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Kai Tave posted:To be fair though, Sully has had four games to get that way. I don't think any antagonist in Uncharted has ever been especially deep.
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# ¿ Dec 29, 2016 07:29 |
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# ¿ May 9, 2024 20:30 |
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Did UC3 have a supernatural element? I thought it turned out to all be in the water.bobjr posted:Imagine if Rafe revealed himself to be Alcazar. Hey Nadine, would you say this pirate island is some sort of zone...of danger?
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# ¿ Dec 31, 2016 03:38 |
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Rigged Death Trap posted:The pirate leaders all escaped to the one place that isnt corrupted by imperialism.
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# ¿ Jan 1, 2017 01:41 |
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Ometeotl posted:It's high time someone admits that a game can have flaws pointed out and still be a liked game.
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# ¿ Jan 6, 2017 03:00 |
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Quiet Python posted:If Nate is 40 in Uncharted 4, how old does that make Sully?
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# ¿ Jan 10, 2017 03:01 |
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That jump-swing-punch move was and straight-up Indiana Jones. Shame on not picking up any Condors during the cave fight, though. Lord Hydronium fucked around with this message at 18:00 on Feb 5, 2017 |
# ¿ Feb 5, 2017 17:55 |
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Yes, the motherfuckin Condor Zomborgon posted:I'm pretty sure that the compass arrow was way out of sight from Libertalia.
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# ¿ Feb 10, 2017 00:59 |
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To me the big ~*~ludonarrative dissonance~*~ in the games isn't the killing, it's the whole recurring theme about how treasure hunting is dangerous and Nate could die. Because in the gameplay, he literally can't. Just about every jump he does is insanely dangerous and would probably kill someone who wasn't the PC of an shooter-platformer, but in the game they're all just simple navigational obstacles. The peak of this for me is in the chapter where you're heading back to the plane and Nate has decided he no longer wants to risk his life on this, and then a few minutes later, with everyone's full cooperation and consent, makes a fifteen foot leap over a chasm to grab the other edge by the skin of his teeth. For someone actually concerned about safety, it would be insane, but the game never treats it as anything but Nate's normal way of moving about. So it creates this weird situation where in the actual plot of the game Nate is a mortal human being who we should empathize with his wife's concern for his safety, while in gameplay he's Superman and will never miss a jump or be killed in a gunfight unless the cutscenes dictate it. And unlike the killing thing, that part isn't optional.
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# ¿ Feb 12, 2017 17:38 |
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# ¿ May 9, 2024 20:30 |
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chitoryu12 posted:Nate can't die doing his dangerous stunts (minus the player loving up and restarting from a checkpoint) because the game ends there. This critique applies to literally every action game in which the player character isn't killed off midway through. I'm not saying this is a game killer or anything - I think I enjoy UC4 most of all the series, in fact - it's just something that stuck out to me. Particularly in the last video, where he has a heart to heart with Elena about not risking his life and then immediately makes a dozen death-defying stunts that a normal man would die trying any one of.
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# ¿ Feb 13, 2017 01:20 |