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Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Does Live Another Life introduce any weird Sperguson stuff?

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Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Great, thanks! Given Arthmoor's rep I wasn't sure if he'd take liberties.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

There aren't any mods out that allow jumping from sprint, are there?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Well I'm about 2 hours into SE and the Whiterun stable has already been massacred by roving bands of vampires. That fix needs SKSE, doesn't it

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Is the Open Cities mod on the SE Nexus and can it be slotted into an existing save?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

I'm having the same issue with Frostfall I had with Project Nevada, which is that while it's admittedly a feat of engineering, it still feels cumbersome and hacked-on alongside the native mechanics of the game. Having to manage all the powers and then set up camp and then only being able to access the perk menus using a floating bug-form UI is a lot of steps to manage a meter. I can't be bothered to use it enough to make the toll on your carry weight worth it. Cool concept, but the #1 way to gently caress up my immersion is to give it a bunch of dials and levers that take a good minute to properly access.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Honestly if the fire keeping and camp setting were integrated that would go a long way for me. Having two entirely separate systems (and the tent setup isn't even something you can make a shortcut for, you have to go into your inventory, tab over to find it, and activate it) for the two exposure mechanics is just too much. I just light campfires in caves and leave it at that. The tent mechanic feels like an armory display mod, mainly there for screenshot purposes. It's bad.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Kiggles posted:

You're probably approaching Frostfall wrong. It isn't a QoL mod. It is the exact opposite of a QoL mod. It does nothing but make trouble for you. It only works when you apply that same philosophy to everything.

Disable Fast travel.

Inn and carriage services? Increase their cost 10 fold.

Install iNeed. Enable the feature to cull food items from the world and containers. You have to buy or hunt for food.

If you can find one, install a tax mod, that imposes recurring cost on horses, houses (you own property), and followers (you are an 'employer').

You could drop 100g on a night at the Inn... but doing that for a week is going to add up, and you NEED to sleep.

The deeper you go, the less Frostfall is an arbitrary novelty, and the more it is an integrated part of the game. You can't just go halfway. Go big or go home. Even the above isn't far enough for me, but simply disabling fast travel is a very huge first start.
Real Needs mods have never added anything to a game for me. Frostfall was interesting because it promised a new way for the character to dynamically relate to hostile environments as they moved through them from point to point (like STALKER, or Dying Light, which include their share of desperate scrambling for the nearest safe place once dusk hits). What I'm not hype for is a new way to account for daily dietary fiber intake.

Having to eat and drink and carry different kinds of armor around for different environments, none of that is fun, and the way it's been integrated isn't particularly immersive. I had one bit of good stuff from Frostfall so far, which was strategically constructing small camps along the climb to High Hrothgar. Even though my character was a light armor specialist and didn't really need to stop and tend fires it added the cosmetic appearance of a new challenge. I could envision my character having to deal with summit wind storms in a practical fashion, even if the mod's actual simulation was abstruse.

It's total conversion's natural flaw, from that goon-led Diablo 2 mod to Project Nevada to Long War - you need to constantly patch on newer and more fidgety elements to ensure the last ones are working as intended. Over time deep cracks in design tend to reveal themselves and the game becomes far less forgiving. I've also yet to play a forage-or-die game that didn't break itself once you got past the quarter mark. I imagine there's a mod to make food spoil so you have two hours to cook raw food and then another two hours to eat it before it becomes worthless? I'm getting pumped just thinking about it.

I've fiddled with exposure rates to try and make them interesting and there's no happy medium between "minor inconvenience" and "floor is lava whenever you're outside" that I've found. Certainly nothing that made me think "thank God I selected a drop zone for my fireplace and triggered the 15 second flint-and-tinder animation, my rear end was almost grass."

I'd much rather play a TC of Skyrim that removed everything but the butterfly collecting, honestly, were it not for the fact that I've had fast travel disabled for awhile and... Skyrim's just not that fun to move through. Some of the environments are quite spectacular but they lack the character and density of FO4, which really made the most of disabling fast travel. Skyrim has its biomes but they're not as stimulating as a massive city ruin.

Basic Chunnel fucked around with this message at 08:36 on Nov 3, 2016

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

It also goes without saying that the things you do and see while wandering through Tamriel are really just window dressing for the real draw - the passive experience of hearing Morrowind's score again.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

i was approaching Frostfsll as an environmental hazard mod rather than a needs mod. It borked itself about the point I realized that most spots on the map allowed you to harvest wood while your campfire was active, thereby removing near all risk from resource gathering as long as you have the materials to start a 3 hour glow.

Obviously I don't agree that the ways to play Skyrim should be straight vanilla or full-on Minecraft transplant job.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

What are some goods mods, new-ish, from 2018 for Skyrim Classic on that wouldn't be contained in the OP? Got a new PC and decided that Skyrim sans SPERG isn't worth it. Anything interesting and good

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

First and only time I played Oblivion I only did the core quest line and was fighting Sickly Scamps straight through to the end

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

forbidden magic has a p cool system and a couple of immediate hit spells for when you absolutely must murder every hawk in Solitude :mwah:

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

After many years of modding, I found the perfect mod combination… the one that makes ingredients weightless and the one that makes all potions .1 lbs

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Ultimately, rushing into camps while every enemy bum rushes your rear end isn't interesting. Bethsoft melee has never been interesting. The game doesn't let you methodically pick enemies apart the way, say, Far Cry would, but it makes combat less of a chore. Skyrim's ranged physics (including shouts) are as satisfying as the combat gets

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Pretty sure there’s a sperg-ordinator merge mod

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

One of the follower mods, maybe EFF (??) ostensibly has settings for “can be killed by anything” / “can only be killed by you” / “cannot be killed at all”, but idk if that actually works.

Also let’s just come out and say it, sometimes you marry someone and they bizarrely stop being a merchant, so you bring them along for some dragon hunting and accidents ensue

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Do they have good SPERG-included wabbajacks for a clean install? I'd like to get back into the butterfly catching game

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

What’s the good mods you can get on a Series X/S Special Edition game

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Shoulda gone all the way and cut the ebony / orcish swords and daggers as well as the Blades katana. The future of our culture is at stake here

We also ought to take a look at curved bows, but when they kiss it’s hot so that’s a trickier thing

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Gonkish posted:

If they can make Morrowine look like that, imagine what they can do for Skyrim. Assuming it works well, it might become a preferred means of implementing model replacement and whatnot. Plus, it might enable DLSS? Somehow?

Remains to be seen if it delivers on its promises and actually becomes popular, but it certainly looks promising.
If I’m grokking it correctly, this tech lives or dies on where lighting is processed. Older games that exported that work into DirectX can get this treatment - I’m really curious to see it used with, eg, Deus Ex. Newer games that do the work themselves can’t really benefit.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Is there even a non-SE Run For Your Life mod? I got dragons up in Windhelm toasting my favorite beggars but Arthmoor’s diaper site seems to only have SE, not LE

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Oh nice!! Thanks!! My beggars will NEVER die

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Something in my modlist broke reverse pickpocketing :( had to use EFF to brute force Bran-Shei into my party so I could just give him the stolen ring, then dismiss him. No more paralyzing trainers and taking my money back…

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Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

A modder like Arthmoor is special not solely because they’re PsOS but bc they indulge themselves horribly with poo poo line “useless oblivion gates everywhere” that dampen their “genius” rep, and allow you to more freely see using their actual useful mods as a kind of looting. You can at least take pleasure in the fact that you’re spiting them

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