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DatonKallandor posted:True. How about that Nathan Drake, he sure loves him some treasure. http://www.sluggy.com/daily.php?date=060128
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# ¿ Aug 17, 2016 19:57 |
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# ¿ May 9, 2024 16:03 |
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chitoryu12 posted:This has made me kinda want to see The Mummy (the Brendan Fraser one), but with the cast of Uncharted for the humans instead. looks to me like you're on the wrong side of the river
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# ¿ Aug 21, 2016 05:12 |
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RareAcumen posted:This wouldn't be a problem if we were playing as Jackie Chan instead. press x to bad day
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# ¿ Sep 9, 2016 18:11 |
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Onmi posted:To be honest while I don't doubt that people like that exist, that story seems rather... incredulous? People don't talk like that in real life. But hey, no way of disproving it. i wish they didn't talk that way in real life
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# ¿ Sep 12, 2016 21:35 |
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ousire posted:I'm just waiting for this whole finding Paradise-with-a-capital-P thing to come back to bite Nate in the rear end when the inevitable spooky supernatural stuff starts up. Like turns out Avery found out the secret to immortality or something and Nate and crew have to fight off his crew of undead pirates, a la Pirates of the Caribbean Paradise is heaven, the treasure is an elaborate suicide machine
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# ¿ Oct 18, 2016 23:24 |
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love is a battlefield
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# ¿ Dec 4, 2016 17:51 |
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Chip Cheezum posted:No need to worry, our site's back up. For some reason even though the domain's set to auto-renew, it just... didn't. I dunno! The next update should be up tomorrow. Also a ton of podcasts will be going up in the next week or so since I haven't had the time to edit any of them. We're up to four now. Whoops. alternatively, you've got a buffer now!
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# ¿ Dec 15, 2016 18:56 |
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Josuke Higashikata posted:The long lost city of Libertalia, which one Samuel Drake believes he discovered after 300 years, but was actually discovered by some dude in Kentucky loving around on Google Maps a couple of years ago. it'd be plausible if there was a whole bunch of tree cover, we're only just now getting the ability to scan for human disturbances via vegetation and that kind of analysis isn't exactly open to public direction
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# ¿ Dec 18, 2016 17:39 |
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double nine posted:how do you make these gorgeous drawing-like screengrabs? i think there's a 'posterize' filter in photoshop
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# ¿ Dec 22, 2016 00:15 |
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that's not the twist i expected does that make it a double twist?
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# ¿ Dec 28, 2016 23:24 |
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Felinoid posted:I can't speak for anyone else, but I'm definitely still along for the ride. Just...less interested in the actual plot now that it's been neatly condensed. Still, there's another third of the game for it to pull something more interesting again, and the gameplay and scenery remain superb. Nevermind how impressive it is that the ways they keep moving the goalposts haven't gotten stale. Less invested doesn't mean not invested. i think one of the pitfalls i've seen again and again when following a let's play is the time between updates is time where you start writing your own version of the game, and naturally, whatever you come up with in your head is likely going to appeal to your specific tastes better then the game will. without really intending to, you're setting up the game to disappoint you now, video game stories don't have the most sterling reputation but i, personally, try to give things a chance and wait until the end before i get into the 'things would have been better if they did x' stage.
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# ¿ Dec 29, 2016 20:27 |
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Really Pants posted:I can't believe Nate and Rafe haven't made out yet, 0/10 my ghost can not rest until every game is gay
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# ¿ Dec 29, 2016 20:44 |
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Felinoid posted:Not just the time between updates and but also the fact that you're not holding the controller. When you're playing a game, your attention is divided between the plot and trying to actually play the game well, and look out for collectables and all sorts of other things. We don't have to dodge gunfire and grenades and look for opportunities for sweet flying punches. Even half an hour at a time is more than enough idle time to way over-analyze a plot. you did, your comment prompted mine in a more 'observation of a general trend' then a statement directed at you, i didn't make that clear enough, i'm sorry
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# ¿ Dec 30, 2016 07:43 |
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all the little robot heads look like emile
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# ¿ Jan 2, 2017 18:55 |
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chitoryu12 posted:Who, in the 80s, was in charge of making sure that the home of an invalid was cleared of all the medication the patient had when they move out? Adam Smith
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# ¿ Jan 7, 2017 22:47 |
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that is a wonderful house but it's all out to sea the second a rough storm comes ashore
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# ¿ Feb 11, 2017 07:01 |
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so many words spilled because a character acknowledged the existence of a gun holster in the final cutscene
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# ¿ Feb 11, 2017 22:23 |
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darealkooky posted:it's cool to care about things, especially media. jesus christ, you're really going to use the 'starving children in africa' cudgel over this? get some perspective friend to act like it all comes apart in the very last cutscene in the game because the kid says "is that a gun holster" is an absurd blindness to something that's been a recurring structural tension that people have been gnashing teeth over since the first game came out and like, it's not some last minute breaking of the ~gameplay/cutscene divide~ for a character to acknowledge the existence of guns, that is not equivalent to acknowledging drake murdering hundreds of people is uncharted 4 some work of fine art beyond reproach? hell no. it's a middling to above-average third person shorter whose developer has clearly become more interested in character based story-telling as the series has progressed. but they've remained entrapped by or otherwise beholden to it's mechanical roots and gameplay expectations this was never something that series was going to resolve in the final act of the final game, it's fundamentally not an issue solvable within the confines of the uncharted series while remaining uncharted imo. if you're either unable or unwilling to handle that cognitive dissonance, then these games were never going to leave you with a satisfactory feeling but god help you if it took four times around to figure that out
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# ¿ Feb 11, 2017 23:32 |
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"how am i supposed to identity with someone if i can't control their every thought and action?"
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# ¿ Feb 12, 2017 01:27 |
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RareAcumen posted:Well now I see how people can be bothered by Overwatch's story not having much effect on the gameplay beyond maps, costumes and characters. the story of overwatch is all the characters are kissing all the other characters with their bullets
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# ¿ Feb 12, 2017 06:23 |
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it's a christ metaphor
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# ¿ Feb 12, 2017 10:31 |
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# ¿ May 9, 2024 16:03 |
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General Ironicus posted:You might have learned over the years that I'm a big fan of the wild poo poo that can come from running with dissonance. On that note; my wife and I launched a new podcast today! i know just who to send this to and thanks for the lp
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# ¿ Feb 13, 2017 02:20 |