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Who is the best Ace Combat protagonist?
This poll is closed.
Cipher 79 32.24%
Phoenix 9 3.67%
Mobius 1 84 34.29%
William Bishop--lol get out 24 9.80%
SHOOT VISARI 49 20.00%
Total: 245 votes
[Edit Poll (moderators only)]

 
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Airspace
Nov 5, 2010

Kadorhal posted:

Also, what the gently caress is wrong with all of you?

I voted for Bishop because I hate happiness. (I haven't played Assault Horizon.)

Plus the true best protagonist has yet to appear.

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Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal
Uh I'm reasonably certain we've been graced with mercenary Cipher's presence in past threads?

Phy
Jun 27, 2008



Fun Shoe

Kadorhal posted:

Also, what the gently caress is wrong with all of you? I know I said Cipher is an acceptable substitute for Phoenix, but loving Bishop of all people is beating Phoenix too?!

I didn't remember what game William Bishop was from so I thought it meant Canadian WWI ace Billy Bishop, and, well :canada:

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?
I made some more progress in Sky Crawlers. The third mission is fairly straightforward; you and the rookies have to hunt down some cargo planes to prevent a base from being resupplied. I was expecting the usual 'shoot down containers as they drop' mission, but it just turned out to be the planes. The girl who was narrating the opening anime cutscene is one of the newbies; she's definitely a complete space case, even more so than Rena.

In the fourth mission, you're attacking a manufacturing plant that the enemy has taken over. One of the original Cougar Squad members ends up getting shot down, along with two of the rookies. I originally thought it was just to establish that one of the other rookies, a silver-haired guy, is emotionless and doesn't think much of people who are 'weak enough to die in war,' but it's revealed in the cutscene after the episode the two rookies who got shot down (along with the other rookies, presumably, but I don't know for sure yet) are 'Kildren', who are described as being 'Unable to die, except in battle' and yet they got shot down in battle and lived, so I don't know what was up with that. Also, I'm seriously starting to wonder what is up with the setting of this game, as it apparently takes place in the middle of Europe but everyone has Japanese names.

After that, a whole bunch of new special weapons opened up for the planes I have-- including EPB Explosive Bullets, which explode on proximity and are halfway between machine guns and regular missiles (they'll hit anything in front of you even outside of machine gun range, but they don't home at all), the TPD Torpedo, and a couple of different types of machine gun.

Nanomashoes
Aug 18, 2012

Cipher shoots down Mobius 1 in the gauntlet. Checkmate, atheists.
talisman shoots down Cipher at chandelier

frozentreasure
Nov 13, 2012

~

nine-gear crow posted:

and frozentreasure getting the NA version of Electrosphere off the ground.

Oh…may I blather on now? Well… uh, perhaps I should start talking about the history?



The electrosphere definitely exists, and it’s…well…it definitely exists.





Shocking as it might be to believe after watching this masterpiece of transhumanist dystopian future science fiction, Ace Combat 3 did not light the Japanese world on fire when it was initially released. People actually seemed to dislike it! Enough so that Namco had a strong change of heart about, say, spending a lot of money on localising the entire project for the international market. Voice actors ain’t cheap, Mister Namco runs a business, after all.

Enter the export version of Ace Combat 3: Electrosphere, or “Ace Combat 2++” as I often refer to it in OPs for Let’s Plays of Ace Combat games and never again.

Taken in a vacuum, it took all the best parts about Ace Combat 2 people liked (the level design I guess I dunno that game sucked pretty hard) and made them nice and shiny and 3D and put physics on them, and left all the worst parts about Ace Combat 2 people didn’t like (bad sprite graphics, mission briefing voice actor) in the dust. 36 top-quality levels blowing stuff up in the air and on the ground in planes and a killer soundtrack.

Yes, the removal of voice acting also resulted in all characters and thought-out story being ripped from AC3’s belly like a CG Norman Reedus, the game progression is completely linear, and the leftover bits about the warring factions come across as even less sensical than they were in the first place. Yes, it’s an objectively worse game than the Japanese original, and it doesn’t have BULLS EYE.

But I still maintain that it’s a perfectly fine videogame and a fine Ace Combat. The gameplay is just that good, and when I was like 10 or 11 playing this in the early 2000s, what little story it came up with, combined with the gameplay, got me hooked on the series far more than I think any other Ace Combat would have. Despite all the anime drama and ridiculous superweapons of the later games, it’s my favourite Ace Combat, and I think it’s worth seeing how it stands up on its own.




The game is super self-explanatory. There is exactly one real cutscene in the entire game and no voice acting even in that, so I and my co-commentators are going to speak over basically everything. The game is baby-mode-easy on anything less than hard difficulty, so we’ll be playing on hard and getting the best rank we can, which was still A back then.

If you notice the UI, especially in the menus, looking kind of utterly terrible and unreadable, that’s an unfortunate side-effect of the PAL version. I’ll mention this in one of the videos, but I had the choice between recording at standard PAL resolution and getting the blurriness that was standard at the time for PAL games, or I could record at NTSC resolution and have as crisp visuals as possible. I chose the latter (except for one video where the Elgato just ignored the checkbox), recorded the entire game, and after recording everything, found out that the conversion got rid of a few lines that made the text actually legible. Bit of bad luck, there.

Hopefully I won’t make too many references to the Japanese version of the game, and it won’t seem like required viewing. Still, if you haven’t seen the Japanese version, I do recommend watching Lunethex’s LP of it (link at the top of the post) at some point for comparison. On that note…




Turns out this game and this LP lend themselves well to a drinking game. Just my suggestions so far, you can come up with your own if you want.

Take a drink when:

- I say “unlike the Japanese version”
- I mispronounce the name of a place or vehicle
- The mission debriefing says that something is “under investigation”

Really, on that last one: the funniest part of the “story” in this game is how many times a corporation does something that we have to put a stop to and the NUN puts the corporation or their actions under investigation.




Missions 01 to 03: Transport, Interference, Joint Maneuvers
Part 01: Enter (F-15S/MT Eagle+) (wingman: nine-gear crow)

We begin our day just like it were any other: blowing up a lot of stuff belonging to Neuwork as punishment for what appear to be very minor infractions. But I’m just the pilot, they probably don’t sweat the details for my sake, Neuwork deserve it I bet. We end up blowing up so much stuff that General Resource decides to take us out for drinks, whereupon we continue blowing up things belonging to Neuwork.

Missions 04 to 06: Megafloat, Scramble, Target Acquisition
Part 02: No Pals in PAL (wingman: Lunethex) (POST)

Missions 07 to 09: Fragile Cargo, Demilitarisation, Moonlight Flower
Part 03: A Rare Aurora (wingman: Lunethex) (POST)

Missions 10 to 12: Maze, Escort, Stratosphere
Part 04: An Eagle Piloting A Blimp (wingman: Kadorhal) (POST)




I think I get court-martialled if I don’t include some kind of analysis about the game in an Ace Combat LP post, but fortunately, Ace Combat 3: Electrosphere is brimming with rich backstory and lore that I can regale you with.




Look at all these characters!


F-15S/MT Eagle+ is the ace pilot of General Resource. A stat-hacking bastard, they have flown countless training missions to trick idiot rookies into flying upside down and crashing into the ground. Calm, confident, and able to text fellow pilots while in the air, F-15S/MT Eagle+ will always have your back be there to watch you do most of the actual work. Very supportive. Who let this cheat turn on noclip?


Megan Float is one of the cute popular girls at the University for Study of Engineering and Aviation. She's not really interested in a romantic relationship with anyone at the moment, but that nerdy kid Neumann keeps on trying to get her to go out with him, despite her insistence that she's not interested. Guy just won't take a hint. And by "a hint" I mean "a direct no". Fortunately her real friends are usually able to help drive him away.


A/F-117X Nighthawk is a mysterious loner hot boy who came to town. Nobody knows much about him but he always needs to flip his hair out of his eyes and he can be spotted at lunch wherever there are shadows, one hand always over half of his face. He's caught the eye of basically everyone at school, including some of our friends, so we have to do a probably totally reasonable round of recon to find out more about him. Curiously, I don't think anyone saw him after that…

-

So many characters! Wow!






Look, if they sign my paycheck, I’m not gonna go asking too many questions. Also they gave me this cool company laptop.



Neucomwork are very bad people apparently. Grr. They keep flying planes. And having guns. Only we get to do those things. Let’s blow them up.



GR are the coolest people ever. They haven’t had anything that I’ve had to blow up so far. I think they’re probably the good guys!

frozentreasure fucked around with this message at 13:52 on Feb 7, 2017

NobleSixFour
Jul 12, 2016
Speaking of stuff with fun props, how about that one autogyro powered by turbines at the end of the rotor blades. I wanna say Fairey Rotodyne?

Also, my very very first introduction to Ace Combat was when a friend of mine rented American AC3 from a Blockbuster and we played the first mission. We were too young to pay attention to the briefing, and didn't understand the time limit, so when it started getting low we hightailed it out over the ocean because we thought it might be counting down to a bomb going off. ...We didn't make it past the first mission. Although it says something about how much of a giant Ace Combat/arcade flight sim stan I turned out to be that such a lackluster game ended up being what hooked me into it.

Also, is it just me, or is the AC4 ace paint scheme for the Typhoon very similar, perhaps intentionally so, to the UPEO scheme?

NobleSixFour fucked around with this message at 14:24 on Aug 24, 2016

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?
In the fifth mission of Sky Crawlers, a straightforward dogfight battle above a river, the captain of Cougar Squad gets taken out protecting the space case, and you end up getting promoted to take his place. During this mission, a named plane showed up that I found rather interesting. The basic enemy planes are named the 'Fission', and this named plane was the Fission, Mailbox. Nice reference-- I wonder if it was in the original game, or added by the localization team. Anyway, it was about this time that the plot started to grate on me a little since it didn't really seem to be breaking any new ground, especially compared to how good the plot usually is in Ace Combat. And the music isn't anywhere near as good either; probably made to be similar to the anime's, I don't know if any of the usual Ace Combat composers worked on it. Also, this game has some really, really questionable plane designs, like the Seiei, a plane that has a propeller both in front and behind it. I don't know if it might be based on some real-life experimental design, but it just looks completely ridiculous.

The sixth mission has you and your squad outfitted with planes that only have cameras and sent out to take pictures of a secret enemy base. Since the technology seems to be about WWII level, the commander warns against pictures that are blurry and from bad angles. You have to keep the target in your sights for several seconds until a 'shutter chance' bar fills up, and then you can take an acceptable picture. It's really picky about the angle you have to approach the installations from to get pictures, and they're all at the bottom of a series of huge dams. So you have to approach head-on to get a picture and then pull up immediately to avoid slamming into the wall, which isn't easy because they force you into an awful brick of a plane. At the end of the mission, you have to fend off all the planes attacking your allies with this heavy-rear end attacker type plane that won't move at all and (of course) doesn't have any weapons aside from machine guns, because of the cameras. I must have failed at least 6 times here just because I can't move the plane like I want it to. This thing has *no* stability to speak of and it stalls if you attempt anything close to a high-G turn. My only saving grace is that the game does have checkpoints-- again, in the same style that Legacy ended up going with. I eventually cleared it by relying on the Manual Maneuvers (which might have been the point of the stage), which can be done even if you're in a stall.

After the mission, your callsign is changed from 'Lynx' to 'Cheetah', because apparently 'Lynx' is too cute a name for a captain to have. I also unlocked the good old RKTL; not quite a missile, but a lot better against planes than anything else I have so far.

The seventh mission is a mock battle in a new model plane against an ally, with paint bullets, which gives me the feeling that I'll end up having to fight with just my machine guns again... at least this plane seems a bit more maneuverable. And my feeling comes true, but Orishina, the space case and Cheetah's training partner, goes berserk about not being able to finish the mock battle with Cheetah ("We can at least finish the test afterwards, right?" ... "You'll pay! I'll make you pay!") and shoots down two of the enemy practically before I can react. ("Die! Die! DIE! DIE!!!" "I hate you! And you, and you!") :stare: Nothing really interesting happens after that-- none of the enemies really put up any notable resistance, especially compared to Orishina's performance in the mock battle. The AI in this game seems at least competent, for the most part, which gives me hope for the possibility of some interesting battles against enemy aces later on.

Thefluffy
Sep 7, 2014

Son Ryo posted:

Also, this game has some really, really questionable plane designs, like the Seiei, a plane that has a propeller both in front and behind it. I don't know if it might be based on some real-life experimental design, but it just looks completely ridiculous.


like this? https://en.wikipedia.org/wiki/Dornier_Do_335

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Yep, and there's a small number of aircraft today that use it, like the O-2 Skymaster. It's called the push-pull configuration, and it was used for a number of seaplanes in the early to mid-20th century most significantly. Like pusher prop (propeller at the rear) designs, it's just not as efficient or practical as the traditional puller prop (propeller at the front) design.

Acebuckeye13
Nov 2, 2010


If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling
1-800-GAMBLER


Ultra Carp

Fun fact: Like the rear end-ender Ascender mentioned before, the Do-335 had an explosive charge attached to the rear propeller in the case of the pilot needing to bail out, as well as the bottom vertical stabilizer in case they needed to do a wheels-up landing.

Of course, after the War the Air Force didn't know/care about that, which meant that the sole-surviving example that was confiscated, used for flight testing, and eventually donated to the Smithsonian got to sit outside in storage for thirty years with armed explosives in the tail :pseudo: (Fortunately they were removed when some ex-Dornier employees volunteered to restore it to display condition and, uh, discovered the museum's error)

Tythas
Oct 3, 2013

Never felt at home in reality
Always hiding behind avatars


In case people were not paying attention to the last thread i posted some awesome videos of Ace Combat Zero missions made in DCS here is a relink

Glacial Skies and Glatisant

Tythas fucked around with this message at 03:32 on Aug 25, 2016

hackbunny
Jul 22, 2007

I haven't been on SA for years but the person who gave me my previous av as a joke felt guilty for doing so and decided to get me a non-shitty av

frozentreasure posted:

the level design I guess

No, AC3 introduces the godawful, tedious multi-stage missions in recycled maps that plague the rest of the series. AC3 has nothing in common with AC2:
  • completely different flight simulation, I think even missile trajectories are different
  • extremely generous hitbox for machine gun fire
  • missiles can lock from much further away (about twice as far I'd say?)
  • multiple missile and machine gun types to choose from
  • completely different scoring system
  • aces replaced by bosses
  • scripted fights. loving scripted fights
  • multi-stage missions. loving multi-stage missions
  • very little variety in maps (I hope you like futuristic cities - the same two or three over and over). AC2 had a unique map for each mission and I miss that the most
  • kick-rear end holographic HUD (that makes follow-target view actually usable, hell I played most of AC3 in follow-target view whereas if I try that in AH the lovely tiny little HUD disappears from view and I immediately slam into the ground). I can't wait for an AC3 remake just for this one feature, which only "makes sense" in a futuristic setting so I doubt we'll see it in another game
  • the 3D arrow pointing to the selected target was born in AC3, too
  • completely different plane list, including mission-specific planes like the stratofighter and the space fighter
  • completely different menu design, special effects, color palette, etc.
I think the only things they have in common are the control scheme (but AC3 introduces free look) and the camera angle. And most of the gimmick missions (canyon run, tunnel run, stratosphere interception, paradropped containers, ground targets that can't be locked by radar, etc.). The two games are so different it took me years and several tries to warm up to AC3 a bit. Now I love it almost as much as AC2. No, I haven't played 4 and 5, I never had a PS2, and my girlfriend traded in her copies of them

frozentreasure posted:

I dunno that game sucked pretty hard

I resent that remark :colbert:

frozentreasure posted:

mission briefing voice actor

People hate fun

frozentreasure posted:

a killer soundtrack.

mega-:agreed:

https://www.youtube.com/watch?v=EUbXEQt8O2o
https://www.youtube.com/watch?v=a8d_L1AYcww

Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester
Oh man, "Sky Kid Bar" really does sound like a reference.

Nanomashoes
Aug 18, 2012

Leif. posted:

Oh man, "Sky Kid Bar" really does sound like a reference.

Sky Kid is an old namco game, so yes.

nine-gear crow
Aug 10, 2013

Leif. posted:

Oh man, "Sky Kid Bar" really does sound like a reference.


Nanomashoes posted:

Sky Kid is an old namco game, so yes.

Indeed, it is. I'd even been using a picture of Red Barron, one of the two player characters from the game, as my Discord avatar for a few months there, much to the confusion of generally everyone on our LP server except for maybe Cirv:



I'll have to do a proper write up on Sky Kid eventually, but I'm probably going to hold off on it till Ace Combat 6 for what will be stupefyingly obvious reasons once we get into 6.

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?
Mission 8 of Sky Crawlers has you bombing ships and fighting planes at the same time. In this mission, I ended up taking that ridiculous twin-engine propeller plane, since it came with torpedos. When you sortie, one of the rookies suggests having a kill count competition. Ukumori (the rear end in a top hat with the silver hair) complains that any planes that retreat because they're only damaged shouldn't count, only ones where the pilot doesn't survive. I was hoping for any kind of new information about the enemy in this mission, but in the end, the only memorable thing that happened was the kill count competition. In the end, you come in first (of course), Ukumori comes in second, Kaida (one of the few remaining members of the original Cougar Squad, kind of boisterous but not as much as someone we'll see after this game) comes in third and Orishina and the others come in last, with no kills. The other rookies wonder if something's wrong with her and I kind of do too considering how vigorously she went after the enemies in the last mission.

In Mission 9, you're defending a downed transport waterplane from boats and planes. I made a big deal here for myself about finding a weapon that would work against both ground targets and planes and went with the Anti-Surface Gun, basically just a machine gun mounted at a lower angle, but in retrospect I should have just used the torpedos, since they worked really well in Mission 8. After you kill a few waves, Orishina starts acting really spaced out and suddenly asks to fight Cheetah again. She's heading for him when a wounded enemy plane heads right for her from behind, but is shot down by Kaida. Then, the mission ends. In the post-mission cutscene, an intelligence officer who's been involved in the briefings a few times approaches Orishina. He says that he can tell she's been obsessed with Cheetah (well, it's not exactly hard to figure out...) and says that Cheetah will never fight her with everything he's got... unless she joins the enemy. And he can make that happen. Orishina just says "That's preposterous!" and runs off, but she looks troubled.

In Mission 10, you have to attack the same plants that you photographed a few missions ago. In this mission, I chose Lautern's (the enemy's) heavy plane, the Vice. One of its paint jobs is a really nice-looking all black with the blue Rostock logo on its side. Since the enemy plants engage shields when they see enemies, all four plants have to be bombed at the same time. Cheetah has to fly down a ravine to avoid being spotted, but for some reason his allies can just fly overland to the other three plants no problem. This mission is made a giant pain in the rear end by winds that catch you and slam you into the wall if you don't compensate quickly, which took me by surprise, because I don't think I've seen this gimmick in any other Ace Combat game I've played (and if it is from one, I'm looking forward to it, even though it was used to painful effect here).

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

nine-gear crow posted:

I'll have to do a proper write up on Sky Kid eventually, but I'm probably going to hold off on it till Ace Combat 6 for what will be stupefyingly obvious reasons once we get into 6.

It'll hit people like an avalanche, that's for sure

nine-gear crow
Aug 10, 2013
We are not getting through Fires of Liberation without someone getting banned, I swear to Christ :manning:

Like, I know one guy got banned during the Zero thread for being a creep elsewhere, but 6 is going to have a direct banning attached to it, mark my words.

NobleSixFour
Jul 12, 2016

Psion posted:

It'll hit people like an avalanche, that's for sure

Better not make too many puns before we get there or else when we do the prospects will be (Red) Baron

LEGO Genetics
Oct 8, 2013

She growls as she storms the stadium
A villain mean and rough
And the cops all shake and quiver and quake
as she stabs them with her cuffs

nine-gear crow posted:

We are not getting through Fires of Liberation without someone getting banned, I swear to Christ :manning:

Like, I know one guy got banned during the Zero thread for being a creep elsewhere, but 6 is going to have a direct banning attached to it, mark my words.

Just denounce the QAAM like the good pilot you are and we'll be perfectly content.

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?
I'm sure nobody's waiting with bated breath for more Sky Crawlers stuff, but just in case, it's on hold for now because Zero and 6 arrived and I've been working my way through them (actually, already finished Zero-- I kind of screwed myself over because right before the final string of missions I sold all my planes to get the Wyvern and it really, really didn't work for the Avalon Dam mission, but I'd already saved over the file where I still had access to the hangar and I couldn't buy any other airplanes or even special weapons, so I had to get to the end of the game like that). Sky Crawlers updates will probably resume sometime next week.

nine-gear crow
Aug 10, 2013
Just a heads up: the Mission 2 update is coming later today/tonight. I wanted to have it up last night but I kind of fell into Discord Music Hell and that kind of derailed everything.

Blame Argate and his stupid bot.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

I will not hear this slandering of Johnny 5 Songs. :colbert:

Sally
Jan 9, 2007


Don't post Small Dash!
Johnny 5 Songs is a saint.

nine-gear crow
Aug 10, 2013
Imminent Threat

Mission 2: Operation Harvest – October 5th, 2004


Overview: A massive Erusean bomber squadron lies parked at Rigley Air Force Base south of Saint Ark in preparation for another bombing run on North Point. ISAF launches a sneak attack on Rigley, sending in Mobius 1 and his fellow pilots for a hit and fade strike on the airbase to eliminate the bombers before they become an active threat to North Point.

Meanwhile, in San Salvacion, the Storyteller Boy has a chance encounter with a famous Erusean Ace.



Guest Commentators: I am joined for this video by both Chaos Argate and Jobbo_Fett on the grounds of I’d recorded another episode of The Saboteur with them and dragged them both along for Ace Combat in retaliation.





YELLOW 13
Real Name: Dave Jordan*
Callsign(s): Yellow 13
Age: Early 30’s
Sex: Male
Nationality: Erusea
Signature Plane: Su-37 Terminator
Voice Actor: Uncredited

The captain and flight lead of the dreaded Aquila Squadron (known more informally as Yellow Squadron), and the top ace of the Federal Erusean Air Force at the outbreak of the Shattered Skies War.

A soulful, studious, and seemingly aloof man by nature, Jordan cut his teeth as a pilot in the late days of first Usean Continental War, flying clean up missions for the Erusean contingent loaned to the Allied Forces before Erusea withdrew its assets behind its borders at the end of the war. Jordan was a student of the famed Erusean ace Edgar Grint, commander of Albireo Squadron before the outbreak of the war and Grint’s death in an aerial engagement over Snider’s Top. He drew the #13 slot on Grint’s training roster and decided to keep the number for his tenure as a full-fledged FEAF pilot, considering the otherwise unlucky number a sentimental keepsake from Grint—hence why he flies as Yellow 13, rather than Yellow 1.

Following Grint's death, Jordan became a student of the famed ace Mihaly Shilage, the "King of the Skies." According to military training records, Jordan brushed his trainer aircraft against Shilage's--intentionally or not is still up for debate. Shilage was intrigued by the young pilot's maneuver and attempted to replicate the encounter to see it it was just dumb luck. Jordan was able to repeat the maneuver a second, and ultimately a third time, escaping from a direct metal-on-metal contact between fighter craft at combat speed with both craft unharmed. The display led the old master to grudgingly admit the "unlucky dumbass" rookie might be a worthy pilot after all.

As the Shattered Skies War unfurled, Jordan and his Yellow Squadron were instrumental in securing the Stonehenge Turret Network for Erusea, becoming national heroes for their exploits. Many in the Erusean military and government openly hailed Jordan as Edgar Grint’s true successor in the skies, with others still likening him to the legendary Belkan Aces of the 70s and 80s like Gen. Dietrich Kellerman and Col. Wolfgang Buchner, especially after he downed the commander of the STN Defense Squadron, Captain John Harvard.

Now that the Usean mainland is firmly under Erusean control and ISAF has been pushed back to North Point and Saint Ark, Yellow Squadron has been recalled to San Salvacion City to serve as a rapid-response interceptor flight for combat zones inside the Tango Line (Stonehenge’s maximum firing radius) and to defend Stonehenge itself if need be. It is here where he crosses paths with the Storyteller Boy. Jordan had inadvertently killed the boy’s parents when he shot down an ill-fated ISAF fighter over the San Salvacion Old Towne suburbs and that fighter crashed into his home. When the Storyteller Boy moves into the city to stay with his uncle afterward, he encounters Jordan at the Sky Kid Bar and Restaurant, which Yellow Squadron had appropriated as their ad hoc officer’s mess, having kicked out the more unruly Erusean army grunts, much to the relief of the other patrons.

Before he can confront him over the death of his parents, Jordan manages to captivate the boy with his quiet demeanor and his musical talents, playing by sheer chance his father’s favorite song, an old Sapish folk song, “Alms for the Love of God”. Utterly disarmed by a single song, and seeing a reflection of his father in Jordan, the Storyteller Boy takes his first steps into the world of Yellow 13… and Mobius 1.


There’s so much more I wish I could write for this one but we’ll just have to cover that in subsequent updates, but just keep in mind that as a character piece, Ace Combat 04 is all about Yellow 13. 13 himself was based on a German Luftwaffe pilot during World War II by the name of Hans-Joachim Marseille, who flew under the callsign “Yellow 14”. Marseille is officially cited by Project Aces as the inspiration for Yellow 13 in their art/source book ACES AT WAR: A History, and while you can read up on him on the Wikipedia page I’ve linked, given the parallels between Marseille and 13, anything else I say about the man could possibly be construed as spoilers, so I’ll just leave it here.

Now, as for the asterisk beside his name. Well, Yellow 13 has no canon name in the rest of Ace Combat lore. He is never referred to anything other than Yellow 13 in either Ace Combat 04 or any other game he is referenced in. And yet diehard fans of the series have basically appropriated the name Dave Jordan to serve as his real name, so why is that? That’s because buried in Ace Combat 04’s outdated and painfully early Aughts web design promotional site is an image showing off several pieces of Erusean Air Force and Army uniform decorations including an FEAF pilot’s name patch bearing the name of Dave Jordan. Fans have conjectured that this is Yellow 13’s real name just because it’s the shortest distance between two disparate points.

Project Aces has never come down one way or another on the matter, so it’s rife for :speculate:, as it were. For the purposes of this LP we will be treating “Dave Jordan” as Yellow 13’s real name, though for the sake of staying true to the game I will try to minimize my usage of it where I can.




ISAF AIR STRIKE TEAM
Independent States Allied Forces Air Force
Members:
  • Mobius 1
  • Halo 2
  • Viper 4
  • Rapier 8
  • Omega 11
AWACS Operator: SkyEye

The main thrust of ISAF's counterstrike on Erusea from this point forward will be headed by the ISAF Air Strike Team, a joint strike force comprised primarily of planes from Mobius, Halo, Viper, Rapier, and Omega Squadrons. Though the strike team is an amalgam of units stitched together from various ISAF bases and branches, it is slowly forming into a cohesive single unit with each successive deployment across Usea. The patchwork ad-hoc squadron is emblematic of ISAF's current position on the cusp of annihilation and turning to unconventional tactics for survival, and a stark contrast to Erusea's monolithic and indomitable Yellow Squadron.

Friendly radio chatter from here onward will be dominated by the likes of Omega 11, Rapier 8, and Halo 2, who will accompany Mobius 1 on missions all across the continent. These seemingly random red shirt NPC pilots ultimately left a mark on Ace Combat fans, to the point where Omega, Viper, and Rapier would appear as legacy characters in subsequent games like Ace Combat Infinity and the VR campaign of Ace Combat 7: Skies Unknown.





Rigley AFB

Prior to the Shattered Skies War, Rigley Air Force Base served as one of ISAF’s preeminent air bases on Usea, covering the Saint Ark panhandle south to Expo City. At the outbreak of the war it became one of ISAF’s most strategic airbases, situated outside of Stongehenge’s firing range. Now, however, as it currently lies in Erusean hands, it serves as the farthest eastward frontier of Erusea’s military presence on the Usean mainland.

The Eruseans have currently parked a large squadron of Tu-95 Bear bombers at Rigley in preparation for a second strike on ISAF’s provisional GHQ in North Point City, and have also repurposed a large amount of ISAF materials left behind at Rigley when the Allied Forces abandoned it in their retreat.






    Ciffred
  • Plane: A-10A Thunderbolt II
  • Mission 2
  • Spawn conditions: Appears above the lake north of Rigley AFB.

Kadorhal posted:

Ace Number Two is Ciffred. Named for Jacqueline Ciffreo. Again, very little information is available about her beyond her discovery of a comet in November of 1985, now known as 108P/Ciffreo. Recent attempts to search for more info about her indicate she's dead, though that source places date of birth in 1900 and date of death in 1990, which to me sounds like it might once again be a different person.






Tracks featured in Mission 2:

DISC 1

DISC 2




The behind the scenes image I mentioned earlier showing the name “Dave Jordan”:



Also this:

nine-gear crow fucked around with this message at 00:47 on May 4, 2021

nine-gear crow
Aug 10, 2013
Also this:

IronSaber
Feb 24, 2009

:roboluv: oh yes oh god yes form the head FORM THE HEAD unghhhh...:fap:
In case people are wondering what the hell all this Dahir Insaat stuff is about.

Sally
Jan 9, 2007


Don't post Small Dash!
I'm partial to this one myself.

IronSaber
Feb 24, 2009

:roboluv: oh yes oh god yes form the head FORM THE HEAD unghhhh...:fap:

MY FAMILY!

Nanomashoes
Aug 18, 2012

AC4 has too many boring air to ground missions to be the best AC game :colbert:.

nine-gear crow
Aug 10, 2013

Nanomashoes posted:

AC4 has too many boring air to ground missions to be the best AC game :colbert:.

Oh sweet I get to whip this out again

Nanomashoes
Aug 18, 2012

The second best maybe, but not the best.
And I know I linked it in the last thread but both the regular cutscene song and the fathers' song are compositions by Barrios, here's the usual cutscene song, can't remember the one in this vid:
https://www.youtube.com/watch?v=wYJ6fSr-on4

nine-gear crow
Aug 10, 2013

Nanomashoes posted:

The second best maybe, but not the best.
And I know I linked it in the last thread but both the regular cutscene song and the fathers' song are compositions by Barrios, here's the usual cutscene song, can't remember the one in this vid:
https://www.youtube.com/watch?v=wYJ6fSr-on4

https://www.youtube.com/watch?v=MTIhlf85zTc

Here's a recording of it from WGBH Boston, with a small intro on what inspired Barrios to write it. The full version of Una Limosnita Por Amor de Dios plays later in the game and is on the 04 soundtrack, so when it crops up again I'll be linking to it in that post.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.
Ace Number Two is Ciffred. Named for Jacqueline Ciffreo. Again, very little information is available about her beyond her discovery of a comet in November of 1985, now known as 108P/Ciffreo. Recent attempts to search for more info about her indicate she's dead, though that source places date of birth in 1900 and date of death in 1990, which to me sounds like it might once again be a different person.


This poo poo will actually be interesting soon I promise they eventually started picking astronomers more than two people have actually loving heard of.

NobleSixFour
Jul 12, 2016
If she is dead, one wonders how she would think of being remembered in this way.

Triggerhappypilot
Nov 8, 2009

SVMS-01 UNION FLAG GREATEST MOBILE SUIT

ENACT = CHEAP EUROTRASH COPY




I mean, is there any Ace Combat superweapon that isn't at least a little bit Dahir Insaat?

I can only think of one example and we haven't gotten to it yet.

Cangelosi
Nov 17, 2004

"It's cute," he said to himself warily, "but it's not normal."

Triggerhappypilot posted:

I mean, is there any Ace Combat superweapon that isn't at least a little bit Dahir Insaat?

I can only think of one example and we haven't gotten to it yet.

Wouldn't Dahir Insaat involve giant helicopters?

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


nine-gear crow posted:

Before we get going, I feel the need to acknowledge my predecessors in this endeavor, in a sense. Both ninjahedgehog and Terashell attempted to LP Shattered Skies in 2012 and 2008, respectively. So this LP is dedicated to them, and god willing I actually see this one through for them.

:respek:

Thanks for the shoutout, dude! Mine was plagued by technical issues from the word go (first time using a PVR, which for some reason cut out the first few seconds of every single cutscene, briefing, mission, really any time the game's resolution changed) and I honestly just ran out of poo poo to say by mission 5 or so. There is some stuff I planned on talking about that I never got to that I'll just post in the thread when we get to the relevant missions.

Good luck. We're all counting on you.

ninjahedgehog fucked around with this message at 15:54 on Aug 29, 2016

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ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


qine

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