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The class bonuses are minor enough that you probably shouldn't plan your build around them. I only got a class around level 70 after filling out three perk trees and having nothing else to spend points on, for example. I guess adding classes for all other possible combinations is a good idea for a mod, though.
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# ¿ Aug 15, 2016 12:26 |
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# ¿ May 16, 2024 23:23 |
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Mortimer posted:How is magic? Vanilla skyrim destruction is kinda terrible, is enderal's better? It's not significantly different from Skyrim. All of the basic spell types are basically the same, just with rebalanced costs and damage/duration/power. Biggest differences are probably the summons, which obviously use different creatures, plus the addition of mark & recall. The five spell schools are grouped into three perk trees, one for destruction, one for alteration & restoration and one for illusion & summoning, all giving roughly the same benefits as the perks in regular Skyrim (and various more exciting powers to replace shouts).
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# ¿ Aug 15, 2016 16:25 |
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kikkelivelho posted:Some of the spells at least seem to have stronger versions of them (rank 2 and 3 and so on) so it might be fixed? Magic is really powerful at the start but I have no idea how it's going to scale. I just finished the game as a pure destruction/alteration mage, so that's certainly doable. Now I can do it again as a melee tank going after the other companion and ending, I guess.
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# ¿ Aug 15, 2016 19:16 |
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Absolutely all items are hand-placed, the devs just put in multiples of every set item so you still have a chance at getting a full set without clearing literally every single dungeon. There are some truly unique weapons to be found later in the game, though.
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# ¿ Aug 15, 2016 20:21 |
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evilmiera posted:So this arcane fever, is it a timed gameover kind of thing or just a mechanic that incentivizes sleep and buying ambrosia? Neither really, its only effect is disincentivizing excessive mid-combat healing. Unless you're chugging dozens of potions to get through every combat, you'll probably forget that the mechanic even exists for hours at a time. There are some locations where it rises on its own that'll occasionally require you to use an ambrosia, but you can literally count those on one hand.
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# ¿ Aug 16, 2016 15:03 |
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UberJumper posted:Few questions about Ark: quote:
quote:
quote:
Four, expect Selna's heavy armour, which has five.
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# ¿ Aug 16, 2016 23:51 |
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Infinity Gaia posted:I don't understand how something can be cut for time in a free mod that, as far as I was aware, was being developed as a hobby by the creators, and thus shouldn't really have any deadlines, but oh well, there's decent enough content in the game already. I got the impression that they're trying to avoid what happened to Tamriel Rebuilt and other big mod projects like that, i.e. getting bogged down in endless revisions and perfectionism until people get bored and leave. Zereth posted:Can I actually use the Master Skull like the lady who gave it to me described, and if so where do I use it because I didn't write down what she said or get a quest about it. Check out the small ring of stones at the road leading to the village, near the mine. Should be marked on your map if you visited it before.
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# ¿ Aug 17, 2016 01:28 |
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Mortimer posted:Nice try but those are both crafting points skills. I'm talking about learning points which if you're a mage are 100% worthless I constantly ran out of mana in mid-game fights and got my rear end handed to me as a result before I ditched the beginner set and started wearing a patchwork suit to stack spell cost reductions, so I wouldn't really call a up to 50% (I think) reduction in mana costs worthless. Maybe if you only use summons or shield spells, but being able to fire off even one more chain lightning or fireball before running empty is a big improvement when you can only cast like six or seven of those even after putting all level-up increases into mana. e: I just checked, at the end of the game, my mana pool is sitting just below 500 points and my elementalism level is 113. Wearing no equipment, I can fire off a grand total of seven dual-casted, rank six fireballs before running out. An average enemy can take four or five of those to the face before dying. At 15 skill, I can use only four of them. With equipment, that changes to seven/twelve fireballs, respectively. Mygna fucked around with this message at 14:22 on Aug 19, 2016 |
# ¿ Aug 19, 2016 14:09 |
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Funky See Funky Do posted:It literally is an incomplete quest. Apparently the guy that worked on it left and they kept it in because it's a decent enough location and why not. Not that important, no: "Farewell, Prophet. We may meet again. Or we may not."
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# ¿ Aug 19, 2016 17:07 |
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adamarama posted:How many skills and talents is it viable to level up without spreading points too thinly? I want to focus on bows and summon magic but would like to splash a few points in one handed. Assuming you don't rush through the game, you should have enough points to max four combat and two crafting skills, with a couple dozen points left over respectively. Keep in mind however that master skill books (at least the ones for combat skills) are horrendously expensive - bringing a single skill from 75 to 100 costs close to 30.000 bucks. I finished with two maxed skills and two more at 80, with another hundred points left unused because I literally ran out of money. As for perk trees, you can barely finish four of those, if you do everything in the game and maybe forego maxing out a few of the shout talents in them. Funky See Funky Do posted:Yeah i definitely need to buy clairvoyance. I swear this is bordering on plagiarism with how much it steals from the mass effect story. If i don't end this game by picking a blue red or green choice I'll be surprised. Mygna fucked around with this message at 16:15 on Aug 20, 2016 |
# ¿ Aug 20, 2016 16:06 |
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Andrast posted:Is there any benefit to maxing a tree out? Most of them seem to have talents I'd want to skip even if I'm interested in the tree itself. Putting at least ten points each into certain combinations of trees unlocks a "class affinity" that gives you some extra bonuses, but beyond that, no.
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# ¿ Aug 20, 2016 17:03 |
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# ¿ May 16, 2024 23:23 |
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Funky See Funky Do posted:Has anyone come across any faction type quests that are more than meet a guy then go on a dungeon crawl for them and come back? I keep hearing about this group that runs the Undercity but I haven't come across any quests for them yet. I've finally found this particular post on their forums again, so I'm just gonna quote it here: http://forum.sureai.net/viewtopic.php?f=140&t=8649 posted:Greetings!
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# ¿ Aug 23, 2016 00:48 |