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Knowlue posted:I've gotten the sudden urge to replay Skyrim. Have all the quintessential mods been ported to Skyrim SE? I'm not looking to mod the poo poo out of the game but just the important must haves I don't think SkyUI has been ported yet which is probably my most important mod, but I can't say I've actually looked in real recent history
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# ¿ May 21, 2017 23:02 |
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# ¿ May 21, 2024 17:41 |
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Orv posted:Uh, is mod piracy actually covered under SA piracy rules now? mod piracy? Nobody better steal literally a bird
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# ¿ Jun 2, 2017 02:49 |
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GunnerJ posted:Holy poo poo. Other than the fact they're still going to act like this https://www.youtube.com/watch?v=cP9sEt8Xj6g e: Azhais fucked around with this message at 19:06 on Jun 12, 2017 |
# ¿ Jun 12, 2017 18:49 |
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Ynglaur posted:Is the skyproc patcher open source? Is the developer around, and if so is a 64-bit version even possible? It's just Java, I doubt the 64bit-ness is the issue. https://bitbucket.org/DienesToo/skyproc-library
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# ¿ Jun 21, 2017 16:50 |
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Ynglaur posted:Did the file esp format change between Oldrim and SSE? I don't think so, there's several Oldrim mods that just say "patch the esp on oldrim them move it to your SE folder"
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# ¿ Jun 21, 2017 17:19 |
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I don't know if this is just Skyrim being Skyrim or some mod, but does anyone know what causes the issue where you get a quest to go kill a bandit chief, and the quest marker is just pointing to empty space with no chief in sight? I've had this happen on the first Companions radiant quest, and now one from the Whiterun Jarl. I know I can just console setstage to get past it, but it'd be nice to fix it if it's a known mod problem.
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# ¿ Jun 22, 2017 03:49 |
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sebmojo posted:Have you tried waiting a day? Yeah. Even waiting for the place to respawn doesn't help, the quest mob just never shows up
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# ¿ Jun 22, 2017 15:01 |
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gmq posted:Steam Sale... Aaand SE still is incredibly expensive for a "remake". I take it you didn't have all the DLC before? I just got SE "for free" because I had all of the expansions to oldrim
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# ¿ Jun 22, 2017 23:34 |
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Mister Adequate posted:Wildcat. Yeah, wildcat isn't bad, tho I find it sort of boils down to whoever gets the first strike in wins since the damage is so absurd. I also like Apocalypse and Thunderchild to revamp the magic and shouts along with it
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# ¿ Jul 18, 2017 20:13 |
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Is there any SSE mod that helps you track down errant children? Mine has gone missing. Sounds like I could probably just adopt a second one and tell him we're moving and the other would magically reappear, but I'd rather have a radio tracker mod if such a thing exists
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# ¿ Jul 27, 2017 21:10 |
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wormil posted:SSE I cleaned my sse esms and had constant crashes around falkreath, until I reverted the changes
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# ¿ Aug 9, 2017 02:42 |
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docbeard posted:I really, REALLY want there to be a high-speed training montage for the Greybeard teaching-you-how-to-shout bullshit. What, you don't like the "Dragonborn gets blown by three old men" ending to the questline?
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# ¿ Aug 10, 2017 15:39 |
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# ¿ May 21, 2024 17:41 |
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CascadeBeta posted:What are people's preferred builds with ortinator? I'm reinstalling now that SSE has SKSE/SKYUI. I was thinking a sneaking mage that uses a lot of illusion and destruction, but I always sneak in Skyrim. Kajit punchman
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# ¿ Oct 9, 2017 21:29 |