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Air is lava! posted:Are you doing some of camera grinding? It's probably a good idea, to teach you ape a few things, before progressing. whenever lizwiz does something that turns out too well, they actually off camera load a previous save to make it worse, as well as unteach the monkey and starve it more
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# ? Aug 28, 2016 07:53 |
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# ? May 22, 2024 09:54 |
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I always taught my ape the food, water and lightning miracles (maybe even some others) before going to the point of no return, and then used the reward from the sheep quest. If your creatures knows offensive miracles, fights are much easier.
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# ? Aug 28, 2016 08:22 |
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FicusArt posted:whenever lizwiz does something that turns out too well, they actually off camera load a previous save to make it worse, as well as unteach the monkey and starve it more Fun fact: The creature data is stored independly of the save data, so literally the only thing loading a save does for the creature is changing its position to where it was when you saved. Size, needs, learned skills and behaviours all persist.
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# ? Aug 28, 2016 09:17 |
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Aumanor posted:Fun fact: The creature data is stored independly of the save data, so literally the only thing loading a save does for the creature is changing its position to where it was when you saved. Size, needs, learned skills and behaviours all persist. Because of this, if you want to be really gamey (like I did when I was fifteen and played this game ), you can start a skirmish game with your main-game creature, teach it all the miracles, and then re-load your main game. Voilą, super strong creature before even passing the point of no return.
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# ? Aug 28, 2016 12:03 |
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I bought this game when it was new, and I enjoyed it well enough, but holy poo poo is it hard to be good. Even beyond the immediately obvious problem of "you need to constantly micromanage and tend to the whiny little shits that worship you or you get Evil Points," there's also an issue that it's not always telegraphed what's good and evil. Obviously, dropping a rock on that stupid motherfucker that keeps crying for wood instead of picking up a loving axe and fixing it himself is evil, but taking grain from fields is evil? Holy poo poo, I should not have had to learn that from a Let's Play made fifteen years later. I thought I was speeding poo poo up because I can harvest fields way faster than they can! Also I knew it was more efficient to convert enemy villagers by doing stuff for them and various other methods that haven't been covered yet, but it was so much easier (and more gratifying) to throw flaming rocks at them or have my creature eat them until it was a nice empty village, ready for me to send my excess people into.
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# ? Aug 28, 2016 12:38 |
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So regarding the fake music stones there is allegedly a use for them, but for some reason it's not working for me ( I could elaborate but the mechanic hasn't shown up in the LP yet and I'm not sure if that's allowed under the no-spoilers policy).
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# ? Aug 28, 2016 15:00 |
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MechaCrash posted:I bought this game when it was new, and I enjoyed it well enough, but holy poo poo is it hard to be good. Even beyond the immediately obvious problem of "you need to constantly micromanage and tend to the whiny little shits that worship you or you get Evil Points," there's also an issue that it's not always telegraphed what's good and evil. Obviously, dropping a rock on that stupid motherfucker that keeps crying for wood instead of picking up a loving axe and fixing it himself is evil, but taking grain from fields is evil? Holy poo poo, I should not have had to learn that from a Let's Play made fifteen years later. I thought I was speeding poo poo up because I can harvest fields way faster than they can! Well, it's also good to put that grain into the storehouse, so if you're doing it just to speed up the process you'll still break even.
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# ? Aug 28, 2016 16:18 |
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Y'know, harvesting from fields is considered Evil, subsequently putting the grain in storage is considered Good... but how does it treat watering the fields to speed up the next harvest? Is that considered Good, or is it just a thing you can do? I kinda expect the answer to be "it's Good" but games can be obtuse sometimes. CptWedgie fucked around with this message at 17:35 on Aug 28, 2016 |
# ? Aug 28, 2016 17:30 |
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I am glad that there is moral relativity in a god game. Makes it easier to know who to keep alive.
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# ? Aug 28, 2016 18:13 |
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Look, okay, I'm a little behind and this is weirdly apropos to like one specific thing from the third video, but: I work for a primate research center. I will 100% confirm, from experience, that monkeys (or at least, rhesus macaques) give zero shits about what their food has been sitting in. Or, well. I can at least confirm that they give zero shits about WHERE they poop-or-worse, and without the unbounded jungles and forests of south and central Asia that they would call home under normal circumstances, they have decided they care more about pooping wherever the hell they want than they do about not eating food that has poop on it.
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# ? Aug 29, 2016 00:10 |
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powerful bear
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# ? Aug 31, 2016 01:42 |
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Why do I remember the giant creature as being a Lion? Does it change depending on which creature you pick or am I just insane?
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# ? Aug 31, 2016 01:52 |
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paragon1 posted:Why do I remember the giant creature as being a Lion? Does it change depending on which creature you pick or am I just insane? It does. Cow gets a sheep mentor, monkey gets the bear, and the tiger gets the lion.
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# ? Aug 31, 2016 01:53 |
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I definitely remember the guide being a lion because I was like sixteen and picked the tiger, because of course I did.The Ayshkerbundy posted:
this is good
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# ? Aug 31, 2016 07:39 |
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PoptartsNinja posted:It does. What if you get the Sheep creature before starting the creature training sidequest? What mentor do you get then?
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# ? Aug 31, 2016 08:24 |
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Mikl posted:What if you get the Sheep creature before starting the creature training sidequest? This is technically impossible.
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# ? Aug 31, 2016 08:25 |
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Episode 5: This DLC Won't Shut Up Today, Loco is not a fan of horses. Also, we're joined by Mazo Panku.
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# ? Aug 31, 2016 20:48 |
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So now that we already know that villagers will dance around objects you place in the village: has anyone here managed to make them dance around the fake singing stones? I think the're some of the largest carryable objects in the game, and are also indestructible which means you won't break them by accidentaly clicking on them like a dumbass , but for some reason my villagers (on the first land) would ignore them entirely , while at the same time dancing around a freaking FENCE I accidentally picked up and put back down.
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# ? Aug 31, 2016 23:07 |
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Aumanor posted:So now that we already know that villagers will dance around objects you place in the village: has anyone here managed to make them dance around the fake singing stones? I think the're some of the largest carryable objects in the game, and are also indestructible which means you won't break them by accidentaly clicking on them like a dumbass , but for some reason my villagers (on the first land) would ignore them entirely , while at the same time dancing around a freaking FENCE I accidentally picked up and put back down. iirc throwing one into the portal to the second land does the trick - in the first land they're quest objects and I'm guessing that overrides the artifact mechanic, but once you're in a new level that no longer matters. It's literally been 12 years since I played though so I may be misremembering. It's quite funny, if you know what's coming you can make a mockery of the second level's difficulty by staying on island one, turning everyone into breeders/farmers/lumberjacks, placing a bunch of rocks around the creche so that the kids'll turn em into artifacts and get to island 2 with a metric buttload of resources. The designers don't appear to have foreseen this.
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# ? Aug 31, 2016 23:13 |
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double nine posted:It's quite funny, if you know what's coming you can make a mockery of the second level's difficulty by staying on island one, turning everyone into breeders/farmers/lumberjacks, placing a bunch of rocks around the creche so that the kids'll turn em into artifacts and get to island 2 with a metric buttload of resources. Well, I guess, but then you just have to spend even loving longer on the lovely first island with limited powers. It's not as if the second world is hard enough to warrant such excessive preparation.
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# ? Aug 31, 2016 23:25 |
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Our incompetent God has an incontinent creature.
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# ? Aug 31, 2016 23:53 |
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sebzilla posted:Well, I guess, but then you just have to spend even loving longer on the lovely first island with limited powers. It's not as if the second world is hard enough to warrant such excessive preparation. just leave the game on while going shopping. It's not like anything needs to be actively managed
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# ? Sep 1, 2016 00:17 |
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Have I mentioned how horrifyingly vague the NPC's faces look?
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# ? Sep 1, 2016 00:18 |
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So did you teach the creature while everything was being lightning'd to death?
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# ? Sep 1, 2016 00:23 |
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Yeah, second land isn't really worth waiting around to super stockpile for, and for the third land... Well, if you know the real use for Artifacts you can do something in the second land that will set you up for food and wood for the rest of the game.
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# ? Sep 1, 2016 01:23 |
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Is there any way possible way to get 1 or 2 to work on win 10? I've tried everything..
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# ? Sep 1, 2016 05:10 |
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the only methods that work are a bit :files: More importantly is there a way we can talk you into taking the horse for glorious horse noises
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# ? Sep 1, 2016 06:24 |
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As long as you constantly steal from the friendly god in land 2, everything is fine.
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# ? Sep 1, 2016 06:25 |
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I want to see some poo poo-flinging at the enemy god. Probably the flaming kind.
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# ? Sep 1, 2016 06:35 |
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rocket_man38 posted:Is there any way possible way to get 1 or 2 to work on win 10? I've tried everything.. For the first game, I recommend patching to 1.3 and grabbing a crack, which is absolutely necessary as the DRM is basically broken on newer systems. This at least works on Win7. Scaly Haylie fucked around with this message at 08:54 on Sep 1, 2016 |
# ? Sep 1, 2016 08:51 |
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Lizard Wizard posted:For the first game, I recommend patching to 1.3 and grabbing a crack, which is absolutely necessary as the DRM is basically broken on newer systems. This at least works on Win7. Cool. Windows 10 is unfortunately uniquely terrible for playing older games, which is a shame because now that I'm a crotchety old bastard I've developed the opinion that only old games are good. Cannot get Arcanum working for the life of me, nor Demise.
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# ? Sep 1, 2016 09:15 |
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Unoriginal One posted:Yeah, second land isn't really worth waiting around to super stockpile for, and for the third land... oh. OH. I'd forgotten all about that.
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# ? Sep 1, 2016 16:18 |
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double nine posted:oh. OH. I'd forgotten all about that. I always found it a bit funny that the best solution to a certain problem that comes up later is only ever mentioned in a randomly selected loading screen tip. While I can't say it's true today, I was, like, one of the only people who knew about it way back when.
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# ? Sep 1, 2016 17:07 |
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double nine posted:iirc throwing one into the portal to the second land does the trick - in the first land they're quest objects and I'm guessing that overrides the artifact mechanic, but once you're in a new level that no longer matters. OTOH I remember that you could easily change which creatures the game offered you just by going into the files and swapping the names around.
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# ? Sep 1, 2016 19:27 |
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I'm already missing our goofy creature, but I'm glad we're moving on from that tutorial.
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# ? Sep 1, 2016 20:58 |
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I remember throwing in a song stone, only to see it land in the ocean when it came out again. I have three favourite little things about this game. Thing 1 is that when it came out, someone quickly found out that the character model for Max Payne mapped onto the Cow surprisingly well. Thing 2 is that if you make a hot enough pyre, you can set rocks on fire and have an always-on-fire boulder to fling at your enemies. Thing 3 is that the game would read your Outlook Express contacts and name villagers after them.
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# ? Sep 1, 2016 21:30 |
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Elfface posted:Thing 3 is that the game would read your Outlook Express contacts and name villagers after them. That's not the only thing it does in that vein, but I don't know if lizwiz's setup is going to do the REALLY freaky thing, so spoilers.
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# ? Sep 1, 2016 21:38 |
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Godna posted:the only methods that work are a bit :files: Lizard Wizard posted:For the first game, I recommend patching to 1.3 and grabbing a crack, which is absolutely necessary as the DRM is basically broken on newer systems. This at least works on Win7. I got nostalgic yesterday and decided to find out how can I get BaW working on Win10. I ended up using a fanpatch that supposedly fixes stuff like the game thinking a current PC is really low end (ah, the times when memory was counted in MBs), fixes up graphics and patches out the DRM from the executable. Seeing how the DRM was literally killed by MS because it was dumb and stupid, I don't think this is really stuff.
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# ? Sep 2, 2016 07:23 |
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Got through all the videos and goddamn, you really play an incompetent god. What is wrong with your mouse?
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# ? Sep 2, 2016 21:17 |
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# ? May 22, 2024 09:54 |
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Xarn posted:Got through all the videos and goddamn, you really play an incompetent god. What is wrong with your mouse? This game's controls have always been poo poo. It gets worse when you need to start casting miracles the hard way.
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# ? Sep 2, 2016 21:31 |