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yeah sorry it's still great I hope you get well soon though *opens meshes in 3d editor* have you SEEN these vertexes? *scoffs*
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# ¿ Aug 24, 2016 19:50 |
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# ¿ May 5, 2024 13:55 |
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speaking of things you can see without a magnifying glass if I had a free evening I would go and clean up all the terrible grammar, cutting corners on meshes and textures I can see, those take a lot of work but not capitalizing hundreds of words in your 1000+ hours of work magnum opus seems real weird
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# ¿ Aug 24, 2016 20:59 |
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Orv posted:So honestly because I am interested, what does that thing entail? 2.5GB is 2K textures for the entire game kind of size. remember the museum of artifacts for morrowind? you could donate (or sell) your crap to a museum that would display them this is that except for skyrim and they accept basically every unique item ever, and autoincludes any supported mod you might run (like moonpath which I think is fully integrated). eg if you run "more unique loot" or whatever and it supports it, you suddenly have a new wing of the museum to put stuff in. and on top of that it has additional items from previous games that were missing and added in as well as some quests to find said items it's the closest thing to a skyrim achievement mod since the skyrim achievement mod
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# ¿ Aug 24, 2016 21:10 |
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it has a lot of content, sure, but I wouldn't say it ran away with itself it has a few moments that are written poorly but that's par for the course with skyrim mods it's......good......8/10 but I probably wouldn't ever play without it
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# ¿ Aug 24, 2016 21:20 |
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classify all negative comments as cyberharassment and contact the authorities asap
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# ¿ Oct 12, 2016 16:22 |
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in the article he said MO2 is not being finished
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# ¿ Oct 13, 2016 16:35 |
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I think a lot of modders are either really young or are really sheltered. Accepting criticism is a skill you learn fairly quickly in the real world. If they took a step back and saw they're tearing up over a ten word comment they might also have the selfawareness to realize they're spending hundreds of hours of their life making skyrim mods and never come back.
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# ¿ Oct 14, 2016 21:04 |
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there are only varying levels of good good (endorse) and double-plus good (endorse + vote)
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# ¿ Oct 17, 2016 21:37 |
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Jackard posted:Gotcha. Another question, when I was setting everything up yesterday I mistakenly installed Mod Organizer to the Program Files (x86) folder as with everything skyrim related, you CAN just move it but you should probably uninstall/reinstall.
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# ¿ Oct 17, 2016 22:07 |
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how anyone plays frostfall for more than an hour amazes me it's a tedious minigame that puts a lot of strain on your game and adds a lot of crap you will never use. MAYBE if you're going full on realistic needs/diseases and want that added challenge, but Hypothermia does the same thing except doesn't add 10000 wool blanket scraps to lug around. e: chesko fight me irl
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# ¿ Oct 18, 2016 15:00 |
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BlueInkAlchemist posted:I'm just glad that SSE is not an automatic download for us Steam users... as far as we know. they've already confirmed its a separate steam entry also this trustworthy guy really has no idea how computers work I completely believe he's an old dude now mbt fucked around with this message at 20:44 on Oct 20, 2016 |
# ¿ Oct 20, 2016 20:40 |
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boy I can't wait for people to start crying to modders to make their new mods compatible with old skyrim over the next century it's only recently that people realized making mods compatible without dlcs is a waste of time/effort
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# ¿ Oct 26, 2016 20:08 |
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GunnerJ posted:I hate graphics modding so I'm looking forward to this at least. its apparently just using the hi res textures that have been available on PC for 5 years now
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# ¿ Oct 27, 2016 22:32 |
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Crappy Jack posted:The lighting has apparently been improved as well, although that could just end up meaning that everything now looks washed out and terrible. oblivion_bloom.bmp
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# ¿ Oct 27, 2016 22:41 |
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ugh legacy of the dragonborn needs skse and won't even be attempted to be ported until SKSESE is made. https://arcadiamgames.wordpress.com/2016/10/19/shifting-tides/ but the creator has plans to make this great mod even greater and thankfully cut down on all the bloat
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# ¿ Oct 28, 2016 19:48 |
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Deified Data posted:A good perk overhaul was what I was waiting for. Anyone else used this? yeah dude ordinator is one of the most used perk mods ever
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# ¿ Oct 29, 2016 01:48 |
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Farg posted:so i got a bunch of mods through the bethesda net stuff but i'm swithcing to NMM because its not bad. Whats the best way to keep all my old mods? Just start installing the new poo poo via NMM or install them in NMM then uninstall them in bethesda net or? write down what mods you have and uninstall everything from bethesda net and go and make sure there isn't anything left then NMM
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# ¿ Nov 10, 2016 20:08 |
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dwarf74 posted:I installed it on my last Oldrim playthrough, and found it to be an overhyped wreck that was only barely stable at the best of times. YMMV of course, but I got zero satisfaction from the museum's existence. if you aren't a completionist you won't find anything in the museum for you but if you're like me and played morrowind for hundreds of hours trying to fill the museum of artifacts in mournhold it's really really cool V17 should be even better because he's going through and purging all the lose ends and nonworking garbage, hopefully he can rewrite the autosort script to not take a minute
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# ¿ Nov 15, 2016 16:44 |
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CascadeBeta posted:Also is SPERG the go to favorite still, or has PerMa won any hearts? perma sucks my anus ordinator is the only one that works with SSE sperg is good but not in SSE
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# ¿ Nov 17, 2016 17:20 |
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TipsyMcStagger posted:is there any armor/character model revamps? aMidianborn read the OP all retexture mods work with sse
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# ¿ Nov 17, 2016 19:32 |
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VideoGames posted:Would texture mods from Oldrim work in the SE without any worry? Meyers-Briggs Testicle posted:all retexture mods work with sse three posts up, my dude
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# ¿ Nov 17, 2016 21:31 |
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PureRok posted:I thought SE used a new format/compression for their textures and using older textures could cause errors? normals can be messed up with landscape mods, try your best to not use mods if they are, but if you want a temp fix do this: quote:*Temporary fix for shiny natural ground textures* i am tim! posted:Yeah, and don't you still have to load and reserve it in the modding tools? for pure texture mods no https://www.reddit.com/r/skyrimmods/comments/5a834o/psatexture_mods_that_work_with_skyrim_special/ thats a list of confirmed working mods
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# ¿ Nov 17, 2016 22:46 |
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Tasteful Dickpic posted:There should be a "READ THE OP" graphic reminiscent of the "USE NVAC" from the New Vegas thread. but the graphic would be in the OP that no one reads
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# ¿ Nov 25, 2016 08:00 |
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Transmetropolitan posted:lol LAST UPDATED: 10/26/2016 you must not understand how held together with duct tape and super glue skyrim is, yes those are 'mandatory' in that they're all bugfix mods or mods that you'll need if you have any intention to keep reading the OP. After that it's get what you want but if you don't have say, silent voice, you're gonna be like WHUA WHOA WHA WHY ISNT EVERYTHING SYNCING UP IN THIS BAD MOD and I can point to this 1 kb download and whisper "read the OP"
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# ¿ Nov 25, 2016 16:17 |
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more like open shitties
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# ¿ Dec 16, 2016 20:32 |
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what's the best mod to slow down experience gains for SSE? Normally I'd use a custom uncapper ini but that doesn't work yet. I like mid-early game skyrim a lot and if I do a single guild to the end I'm usually a superpowered god
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# ¿ Dec 22, 2016 18:36 |
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Funky Valentine posted:Is there a Morrowloot Ultimate patch for using Ordinator on SSE? The Ordinator page says that there should be, but I can't find it on Morrowloot Ultimate's page. from the OG MLU page: "The only perk MLU affects is Benefactor, which means you may miss out on some bonuses to Restore potions." there are patches on the original MLU download page, you could probably get that and update it with the new CS
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# ¿ Jan 5, 2017 16:41 |
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were there any mods that made blackreach more interesting it looks rad but is just a dungeon crawl with leveled loot, really spooked me into thinking skyrim was going to be amazing when i went there five years ago
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# ¿ Jan 13, 2017 22:02 |
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Funky Valentine posted:Was Civil War Overhaul ever ported to SSE before the creator took it down? you don't want it
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# ¿ Jan 23, 2017 19:38 |
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you probably edited an enb ini
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# ¿ Jan 25, 2017 17:46 |
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ComposerGuy posted:Prolonging the Mage quests is perfect for me. I always felt my progression from rookie to King of Magic was really fast. I don't think it does that much, there are different mods to make skill or time requirements for guilds which is what you want.
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# ¿ Feb 10, 2017 18:56 |
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Perestroika posted:Isn't it also the same one that adds in a few terrible fanmade soundclips, since it's been made by head autist Arthmoor? Stuff like the terrible "Dovakin, nooooooooooooo!" you hear when you kill that first dragon. Or was that another one of his mods? that was the unofficial patch which makes it even more of a gently caress up
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# ¿ Feb 10, 2017 22:49 |
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counterfeitsaint posted:I hate that if you play Elder Scrolls games normally, you spent like 2/3s of the game as an unstoppable god killing hordes of bandits wearing full suits of ebony and glass armor like they're nothing. I just started again and I have it set so I level at 15% of normal. I actually have to give a drat about my gear because it won't be obsolete after 20 minutes. Might drop it down to 10 or 12% even. if that's the case then you're either playing oblivion or you're modding skyrim incorrectly/not enough. try a combat mod and morrowloot ultimate e: or you're really good
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# ¿ Feb 13, 2017 15:52 |
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Rhjamiz posted:I don't know if it's even possible to be "good" at skyrim metagame item locations abuse alchemy/blacksmithing/enchanting cast the most efficient spells in town and rest to level up magic trees really fast be a stealth archer
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# ¿ Feb 13, 2017 16:17 |
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Dejawesp posted:Yeah I remember making potions that healed for full health every second for ten thousand seconds and dumb stuff like that. I them fervently sold all my crafted potions to the scamp because he paid full value. His gold reset every week or so. So you had to wait 24 hours x 7 to get more gold. I would spend a whole afternoon just selling stuff to him. All for useless loving Morrowind gold. I have no idea what I was thinking. its just 24 hours for merchant gold reset you just played yourself also mudcrab merchant has 10k gold Dejawesp posted:In Morrowind being bad meant that you could swing your weapon into someone's face without hitting. this is uh... yes this is the skyrim thread
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# ¿ Feb 13, 2017 19:17 |
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nah he has to buy the SE don't play vanilla game, half the mods won't work and the SE is better in almost every conceivable way
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# ¿ Feb 14, 2017 20:09 |
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csidle posted:For some reason, I cannot smith on enchanted weapons, despite having the perk to do so. I am given the message "You are lacking the perk required to improve magic items." I do have the perk, and I can improve magic armour, such as the thieves guild armour. Any ideas? from the uesp Though it can be tempered with an ebony ingot, it is not classified as an ebony weapon -- nor is it classified as any other standard weapon material. Therefore, its upgrades do not benefit from any smithing perks, and, without a Fortify Smithing effect, it can only be tempered to Flawless quality.
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# ¿ Feb 21, 2017 17:00 |
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csidle posted:Thanks. What about the other weapons though? Similiar reasons, I guess? try searching uesp
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# ¿ Feb 21, 2017 19:45 |
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ElMudo posted:The last update from the SKSE team said tentatively mid-March for beta. SkyUI was the one where the maintainers had all moved on, but I believe someone has agreed to take on updating it once SKSE64 is out. if skse works in a similar way skyui probably won't need too big of an update
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# ¿ Mar 20, 2017 17:54 |
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# ¿ May 5, 2024 13:55 |
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Ghost of Starman posted:Innnteresting... then it is not installed
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# ¿ Apr 7, 2017 15:20 |