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ThaumPenguin
Oct 9, 2013

Mycroft Holmes posted:

Some of the stuff that used to show up at the tanning rack isn't showing up. Like the crafting recipie book and the furtrimming basket. My load order looks like this:

[mods]

I don't enable the modules for bandoliers, cloaks, etc as specified in the OP. Can someone tell me why this is happening? also I don't use the SMIM.

Making a bashed patch might help. Dunno why they'd suddenly disappear though.

And this is unrelated, but you might want to reverse the load order for the SPERG plugins.

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ThaumPenguin
Oct 9, 2013

Agents are GO! posted:

That should work.


Don't. :smug:

So the New Vegas modding thread has:
in the OP. (NVAC does basically the same things as Crash Fixes.)
Can we get something similar in the OP saying "USE CRASH FIXES"!

How's this



I couldn't figure out how to put fire on the text so instead I just put the text on fire.

e: faster version:

ThaumPenguin fucked around with this message at 21:22 on Sep 20, 2016

ThaumPenguin
Oct 9, 2013

I tried the STEP: Skyrim Revisited Legendary Edition guide once and found it really annoying to deal with.

It gives you exact instructions on how to install the various mods and what options to pick, but doesn't tell you why you're supposed to pick those options. This is especially egregious whenever the guide tells you not to install a mod's bundled compatibility patches, even when those compatibility patches are for other mods the guide wants you to install.

Turns out the reason for most of that is because the guide wants you to make your own compatibility patch manually, from scratch. :psyduck:

I did it once last year.

Those were the two most mind-numbing hours of modding I've ever gone through.

gently caress SRLE.

ThaumPenguin
Oct 9, 2013

Thinking back in it, I'm fairly sure I deviated from it as well, which is why I went with making a manual one.

I think most of my frustrations with SRLE comes down to a lack of explanation, which extends to making the manual patch.

Like I realize doing stuff manually is the best way to avoid glitches, but SRLE never really deliberated on the logic behind how it chose what mods to prioritize for the various entries in the patch, so I didn't feel like I actually learnt anything from what I was doing.

I just found the guide very frustrating for how often it just explained the what and how, but never the why.

Of course all that might have changed since then, or I might just be misremembering.

e: Might be worth mentioning I was going through a period of occasional depression at the time I tried the guide out, which probably didn't help any.

ThaumPenguin fucked around with this message at 23:12 on Sep 20, 2016

ThaumPenguin
Oct 9, 2013

Someone on /r/SkyrimMods pointed out the inevitable has happened:



Time to update my filters.

e: There's a unique filter for MLP.

ThaumPenguin fucked around with this message at 20:17 on Sep 22, 2016

ThaumPenguin
Oct 9, 2013



Well, at least they're honest.

ThaumPenguin
Oct 9, 2013

Midig posted:

Ok, how do i filter them out?

Go to your Account Options, click "Block Content" and then select what you want to remove from view.

The relevant ones I chose for this was "CBBE Bodybase", "UNP Bodybase", "UNPB Bodybase", "Sexy/Skimpy", "Nudity", and "Anime".

It worked fairly well.

ThaumPenguin
Oct 9, 2013

Chesko now has a Patreon.

ThaumPenguin
Oct 9, 2013

Chaltab posted:

That's not what the front page currently looks like.


I don't have any filters on that would block those either.

Edit; oh wait I had 'Not Lore Friendly' blocked. ...Why I don't even care about lore.

That was eight days ago, dude.

ThaumPenguin
Oct 9, 2013

Skyrim Special Edition has gone gold. Also there are system requirements.

ThaumPenguin
Oct 9, 2013

The whole cathedral stance is arguably fairly socialist already, so I'd say it's appropriate. :v:

ThaumPenguin fucked around with this message at 14:21 on Oct 11, 2016

ThaumPenguin
Oct 9, 2013

Tannin42, the creator of Mod Organizer, has been hired by the Nexus to rebuild NMM from the ground up.

ThaumPenguin
Oct 9, 2013

FutonForensic posted:

"Okay Tannin, go ahead and work your magic, we'll just be watching over your shoulder, don't mind us, ha ha"

Tannin, saying nothing, clicks and drags NMM\src into the recycle bin.

"Tannin, no!!"

Tannin copies and pastes MO\src into NMM root folder. Nexus is weeping. There's nothing left

According to the article, this is roughly what's gonna happen. At least the former bit.

ThaumPenguin
Oct 9, 2013

he mad

ThaumPenguin
Oct 9, 2013

Is the latter part of their name a geographical term often used to describe open plains with certain unique characteristics

ThaumPenguin
Oct 9, 2013

Huh.

Is it someone who's name starts with a file format generally used to mimic physical discs and which ends with the Norwegian word for cow?

ThaumPenguin
Oct 9, 2013

IAmTheRad posted:

Subjectively rating a mod lower and writing a perfectly good reason makes sense. You might as well just have a 1/5 and 5/5 and don't let people choose anything in between if you want your hugbox for mod authors.
If someone gives a mod I made a 1/5 I don't care. If they give it 4/5 and attach a good reason, that's constructive criticism, and lets you make changes instead of blindly going 'THIS GUY IS TROLL LET'S SLAM HIM FOR GIVING MY VISION A LESS THAN PERFECT SCORE'

And this is why the Nexus use Endorsements.

ThaumPenguin
Oct 9, 2013

GunnerJ posted:

I... don't think so...?

https://en.wikipedia.org/wiki/ISO_image



I don't know enough about mod drama.

ThaumPenguin
Oct 9, 2013

GunnerJ posted:

Oh, "isoku," nope.

HINT: The person who posted that is not "a mod author" per se, but this was posted in the author-only forum.

eta: Also their name is not anything like "isoku" I was just thrown off by the Norwegian cow thing.

I felt like getting esoteric with my suggestions.

But not a mod author? Hmm.

Wait, is it Dark0ne?

Or I guess "Slightly leet version of Satan"

ThaumPenguin
Oct 9, 2013

Well that says a lot, doesn't it.

ThaumPenguin
Oct 9, 2013

Strategic Tea posted:

No way they're safe spacers

They're all die hard conservatives who are sick of ~political correctness~ and would be the next Bill Gates Donald trump if only the government wasn't holding them back

Just because someone claims to be opposed to the concept of a "safe space" doesn't mean they won't embrace the safe spaces that fit their views.

ThaumPenguin
Oct 9, 2013

God, I hope this isn't leading to a long derail.

ThaumPenguin
Oct 9, 2013

That seems like an alright mod. If it had better textures and if I was more into ESO, I'd probably add it to my load order.

ThaumPenguin
Oct 9, 2013


Where did they get that font

I need it.

This thread needs it.

gently caress "Darks Skyrim font"

ThaumPenguin
Oct 9, 2013


Thanks!

I might make another go at making transparent OP banners now that I don't have to deal with that weird font we tried before.

That's assuming Trajan Pro won't look too "off" to be passable, but we'll just have to see how it turns out.

ThaumPenguin
Oct 9, 2013

Agents are GO! posted:

Like this? :smug:



jk nothin but love bro.

Perfection.

I'd be fine with this, tbh.

ThaumPenguin
Oct 9, 2013

Devorum posted:

Is there any benefit to using the Bethesda Mod Manager, or should I just keep downloading from Nexus and using Mod Organizer?

Mod Organizer doesn't work with SE, does it?

ThaumPenguin
Oct 9, 2013

Basic Chunnel posted:

There aren't any mods out that allow jumping from sprint, are there?

The only mod I know about that lets you do that is Better Jumping, which is an SKSE plugin, so we probably won't see it in SE any time soon.

e: Beaten like a FILTHY WORM

ThaumPenguin fucked around with this message at 21:21 on Oct 30, 2016

ThaumPenguin
Oct 9, 2013

Your Computer posted:

I tried looking back a few pages and didn't see anything; are you guys using Mod Organizer with the new Special Edition? Can I just add SSE and it'll work like normal Skyrim (as far as installing the couple of mods released so far)?

No and no, sadly.

ThaumPenguin
Oct 9, 2013

Arkitektbmw posted:

REALLLY getting tired of NMMs bullshit.

I'm thinking I may just get MO running with SSE. I first had an issue where it wasn't adding anything because they were all hung up in the queue. Which I didn't know was a thing until I stumbled on the little tab in the bottom. Which....why in the gently caress won't that tab stay open damnit?! Anyways, I figured out it was waiting for me to log in. Then, once that was sorted out, I'm having issues where it adds the mod to the stupid mod folder, but won't actually add it to the list.

What a clunky piece of poo poo. Honestly, nexus would be best off just to scrap their entire poo poo "program" and let the MO guy bring plain old MO in.

gently caress!

The MO guy has been working for the Nexus for like a week, and he's leading a team making a new mod manager (which will also be called NMM) from the ground up. He hasn't touched the current version of NMM at all.

So yeah, they are scrapping their entire poo poo program like you wanted them to, it just takes a while.

ThaumPenguin
Oct 9, 2013

Ynglaur posted:

He started in early September. Still, (good) software takes time.

Ah, thanks for the correction. Guess the last few months have been a bit of a blur.

ThaumPenguin
Oct 9, 2013

Burns posted:

JK's Whiterun has been updated to work with Open Cities.

Basically the mods I am now most wanting are Interesting NPCs, Inconsequential NPCs and Immersive Armors. Anyone see those converted yet?

Also, how do I check to ensure that vsync is disabled?

Interesting NPCs has an alpha version available for SSE on their site.

ThaumPenguin
Oct 9, 2013

el dingo posted:

Oh god. I started my first character with only about 5 mods. Installed a few more (equipment, nothing dangerous) during the game. Abandoned that one, installed Skyrim unbound, started another one. Installed a few more, just innocent, tiny mods like a mod to hide the helmet. Just a couple more little mods here and there.

I'm now on a bus browsing through other mods. I can't stop, I'm browsing through extra content, for gods sake yesterday I remote desktopped myself from my phone to install mods while I was at work. I must have all the mods.

With gods help I will conquer this terrible affliction.

Once you're in you can never leave :unsmigghh:

ThaumPenguin
Oct 9, 2013

What mod manager is everyone using for SSE?

I've been reading this thread and I have foggy memories of somebody claiming to use MO for SSE.

I'd love to stick to MO, but I'm a bit unsure about the functionality of the TESVSE Plugin for Mod Organizer 2 since it apparently only halfway works. Are there other methods?

I could switch over to NMM if necessary, but man, I really wouldn't want to lose out on the ability to mess with my mod order without having to reinstall things.

ThaumPenguin
Oct 9, 2013

NuclearPotato posted:

Using Wrye Bash and NMM for now, I'll probably clear everything out when NewMM pops up though.


Hell, you could still use an alternative start mod; LAL still has an option to do vanilla start from the cell. There's also an option in IA's spell menu that allows for better compatibility with the Helgen opening, which worked for the most part for me in my testing (still had Ralof and Hadvir switching armors randomly during the cart ride and dragon attack though), but supposedly that menu will cause crashes if you open it a second time (should be fixed next version).

I think part of the issue with IA here has to do with how it adds unique armors to several of the NPCs you meet during the intro.

BurntCornMuffin, I remember hearing somewhere that if you've got IA and want to play through the vanilla opening without anything breaking, you should use LAL and wait around in the starting cell a bit so that IA and other mods can initialize properly. After that you can just select the vanilla start and everything should be fine. That's assuming you've got your FPS locked to 60.

ThaumPenguin
Oct 9, 2013

Aquasnake posted:

How are people even capable of modding on consoles? I didn't think people made mods other than for pc, it seems like it would be way more hassle than it would be worth.

SSE comes with Bethesda.net included on PC and consoles, so console users can get their mods from there.

ThaumPenguin
Oct 9, 2013

Mizuti posted:

Not sure how to set that. I had NMM associate .nxm files with it during installation, but it doesn't seem to work.

You might want to try this:

Go to start menu -> Control Panel -> Default Program

When you're there, select "Associate a file type or protocol with a program".

Scroll down until you find ".nxm". Select it and click "Change Program", like in the picture:



Then track down Nexus Mod Manager and try setting it as the default program for handling .nxm files.

If that doesn't work, then whelp

Also, protip: Never change .exe's default program over to Internet Explorer or something like that, just don't. Trust me.

ThaumPenguin
Oct 9, 2013

Gavinvin posted:

Are many mods converted over to the special edition yet? I wanted to give this a shot again after not playing for a few months, and wanted to try the special edition, however if its going to take me two hours messing around with trying to get all my existing mods working with it then I can't be bothered.

There's a decent amount out, most of the popular mods for Oldrim seem to have been converted.

The biggest issue atm is the lack of SKSE, which means some mods (like say Simply Knock) can't be made at all, while other mods make do with slightly gutted functionality and menu spells.

I'd say you may as well give it a go.

ThaumPenguin
Oct 9, 2013

KakerMix posted:

Yeah but if you are a Khajiit you shouldn't even be allowed inside any of the major cities because they are explicitly not allowed inside yet ol' player character can just waltz on in. I've never done it but what's that first interaction you see in Windhelm with those two Nords giving poo poo to that dark Dunmer woman like if you yourself are a dark elf? I bet absolutely zero difference.

A neat playthrough would be as a Khajiit, open cities and a mod to make it so you commit a crime every time you are spotted inside the major cities.

I know Inconsequential NPCs makes it so that the Windhelm guards will stop Khajiit PCs from entering the city unless you can convince them to let you in.

Now you might think that seems to go a bit counter to the mod's name and stated intent, but eh

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ThaumPenguin
Oct 9, 2013

Agents are GO! posted:

Two quick things:

1.) I've added a few more converted mods to my personal use folder, including Improved Closedfaced Hemlets.

Hell yes.

Now I know what I'm doing when I get home.

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