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Prokhor Zakharov posted:The Mafia series has suffered from problems in the past, but they've been inconsistent problems. Mafia 1 had crummy graphics and some pretty lovely AI (even for back then), while Mafia 2 was just cut to ribbons to sell DLC, and some platforms got buggy releases. That's why it's hard to say exactly what could be wrong with 3, but no studio puts an embargo that hard in place without a seriously good reason. Especially 2k, who are usually really good about getting review copies out, which just makes it more suspicious. They've only ever shown like 3 of the 10 districts in the game, which leads me to believe it's going to be the same gameplay loop we've seen, ballooned to like a dozen more hours of it.
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# ¿ Oct 3, 2016 18:42 |
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# ¿ May 14, 2024 21:04 |
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Hakkesshu posted:Well yeah that's every open world game True. I personally am creative enough when playing most decent open world games to wring the most fun out of them. This one seems to make crafting the best "one-take" murderbinge its low-key focus, and I can dig that at some level.
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# ¿ Oct 3, 2016 21:20 |
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At the cost of stability, you can use that Reshade/SweetFX thing the other guy posted.
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# ¿ Oct 9, 2016 10:50 |
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Kontradaz posted:Man either I suck at these types of games now or this game is harder than usual. Playing on medium and if I got a retaliation squad out on me it's hellish to fight them off, and enemy accuracy is better than I've seen in a game in a long time (i.e sprinting in other games means you don't really get hit much but you will get put down in this game if not in cover.) I like it this way though, the game hasn't really gotten easier as I've played and I'm still sticking to cover / running out of ammo / melee fighting and all that even in late game.
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# ¿ Oct 9, 2016 18:32 |
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Cojawfee posted:Turns out you can kick doors open by meeleeing them. There's some cool moments to be had with kicking doors open and hip-firing with the shotgun.
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# ¿ Oct 11, 2016 08:19 |
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Are you on PC? The default key is 'P' on the map to look at missions, from there you can select the one in question and it should show you a waypoint to begin. Those side missions require a designated boat provided to you by the mission.
void_serfer fucked around with this message at 21:47 on Oct 11, 2016 |
# ¿ Oct 11, 2016 21:45 |
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There are some moments that get to Sleeping Dogs-tier, especially closer to the end. I'd say as a whole though, this is a notch or two below that.
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# ¿ Oct 11, 2016 23:14 |
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UnfortunateSexFart posted:I'm enjoying this more than Sleepy Dogs. Plot is better and driving/gunplay is better, although fist fighting is definitely worse. You can take random people as human shields, do kung fu and stuff people in the trunk of your car. Oh, and you can leap out of your car in midair and shoot the tank to carpet bomb. Sleeping Dogs is easily superior. EDIT: Sleeping Dogs is my favorite open-world game ever next to JC2 and Witcher 3. void_serfer fucked around with this message at 00:13 on Oct 12, 2016 |
# ¿ Oct 12, 2016 00:09 |
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Davoren posted:I think this game beats out GTA for me, because even though it can be repetitive, you actually feel like you're achieving something, and you're doing it for yourself rather than being bossed around by some unlikeable rear end in a top hat. Plus, you can actually get paid, and there are cool useful things to spend that money on. Contrast finding $10k in this game with $10k in GTAV.
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# ¿ Oct 12, 2016 00:25 |
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The Iron Rose posted:I didn't even realize you could modify cars! Well, this game seems decently moddable. There's something resembling a car customization mod at the moment, though it looks kinda unwieldy. There's also manual driving, a no rear-view window mod, among others. There's already a third-party scripthook that can feed lua code into the game.
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# ¿ Oct 13, 2016 05:14 |
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Cojawfee posted:I find them pretty easy to get away from. Target the wheels of the first car following you and shoot them. That will get a bunch of cars off your back. If you've lost a bunch of tires and you can't go fast, find a big building and stop there. Get out, kill any cops that are near you and run around the building. Then just run outside the circle. You can also lead them to a conquered racket. Your muscle is invincible and plentiful there. I really wish they kept retaliation as a permanent thing, with randomized convoy sizes even after the story. Splinter gangs trying to take you out and your rackets would keep the game feeling alive in some way at least. It could've even be made as a rudimentary Nemesis-type system where you can find a random informant who'll lead you to the brains of the group. That's literally what this game's "story missions" do anyway. Also, a taxi driver collection of side-missions that can be repeatable with a bevy of recorded conversations would've made a really nice nod to a certain movie. How about adding even more incentive to wiretapping by allowing you to tune into mobile radio for the newly uncovered part of town? This game could've had some really cool new ideas to add to open-world crime games, it's a shame. void_serfer fucked around with this message at 20:28 on Oct 13, 2016 |
# ¿ Oct 13, 2016 20:19 |
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Wooper posted:He's given a radio by CIA man. Or at the very least allow that to be your way to continue certain side-missions, rather than running back to the underboss's respective hideouts.
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# ¿ Oct 13, 2016 21:26 |
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The answer to all of your problems is the Stromer assault rifle.
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# ¿ Oct 19, 2016 23:28 |
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# ¿ May 14, 2024 21:04 |
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Prokhor Zakharov posted:There is no legal reason to not include the KKK in this game. People write/film/etc poo poo that includes the klan all the time and the most that ever happened was a splinter klan group writing an angry letter to Mad Magazine back in, like, the 70s (Mad told them to gently caress off). I think some got upset at Oh Brother Where Art Thou but again they weren't dumb enough to file a lawsuit they would absolutely lose. Like so much else wrong with this game the answer boils down more to 'the publishers are dumb.' Not nearly as dumb as this post.
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# ¿ Oct 23, 2016 20:32 |