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In case you somehow didn't notice, the Mushroom Challenges aren't random. They happen every three turns. Since they give 3 turns, this means you can go forever. Unfortunately, since you start with 5, it also means that unless you land on (and win) a Minigame space or get a super challenge, if you fail a single challenge it's over (rolling again because of a green die space doesn't count as taking a turn towards the next challenge).
Sillyman fucked around with this message at 08:15 on Sep 1, 2016 |
# ¿ Sep 1, 2016 08:13 |
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# ¿ May 22, 2024 16:35 |
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Shroom Drop was meant to be a multiplayer pass-and-play game. Each player picks a mushroom, then you take turns shifting rows and trying to get your mushroom to the bottom first. Egg Drop is similar, I guess the idea is each player in turn adds an egg (or at least one egg but possibly more if you want to include some strategy) and whoever breaks the bag loses.
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# ¿ Sep 17, 2016 02:08 |
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Ah, I see it's time for the part of the game where you just never run out of mushrooms because you don't fail minigames or land on minus spaces.
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# ¿ Oct 1, 2016 03:09 |