Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Illiterate Clitoris
Oct 24, 2011

It's actually a sign that one of those two should step up. (I did the thing.)

Adbot
ADBOT LOVES YOU

Agoat
Dec 4, 2012

I AM BAD AT GAMES
Lipstick Apathy
Is Marvel Future Fight any good?

Cool Kids Club Soda
Aug 20, 2010
😎❄️🌃🥤🧋🍹👌💯
How do you feel about garbage eating racons and pornstaches?

Agoat
Dec 4, 2012

I AM BAD AT GAMES
Lipstick Apathy

Cool Kids Club Soda posted:

How do you feel about garbage eating racons and pornstaches?

Generally speaking they're cool and good

Cool Kids Club Soda
Aug 20, 2010
😎❄️🌃🥤🧋🍹👌💯
Future Fight is rad. Regular content updates, constant and mostly meaningful sense of progression, much more active to play, top tier waifu choices.

Gwyrgyn Blood
Dec 17, 2002

Some people were talking up King's Raid as being a fairly decent replacement, but it just seems like a pretty blatant 7K clone just with mechanics rejiggered around. Like combat has a field the characters move around on and it has positioning and AoE things, and PvP is apparently all real-time I guess. But pretty much all the exact same things otherwise. Though their character named May is a shopkeeper and not a catgirl :v:

Whatever even happen to that Japanese 7K spinoff anyway?

Future Fight I should probably give a spin at some point, I've just got extremely limited interest in anything Superhero related anymore but I haven't looked at the cast either so maybe there's enough I actually like in there to be worth a shot.


Mainly with 7K it feels like if there isn't a steady supply of fun and interesting new content coming out, the core mechanics aren't really engaging enough by themselves when team building or PvP are wearing thin. New WB stuff was really fun, as was Hard CR. But lately we've gotten: 1) specializations which have been anti-fun incarnate, while having many of them being mandatory for certain tasks, 2) Along with the awoken heroes being released in rapid fire with no new ways to acquire awakening shards (after your ability to get them was massively nerfed earlier in the year), 3) Raid basically just made laughable instead of interesting (though this is still a net gain I suppose), 4) new CT floors which are almost kind of neat except the rewards for CT are outrageously awful especially considering the walls you have to climb to beat them sometimes (been stuck on 133 since whenever they unlocked the new set, months ago), 5) Exploration which is uh ... a colossal key sink with no new ways to get keys, along with being a clunky interface of literally nothing but busywork, and pretty exceptionally uninteresting rewards from it especially considering how long it takes you to get to the final tier (the only particularly meaningful one), 6) Pets which seemed like they could be fun but were actually a complete non-mechanic, just a ruby sink, not interesting to acquire or interesting to use or adding anything meaningful to the game.

So uh, a whole lot of *fart noise* content getting released lately and not a lot of particularly fun stuff. Meanwhile the interface is still atrociously bad Connecting .... and in need of filtering and other convenience options Connecting .... and they introduce fun new bugs every version Connecting .... so, there's that. And the fact that the game has been really piling on the daily stuff that you have to do or fall behind rapidly (much much worse now than when I started), definitely works as a deterrent. IMO, daily stuff works better when it's a fun reward or bonus and not a "you're hosed if you stop playing" kind of deal. I really like how this game's key system works by comparison to a Stamina system (you can just pile them up and spend them on a day when you feel like and you really aren't missing much at all). But now in addition to the stuff we started with, we've got Hero Awakening Shards, Awakening Items, WB for gear (with an outrageous time constraint for pretty significant gains), and Abyss (needed for Accessories which now have the whole Unlocking thing), that are all on a daily 'you have to do this' list, which is exhausting to say the least.


All that being said, I still like this game but it's definitely been pretty dry as of lately which is the reason I'm mainly just 'keeping up' instead of putting any significant amount of time into it. Hopefully they stop it with the bad stuff and add more not-bad stuff and keep adding more new fun content.

And less stuff like Exploration and Specializations.

Gwyrgyn Blood fucked around with this message at 20:50 on Apr 27, 2017

Fenris13
Jun 6, 2003
That sums up pretty much how I feel about the game too. I have picked up Valkyrie Connect in place of my 7k time sink. The gatcha is stupidly stingy but the game has actual mechanics and tactics to it, mostly based in equipment choices.

Gwyrgyn Blood
Dec 17, 2002

I doubt I'll ever find one of these games that doesn't have some layers of horseshit that I hate. :v:

PAD's got fantastic core gameplay and neat team-building, but the Gatcha isn't great, meh Stamina system, important special dungeons that are only open for a loving hour during a day, and the game tells you literally loving nothing about dungeons so you're basically required to keep a side-app or web browser opened at all times.

FF Exvious has pretty good spritework, all your favorite FF crew, some fun side-modes. But it's got exceptionally boring core mechanics, dumb skill bloat, and poo poo combat interface. Also the OCs are super duper terrible even by the standards of these games.

Granblue is uhhhh ... well the art's nice I guess. Story and characters seem fun. Yep.

And 7K is basically like 60% Idle Sim with 30% Team Builder and 10% Gameplay Execution, that they keep layering more busywork onto. But the game has fun characters, fun outfits, fairly generous about currency, a pretty non-poo poo stamina system, very light on the gatcha overall by the standards of these games, and some really nice production value. On the skills that is. Not on the interface. Which is also horrible.

Illiterate Clitoris
Oct 24, 2011

You perfectly described the feelings I didn't know I had about this game. It's a bit too much uninteresting busy work right now. For now I'm still way too invested to dial back though.

I'm always looking for my next gacha fix. Valkyrie had a really great honeymoon phase but not much longevity. Also, I could swear they dialed back the gacha success chance at a later stage. :tinfoil:
Interestingly enough I'm really enjoying Kings Raid at the moment! Like GB said it doesn't really do anything new but I think its the polish and presentation that got me hooked. It's really pleasant to play (or let itself play in the background). When I think about PvP or team building in the newest craze 'War of Crown' I shudder and take one step further back from it but I'm actually looking forward to my daily chores in KR right now.

Gwyrgyn Blood
Dec 17, 2002

Yeah King's Raid seems alright. It's a super blatant clone of 7K but it does enough things differently that it seems worth a look if you like the formula. Of note:

- The presentation is super nice, all the character models look really good (better than some PS4 RPGs I've played lol) and they have a pretty decent amount of animation used for cutscenes. Also you can choose to use any * costume you've unlocked at any point, though the costumes aren't nearly so varied between * ranks as they are in 7K so that's a mixed bag.

- Combat is full real-time. I guess I'd say, if 7K was classic FF this would be more Tales Of. There's a field to move around on, AoE ranges to consider, you can throw out multiple skills at once, timing interruptions, etc. You can still queue things but skills mostly start casting right when you push the button.

- PvP is all interactive as well, and seems to be VS real players (though you can fight against 'offline' opponents I don't know if you can choose to do so specifically). Not really a big fan of the idea so this might be a dealbreaker for me personally, if PvP is pretty mandatory to progress (it's needed for your dailies/weeklies at the very least, which gives you the in game currency).

- No duplicate characters, or rolling for characters. You just pick characters to unlock and you have them, that's it. Gear seems to be the big rolling thing instead, and the game has unique items for each character. Skills aren't nearly as over the top or awesome as the ones in 7K but it seems like kind of a necessity based on the combat system. You can unequip gear for free as well, but it seems like they will get you in other ways instead.

- The UI seems pretty slick by comparison so far, very snappy and responsive, though some things are hidden in really obtuse places and it's missing any sort of basic filtering/sorting capabilities. It doesn't do the obnoxious 7K thing of Connecting ... every time you tab out of the game and back in, BUT if you leave the game closed for too long (maybe like, 10+ minutes?) then it forces you back to the title screen to reconnect and that can take like, 40 seconds. So, mixed bag again.


Just waiting for the other shoe to drop to see what kind of dumb BS they get you on in it now.

Dragongem
Nov 9, 2009

Heroes of the Storm
Goon Tournament Champion
Looks like today's patch is more costumes and "gameplay conveinence update", so we'll probably get a collect all button for limit break mats now.

I hope the game didn't die as I just got into it D:

Gwyrgyn Blood
Dec 17, 2002

Wow those sure are some patch notes :v:
There's probably a surprise of some sort to go along with those though, I would suspect. A.Dellons or something to that effect.
Maybe they'll finally fix the queue bugs, again.

I don't think the game itself has suffered that much, I think it's mainly a bunch of guys from our guild getting burnt out and/or moving on to other stuff. We're at something like 20/30 checkins on average which is pretty awful.


Limit Break is just such a complete non-feature. Why do you need to put teams together for it? Why every single time? Why does it cost so many keys? Why are there 3 tiers of crystals when they have no purpose? Why does it put the crystals into the wrong mailbox tab?

Problem is you could fix most all of those but it still wouldn't be an interesting feature. It needs like, another layer of purpose or something.

Scrublord Prime
Nov 27, 2007


I hope the convenience update fixes the hassle of getting the game to realize it should be muted by getting it to change music, also all the connecting, also all the security detections, also also also

(More realistically, I hope awakening shards speed up. I got a second Khalan while doing the 50 summons for Miho and now I've got two lv32 hidden masters to awaken and nowhere near the 1k shards to do so. I ended up blowing 300 topazes for 300 shards just to speed it along. Or World Boss points, I'm nearly out of jewels and still two weeks away from my first world boss weapon!)


For Explorations, yeah I thought there would be more to them then just throw the 6* trash characters I have for collection / awakened raid purposes. There's no opportunity cost, team composition doesn't matter, it's just filler. I think something like a mix with Tower of the Abyss, Arena, and Unknown Area might've been interesting: Auto PvE vs waves of random but progressively stronger enemies. How many waves you defeat determines how good the rewards are, and characters used in the exploration can't be used in other content for X number of hours. Basically something to do for your B/C/D rank heroes to do. Auto is so that it is just another thing to idle through instead of more content you have to pay attention to.

Gwyrgyn Blood
Dec 17, 2002

:chloe:

Scrublord Prime
Nov 27, 2007


New hero: Bastilla! A normal hero with Khalan's evade in PVP and Jake's extra attack after 3 normal attacks but deals piercing fixed damage instead of normal damage and removes buffs. One move that hits hard (140% to 3, chance of doing another 140%), awakening is just more void shields and debuff immunity that can't be removed via buff reduction. Starts off with 5 void shields too. No utility besides doing damage but should have some decent staying power for PVP between up to 10 void shields, evade, and being able to become immune to debuffs for the rest of a match.



:same:

Scrublord Prime fucked around with this message at 01:26 on May 4, 2017

Senerio
Oct 19, 2009

Roëmænce is ælive!
I pulled her on a 3-6, she worth awakening?

Gwyrgyn Blood
Dec 17, 2002

Seems like a PvP champ, pretty much like a tank-buster version of Klahan you can get to 46+10. So, if you hate tank teams, probably slam her in some spd/counter gear and let her go ham.

Oh great CR chest gave me another Jave just in time :rolleye:

marxismftw
Apr 16, 2010

Evade is really strong and it seems the primary reason that mid-high tier pvp meta revolves around kalahan so much. Between A.Miho, A.Kalahan, Rin, A.Yuri, and Karma, I just don't know where she'd be enough of a direct upgrade to my lineup to justify the cost.

On the other hand, The only (non-special/7k/4L) heroes I have to work on these days is rebuilding my Shane and awakening her (she got bumped off for A.Jupy), and maybe Mao Sung. Every other hero even remotely useful in CR and WB I have up to at least 32.

Unfortunately King's Raid seems to crash my android so I'm stuck on this poo poo.

marxismftw fucked around with this message at 05:56 on May 4, 2017

Gwyrgyn Blood
Dec 17, 2002

Probably to replace Rin I would think. You want Ballista on Counter duty since that will get you constant passive procs. Also the magic damage boost just wouldn't be that helpful at that point since you've only got Karma+Yuri on magic, and Yuri has 1) Fixed Damage 2) Debuff 3) % Damage.
That does reduce your team speed total by 1 though so that could be an issue.

How about those 'convenience improvements' though.


I've heard a lot of people having technical issues with King's Raid which sucks. It's been 100% solid on my iPhone 6S but it seems like even other iOS users have had issues. :shrug:
As far as that goes, still enjoying it a bit, past the early 'new game shine' phase and getting to the 'how long it gonna take to progress now' phase. Game is super generous with stamina but much more stingy with rank up mats, so much like 7K you want to plan things from the start so you don't waste too much. I could probably do a thread for it if enough people are getting into it but I'm pretty fickle when it comes to F2P games so :v:

Senerio
Oct 19, 2009

Roëmænce is ælive!
Guessing Spd/Spd/Hp/HP for Ballista?

Gwyrgyn Blood
Dec 17, 2002

I was thinking spd/spd counter/counter since more counters = more passive procs. Plus since she has evade + VS like Klahan, HP isn't really going to make that big of a difference (chances are if she's getting hit, she's probably CCed anyway).

Wassbix
May 24, 2006
Thanks guy!

marxismftw posted:

Evade is really strong and it seems the primary reason that mid-high tier pvp meta revolves around kalahan so much. Between A.Miho, A.Kalahan, Rin, A.Yuri, and Karma, I just don't know where she'd be enough of a direct upgrade to my lineup to justify the cost.

On the other hand, The only (non-special/7k/4L) heroes I have to work on these days is rebuilding my Shane and awakening her (she got bumped off for A.Jupy), and maybe Mao Sung. Every other hero even remotely useful in CR and WB I have up to at least 32.

Unfortunately King's Raid seems to crash my android so I'm stuck on this poo poo.

Ballista is great higher you get, cause its all tank teams above a certain point and Kiriel wasn't the counter we needed sadly. Probably pop out Karma or Rin for her.

I'm actually pretty happy with Ballista cause

A) She's not a special unit so everyone can get her leveled and geared without RNG
B) Arena meta really really needed a new unit, its been so stale of late
C) I loving hate tank teams being everywhere

Senerio posted:

Guessing Spd/Spd/Hp/HP for Ballista?

Spd/Spd + Counter/Counter

for Jewels +1 Speed is great cause she can go first similar to Kyle but otherwise probably Lethal/Counter/Dmg

Illiterate Clitoris
Oct 24, 2011

Gwyrgyn Blood posted:

I've heard a lot of people having technical issues with King's Raid which sucks. It's been 100% solid on my iPhone 6S but it seems like even other iOS users have had issues. :shrug:
As far as that goes, still enjoying it a bit, past the early 'new game shine' phase and getting to the 'how long it gonna take to progress now' phase. Game is super generous with stamina but much more stingy with rank up mats, so much like 7K you want to plan things from the start so you don't waste too much. I could probably do a thread for it if enough people are getting into it but I'm pretty fickle when it comes to F2P games so :v:
What's your ingame name? Go ahead and add 'JunoTemple' because "Amity Points are What Friends Are For!" Also yeah, honeymoon phase is kinda over, I'm on my way to my second 5* hero now, making slow progress. I wonder if there will be a thing compelling me to continue logging in daily when I maxlevel my whole team. For now I'm chugging along happily. Joined the guild of some level 31 reddit moderator so at least the active guild part of it should be covered.


Back to 7k talk. Currently running Elysia, Yuri, Karma, Klahan // Evan in PvP. Kinda succesful, climbing back to 4300. Not sure if building a Ballista would be worth it. If she's a replacement for my buff 42 Rin she'd have way to go anyway. Maybe there are good setups to copy down the line.
On that note, I'm regularly trying to copy a succesful PvP build from the leaderboards can never copy the success it has even though most of my heroes are super stronk by now. Seems those mini-upgrades I'm missing really add up.

Wassbix
May 24, 2006
Thanks guy!

Illiterate Clitoris posted:

What's your ingame name? Go ahead and add 'JunoTemple' because "Amity Points are What Friends Are For!" Also yeah, honeymoon phase is kinda over, I'm on my way to my second 5* hero now, making slow progress. I wonder if there will be a thing compelling me to continue logging in daily when I maxlevel my whole team. For now I'm chugging along happily. Joined the guild of some level 31 reddit moderator so at least the active guild part of it should be covered.


Back to 7k talk. Currently running Elysia, Yuri, Karma, Klahan // Evan in PvP. Kinda succesful, climbing back to 4300. Not sure if building a Ballista would be worth it. If she's a replacement for my buff 42 Rin she'd have way to go anyway. Maybe there are good setups to copy down the line.
On that note, I'm regularly trying to copy a succesful PvP build from the leaderboards can never copy the success it has even though most of my heroes are super stronk by now. Seems those mini-upgrades I'm missing really add up.

Double Accessories and high level klahan is the key to making that line up work. I tried the same line up with a 32 Klahan and it just doesn't have the oomph to kill other tank line ups

Also, dipping my toes in Kings Raid cause Exploration burned out my friend from 7k. Seems sorta fun, but after reading some Korea forums seems like end game is not great (pretty p2win). It revolves around transcending heroes like 7k but the increase is very linear (and significant) and not front loaded like 7k is setup (where 32 unlocks jewels which is the big benefit).

And also RNG + starring your legendary weapon,
Which requires a 2nd copy of the weapon
Which has 1% gatcha rate in a game with low ruby acquisition (or 60-120 days of arena depending on your rank)
Which also has chance to fail the upgrade :barf:

But goddamn is the game pretty.

Edit:

Rant on exploration. What a terribly added feature. It eats keys like mad, while it adds literally zero player input to the game. The bonus you get, takes something like 90+ days for one significant benefit which is just +1 spd.

Oh its only good for pvp also where it's largely Special units and they also need to lvl 40 for that one benefit.

So it exists to drain your keys, and provides 0 benefits unless you have a currently In-Meta Special unit at 40 (who might not be in meta after the 90 days it takes you to farm the Red shards :thumbsup:). It benefits literally no one but the top 10 whales in Arena.

What a poo poo show

Wassbix fucked around with this message at 17:40 on May 4, 2017

Gwyrgyn Blood
Dec 17, 2002

Wassbix posted:

Also, dipping my toes in Kings Raid cause Exploration burned out my friend from 7k. Seems sorta fun, but after reading some Korea forums seems like end game is not great (pretty p2win). It revolves around transcending heroes like 7k but the increase is very linear (and significant) and not front loaded like 7k is setup (where 32 unlocks jewels which is the big benefit).

And also RNG + starring your legendary weapon,
Which requires a 2nd copy of the weapon
Which has 1% gatcha rate in a game with low ruby acquisition (or 60-120 days of arena depending on your rank)
Which also has chance to fail the upgrade :barf:

But goddamn is the game pretty.

Yeah the Unique Weapons definitely seems like the other shoe dropping. Not only are they a pain to get in the first place, but you might get one for a character you don't have, plus awakening them ehhhhh.

I'm playing the game pretty casually and slowly to avoid getting burnt out fast (often a big problem I've found when jumping into newer games), I figure if I pace myself they'll get more end-game content released and probably ease up on some of the dumb f2p poo poo over time. Just got my first 4* (Naila) and trying to plan on who to go to next.

I like that you can kind of just pick the characters you like and work on them. It's a little bad because it means class roles are more homogenized than something like 7K, but there's still enough differences in what they do to make it feel alright.

My IGN is Fazoob as normal for KR.

Wassbix posted:

Rant on exploration. What a terribly added feature. It eats keys like mad, while it adds literally zero player input to the game. The bonus you get, takes something like 90+ days for one significant benefit which is just +1 spd.

Hey man don't forget that if you want to optimize that poo poo you've got to do it every 12 hours too, since the 36 hour version is far less efficient :downs:
And then all those shards go into your mail box and you can't collect all them :downs:

Wassbix
May 24, 2006
Thanks guy!

Gwyrgyn Blood posted:

Yeah the Unique Weapons definitely seems like the other shoe dropping. Not only are they a pain to get in the first place, but you might get one for a character you don't have, plus awakening them ehhhhh.

I'm playing the game pretty casually and slowly to avoid getting burnt out fast (often a big problem I've found when jumping into newer games), I figure if I pace myself they'll get more end-game content released and probably ease up on some of the dumb f2p poo poo over time. Just got my first 4* (Naila) and trying to plan on who to go to next.

I like that you can kind of just pick the characters you like and work on them. It's a little bad because it means class roles are more homogenized than something like 7K, but there's still enough differences in what they do to make it feel alright.

My IGN is Fazoob as normal for KR.


Hey man don't forget that if you want to optimize that poo poo you've got to do it every 12 hours too, since the 36 hour version is far less efficient :downs:
And then all those shards go into your mail box and you can't collect all them :downs:

I just do the 24 hr and pretend it doesn't exist till reset. Then I have like 20 keys to work with till the next guild check in :thumbsup: it's literally designed to make you not play the game.

In regards to KR:

The underlying game mechanic in KR is bit of a mess as well (but devs are really really responsive and aware it's an issue so that's a huge plus) going from Korean threads

So every stat can hit 100% or over and is uncapped. Which means in DPS terms Ignore Def % + Atk Spd % on any character after you hit the minimum required to tank a map.

Also, in regards to tanking you can get Physical block and Physical dodge but not magical, meaning on magic DPS maps you only have HP stacking and life leech to work on (this doesn't work so you just pile on CC and ignore def and hope they die before you do)

The ignore def % also applies to PvP, meaning high end pvp falls down to whoever has more MP runes + Atk spd runes to get off their CC/Burst off first wins 99% of the time.

But devs seem sane and is not afraid of rebalancing despite angering the whales so they said this would be reworked. So maybe hope? (hard after what Netmarble did the last few months)

Also, Klahan released in Korea as a PvE Guild Dungeon Specialist Lmao

Gwyrgyn Blood
Dec 17, 2002

I don't tend to hold 'had bad balance issues' against devs, just 'clueless about balance issues' and 'unwilling to fix balance issues'.
Likewise I don't care much about PvP in these kinds of games so just give me enough fun content to do and that's probably good enough for me.

The real question is, how incompetent is their Global team? :v:

Wassbix
May 24, 2006
Thanks guy!

Gwyrgyn Blood posted:

I don't tend to hold 'had bad balance issues' against devs, just 'clueless about balance issues' and 'unwilling to fix balance issues'.
Likewise I don't care much about PvP in these kinds of games so just give me enough fun content to do and that's probably good enough for me.

The real question is, how incompetent is their Global team? :v:

Oh yeah most def. Though there are games with underlying mechanics so bad that the game is irredeemably bad. Devs for KR seem to buff obviously bad units and fix glaring flaws relatively quickly so might not be too big of an issue.

Global seems to parrot Korea devs seeing they have this up on their FB page?

Recently, we noticed that there are many users been worrying about some status and options especially to those who are worried about the possibility to reach 100% chance on certain options and also the options that can make some status become meaningless. These kind of abilities have been considered as fatal factors that may ruin the game balance in long- term. After iterative consideration, we have decided to have this revised in the near future. The scope to be revised will be including Equipment, Rune and all options affecting characters directly. It can be said that we will be having an option restructuring process. The detailed information regarding to this will be announced after things have been settled. In case that Rune option adjustment takes place, the expense for rune preservation will be exempted for a certain period. Additionally, to avoid the stage difficulty issue which could follow after the adjustment, we are considering to modify the stage difficulty balance accordingly.

Gwyrgyn Blood
Dec 17, 2002

That's good then. I will say that the localization is pretty weak in places, got tons of typos in the story and a lot of skill descriptions are uh ... "inaccurate" to say the least. Like Naila's buff skill effects the whole party but it sure doesn't say that anywhere.

Any idea how long it takes to get heroes from the Inn? I've got something like 400 points on Pavel right now, I'm not sure if it slows down as you get closer to 100% or if each one you get costs more etc etc. People have said it's a waste to buy new heroes for rubies but I'm just wondering how terrible it would be to try and get other useful heroes down the line, like if I wanted to run Demia or Reina or something later.

Wassbix
May 24, 2006
Thanks guy!

Gwyrgyn Blood posted:

That's good then. I will say that the localization is pretty weak in places, got tons of typos in the story and a lot of skill descriptions are uh ... "inaccurate" to say the least. Like Naila's buff skill effects the whole party but it sure doesn't say that anywhere.

Any idea how long it takes to get heroes from the Inn? I've got something like 400 points on Pavel right now, I'm not sure if it slows down as you get closer to 100% or if each one you get costs more etc etc. People have said it's a waste to buy new heroes for rubies but I'm just wondering how terrible it would be to try and get other useful heroes down the line, like if I wanted to run Demia or Reina or something later.

Think its 21 days or something

Dragongem
Nov 9, 2009

Heroes of the Storm
Goon Tournament Champion
I mostly just gave up on exploration, waste of keys.

Balista seems cool and I like effective heroes that don't require lucky special draws. Maybe at some point I'll toss her on my arena team after I plug more gold into her.

sips
Oct 26, 2004

im gonna take me a nap on some dawg dirt

Dragongem posted:

I mostly just gave up on exploration, waste of keys.

Balista seems cool and I like effective heroes that don't require lucky special draws. Maybe at some point I'll toss her on my arena team after I plug more gold into her.

Same with exploration, at first it seemed ok but overall the system is really tedious.

Guild logins are pretty low these days, only getting 20 keys for the reward a day now. I guess a lot of people are feeling a bit bummed about the whole specialization thing. I'm still just plugging away trying to pull a Klahan :toot:

Gwyrgyn Blood
Dec 17, 2002

I imagine PvP people gotta really hate Exploration the most since one of those limit breaks is +1 speed, which can mean the difference between 'you win' and 'you lose'.

Also because it's gated behind Level 40 and some of the fastest heroes are Rin and Klahan.

Gwyrgyn Blood fucked around with this message at 17:51 on May 8, 2017

Wassbix
May 24, 2006
Thanks guy!

sips posted:

Same with exploration, at first it seemed ok but overall the system is really tedious.

Guild logins are pretty low these days, only getting 20 keys for the reward a day now. I guess a lot of people are feeling a bit bummed about the whole specialization thing. I'm still just plugging away trying to pull a Klahan :toot:

Same just doing the bare minimum routine till something bit more exciting happens, the latest updates seem like NM trying its hardest to make people quit but it's still relaxing to grab free poo poo and farm for a bit while watching tv.


Gwyrgyn Blood posted:

I imagine PvP people gotta really hate Exploration the most since one of those limit breaks is +1 speed, which can mean the difference between 'you win' and 'you lose'.

Also because it's gated behind Level 40 and some of the fastest heroes are Rin and Klahan.

The best part is investing 90 days and the hero might become obsolete in the meta after you do it!

Scrublord Prime
Nov 27, 2007


Another set of unexciting patch notes. You can synthesize an awakened hero selector for the low price of four 4* elements (make sure you unlock them so they appear on the synth menu), a 5* rice cake, and a 5* power up crystal. It ends on the 25th so hopefully you get your materials by then! Another event of do the four things, get a daily token, get enough and get good stuff, 17 days will get you a 6* hero selector. Oh and also


Wassbix posted:

the latest updates seem like NM trying its hardest to make people quit

:suicide: they reset the non-awakened raid dragon levels so every dragon is back to level 1 :suicide: Hope you like lovely raid rewards for a while!



On the plus side I spent all my awakening shards on Khalan and Bastilla and they're doing good on my PVP team. Bastilla's usually last woman standing too if she lasts long enough to get her awakening skill off. Plus that's more 2k fixed damage, I underestimated her worth (which is why I'm only in crystal in pvp)


e: also May got a :3: costume

Dragongem
Nov 9, 2009

Heroes of the Storm
Goon Tournament Champion
Yeah, the awakened selector is nice at least. Plus alice's treasure chest for lots of awakening shards? Also, if I rent the 3* elementals and I have the rank up package, does that mean I can basically make as many 4* as I want as long as I have gold and rubies?



Guild attendance is down to 18. I picked an awful time to get into a new game :argh:

Scrublord Prime
Nov 27, 2007


Sounds like it! I'm a cheapskate so I've never bought the special element package though so I can't say for certain. Sounds better than the awakening chest of 10 rubies for 1 hero awakening shard, I don't know why they made it so granular instead of 100 rubies for 10 or anything quicker (and really I'm not eager to blow 3000 rubies just to awaken one character)


And yeah, there hasn't been any new content for ages now so interest is waning (nevermind other regular causes too like endless connecting). The game's been stuck in a rut for some time with just adding specialization awakened heroes but nothing new to really do. Game's going to need something big and soon.

marxismftw
Apr 16, 2010

Ballista PVP Trip report:

Replaced 40 Rin and 36 Karma with 46 A.Evan and 40 A.Ballista, making the lineup Kalahan, Miho | A.Evan, A.Yuri, A.Ballista in the standard formation. Powered through the 3000 level up to 4200 (and still wining 2:1 at the top of the master bracket). Dual evade is very strong, and 3 heroes with guaranteed damage tends to just force other teams to roll over. Accessories are huge too - Ballista and Yuri both have paralyze, Evan has a 20% defense, Miho and Kalahan both have death accessories. Probably going to drop death on Miho and replace with 20% damage, but death has been pretty useful on kalahan for winning the 1:1 evasion battles at the end (and the apparent small chance that you insta kill a hero right off).

marxismftw
Apr 16, 2010

Apparently A.Dellions coming today

Adbot
ADBOT LOVES YOU

Scrublord Prime
Nov 27, 2007


Well good thing I did the intelligent thing and blew all my awakening shards on somebody else right before the prompt for maintenance starting came up :doh:

  • Locked thread