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Thanks guys. I'm gonna give Way of the Monk a go (and Animated Armory while I'm at it). I wanna keep it simple, earlier in the week I was trying to add a mod that kept leading me to lists of other required mods, I was like five levels deep when it threw up a list of 8 other mods I needed and then I just deleted the whole bunch in disgust.
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# ? Mar 6, 2024 19:41 |
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# ? May 16, 2024 01:40 |
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I just wanted to make a video to show how pretty and soothing these weathers are. drat reavers
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# ? Mar 10, 2024 07:09 |
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Not me trying to find out which loving mod is crashing the game before the title screen menu can load and not knowing how to read the crash logger log files.
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# ? Mar 14, 2024 02:49 |
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That's a missing master error. You have a plug-in installed that's dependent on a plugin either not installed or below it in the load order.
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# ? Mar 14, 2024 03:26 |
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Might also be a bad bsa file. I'd run into this when running skyrim LE mods in SE. A lot of them were straight compatible, but the bsa format must have changed slightly. If that's the case you can usually just extract the bsa and delete the original file.
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# ? Mar 14, 2024 03:27 |
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infinite loading screen. Its joever.
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# ? Mar 14, 2024 03:57 |
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Running Nolvus with 100+ hours into my save I've just come to live with the crashes. Sometimes the game crashes after 3 hours. Sometimes it crashes after 10 minutes. Sometimes it spawns a dragon indoors behind a wall so neither of us can attack each other.
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# ? Mar 14, 2024 05:57 |
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Pretty happy with the lack of crashes in my current modlist. Only thing is a very occasional freeze up that seems to mostly happen in the overworld. Whatever, it's rare and it takes like ten seconds to get back incelestial teapot posted:I just wanted to make a video to show how pretty and soothing these weathers are. drat reavers Lol
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# ? Mar 14, 2024 16:21 |
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I probably have myself to blame for adding a couple hundred of mods ontop of Nolvus.
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# ? Mar 14, 2024 16:52 |
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So I managed, after quite a bit of work, to get the game to load but now I've run into a new problem: I can't move. The game simply refuses to recognize movement keys. I've checked, double-checked, and triple-checked everything related to controllers (it's off in the in-game menu, disabled in the .ini files in both the MyGames folder and MO2 -- just in case -- and I even went ahead and disabled SteamInput for Skyrim), but I still can't loving move. It doesn't recognize mouse or keyboard buttons at all, all I can do is look around. I have no loving idea what is causing this and it's infuriating, because the game is otherwise working. Incidentally, my previous problem was related to OAR not playing nice with Vanargard animations, I guess? I dunno. I removed the Vanargard stuff and it allowed the game to load, that's all I know.
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# ? Mar 14, 2024 20:36 |
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Have you tested consoling tcl and/or tfc?
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# ? Mar 14, 2024 20:55 |
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Eric the Mauve posted:Have you tested consoling tcl and/or tfc? Yep, also disabled the steam overlay (since I forgot to mention that and I know from past experience that it can cause weirdness with Skyrim). No luck thus far. The game only recognizes escape and tilde (for the console). All other keyboard/mouse buttons are ignored entirely. Reading up on it a bit, it may be due to SkyUI? Apparently the last two patches (1130 and 1170, the latter of which I'm running) messed with menu files somewhat and I guess SkyUI needs an update for that? Or something? I'm going to look into it some more.
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# ? Mar 14, 2024 21:04 |
Gonkish posted:So I managed, after quite a bit of work, to get the game to load but now I've run into a new problem: I can't move. The game simply refuses to recognize movement keys. I've checked, double-checked, and triple-checked everything related to controllers (it's off in the in-game menu, disabled in the .ini files in both the MyGames folder and MO2 -- just in case -- and I even went ahead and disabled SteamInput for Skyrim), but I still can't loving move. It doesn't recognize mouse or keyboard buttons at all, all I can do is look around. At least some of the Vanargand animations require OAR, so I'd be surprised if there was an incompatibility there. Some kind of Nemesis issue seems more likely. Or possibly a load order problem? Eric the Mauve posted:Have you tested consoling tcl and/or tfc? The more relevant question might be if he can open the console at all. If none of his keyboard input is registering the console key (or opening the menu, for that matter) wouldn't work either. e: Oh never mind
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# ? Mar 14, 2024 21:08 |
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Staltran posted:Do your buttons work if try to launch a vanilla profile through MO2? Loaded up my testing profile and disabled all mods: keyboard works again. So there's definitely either a conflict or a load order issue. Created another testing profile with everything enabled, and then sorted with LOOT just to see if that would help: keyboard non-responsive again. Went back to the basic test profile with everything disabled, turned on JUST SkyUI, and the keyboard works. So now I'm lost in completely different ways. I didn't think about Nemesis, though. I may need to update that. I'll give that a go and report back. EDIT: Updated/reinstalled Nemesis from scratch, and then ran it and did all the things to make it work. Loaded in, still no keyboard controls. Completely lost. Looks like I get to work through mods in batches to find the loving culprit now. Weeeeeee. Gonkish fucked around with this message at 21:29 on Mar 14, 2024 |
# ? Mar 14, 2024 21:19 |
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Bisecting is a very quick way of finding a bad item in a batch, whether it's mods or code or whatever. Enable the first half of your mods, see if it works: if it does, enable half of the remaining mods, etc. If it doesn't work, enable all of the half that was originally disabled and disable half of what was originally enabled, etc. So at each step you have only half as many mods disabled as the last step. That's logarithmic, so if you have 100 mods it'll take max 7 tries to find the bad one. 256 mods would be 8 tries. What you're describing is not a bad situation though - at least 2 keys work and things work when your mods are disabled, that's really good as things go.
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# ? Mar 14, 2024 22:11 |
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v1ld posted:Bisecting is a very quick way of finding a bad item in a batch, whether it's mods or code or whatever. Did this and I found it, finally: ENB Input Disabler is apparently disabling controls in the latest update. But hey, mystery solved!
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# ? Mar 14, 2024 23:30 |
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Gonkish posted:Did this and I found it, finally: ENB Input Disabler is apparently disabling controls in the latest update. But hey, mystery solved! well, it lived up to its name
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# ? Mar 14, 2024 23:32 |
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Gonkish posted:Did this and I found it, finally: ENB Input Disabler is apparently disabling controls in the latest update. But hey, mystery solved! The comments on that mod are mostly folks going "finally I freaking found the mod turning off all input!"
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# ? Mar 15, 2024 01:29 |
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Gonkish posted:Did this and I found it, finally: ENB Input Disabler is apparently disabling controls in the latest update. But hey, mystery solved! Okay, close the thread. We're not gonna top this.
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# ? Mar 15, 2024 01:58 |
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Skyrim Modding: "finally I freaking found the mod turning off all input!"
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# ? Mar 15, 2024 02:08 |
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Okay, were you using a mod pack designed gamepads or did you build the list yourself?
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# ? Mar 15, 2024 02:11 |
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Skyrim Modding: ENB Input Disabler is apparently disabling controls in the latest update
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# ? Mar 15, 2024 02:40 |
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Air Skwirl posted:Okay, were you using a mod pack designed gamepads or did you build the list yourself? To be fair, looking at the mod it’s a skse plugin that disables input to the game while the ENB editor is turned on. So it makes sense (although that’s personally never something I’ve had trouble with) to run in a regular install, it’s not a game pad thing being used while playing on keyboard and mouse. It’s just very funny is all.
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# ? Mar 15, 2024 03:02 |
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Gonkish posted:Did this and I found it, finally: ENB Input Disabler is apparently disabling controls in the latest update. But hey, mystery solved! Lmao
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# ? Mar 15, 2024 03:45 |
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This is what I get for forgetting what mods I've installed. (This is my own mod list that I've just kinda smushed together over time, I don't even have the left pane in MO2 organized with dividers or anything, so it's an ungodly mess.) But hey, now I get to figure out if there's an alternative to loving PureDark's DRM bullshit so that I can use DLSS in Skyrim! Alternatively, I have to ditch ENB, I guess? EDIT: Also, I should note that the mod was only supposed to disable inputs while the ENB options menu was open, because that was bugging out for me and making the game do weird poo poo previously and that was my "fix". Unfortunately, seems like it's bugged to gently caress in version 1170 and just fucks all your inputs at all times, forever. Gonkish fucked around with this message at 06:18 on Mar 15, 2024 |
# ? Mar 15, 2024 05:10 |
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I don’t think the DLSS mod for Skyrim has DRM.
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# ? Mar 15, 2024 07:02 |
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Flowing Thot posted:I don’t think the DLSS mod for Skyrim has DRM. The one on the Nexus doesn't, but that one doesn't work with ENB. PureDark has a version that works with ENB, but it's only available through his Patreon and that has whatever DRM he uses. It's weird.
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# ? Mar 15, 2024 08:02 |
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Gonkish posted:The one on the Nexus doesn't, but that one doesn't work with ENB. PureDark has a version that works with ENB, but it's only available through his Patreon and that has whatever DRM he uses. It's weird. I have the Patreon one I have never seen it have any DRM it didn’t ask for any kind of login or anything and was just hosted on Discord.
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# ? Mar 15, 2024 11:16 |
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Flowing Thot posted:I have the Patreon one I have never seen it have any DRM it didn’t ask for any kind of login or anything and was just hosted on Discord. Depends on what version we're talking about here. Earlier versions didn't have any sort of DRM, but the latest ones absolutely do (and only the latest ones have been updated to 1130/1170).
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# ? Mar 15, 2024 21:54 |
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Things I do not trust: DRM added into mods.
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# ? Mar 16, 2024 21:50 |
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But think of the juicy drama that will come from that.
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# ? Mar 16, 2024 22:14 |
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Does anyone still care about fourth party ENB extensions now that Community Shaders has parallax, dynamic cubemaps, and subsurface scattering?
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# ? Mar 16, 2024 22:16 |
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Caphi posted:Does anyone still care about fourth party ENB extensions now that Community Shaders has parallax, dynamic cubemaps, and subsurface scattering? I didn't even know this was a thing, but it is, and it works beautifully? What the hell? I have missed so much in the Skyrim mod scene. drat. Thanks for bringing this up. Now I just need to find a Reshade preset that can approximate the color tone of Rudy ENB, because I liked that.
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# ? Mar 17, 2024 07:36 |
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So I decided to reinstall SE and finally try finishing this game, which led me to try out installing one of these huge graphical overhaul multipacks. I couldn't get my first choice to work via wabbajack/mo2, so I went with my second choice using the vortex "collections" method. It actually worked and looks a little nicer, but the author included mods to make all of the female companions/potential spouses look prettier (no guys though lol). And yeah, they are prettier, but this guy definitely had a type, and they all look they they're related and just had their hair done at the salon. I tried disabling the mods in question, but since it's vortex, they've all been permanently hit with the instagram model stick. I also can't prove it, but I think it made all the redguards in the game have a lighter complexion. I guess the moral of the story is if you want to download a curated list of 100's of mods mods, take a look at the underlying files and ask yourself if it wouldn't be easier to just download some texture swaps and ENBs instead of having 4k mountain rocks. Or don't use vortex. I'm off to reinstall this game.
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# ? Mar 17, 2024 14:39 |
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Caphi posted:Does anyone still care about fourth party ENB extensions now that Community Shaders has parallax, dynamic cubemaps, and subsurface scattering? This is a bit of a holy war in the skyrim modding community right now. Myself, I have not used ENB (too much trouble getting it to play nice with my video card drivers on linux). But CS works fine, and therefore I have lost interest in getting ENB working. I would like to hear neutral perspectives from reasonable people who have used both, because I can't see much difference between what I see in my game vs screenshots of ENB. But there's so much horseshit drama involved, if I go into a discord and ask about this it just turns into a slap fight. BigRoman posted:don't use vortex. This is what you just learned. Wait for nexusmods' new thing to ship. Until then it's wabbajack and MO2. Maybe after it ships too, but we'll see... celestial teapot fucked around with this message at 15:00 on Mar 17, 2024 |
# ? Mar 17, 2024 14:56 |
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I'd probably try CS, but I don't want to tinker with the preinstalled modlist which is using ENB and risk breaking everything. Maybe the new version of Nolvus that is coming out soon will have a CS option. ENB guy is a shithead and it runs badly so would be nice to move away from it.
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# ? Mar 17, 2024 15:27 |
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How well does Community Shaders do in enhancing shadows and ambient occlusion? That's the primary reason I used ENB as recently as year before last, not all the other stuff it or reshade come with. The better shadows and AO have a big effect on graphical presentation. I used to run ENB with just those 2 enabled and even published a "preset" with just those enabled which was cheap to do even 10 years back: https://www.nexusmods.com/skyrim/mods/34014 I'd be glad to see ENB go away along with all the drama that comes with it, but mods like Lux do much better if it is present - they can tweak the lighting model better.
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# ? Mar 17, 2024 15:33 |
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Does Vortex not do a virtual file system with Skyrim? Because it absolutely has that capability and can do it with Starfield.
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# ? Mar 17, 2024 18:51 |
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BigRoman posted:So I decided to reinstall SE and finally try finishing this game, which led me to try out installing one of these huge graphical overhaul multipacks. I couldn't get my first choice to work via wabbajack/mo2, so I went with my second choice using the vortex "collections" method. It actually worked and looks a little nicer, but the author included mods to make all of the female companions/potential spouses look prettier (no guys though lol). And yeah, they are prettier, but this guy definitely had a type, and they all look they they're related and just had their hair done at the salon. I tried disabling the mods in question, but since it's vortex, they've all been permanently hit with the instagram model stick. Almost every single graphic overhaul wabbajack I've used made both Redguards and Dunmer lighter skinned, and straightened all the Redguard hair.
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# ? Mar 17, 2024 18:52 |
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# ? May 16, 2024 01:40 |
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Looking forward to Elder Scrolls VI: Hammerfell when ever so oddly enough the entire population of Redguards has been replaced by Nords and Bretons lol
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# ? Mar 17, 2024 19:01 |