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I'm honestly blown away by the fact that three different people (one of whom had to bow out before I posted the thread) offered to make these headers and I feel super bad now because it's like I'm rejecting or discarding someone's effort either way. Sorry.
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# ? Aug 23, 2016 16:31 |
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# ? Apr 25, 2024 12:06 |
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GunnerJ posted:I'm honestly blown away by the fact that three different people (one of whom had to bow out before I posted the thread) offered to make these headers and I feel super bad now because it's like I'm rejecting or discarding someone's effort either way. Sorry. Geocities that poo poo up and make each post a different style!
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# ? Aug 23, 2016 16:34 |
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Alright - fixed all of my current issues, thanks to the person that reminded me to add the skse.ini to MO. Speaking of which, the OP is missing a section for tweaking the skyrim.ini and skyrimprefs.ini files. Now to download 10+ gigabytes worth of textures on Australian internet.
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# ? Aug 23, 2016 16:47 |
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Funky See Funky Do posted:Speaking of which, the OP is missing a section for tweaking the skyrim.ini and skyrimprefs.ini files. Only technically correct: I have a link to a guide in the "Modding Resources - Other Sites" section because I didn't think it was reproducing the work the STEP team already did.
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# ? Aug 23, 2016 16:52 |
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My bad. I expected it at the top near modding tools and just plain didn't notice that all the information I've needed so far is actually right there in the OP.
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# ? Aug 23, 2016 17:05 |
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Yeah, I thought it over and realized that I should probably do a bit more in the "Before You Mod" section, because having that stuff up front in a guide is not an unreasonable expectation! So I've made a link to their guide and a recommendation to at least consider their steps up to their mod list into item #1 on the "Before You Mod" list. eta: Also don't beat yourself up too much, the OP is actually 3 huge loving posts so it's a lot to take in
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# ? Aug 23, 2016 17:07 |
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Sillybones posted:What will the remastered version mean for current mods and modding in general? This means that most of your basic mesh & texture replacers can be ported over. However the question will be if for example a face texture replacer will still look good in the new lighting. Any plugins however will have to be recreated in an updated version of the Creation Kit. Hopefully for your average mod user, things will be backwards compatible enough that you can simply open the plugin in the CK2.0, have it automatically update records and all you have to do is save the newly converted plugin. If we're unlucky a lot of mods will have to re-created, which means trouble for mods whose creators have moved on. Also from what footage we've seen so far, it looks like they're taking advantage of the larger memory budget available to them and are placing some extra stuff in the gameworld (plants, rocks, etc). Which can cause issues for existing mods that add stuff to the gameworld. Think a mod's merchant stall clipping with a tree that wasn't there in the original version. The biggest potential problem will be SKSE. F4SE is nowhere near to having the features SKSE has. The SKSE team have already said that - if possible - there will be an update. But expect it to take a while. Which in turn means it will also take a while for mods like SkyUI, or any other mods that depend on functionality added by SKSE, to get an update. As for modding in general: It will continue. Though with the introduction of Bethesda.net as a mod distribution platform and console-mods, expect an increase in modders throwing hissy fits. We already have some wonderful early entries. Be sure to stock up on popcorn and enjoy the show.
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# ? Aug 23, 2016 17:19 |
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Raygereio posted:We don't really have any details yet. But it looks like it will essentially be Skyrim's assets, updated/remade and placed in FO4's iteration of the Creation Engine. Mind if I put this in the OP?
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# ? Aug 23, 2016 17:20 |
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Oh dear God. SMC...I'm about 20 downloads in and I'm only at B.
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# ? Aug 23, 2016 17:24 |
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GunnerJ posted:Mind if I put this in the OP?
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# ? Aug 23, 2016 17:29 |
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Cool, thanks.Funky See Funky Do posted:Oh dear God. SMC...I'm about 20 downloads in and I'm only at B. Now wait until you go to the next mod on the list! (jk consider checking it out now.)
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# ? Aug 23, 2016 17:40 |
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Raygereio posted:We don't really have any details yet. But it looks like it will essentially be Skyrim's assets, updated/remade and placed in FO4's iteration of the Creation Engine. I think I'll wait until SKSE gets a solid update before moving over to the fancy Skyrim (now with 1000% more rubble!) as I think of SkyUI being native to Skyrim rather than as a mod. I tried playing without it about a year back and man. . . I forgot they just decided to use Mass Effect 1's inventory management system, but worse, somehow. Man, that's a pretty good hissy fit. Never thought I'd see someone asking how to incorporate malicious DRM into their free-to-use mod, but there it is.
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# ? Aug 23, 2016 18:03 |
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Admiral Ray posted:Never thought I'd see someone asking how to incorporate malicious DRM into their free-to-use mod, but there it is. code:
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# ? Aug 23, 2016 18:27 |
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Raygereio posted:about Skyrim Remastered and impending mod drama
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# ? Aug 23, 2016 18:41 |
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Raygereio posted:Honestly, I'm a bit surprised we haven't already picked up on some vindictive FO4 modder coding something like this: I guess the only technical limit here is whether "GetPlatformName()" exists and works like that, I honestly don't know if that's a real thing or just an example you came up with because I don't feel like wading through the awesomely organized documentation for Papyrus.
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# ? Aug 23, 2016 18:47 |
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Ynglaur posted:We should probably just download every mod ever now so that we have a place for "abandoned" mods once certain modders quit the Internet in a froth of rage. Think that's essentially what /r/modpiracy is for.
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# ? Aug 23, 2016 18:48 |
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I'm beginning to think the person that recommended just getting a Noble Skyrim or another big texture pack was right. I'm up to N, at least 142 mods and I'm half done. Still - I've come this far!
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# ? Aug 23, 2016 19:11 |
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dat sunk costs fallacy eta: In fairness my entire attachment to Skyrim modding as a hobby is one huge years-long performance of a sunk costs fallacy GunnerJ fucked around with this message at 19:49 on Aug 23, 2016 |
# ? Aug 23, 2016 19:13 |
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GunnerJ posted:I guess the only technical limit here is whether "GetPlatformName()" exists and works like that, I honestly don't know if that's a real thing or just an example you came up with because I don't feel like wading through the awesomely organized documentation for Papyrus. Though the above was just some quick pseudo code. If I recall right from what people who experimented with it documented: If you use it the PC it'll return "Target File Unknown". On the consoles it'll return nothing because the Debug class isn't executed on the consoles. So unless Bethesda changed it for FO4, you can use: code:
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# ? Aug 23, 2016 19:17 |
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GunnerJ posted:Sorry to say, but if you're doing this, you're already loving up. Probably. I am pretty sure, although I can't cite any examples, there are a bunch of mods that need to start with the game or behave weirdly if you add them mid-playthrough (which reverting to a clean save amounts to). Plus, alternate start mods are really, literally impossible to gently caress up. I can't speak much to Unbound, but I know that you just have to go to its MCM and set what you want and go. LAL starts you in a little room and then you talk to a statue and go from there. No external effort required besides putting them in your load order like any other mod. Oh yeah, fresh character was a given for mods that were for, well, starting new characters. I was talking general cynicism. But with how things can go at times, can't say the reminder of such wasn't warranted I swung by ye olde golden claw cave anyways despite the mod, but even spawning directly into Riverwood really smooths things out. I guess the mod also cut out the plot stone slab from the boss zombie, since it's streamlining the process. But hey starting myself with 2,000 gold means I didn't have to obsessively loot every single bit of bandit and zombie gear. So that went very fast and I'm already arranging a dead witch back onto her lawn chair as per usual. (Being reminded of the existence of psychic powered 'Hired goons' even with Better Stealing, was a bit more painful). Now to hope "Dragons eventually show up. Kill dragon. start main plot" works out allright. One uneventful trip down to Helgen later. PS: Thank you cool and attractive internet people for wrangling this thread and subject.
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# ? Aug 23, 2016 19:25 |
okay so for everyone else's safety: when you're running iNeed and the default inebriation settings are on and you're eating and drinking things from your backpack to free up some room, try not to run around all willy-nilly on hilltops got hosed up on mead, stumbled drunk off a cliff, landed a normally survivable fall squarely on my head and flopped over as dead as a rock lmao so much for cats always falling on their feet
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# ? Aug 23, 2016 19:33 |
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Funky See Funky Do posted:I'm beginning to think the person that recommended just getting a Noble Skyrim or another big texture pack was right. I'm up to N, at least 142 mods and I'm half done. Still - I've come this far! Only 113 to go! Before you start merging them.
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# ? Aug 23, 2016 19:47 |
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I'm seriously considering just hosting my unpacked texture folder when I'm done with this. Nobody should have to go through this again. Nobody!
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# ? Aug 23, 2016 20:25 |
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Funky See Funky Do posted:I'm seriously considering just hosting my unpacked texture folder when I'm done with this. Nobody should have to go through this again. Nobody! a..... mod pack?? I would love this. Also for the drama about mod drm we dealt with that in Minecraft and it was laffo forever. Thankfully some harsh truths and thumbing noses that all died down and the modding scene over there is much nicer than it used to be.
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# ? Aug 23, 2016 20:32 |
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KakerMix posted:a..... mod pack?? reported for using banned terminology
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# ? Aug 23, 2016 20:57 |
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I've been thinking about reorganizing the OP to have up-front a more detailed set of "before you mod" best practices and then have the list followed by a "last steps" section mirroring it: setting your load order, making patches, that sort of thing. Alternately, "before you mod" would be a kind of start-to-finish set of instructions with "get mods (see below)" in the middle. A lot of this is implicit in the description of tools or tucked away in more technical discussion as it stands and I think it would head off some frequent issues to have this stuff more prominent. I'd probably have to shove "Minor Overhauls" over to the second post to make room but that's whatever. Thoughts?
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# ? Aug 23, 2016 21:00 |
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GunnerJ posted:I've been thinking about reorganizing the OP to have up-front a more detailed set of "before you mod" best practices and then have the list followed by a "last steps" section mirroring it: setting your load order, making patches, that sort of thing. Alternately, "before you mod" would be a kind of start-to-finish set of instructions with "get mods (see below)" in the middle. A lot of this is implicit in the description of tools or tucked away in more technical discussion as it stands and I think it would head off some frequent issues to have this stuff more prominent. I'd probably have to shove "Minor Overhauls" over to the second post to make room but that's whatever. Thoughts? I think it would help readability. A checklist covering all of the usual things may be helpful as well. I posted "Modding Skyrim in a Billion Easy Steps" a few months ago. I can dig it out if you thihk it would be something people would use.
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# ? Aug 23, 2016 21:09 |
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That would actually be awesome.
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# ? Aug 23, 2016 21:13 |
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So I got my hands on the font Mega64 used, and I'd like to hear what you all think about this:
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# ? Aug 23, 2016 21:38 |
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ThaumPenguin posted:So I got my hands on the font Mega64 used, and I'd like to hear what you all think about this: That's just awful, therefore is good.
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# ? Aug 23, 2016 21:42 |
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It's kind of unreadable IMO.
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# ? Aug 23, 2016 21:43 |
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Cat Mattress posted:It's kind of unreadable IMO. Yeah I was worried about that, trouble is the "darks skyrim font" has a lot of negative space, and without some sort of background color (like from the frost sparkles here), it looks kinda weird. Trouble with that is that I can't get those frost sparkles without also having the text become "foggy", which is annoying. Here's how the font looks by default, for reference: If I could fill the negative space in the text I'd be perfectly happy with it, but as it is right now I'm not too keen on the look. Might experiment with some greys and see what I can come up with.
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# ? Aug 23, 2016 21:54 |
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Bold looks a little better to me (though still not perfect). But I've no problem having the banners replaced by something better. It was a quick and dirty job anyway so if you want to improve/replace them knock yourself out.
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# ? Aug 23, 2016 21:59 |
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Mega64 posted:Bold looks a little better to me (though still not perfect). That does make the font look a bit better! I'd like to experiment a bit and see I if I can find something decent-looking, but I'm not sure how much I can achieve as long as I still need to deal with this font. What the hell was the font maker thinking. e: I might have found something. e2: Nope. ThaumPenguin fucked around with this message at 22:07 on Aug 23, 2016 |
# ? Aug 23, 2016 22:03 |
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It's frustrating because as much as I like the idea of a transparent background, this font in particular seems to make it hard to actually use for that.
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# ? Aug 23, 2016 22:10 |
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Out of curiosity what program are you guys using? If you're just using Photoshop you might actually have better luck in Illustrator.
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# ? Aug 23, 2016 22:16 |
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Transmogrifier posted:Out of curiosity what program are you guys using? If you're just using Photoshop you might actually have better luck in Illustrator. I've been using GIMP, thanks for the suggestion. e: ah, it costs money lots of money
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# ? Aug 23, 2016 22:21 |
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ThaumPenguin posted:I've been using GIMP, thanks for the suggestion. Yeah. Adobe and all that. Unfortunately I can't think of any other program that might be good for that sort of deal. If no one's managed anything by tomorrow, I can see what I can do in Illustrator.
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# ? Aug 23, 2016 22:28 |
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Transmogrifier posted:Yeah. Adobe and all that. Unfortunately I can't think of any other program that might be good for that sort of deal. If no one's managed anything by tomorrow, I can see what I can do in Illustrator. I'd love to see what you can come up with! I found this while messing around with GIMP's logo creator, and while it doesn't exactly fit with Skyrim's aesthetic, the glow effects seem to patch up the letters quite well. Obviously I'm not suggesting we should go with lava letters, but some sort of mild(er) glow effects might be just what we need. e: I'm done for the night, might see if I can come up with something tomorrow. ThaumPenguin fucked around with this message at 22:39 on Aug 23, 2016 |
# ? Aug 23, 2016 22:32 |
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# ? Apr 25, 2024 12:06 |
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GunnerJ posted:That would actually be awesome. Sent you a PM.
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# ? Aug 23, 2016 22:41 |