nabisco posted:OGMD has a secret character Melua for Granteed and Tenia for Belzellute.
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# ¿ Aug 15, 2016 05:32 |
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Did the flashes of Asakim's sins, fate and DESPAIR!!!!11 during Ray Buster end up being anything meaningful?
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# ¿ Aug 15, 2016 08:09 |
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The extra 5-10k damage is very useful for retreating bosses but I find it very impractical to set up during all-out fights. I honestly wouldn't spend 400 PP on MB, especially with skill slots limited as they are.Rascyc posted:Played a bunch of English MD last night. Lot of fun. I can understand about 80% of what's going on which is an improvement over the 10% using friend's cliffnotes. The parts I struggle to understand are usually when the political plots come up and those filler hard sci-fi segments like warp routes and military doctrine (I'm amazed how many of these there are). Unison was buffed in OG2nd to last all stage and it went from a cute trick to Aquarion levels of exploitable. Had I realized it before stage 30 or so, I'd have dumped the PP of applicable pilots on stats.
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# ¿ Aug 16, 2016 23:55 |
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I've been including people with Cooperative Attack in my Maximum Breaks all along because I did not know it was auto included in the MB. Okay so let's see if I got what MBs do right now once and for all: * 100% hit rate on all four attacks. * Bonus damage using the F weapons as a combined attack of sorts. * Support attackers do full damage as if they had cooperative attack. * Support attackers get their shots in before the target counters. * Reduces the four unit's morale by 10 afterwards. Is that everything?
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# ¿ Aug 17, 2016 05:09 |
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Good to know. While we're at it, am I correct in thinking direct attack ( and combination attacks/MBs) bypass support defend, status immunity and barriers/bunshin but not other bonuses?
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# ¿ Aug 17, 2016 05:19 |
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OG now has sad girls in snow.
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# ¿ Aug 17, 2016 22:49 |
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Gilliam always stays silent on important matters and it is getting old. He could have helped make sense of issues like crossgates and This would have been a good excuse to let the D originals pilot something else for one game (in a game with a ton of decent units that don't have locked pilots, no less) until the Very Moral Robot Science Staff made a safe alternative to the Sympathia.
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# ¿ Aug 18, 2016 00:37 |
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ImpAtom posted:The only reason the D guys are piloting at all is because they specifically need the system IIRC. They need the Sympathia in MD? What for?
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# ¿ Aug 18, 2016 01:17 |
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What are Arado and Seolla's "ace problems"? Akurasu says these are their ace bonuses: Arado - If Seolla is on the map, initial will +15. Seolla - If Arado is on the map, at the start of player phase, will +5. I guess they're kinda weak but they don't take any real setup unlike some others. Is the translation wrong?
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# ¿ Aug 20, 2016 21:02 |
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EthanSteele posted:It's wrong. They have to be in the same twin. Arado starting with 125 Will isn't exciting but its' really strong. 130 if you have resolve! That's garbage and I'm probably going to ignore the bonus exists then, because Will comes easy but incompatible mechs in a twin are always a pain.
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# ¿ Aug 20, 2016 21:37 |
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Carla makes up her own attack names and technobabble. She owns.
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# ¿ Aug 30, 2016 03:42 |
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EthanSteele posted:I think she might be my new fave and with unison she can hang out with anybody in anything and be real good at it. Does she technobabble in a unit? She makes up her own jargon before big attacks, essentially. Usually something about dancing. It's a shame her ace bonus is "just" +5 will. I wish Yuuki and Carla had Arado and Seolla's ace bonuses and viceversa, they work very well in a twin using Unison.
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# ¿ Aug 30, 2016 22:09 |
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The entirety of Yuuki's relevance in OG2nd was one scene in La Gias where he schools people about tea, and only because people ask him about it first. I guess it could be worse, he could be OG Wufei.EthanSteele posted:"Reverse Lion Sword, Saiha!" and then "Don't ask what the reverse means." I can't believe she has so few good lines in her default robot but puts a lot of others to shame in anything else. And her ace bonus is actually +5 starting will for everyone in the twin! Still not very exciting but even better than just +5 starting will! Huh, guess that's another mistake in the wiki. +5 for both pilots is much better, yes. Maybe I should start making corrections... It is a shame the bird and turtle gods are going to be absorbed into Shin Ryukooh, Yuuki & Carla need better personal mechs and the Jakubuoh/Bujakuoh would suit them very well. The Razandgrith is alright but the Randgrith is only endgame playable if you give it secret weapons. Both mechs waste their psychodriver talents too. At least let them ride the other Advance mechs or something, let Carla be a magical girl who fires phoenixes.
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# ¿ Aug 31, 2016 04:09 |
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GilliamYaeger posted:So what game had the best Ace Bonuses? I think A Portable was definitely up there. I think by far the best one in A Portable was Daimos' "Sword Cut always triggers" OP ace bonus, which was amazing at no-selling melee attacks and funnels alike. I can hardly remember any other particularly interesting ones, and I played that game a bunch. Z3, maybe? Four becomes a proper newtype, Codename Wind casts mass accel on turn 1, Noriko makes miracles happen, etc.
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# ¿ Sep 1, 2016 02:07 |
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Ring will come back and her ace bonus will be 5% bonus damage when piloting the MP Huck Mk II.Davzz posted:Huh, I was wondering why I suddenly started getting a bunch of traffic. I haven't tried it yet but I'm looking forward to it. How was working with the SRC engine?
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# ¿ Sep 1, 2016 02:41 |
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Very interesting stuff, I like hearing about the thought behind these things. Now I wish I had endless free time so I could subject people to my battle fanfictions.
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# ¿ Sep 1, 2016 07:07 |
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You only get it for like 5 stages but all money sunk into Cobray's MP Nu goes to the Werkbau, Wildfalken and Wildwurger. Alpha 2 and 3 are very generous to reals that way.
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# ¿ Sep 3, 2016 13:36 |
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I'm also looking forward to replaying OGMD in English with a 2nd hand PS4 in 2020.
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# ¿ Sep 4, 2016 23:54 |
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I'm not sure a game where most of the grunts have irritating gimmicks is a good entry point. Also a lot of them are set to evade/defend during your turn in many, many missions and that's just unfun. I'm only in the low 20's but MD is one of the more difficult SRWs so far, not quite A Portable but harder than Hakai-hen. Most of the difficulty is in performing minor acts of wizardry for the SR points and the secrets, but every now and then the grunts put up a real fight and a boss triggers lucky when you didn't have spirits up. I can't decide if I love them or hate them for that trick. Missing with a 100% hit rate and getting crit'd with a 0% is a dick move but it's kind of hilarious and easily prevented by casting spirits. GimmickMan fucked around with this message at 20:17 on Sep 7, 2016 |
# ¿ Sep 7, 2016 20:14 |
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What Terada said was that the Z originals weren't made with OG in mind, which doesn't necessarily mean they won't show up in OG. Also that same interview had him being deliberately misleading about a bunch of things like when he said SRW Z1 wouldn't have too many secrets or your team wouldn't fight among themselves EthanSteele posted:I did the newbie route! You're auto-locked into Touya route. The prologue stage is all cutscene until the first playable bit is Granteed landing next to Touya's house. You skip the stage that is CompatiKaiser vs Soulsaber or whatever its called. After that it's exactly the same as regular mode except the difficulty is locked to Normal and you get more money and 20k money added on for SR points. There might be some cutscene differences in and around the Granteed arrival stage I haven't done the Touya route in normal mode yet. For scenario chart completion Beginner mode and Normal mode have 100% crossover except for that 1 stage on Touya's route you don't do. I guess I've never had lucky trigger after casting strike and flash, because that hasn't happened to me yet.
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# ¿ Sep 7, 2016 20:27 |
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Most original storylines and characters are improved when they do get to OG. Except the R crew, who nobody in the writing team cares about. And maybe the GC cast, given what I've heard about them in this game.
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# ¿ Sep 7, 2016 20:51 |
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Sanger got a fuckton more to do outside of that barebones Alpha 2 plot of his during the entirety of OG. He sort of hangs out in Alpha 2 as well once he is done chasing Kukuru around. Axel is such a special unique snowflake he even shows up in Endless Frontier. The expanded ATX storyline is whatever but he gets to be a cool standoffish jerk to people who shows up to save the day, which is more than most characters get to do. Also, and this is gameplay rather than story, but the Soulgain has one of the highest base attack power finishers in the game and his skill/spirit sets are insanely good. They really do love Axel and it shows. Kusuha though... Yeah. But she gets to keep the Ryukooh and the storyline about the Chokijin has been improved with Baral and the Hundred Evils being more fleshed out. It's weird because she gets the short stick on a personal level but the lore around her is better. Also she had a rival in Kanan, I guess. They tried to give Seolla something more with the introduction of the Argent class in OG2nd but, well, they were mostly just big jerks that got blown up. They clearly cared more about taunting Seolla than Arado or Latooni, and I was hoping Seolla would start a program to look after the remaining school kids afterwards or something. Oh well, still better than just being there I guess. Mai got more or less rewritten but now she pretends to be a super robot pilot and that's cool with me. Ibis is one character I'm torn about, because she had to suck for two games and a half before getting her upgrade and Sleigh is a pointlessly huge bitch in OG, but then you do get the Hyperlion and it is the most satisfying upgrade stage in the series since the first combination of the SRX. I will fight anyone who disagrees.
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# ¿ Sep 7, 2016 21:37 |
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I agree there. Her one scene of making coffee for Sanger was a lot less adorable since Irui was the one looking after her for the most part. We should have had four Iruis.
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# ¿ Sep 7, 2016 21:46 |
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# ¿ Apr 30, 2024 02:44 |
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Ibis was barely able to get her 50th kill before that stage for me. She was really struggling even in the Altairlion. By the end of the stage she was my top ace and she didn't need any help during it.
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# ¿ Sep 7, 2016 21:59 |