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mbt
Aug 13, 2012

i wonder how much of skyrims computing overhead is used by the physics engine

I can run 1203812038 shaders at 4k 60 fps loading 8 surrounding cells in morrowind with openmw but skyrim quickly grinds to a halt

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mbt
Aug 13, 2012

skywind has gone so far up its own rear end its starting to emerge from its mouth

https://www.reddit.com/r/skywind/comments/70utyj/skywind_needs_experienced_testers_volunteer_for/

quote:


Hello Men and Mer,

We are looking for QA testers to work on the Skywind project.
Please apply if you are interested; in your application, please note your experience in each of the following areas:

6+ months of QA experience in a formal software/games based QA environment
Knowledge using Papyrus (preferred not essential)
Experience using console commands
Knowledge level of the original Morrowind Game (preferred, not essential)
Must have Skyrim installed
Must be able to commit 2-4 hours every week

Please be honest with your answers, particularly about availability, we just want to know how you will fit into the team.

Go here and fill out the volunteer form: https://tesrenewal.com/forums/recruitment/read-first-how-to-apply-to-join-skywind-team

Thank you,

The Skywind Team

mbt
Aug 13, 2012

Magmarashi posted:

They want to bring something to the table that Bethesda has never attempted HEYOO!

:master:

mbt
Aug 13, 2012

Double Punctuation posted:

I've never fully understood the 4GB thing. It just means better textures and shaders for vanilla, right? Can't SE already use 8GB+ of VRAM?

I think its only a dx9 thing, yeah, and if you're hitting 4gb vram You Are A Crazy Person

mbt
Aug 13, 2012

skyblivion
http://www.mediafire.com/file/efc7unn5scrkgjz/Skyblivion.7z
extra textures for skyblivion
http://www.mediafire.com/file/v9tczuzo05fjffv/3AMt.7z

console command "cow tes4tamriel 5 10" to visit the worldspace

this is the indev build, recent as of a few months ago

its REAL WEIRD

mbt fucked around with this message at 00:11 on Sep 27, 2017

mbt
Aug 13, 2012

docbeard posted:

If Bethesda really wanted to kill SKSE64 they wouldn't gently caress around with passive-aggressively breaking it with updates, they'd sic their lawyers on the folks developing it.

and blast their dwindling good will

Raygereio posted:

Updating the script extenders for a new patch isn't really a big deal. The guys behind xSE have automated tools that handle the bulk of the work for that.

oh yeah? then why didnt get do that on day 1
checkmate raygario

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mbt
Aug 13, 2012

Azathoth posted:

I've never played Skyrim before and I've decided to take a run at it. I've apparently got both the original and the special edition on Steam for some reason, but I'm unclear on how much, if any, I should mod at the start. Is a vanilla SE playthrough the best for a first run?

probably

itll give you a good idea of what you want to change in the future

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