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skyrim isn't designed to be difficult, that's why requiem has to resort to arcane balancing changes and weird tweaks like denying lockpicking to even attempt to make the game hard. And then it isn't "hard" unless you try to play the same way you always have. Kiting monsters or abusing geometry still works, loving around with magic in town still works. skyrim works best when the mods don't make the game harder, but allow more avenues for you to abuse your power (sperg/ordinator) requiem: it's going to take 300 sword hits to kill this dragon ordinator: you can use a domination spell on giants and lead an army of big boys to stomp dragons into dirt
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# ? Jul 14, 2017 16:40 |
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# ? May 21, 2024 13:51 |
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I can see merits to both styles and have enjoyed Skyrim modded in both directions tbh.
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# ? Jul 14, 2017 20:52 |
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Mister Adequate posted:I can see merits to both styles and have enjoyed Skyrim modded in both directions tbh. Giant Squad sounds more fun than punching yourself in the dick 300 times.
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# ? Jul 14, 2017 21:52 |
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That's one of the best things about the mod community Skyrim has. You can have a game finely (ish) tuned however you like.
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# ? Jul 14, 2017 21:53 |
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Does anyone have a good way to set up an arena type scenario in Skyrim to test combat mods? All I can think of is spawning enemies from the console with ids from the wiki.
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# ? Jul 15, 2017 01:09 |
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Meyers-Briggs Testicle posted:requiem: it's going to take 300 sword hits to kill this dragon But that's not true? Requiem lets you set armies of giants on things and combat is far quicker than it is in Ordinator.
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# ? Jul 15, 2017 02:11 |
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Another question: Is there any way to disable the shaky/blurry effect that you get when you block an attack? It really annoys me because I like to block and my screen is just forever shaking and blurry.
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# ? Jul 15, 2017 02:41 |
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A Magical Lamp posted:But that's not true? Requiem lets you set armies of giants on things and combat is far quicker than it is in Ordinator. we played wildly different mods then, because the last time I tried requiem in april of 2017 everything was a damage sponge and I had a miserable time *you died* look requiem creator, if you want to make melee combat not a thing just say that lol
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# ? Jul 15, 2017 03:44 |
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Meyers-Briggs Testicle posted:we played wildly different mods then, because the last time I tried requiem in april of 2017 everything was a damage sponge and I had a miserable time Only thing I can think of like that are Draugr and you can beat them either by using silver weapons or very easily with a two handed build and a half decent greatsword. Well and dragons/vampires I suppose but if you're fighting them at low levels without using cheese tactics you're going to get blasted across the map before how much damage you can do in melee becomes an issue. The most powerful build in Requiem is a melee build.
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# ? Jul 15, 2017 04:13 |
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well this is a dreadfully dull conversation. I have a question though. Say I want to transfer my SSE installation from one computer to another, mods and all. Using NMM. Is my best bet to just... copy/paste the data directory and NMM's various folders?
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# ? Jul 15, 2017 16:30 |
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The Iron Rose posted:well this is a dreadfully dull conversation. glad you're here to spice it up chief you could google your question and click the first link here: https://gaming.stackexchange.com/questions/245394/how-do-i-transfer-my-skyrim-game-to-another-computer to which the answer is "yes" or take this opportunity to switch to mod organizer and have a better time
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# ? Jul 15, 2017 17:34 |
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Meyers-Briggs Testicle posted:glad you're here to spice it up chief You can use Mod Organizer with the Special Edition?
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# ? Jul 15, 2017 19:16 |
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I mentioned Enderal before, and 20ish hours in I'm loving it. I had to fiddle with the ini to get rid of the hideous face shadows and tweak a couple of settings for framerate (on a 970) but since then its been an absolute blast. The voice acting ranges from about as good as Skyrim to Witcher 3 quality, the install has been modded to hell with dense plants etc and looks beautiful, the story is a well-done twist on the generic Chosen One tale, and the combat is well-pitched - at level 10 clearing out the crypt under the main city was enjoyably tricky. They have a paying money to level up skills system thats artificial but effective as a way of keeping money relevant into the end game. That said, its quite linear and there is a fair bit of being locked in place while people talk at you, so if that annoys you be ready. For the excellent price of free, its absolutely worth checking out.
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# ? Jul 16, 2017 00:51 |
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Emerson Cod posted:There is also a DLC compatibility patch up. It's an early draft but helps clean up a bit of duplication and allows use of some of our new ingredients and recipes in Hearthfire. Is this something I should rebuild my bashed patch and such things to use?
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# ? Jul 16, 2017 01:02 |
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Skwirl posted:You can use Mod Organizer with the Special Edition? http://www.nexusmods.com/skyrimspecialedition/mods/6194/ I've been using it and though it does crash every once in a while when launching the game, it's been pretty usable.
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# ? Jul 16, 2017 03:01 |
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So, this is my first time playing Skyrim on PC with mods, and even after installing a shitload of them (One hundred and eighty two, by Mod Organizer's count) my game has been incredibly stable. I've only ever had to remove one mod because it was giving me CTDs and that was one that added a Fallout 4-style quick loot menu when you looked at/moused over containers (if the container held too many items, surprise, you get a crash!) However, there is one bug I'm having that I cannot seem to figure out how to fix, and it's the infamous grey face bug. It only seems to affect Redguard NPCs, and even then only some of them (Like Brenuin the beggar and the mercenary guy in Whiterun). I looked up Brenuin's base ID in TES5Edit and the only thing that modifies his record at all is USLEEP, so I don't know why he'd be having the grey face problem. Here's my Modwatch mod list. Any help at all would be greatly appreciated.
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# ? Jul 16, 2017 11:57 |
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If you're using Mod Organizer I'd start looking at asset overrides. It might not be a problem in the plugin but in the load order of the graphics for things like faces.
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# ? Jul 16, 2017 12:27 |
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The grey face thing is generally caused by missing facegen data. You can always generate those yourself. But it's odd that USLEEP would cause that. It's common knowledge at this point that you need to supply the facegen data when messing with NPCs. Maybe double check if you have your mods installed correctly in MO? See if you don't have a .BSA archive hiding in a subfolder or something.
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# ? Jul 16, 2017 12:31 |
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I have no idea why, but apparently it was the (kind of old) Super Best Friends follower mod that was causing the grey face bug. Considering some of their running jokes, I literally laughed out loud when I finally figured it out. Thanks for the help, friends.
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# ? Jul 16, 2017 15:01 |
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Because the team member didn't tell you, Bruma is on SSE now.
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# ? Jul 16, 2017 16:26 |
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Simon The Digger posted:So, this is my first time playing Skyrim on PC with mods, and even after installing a shitload of them (One hundred and eighty two, by Mod Organizer's count) my game has been incredibly stable. I've only ever had to remove one mod because it was giving me CTDs and that was one that added a Fallout 4-style quick loot menu when you looked at/moused over containers (if the container held too many items, surprise, you get a crash!) However, there is one bug I'm having that I cannot seem to figure out how to fix, and it's the infamous grey face bug. It only seems to affect Redguard NPCs, and even then only some of them (Like Brenuin the beggar and the mercenary guy in Whiterun). I looked up Brenuin's base ID in TES5Edit and the only thing that modifies his record at all is USLEEP, so I don't know why he'd be having the grey face problem. Here's my Modwatch mod list. Any help at all would be greatly appreciated. Crash Fixes (http://www.nexusmods.com/skyrim/mods/72725/) fixed the CTDs from Quick Loot for me, and I'd recommend trying it out because after playing with Quick Loot I find it's beyond tedious to go back to the old style.
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# ? Jul 16, 2017 17:19 |
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Sky Shadowing posted:Because the team member didn't tell you, Bruma is on SSE now. I downloaded it yesterday, look forward to playing it tonight.
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# ? Jul 16, 2017 20:03 |
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sebmojo posted:They have a paying money to level up skills system thats artificial but effective as a way of keeping money relevant into the end game. They put Gothic in my Skyrim!
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# ? Jul 17, 2017 01:49 |
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Kaiju Cage Match posted:They put Gothic in my Skyrim! the enderal team is EXTREMELY german lol
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# ? Jul 17, 2017 02:55 |
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So, I haven't played skyrim for a couple of years and I am getting the itch to reinstall it. Realistically, how long does it take to get all of the recommended mods installed plus some extra flavor ones? I will probably do it either way but I am just wondering if I should plan on actually playing on the first night I reinstall or if it will be a few evenings of installing mods.
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# ? Jul 17, 2017 03:14 |
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Oh, you won't be playing for the first night for sure. If you take the time during the day to install a couple, test, a couple more, test, etc maybe the second night if you know exactly what you're going for.
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# ? Jul 17, 2017 03:25 |
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rio posted:So, I haven't played skyrim for a couple of years and I am getting the itch to reinstall it. Realistically, how long does it take to get all of the recommended mods installed plus some extra flavor ones? I will probably do it either way but I am just wondering if I should plan on actually playing on the first night I reinstall or if it will be a few evenings of installing mods. I'm in the same boat looking at all the different mods and thinking what I should be doing. The more annoying thing is that I only have the base game none of the dlc and the steam sale ended a few weeks back. Reading that loads of the mods aren't compatible with the base game but the dlc is £30. Then there is the remastered version which is roughly the same price but can't be modded? I'm stuck with to many choices. i think I might just carry on playing the base game with just some graphics mods? Hmm decisions.
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# ? Jul 17, 2017 09:37 |
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I wish I knew how to do models and things, I'd love to have a giant crossbow that shoots arrows.
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# ? Jul 17, 2017 09:51 |
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Jippa posted:I'm in the same boat looking at all the different mods and thinking what I should be doing. The more annoying thing is that I only have the base game none of the dlc and the steam sale ended a few weeks back. Skyrim special edition most certainly can be modded though, and it's heaps more stable than oldrim?
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# ? Jul 17, 2017 10:05 |
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orange juche posted:Skyrim special edition most certainly can be modded though, and it's heaps more stable than oldrim? Oh I'm obviously reading out of date reviews from when it came out or some thing. Is that my best choice now?
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# ? Jul 17, 2017 10:08 |
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Jippa posted:Oh I'm obviously reading out of date reviews from when it came out or some thing. Is that my best choice now? If you don't have Oldrim, get the special edition unless there is something that you REALLY must have that requires Skyrim Script Extender. Most of the essential mods work just fine, and have already been ported to SSE. Personally I found Special Edition worked plenty fine with all the mods I threw at it, where Oldrim would turn into a shuddering heap of CTDs with even light modding.
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# ? Jul 17, 2017 10:21 |
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I really miss SkyUI.
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# ? Jul 17, 2017 10:35 |
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El Disco posted:I really miss SkyUI. SkyUI 2.2 works without SKSE though, and it does provide a PC friendly UI at least.
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# ? Jul 17, 2017 10:39 |
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orange juche posted:SkyUI 2.2 works without SKSE though, and it does provide a PC friendly UI at least. Well gently caress me, didn't think to look at the older versions. And yeah I just want the better UI.
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# ? Jul 17, 2017 11:19 |
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Can anyone recommend anything for the SE that goes well with Ordinator? I'd be especially interested in difficulty mods that make the combat more interesting.
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# ? Jul 18, 2017 19:31 |
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sector_corrector posted:Can anyone recommend anything for the SE that goes well with Ordinator? I'd be especially interested in difficulty mods that make the combat more interesting. Wildcat.
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# ? Jul 18, 2017 20:10 |
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Mister Adequate posted:Wildcat. Yeah, wildcat isn't bad, tho I find it sort of boils down to whoever gets the first strike in wins since the damage is so absurd. I also like Apocalypse and Thunderchild to revamp the magic and shouts along with it
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# ? Jul 18, 2017 20:13 |
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Yeah, you can't really go wrong with anything with EnaiSaion's name attached.
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# ? Jul 18, 2017 22:44 |
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A.o.D. posted:I've had quests break in weird ways with Bruuma. For instance, the not-mage's guild quest broke when I was supposed to find strange objects. The best I could do was find a blue bubbly particle effect emanating from a non descript bit of wall between the ground floor and basement. I had this too Generally Bruma has been fantastic but my mage dudes, what is your deal
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# ? Jul 21, 2017 04:26 |
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# ? May 21, 2024 13:51 |
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On the Bruma mages guild I found a Mysterious Gem, a Mysterious Boot, and a glowing blue container looking thing that I can't interact with, and black smoke rising from the floor also with no interaction. So, broken quest for me too. Also there is a crevasse south of Serpent Cave that if you enter, you'll be stuck. I went after a bandit who was (I found out) stuck. It's like the Bruma version of la brea tar pits. Only concerning thing is sometimes my saves aren't showing so I don't know if the bug is invisible saves, deleting saves, or not saving, or what exactly. Other than that, the rest has been minor -- headless bandits, prisoners with black heads and white bodies, occasionally disappearing textures on mountain faces. Considering it's unpaid work, very minor complaints. The overall quality is very high. The voice acting is better than Skyrim in some cases. edit: add: Can't enter Gautierre basement. 2edit: I waited around for awhile and suddenly got dialog from the Orc, "Let's finish this thing." Or something like that and then I could enter the basement. wormil fucked around with this message at 08:16 on Jul 22, 2017 |
# ? Jul 21, 2017 08:37 |