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Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Challenge: Rebel Alliance Movers - Play as Alliance, must move HQ to a new planet every 50/100 (OP's choice) days without going to the same planet twice. Small Galaxy, Hard Difficulty.

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Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Challenge: No one to write the obituaries - Play as the Empire, player must assassinate as many enemy agents as possible (Exception: Unkillables + impossible-odds missions). (Minimum Required: 10)

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

Jobbo_Fett posted:

Challenge: Rebel Alliance Movers - Play as Alliance, must move HQ to a new planet every 50/100 (OP's choice) days without going to the same planet twice. Small Galaxy, Hard Difficulty.

Jobbo_Fett posted:

Challenge: No one to write the obituaries - Play as the Empire, player must assassinate as many enemy agents as possible (Exception: Unkillables + impossible-odds missions). (Minimum Required: 10)


Hahahahahaha. Loving it. I think I'm gonna immediately do the kill everyone in this run just because it tickles me.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

bunnyofdoom posted:

Hahahahahaha. Loving it. I think I'm gonna immediately do the kill everyone in this run just because it tickles me.

:kheldragar:


Challenge: Chickens without heads - All player fleets must have a minimum of 2 commanders. The player may not have a fleet that does not meet said requirement.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

Jobbo_Fett posted:

:kheldragar:


Challenge: Chickens without heads - All player fleets must have a minimum of 2 commanders. The player may not have a fleet that does not meet said requirement.

...you bastard.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Challenge: Outgrown such silly superstitions: Do not use Force-sensitive characters, at all.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

bunnyofdoom posted:

...you bastard.

I'm more than willing to help out with challenges :D

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Cythereal posted:

Challenge: Outgrown such silly superstitions: Do not use Force-sensitive characters, at all.

You would need to as the Empire to recruit, iirc. But other than that exception, yes!

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:


Cythereal posted:

Challenge: Outgrown such silly superstitions: Do not use Force-sensitive characters, at all.

....Alright, but this will be a rebel run, so that I can at least use Han and Mon Mothma to recruit, otherwise, I'd just fold this into the no recruitment challenge.

my dad
Oct 17, 2012

this shall be humorous
Mahanian challenge - no fighters. You are to win using capital ship supremacy.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

SOLarian posted:

Is that 2:1 as in two decoys for one actual operative, or the other way around?

Sorry for missing this, but 2:1 active to decoy.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

my dad posted:

Mahanian challenge - no fighters. You are to win using capital ship supremacy.

no capitals - No capital ships (IE: Star/Victory Destroyers, Mon Calamari Cruisers, etc.) Dreadnoughts and other such ships are ok!

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

Jobbo_Fett posted:

no capitals - No capital ships (IE: Star/Victory Destroyers, Mon Calamari Cruisers, etc.) Dreadnoughts and other such ships are ok!

...I am gonna need a little bit more detail on this one. Like, can I only use smaller capital ships?

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

bunnyofdoom posted:

...I am gonna need a little bit more detail on this one. Like, can I only use smaller capital ships?

No Star Destroyers (Or Victory variants)
No Mon Calamari Cruisers
No CC-9600 Cruisers
No Bulwark Battlecruisers
No Dauntless Cruisers
No Liberator Cruisers


If its too hard (Which I assume it might), either only play on small galaxy and easy AI, or allow for CC-9600 Cruisers and Victory variants.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

Jobbo_Fett posted:

No Star Destroyers (Or Victory variants)
No Mon Calamari Cruisers
No CC-9600 Cruisers
No Bulwark Battlecruisers
No Dauntless Cruisers
No Liberator Cruisers


If its too hard (Which I assume it might), either only play on small galaxy and easy AI, or allow for CC-9600 Cruisers and Victory variants.

Hahahahahaa. I'm gonna merge this into my single ship run.

Rebel Escort Carrier Supremacy.



Also, remember, I am also taking ship names people.

Sally
Jan 9, 2007


Don't post Small Dash!
Name as many of the ships as possible the Dash Rendar. Dash may not be present in this game (unless he can be modded in with RebED? I only took a passing glance at that mod), but his good name could be.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

Blind Sally posted:

Name as many of the ships as possible the Dash Rendar. Dash may not be present in this game (unless he can be modded in with RebED? I only took a passing glance at that mod), but his good name could be.

He can be modded in with Reb Ed. I'd have to change the portrait and name of an existing character.

And the Outrider, and presumably him flying it show up in the taking of Coruscant cinematic


EDIT: Also, drat you Sally. Because of you, I'm running Dash Rendar at an x-wing tournament I am doing on Tuesday! *shakes fist*

bunnyofdoom fucked around with this message at 21:10 on Aug 6, 2016

my dad
Oct 17, 2012

this shall be humorous

bunnyofdoom posted:

Rebel Escort Carrier Supremacy.

Name every ship in that run Taffy <something>

In the capital ship run, preferably with the Empire, name every ship something along the lines of Yamato, Real Yamato, True Yamato, OG Yamato, Auth Yamato...

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

my dad posted:

Name every ship in that run Taffy <something>

In the capital ship run, preferably with the Empire, name every ship something along the lines of Yamato, Real Yamato, True Yamato, OG Yamato, Auth Yamato...

Invincible #5 (Don't ask about the other invincibles, please)

McTimmy
Feb 29, 2008

bunnyofdoom posted:

Hahahahahaa. I'm gonna merge this into my single ship run.

Rebel Escort Carrier Supremacy.



Also, remember, I am also taking ship names people.

Bluebird of Happiness.

koolkevz666
Aug 22, 2015
I think you might have something like this planned already and if so I will try and think of something different.

Challenge The Swarm - Only use Imperial carriers and the basic tie fighters and tie bombers for space combat for the entire game. Any starting ships not meeting this criteria may be kept in orbit of Coruscant if you wish or disbanded/destroyed.

koolkevz666 fucked around with this message at 17:26 on Aug 7, 2016

Veloxyll
May 3, 2011

Fuck you say?!

my dad posted:

Name every ship in that run Taffy <something>

In the capital ship run, preferably with the Empire, name every ship something along the lines of Yamato, Real Yamato, True Yamato, OG Yamato, Auth Yamato...

The capital only run should clearly be Rebel.
Imperials have much stronger early-mid capital ships. And off memory their anti-fighter ship is a lot earlier than the alliance.

Protected by a Shield Screen You cannot sabotage or bombard the last shield generator on an emeny planet, and must take it with troops. (accidental overkill of multiple generators is permitted though)

wedgekree
Feb 20, 2013
Through force of arms - as the Rebels, can only capture planets by assault. No diplomacy, no increase unrest, no sabotage to bring about revolts, etc. Bombardment to destroy units or ground invasion is fine. Planets which come to your side via diplomacy modifiers of planet capture or seizure are permitted.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Jobbo_Fett posted:

Invincible #5 (Don't ask about the other invincibles, please)

Unsinkable II.

hard counter
Jan 2, 2015





fear will keep the local systems in line

pick a side (prob imperials), conquer systems and beat the game without ever running a single diplomacy

OddHaberdasher
Jan 21, 2016
You have failed me for the last time (probably for Imperial run)

Any Agent that fails a total of three times (failure being defined as the intended mission not succeeding and the Agent responsible either not dying bravely or being captured in the attempt, instead choosing to flee) must be killed/sent to the most out of the way planet that is not your capital.

OddHaberdasher fucked around with this message at 13:23 on Aug 7, 2016

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
An Earth Shattering Kaboom - Destroy an entire sector with the Death Star.

Doubly fun because you pretty much get none of the benefits of having/using the Death Star and all of the penalties.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

koolkevz666 posted:

I think you might have something like this planned already and if so I will try and think of something different.

Challenge The Swarm - Only use Imperial carriers and the basic tie fighters for space combat for the entire game. Any starting ships not meeting this criteria may be kept in orbit of Coruscant if you wish or disbanded/destroyed.

So yeah, in that state, I am gonna have to veto it. Unless I can change it to tie fighters and tie bombers. No interceptors or defenders tho.
The problem is, even with a swarm, that is not even going to scratch a rebel capital ship.

As for the rest of the challenges, they look great, and I will update the list later today.

Cross-Section
Mar 18, 2009

Just Missed Them - (Empire, Large Galaxy): At the beginning of the game, all standing space forces - except land-based fighters - are to be dispatched to Yavin 4 to avenge ourselves upon the rebels who destroyed our glorious Death Star. No new ships are to be built until the combined fleet reaches Yavin, eliminates any remaining resistance, and then retreats to the nearest Imperial-held system.

Similarly:

Making a Stand - (Rebels, Large Galaxy, HQ-only Victory): Rebel HQ is to be moved to Yavin at the earliest possible opportunity; it will remain there for the entirety of the game.

edit: For the folks playing at home, Yavin is located almost completely across the galaxy from Coruscant, where the Empire's most powerful starting ships usually spawn.

Cross-Section fucked around with this message at 02:20 on Aug 8, 2016

koolkevz666
Aug 22, 2015

bunnyofdoom posted:

So yeah, in that state, I am gonna have to veto it. Unless I can change it to tie fighters and tie bombers. No interceptors or defenders tho.
The problem is, even with a swarm, that is not even going to scratch a rebel capital ship.

As for the rest of the challenges, they look great, and I will update the list later today.

Updated my post and yeah that sounds good tie fighters and tie bombers I may have played a little too much Tie Fighter as a kid and thought they could harm capital ships whoops.

Bacon In A Wok
Jan 27, 2014
So a possible challenge (not sure if it would qualify as either too easy or to difficult depending on the game engine, but seems worth suggesting): Greed Will Keep The Local Systems In Line. Any planet that goes over to the other side, for whatever reason, needs to have its production and research completely ignored once recaptured; fleets and garrisons must be raised from loyal planets and shipped in.

For ship names, please consider the Pinafore, the Minnow and the Lollipop.

hard counter
Jan 2, 2015





Veloxyll posted:

Ahh, Rebellion

Not a great game. But decent. Mostly.

that said, I'd say late game, the Empire is stronger than the Rebellion. Both in space, and on the ground.

Hard to define stronger, I would say the Empire is more about getting the big Premium Units (but you pay for it) while the Rebellion gets stupidly cost effective units - we see that divide grow as the game progresses. The Empire gets really lousy Starfighters early on tho. On their own the balance slightly favor Rebels but there's a lot of related considerations like high imperial leadership that tweek balance to make each side ~equal but different.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
The Empire being able to kill units is also really powerful. The game doesn't have an infinite number of agents, and abducting/killing powerful characters like Mon Mothma or Wedge Antilles can be a real boon. If you can also limit the pool of commanders they can use in fleets, that'll also give you an edge, even if its just a small one.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
"You Bumbling Fools!" AKA: Imperial Bureaucracy At Work.

Send only the least capable agent(s) in a sector to accomplish any mission (other than research). You may only send a more capable agent after the less capable agent fails. If you only have one agent in a sector capable of conducting that mission type, you must wait to perform that mission until you recruit or bring in another agent, and send the worse of the two.

For added fun, couple with You Have Failed Me for the Last Time and the challenge to kill all the Rebel agents and see whether the Empire or Rebellion runs out of officers first!

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
You guys are mean. We have hit 30 challenges now, and the list is updated. I have played the next update, so expect it posted either later tonight or more likely tommorow. I also had a brain fart and forgot to rename ships....

But yes, stayed tuned, because next update, SOMEONE DIES! (I will be taking bets on who!)

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Not that mean.

I was thinking about proposing Let's see you win now! where, as the Empire, you use the Death Star to blow up Coruscant, but I think that's a failure state for both sides.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

PoptartsNinja posted:

Not that mean.

I was thinking about proposing Let's see you win now! where, as the Empire, you use the Death Star to blow up Coruscant, but I think that's a failure state for both sides.

The Dev's actually thought of that. It just counts as the Rebels capturing it, and cannot be reversed, so it just helps them.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Please let it be Zuggs. :pray:

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
Update 2: Tonight, on a special Star Wars Rebellion, someone dies! Days:50-150

Challenge in play
No one to write the obituaries: Must kill every rebel agent if possible, run assassination missions against those with plot armour and wound them. Minimum ten corpses for this challenge to succeed.



Alright, here we are at day 50. To recap ongoing operations, we got Drall blockaded and having an uprising started in Corellia. In Sesswenna, we just blockaded Chandrilla, Darth and Sheev are recruiting, and we’re trying to convert Uvena to our side with diplomats to get that sexy shipyard. In Sluis, along, against the odds, Piett is trying to secure our area as best we can, starting with grabbing Mon Calamari and it’s shipyard.




First big news we get this update is Palp sweet talking her to joining our cause. She has decent enough combat and espionage, in the 90s, so I sent her off to join Boba wannabe over Chandrila.


So, this is the damaged squadron from the drall fleet. As you may remember, it was down to 1. After only a few days it’s up to halfway effective, which is why I always rotate damaged squadrons back. Also RP. I mean, they lost their comrades! They deserve R&R!...ahem..



I sent enough Ties to Drall fleet to fill them up again. When they arrive, I’ll send fleet off to Corsin.


I remember the probe droid, and send him off to get me some smooth tasting colt-45. Will make writing these updates better


Dammit Darth! Get your whiny rear end back recruiting or I will tell everyone about padmama or panda bear or whatever


Hooray good news! So, when you incite uprising on a planet with no troops, it immediately flips to neutral. If you do manage to do it on a planet which does have troops, it does go into uprising instead. If you then take out all the troops it flips to your side right away.



Rix arrives, so I send her off, with fakeboba and a generic to blow up the shield generator, so I can bombard it.



Palps recruits this guy. He’s a decent enough diplomat, and he’s not on assignment, so I send him off to Xynique to grab it for us. I’m not really comfortable with both systems there being vulnerable to enemy missions and uprisings.




Uvena flips to me, so I send Klev there to start getting us some new ships. We now have all three research branches going, so I should be getting some good things flowing in soon


I soon get notification that all three planets with construction yards are done building as many as they can hold. Which is 3 each. Now, let’s look at why


As you can see, Coruscant has a planet energy of 13. That means it can hold 13 buildings, including mines, refineries, shipyard, construction yard, training yard shields and defense cannons. Every planet has a different number, and yes, you can reduce it by planetary bombardment. So, how do I free up spaces?



By scraping the mines and refineries on planet! The reason I did this now, and only coruscant is I do not want a maintenance debt. I have enough mines and refineries elsewhere to keep production going, and I can still expand easily enough, but it’s not worth risking it sometimes. Anyways, I set Coruscant to fill it up to 12 construction yards for now. After I get some other manufacturing going, I’ll scrap most of those, and build up a fortress with shields and guns.


So, our sexy new shipyard immediately starts pumping out ties to defend Coruscant. Hopefully it will be enough to scare off any rebel attack for now.



Drall fleet gets their Ties in, and with Ozzel and Needa as Admiral and Commander(I made sure of it this time!) I send it to blockade Corfai

Piett manages to grab Mon Calamari and it’s shipyards for us. He’s a great MVP at this stage, winning this sector for us. All by himself. What a guy!




Thanks Darth! Pelleon is a good diplomat and has good leadership skills. I send him to poach Drall. I figure that is a great symbol, taking one of their planets through diplomacy.



I skipped ahead here to save some updates. The space battle I killed a y-wing and only got a little damage. Anyways, I bombarded the planet and took out the troops. Following up the bombardment, I sent Ozzel and Needa down on some espionage


Not a duplicate post. The shield generator successfully got blown up, so I took down Chandila...and made a mistake.


I hit the Shipyard. What this means is that I get an immediate popularity hit sector wide. Including Coruscant.


All is not bad tho. I just learned that Bren Derlin is here. As per the challenge, tonight he dies!


Prepare for your death!



Prepare for your wounding?



Breaking the streak of failed assassination missions (4 by my count, so this is already a pain challenge) I recruit this guy. I sent him to join Chandrilla to give me a good uprising there.



So, this little espionage mission finishes up, and we learn this rear end in a top hat is on his way.in 50 days. If the planet is still Rebel owned, he needs to get through our blockade. I cannot guarantee I’ll have assets in place in time to kill him, but dammit I will try.


Ha! Death Count is now 1


Taking a look at Svrien, there are two more targets.


I have decided to make Tralus my shipyard building facilities. Soon I’ll be pumping out a fleet. This is actually great, because it;s located centrally, so I can send ships either way, especially to give Piett some much needed backup


Speaking of Piett, Bpfassh is next on his list. It has two troop training yard and a construction yard. With it, I will have three production facilities in sector wrapped up and will be able to actually go on an offensive here. Piett will be able to have claimed to get us an entire sector by himself. I’ll make him grand admiral



Great find Palps! This guy is still useful after the research is done. He is also the first unique character created for this game




WHAT. NO NO NO. THAT PLANET WAS NEUTRAL GODDAMNIT. HOW DID I NOT GET THAT NOTIFICATION THAT IT SWITCHED.


At least Piett gave us some useful intel. The enemy is building escort carriers but not filling them with fighters yet. Maybe once Tralus is up and running, I can whip up a punishment fleet.



Grammel and a buncha spec-ops arrived so I started the uprising missions



I wound her. I also, off screen, started spamming Noghri production. I figure that will be my roving hitsquad for now.


Another usually informant information piece. Might as well check it out



Well poo poo. Now I got wood. Luke, Leia and Wedge? All on a planet under blockade?



Don’t worry, I called their father and he’s on his way to pick these little trouble makers up.



Meanwhile, Daddy’s boss Mr. Palpatine recruits this nice young anteater. Who I send to Chandrilla.


I hate you for making me do this btw. Kill count eventually is 2. I miss Wedge already.


First research done! Advanced Training yards are a go!



Here’s Luke and Leia’s stats, and the start of the game. Even starting out, look at those stats.



And here they are after I ran assassination missions on them to wound them. As you can see, it’s a pretty drat big drop to combat skills and everything. So, yeah, even running assassination on characters you can’t kill does benefit.





Family Vacation to Coruscant is a go! (Also, side note, the hardest objective IMO is now done. I’m gonna try to beef up security hugely on Coruscant so he can’t escape. Hence why Vader is set to General. He’s boosting detection to foil enemy missions until I can get someone else to take over)


Sweet, TIE Bombers. I don’t use them for fleets, but they are decent garrison fighters. Cheap enough to suicide against enemy troop transports to bring em down. Side note: If you have to defend a planet with only fighters, take down the troops transports. If you can kill them, often the enemy fleet will retreat.


To create hit squad, I fill Averam with advanced training yards




As you can see, ripple effect. Direct diplomacy increased Xynique to kinda liking us, which by ripple effect gets Tralus kinda liking us as well.


Woo, advanced construction yards.



Hit squad of Noghri going after Tura now.


Nice job Pells.


And the state of the galaxy at the end of the this update. As you can see, we’re already doing good. Hardest objective done, and if I can keep him caught, I won’t be facing a beast later on. Now, do I continue with my usual plan, taking all three core, or should I right now try to find what bolt hole in the outer rim they’re hiding on, blow it up, and capture mothma right away?

Challenge Status
No one to write the obituaries: Kill count 2.




:rip: Piett.

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bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
Character and ship update 2

Imperial Character


Shenir Rix

A fish information broke, pure saboteur. Not much to talk about her other than she is a female fish spy.
First Appearence: West End Games RPG


Garindan

The anteater spy from ANH who rats out Han to the storm troopers in Mos Eisley. He’s pure saboteur as well.


Bin Essada

A good diplomat, which is why I call bullshit on the supposition the Empire is worse at it. He’s an alein too believe it or not. Yup, totally playing the alien-hating faction. He was the governor of mining planet that had a jewel that cured any diseases. Also, Luke and Leia kinda got...um...icky on it, becuase they book was released right after ANH
First Appearence: Splinter of the Mind’s Eye


Grammel,

From the same planet as Essada, h was the military commander. Standard issue imperial office. Check out his sweet stache, and even sweeter death

First Apperance: Splinter of the Mind’s Eye


Pellaeon

Thrawn’s right hand man. Then became basically the leader of the Imperials following it, becoming head of state, and signing the peace treaty with the New Republic. Decent dude. Had multiple illegitimate children, which explains his high diplomacy.
First Appearance: Thrawn Trilogy


Villar

A Rebellion unique Character! He’s a researcher and saboteur and is pretty useful. His specialty is facilities, so he should be done soon and up to killing Rebels
First Appearance: This game

Rebel Characters



Bren Derlin AKA Cliff Claven. Again, actually

Just looking that goofy grin. Now I am sad I had him killed. Anyways, was a major on Hoth. He’s basic standard issue, decent leadership, espionage and sabatoge. The AI often uses him as a general. He’s fun.
First Appearance: ESB


Ma’w’shiye

Rebel Sniper. He goes rogue, murders his team, and 72 civilians. But, isn’t an imperial in this game to represent that sadly. He is a saboteur.
First Appearance: WEG RPG


Sarin Virgilo

A starship commander. Standard issue. Nice Vest
First Appearence: Thrawn Trilogy


Tura Raftica

A former reporter goes to war. Think Anderson Cooper packing heat. She’s a saboteur, with piss poor leadership.
First Appearence: WEG RPG.

New Ships


Tie Bomber

Cost: 3 Laser: 5
Ion: 3 Torps: Yes
Shields: No Hyperdrive: No

Alright, here we go. The first researched ship we see, the TIE bomber is our anti-capital ship. You may notice something. In this game only, it has ions. I’ll explain why that’s important in the starship combat explained post, but tl:dr so it can hurt capital ships. The best way to do that, since these are fragile as hell, is to swarm it. Fortunately, they are cheap. And despite what you may think, it is the best fighter the imps have for capital hurting. So, yeah, I just use capital ships for it. Bombers are useful for garrisons and for bombardment fleets tho.

Rebel Counterpart: Y-wings. Ten credits says you know which is better by far.

Mechanics post: space combat

So, I know I’m throwing out buzzwords. And I should go into a better explanation of how space combat really works.



So let’s take a look at this screenshot from the first update. At the top is the numbers for task forces. Bascially the game auto-assigns ships of a similar role in task forces. For instance, ships of the line that hurt other capitals, like star destroyers, anti-starfighter ships, like corvettes, and transports are often in groups together. You assign them what manuvers to take (which is useless), what kind of tactics (also useless) and what kind of general targets. You can tell them to attack capital ships, starfighters, or retreat.

So, don’t ever select attack capital ships. It basically makes each ship in the task force target a different ship. Which means your fire is split. You can target manually, so have it focus fire on one enemy ship til it is disabled, then switch targets.

Targeting starfighters is also where it generally shoots at whatever starfighter there is. Which is less than ideal because you can’t target a specific enemy fighter. Which sucks when you are trying to take out enemy bombers, or fighter screen to protect your bombers.

Anyways, that being said, let’s cover the ships themselves and damage


So, as we can see here, this corvette has taken some damage. The bar on the right is shields, the one on the left is hull. In combat, shields recharge, hull does not. Now, below these two bars are the systems. Each time a ship gets hit, be it by turbolasers, torpedos or lasers, there is a chance a system will be less efficient. From left to right it is shield recharge, weapon recharge, tractor beam, engines, and finally hyperdrive.
Let’s go over weapons. So, there are four types. Let’s go down the list then.

Turbolasers: These are the big boy guns. Think of them as the cannons on a battleship. They hit hard, and can do great damage to enemy capital ships, but can’t really track and hit fighters well.

Lasers: These are the tiny guns. Think of them as flak guns. They are really good at taking down fighters. However they do pisspoor damage to capitals ships. However, a lucky shot can damage systems, so they can be worthwhile

Torpedos: These are only carried by fighters. They do, I believe, more damage than turbolasers. However, there is one thing stopping them from being the be-all end all. They cannot be used against a shielded ship. While the shields are up, no torps are launched. Which is why bombers need a little extra

Ions: Here’s the special weapon. It does not damage. WEll, no direct damage. Each hit, depending on the strength of it, will do system damage. Some of the bigger warships have Ion batteries, making them just that more deadlier, while fighters swarming do enough ion damage to bring down shields to let the torpedos fly. This is why the tie bomber has ions in this game only. So it can actually blow up capital ships.

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