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Why can't I see further than 5 feet in any direction because of all the god damned shrubberies in the way?
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# ¿ Aug 20, 2016 13:28 |
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# ¿ May 15, 2024 16:24 |
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Welp, I'm stuck near the end of the Old Rashengrad quest. The part where the dwemer elevator descends while rotating bounces the essential NPC out of the world and breaks the scripting. Doing a player.placeatme command for both variations of that NPC just causes a non-interactable NPC to appear and perform idle animations. Because of this, I don't get the key needed to open any of the doors in old Rashengrad, and I can't advance the 'get rid of my magic sickness' quest. Help what do
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# ¿ Aug 20, 2016 14:45 |
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Look, Enderal designers, if you hate fast travel so much, just say so and don't put it on your loving game. Don't put it in, give it limited utility that you have to pay for, and then place the fast travel points 15 minutes and 10 hostile spawns away from the place you say it goes to.
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# ¿ Aug 23, 2016 00:36 |
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Just look at this crap.
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# ¿ Aug 23, 2016 03:13 |
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This probably goes without saying, but use focus every single time you even think about casting a spell. It's fast to do, has a really short cooldown, and basically gives you 30% more mana to play with.
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# ¿ Aug 23, 2016 21:41 |
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Mzbundifund posted:Uh, really? Books seem to be level gated instead of skill gated.
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# ¿ Aug 23, 2016 22:45 |
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Zereth posted:Speaking of loot placement oddities why does every searchable Skeleton (not the enemy type, the scenery) have an Iron Sword in its inventory? Swords are a 1 use item in enderal. When you run someone through, you just leave it there and get a new one.
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# ¿ Aug 23, 2016 23:48 |
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A.o.D. posted:Swords are a 1 use item in enderal. When you run someone through, you just leave it there and get a new one. Where do you get a replacement you might ask? From the guy you just murdered, of course! He obviously hasn't used *his* sword yet.
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# ¿ Aug 23, 2016 23:50 |
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Rhetoric helps with buying/selling prices, and gives you dialogue options for better/easier rewards.
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# ¿ Aug 25, 2016 02:07 |
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Backhand posted:So, without reading anything else in the thread.... I just started this mod and am.... eh.... a couple of hours in. It seems well done so far, but also very, very slow paced. I dunno, maybe I'm just getting older and am much less patient with my entertainment, but the game is kind of boring me thus far. I don't think it's bad, just having a hard time holding my interest. I am simply wondering, does it get more compelling, or kinda hold to this pacing? I don't know if I can maintain my attention as-is. After the third time the game goes 'your dead, lol j/k' it opens up, but the lack of fast travel will mean you end up doing a LOT of walking. The bugginess and memory leaks ensure that you'll crash semi frequently while travelling, so save often. I"m making it sound worse than it really is, but it's all true. Enderal has some great design, but I won't accuse it of having great programming.
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# ¿ Aug 26, 2016 18:46 |
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MrTheDevious posted:There's a pair of mods on Nexus that re-enable fast travel and waiting. I would've quit an hour in without them. I hate tedious "realism" junk like that oh snap. I can sort of deal with the lack of fast travel, but removing waiting is pure assholery. I need to get me some of that.
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# ¿ Aug 27, 2016 01:12 |
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Ra Ra Rasputin posted:I imagine waiting was removed so people don't just wait 1 hour between every battle to full heal and instead have to bring food and drink. That's fine, but then they were total assholes and put in "wait till tomorrow" or "this can only be done at midnight" quests. Also, I just installed a mod that provides no-heal waiting, so there was definitely a way to do this without being a total jerk. My beef with enderal (other than the lack of stability) is how many anti-player decisions seem to be hanging out in it. e: At least there are no cliffracers. A.o.D. fucked around with this message at 01:30 on Aug 27, 2016 |
# ¿ Aug 27, 2016 01:27 |
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I discovered that they removed the mechanic where you suddenly can't run any more when you go just 1 unit over your maximum carry limit. Now you just can't move at all when you go over that limit!
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# ¿ Sep 2, 2016 00:12 |
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Dragonwagon posted:Lavender land is north of Ark. Happy harvesting! Could be? IDK. I went over weight limit recently and it just slowed me down. I just need to assume that at any moment, the behavior I'm seeing is bugged.
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# ¿ Sep 3, 2016 01:43 |
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I'm so tired of being talked at.
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# ¿ Sep 10, 2016 19:37 |
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TorakFade posted:I feel your pain, but at least this is a proper rpg, bethesda should hire these guys to make a decent story / world for once. The story and writing is garbage, though. I mean, I cut it some slack for being an amateur effort, but its lack of quality is compounded by how much they subject you to it, and how damned unskippable a lot of it is.
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# ¿ Sep 10, 2016 22:30 |
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Set design is absolutely Enderal's strongest point.
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# ¿ Sep 11, 2016 01:40 |
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Zereth posted:Does it have anything like that long journey you took through some underground ruins in Nehrim? I remember that being really cool. I never played Nehrim.
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# ¿ Sep 12, 2016 02:58 |
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# ¿ May 15, 2024 16:24 |
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Agents are GO! posted:Is there a mod that lets me play Enderal's plot and locations with the default Skyrim gameplay? There's a mod that gives you fast travel back, and another that lets you wait without finding a bed. Furthermore, it is my opinion that Sean Payton must be fired.
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# ¿ Sep 28, 2016 12:07 |