Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

PaybackJack posted:

Watching the Angry Joe review reminded me that I ended the game with well over 100k banked. There was never a need to spend any money I felt. I was expecting things clothing to buy, or businesses to purchase, cars to upgrade. Does feel strange in retrospect. Overall I still really liked the focus on the plot and storytelling.

I had a ton of money until I realized that the favours you didn't get were available from the shop, buying all the car upgrades at 30k each drained my cash reserves pretty quickly. But yeah money is only used in the gun van since you get enough markers for the police bribe and stuff to never spend actual money on them.



Honestly the free roam parts are dragging the game down, in cutscenes and story missions the racism of the era is brought up but outside of no-blacks allowed shops, police response time & enemy barks racism doesn't exist in the open world. Where are the police stopping every black guy looking for you, where are the racists NPCs talking poo poo to black NPCs etc.? Though I don't think I recall any NPC interaction in the open world outside of 2 enemies talking to each other. If they had done what the other games did and just had you go though the story I think it would have worked better(assuming they removed most of the takeover busywork stuff), even if the story turned into a standard revenge plot pretty quickly.

I will applaud them work making Donovan an "rear end in a top hat friend" that I actually liked, instead of the usual "why haven't we killed this rear end in a top hat yet" one.

Adbot
ADBOT LOVES YOU

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Dark_Swordmaster posted:

In the mission where you pretend to be a boxer you can outpace your dumbfuck escort and break the scripting completely.


I'm so close to rescinding my, "Mafia III is not a bad game."


e: And I'm there. I just punched my opponent THROUGH the cage and now the fight is broken. gently caress this lovely game.

You don't even need to outpace him, I had him turn around and run out the door just before they closed, so it broke anyway.



Regarding the racism and stuff, does anyone remember if any racket boss other than the KKK one takes away your choice of recruitment? I'm thinking especially of the Hollow prostitution one, because it's really weird if you can recruit one type of racist human slaver but not the other. Honestly it was really weird anyway how willing Lincoln was to work with racist racket bosses, so when I reached the KKK one I was a bit surprised why they hadn't done that earlier.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

UnfortunateSexFart posted:

. I know the PC version was a turd but I don't understand why I'm in such a small minority in thinking it was great. Usually I'm much more picky than the average goon.
This is why:

UnfortunateSexFart posted:

Definitely best played in one hour doses, I pushed hard to finish today and can see how it would be tiresome for those who finished weeks ago.

When you play it for a while and after every good/interesting mission you are forced to do a lot of busy work to get to the next one it kills whatever goodwill the rest of the game builds up. Having it work like the previous Mafia games where the only think you had to do was get back to base/go to sleep would have worked better, I mean even Saints Row did away with having to do fill a bar to unlock plot missions because it dragged the game down and their system was a lot better to start with.



I actually went back and played Mafia 2 a second time and I like it a whole lot more now than I did when I played it the first time a few years ago, having to follow the traffic laws and stuff is a more interesting social stealth game than Assassin's Creed and makes you care about how your drive and treat your car since it can also be wanted instead of just you. In fact I felt more watched and oppressed by the cops in 2 than I ever did in 3 despite it making a point of it.
Now the question is if I should go back and play the first game for like the tenth time.

  • Locked thread