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Raygereio posted:We don't really have any details yet. But it looks like it will essentially be Skyrim's assets, updated/remade and placed in FO4's iteration of the Creation Engine. I think I'll wait until SKSE gets a solid update before moving over to the fancy Skyrim (now with 1000% more rubble!) as I think of SkyUI being native to Skyrim rather than as a mod. I tried playing without it about a year back and man. . . I forgot they just decided to use Mass Effect 1's inventory management system, but worse, somehow. Man, that's a pretty good hissy fit. Never thought I'd see someone asking how to incorporate malicious DRM into their free-to-use mod, but there it is.
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# ¿ Aug 23, 2016 18:03 |
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# ¿ May 4, 2024 21:02 |
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bloodclot posted:Oh, and another thing. There is a navmesh conflict between JK's Skyrim and the latest release of USLEEP which results in a crash upon entering Windhelm.. The problem is not present for users of JK's Cities - Lite and Superlite. That explains the crashes. Now I'll have to find another way to gather alchemy supplies. JK's Skyrim made that piss easy with all the plants thrown everywhere in the cities.
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# ¿ Sep 13, 2016 17:09 |
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First mods I got with regular skyrim was skyui and bugfixes, though i think i realy consider skyui a bugfix because wow the vanilla ui is some hot garbage on pc.
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# ¿ Jan 5, 2017 06:19 |
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TescoBag posted:So is there a version of SPERG kicking around for SE anymore? Not since the port was taken off Nexus.
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# ¿ Dec 16, 2017 19:47 |
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wiegieman posted:Wait, is the SPERG guy a hugboxer now? I thought that guy was cool. Nah, seorin (the author of SPERG) just hasn't updated it to SSE and might not, but doesn't care if anyone else does.
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# ¿ Dec 17, 2017 01:14 |
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Internet Kraken posted:I thought I would get a simple, easy answer Modding is the game.
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# ¿ Jan 11, 2018 12:52 |
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Yeah there's basically no reason to play the non Special Edition at this point. It even looks like SPERG is back, which is the only way to play.
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# ¿ Feb 3, 2018 20:06 |
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Blackreach covers like a quarter of the overland map I hope they had something in mind when they made it. Otherwise maybe some loner on the design team worked on it for 18 months and the rest were like "yeah, sure, whatever".
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# ¿ Apr 30, 2018 18:39 |
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Internet Kraken posted:I keep getting the urge to play this but holy gently caress trying to figure out which mods work and which are broken and how to install them just kills me. Ra Ra Rasputin posted:I'm in the same boat, I don't want to go through delving the nexus again ever since my mods I left for a couple years were broken and needed to be replaced, hoping for those not-a-modpack modpacks to happen. Y'all should check out Wabbajack, it automates the process using different modding guides. You know it's good because dipshit whiners in the modding community are complaining that it is depriving them of precious attention, see: this clownshoe. quote:The general idea behind this program is fairly simple. Given a Mod Organizer 2 folder and profile, generate list of instructions that will allow a program to automatically recreate the contents of the folder on another machine. Think of it as replication, but without ever distributing copyrighted files or syncing data between the source and destination machine. The end result is a program that recreate a modlist on a computer while respecting the rights of the game publisher and the mod authors. e: The only thing is it requires a premium account on Nexus before Nexus will allow you to download all the mods without restriction. I'm also not sure if there are any nice .exe files floating around made by it. Admiral Ray fucked around with this message at 23:04 on Sep 11, 2019 |
# ¿ Sep 11, 2019 22:22 |
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Ass_Burgerer posted:What's this new racial mod thing you want me to judge? I wanna see. I got opinions. lmao Arthmoor is incredibly stupid. just amazing.
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# ¿ Sep 25, 2019 01:47 |
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editing registry keys is something i need in a mod for a videogame. i also really enjoy when i don't have the game installed into the default location and, as a result, can't install a mod.
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# ¿ Sep 25, 2019 02:14 |
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Has anyone here dug into OpenMW at all? From reading around and watching their latest build video it's coming along nicely, it's only missing shadows due to their changing of the graphics renderer, but they'll be back in the next build. There's already a few coders that work on it working towards implementing Skyrim's assets with it, or Oblivion's. For the modding side it's exciting because it supports 2147483646 mods, rather than the 255 that vanilla Morrowind supports.
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# ¿ Oct 27, 2019 23:56 |
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Skwirl posted:It doesn't support MWSE mods, which means it doesn't support the Fallout 4 style looting mod, so it's a non starter for me until that changes. (Also means I couldn't use my current multi mark mod, but I think there's others that don't use MWSE so that's not as big a deal) Ah, word, I'll check that thread out, then.
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# ¿ Oct 28, 2019 20:23 |
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DACK FAYDEN posted:Is the users.nexusmods.com domain inaccessible for anyone else? isup.me agrees with me that it's down. I can't log in (or log into Nexus via MO to link the two) and I have to update just a few things on my finally-working new computer but I can't log in. Commander Keene posted:I can't sign in either.
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# ¿ Jan 20, 2020 19:53 |
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tonberrykng posted:https://www.nexusmods.com/skyrimspecialedition/mods/1137 Wait, he hid his mod because people weren't using it as much as he wanted? What? It's unhidden now but lmfao, hahahaha, Skyrim modders are crazy.
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# ¿ Jan 25, 2020 00:18 |
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Oh yeah, I get that, but why? Why try to control what the community is gonna choose? I'm glad he eventually just said what he wanted to say, which was say "I'm not updating it anymore. See ya suckers!" And yeah, the perk system sucks in Skyrim. "Tweak" packs seem pointless to me since the perks are nonsense. That's why I still use SPERG.
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# ¿ Jan 25, 2020 00:47 |
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Pwnstar posted:You take down your old mods because otherwise morons will DM you that version 0.34 (the last version you uploaded is 1.50) is causing issues in their 200+ mod list and you have to answer them immediately about why you let that happen. Shady Amish Terror posted:Do literally any creative thing/content creation for the internet and you will quickly find that a small portion of the population is violently self-centered, toxic, and stupid, and there is nothing stopping that small sliver of people from doing everything in their power to make your life worse. Small miscommunications or entirely imagined sleights blow up into being doxxed or brigaded or receiving death threats or being stalked for years by some intensely strange person who has literally dozens of alt accounts created over multiple years on multiple sites for this express purpose. Yeah that makes sense. The emotional effort of dealing with them just so you can make nice mods would be super bullshit.
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# ¿ Jan 25, 2020 23:03 |
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Rocko Bonaparte posted:Final thing: what is the mod ecosystem like for spear combat? I want to do spear with shield but it doesn't seem to be mature thing. Spears will only be good once Skywind comes out. They added solid spear support but it was a huge pain in the rear end. Apparently one person worked for a few years to reverse engineer bethesda's toolset for adding 1st person animations and skeleton rigging and allowed the Skywind team to use it.
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# ¿ Aug 20, 2020 23:09 |
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Something I never really thought about in Skyrim is that the roads are all too narrow for any kind of wagon trains or caravans since they're all single lane. Do y'all know of any mods that widen all the main roads?
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# ¿ Sep 5, 2020 19:26 |
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Ra Ra Rasputin posted:Hope you never played oblivion and noticed all of the rivers leading to the imperial cities ports have little stone bridges across them making it impossible for all the large ships to ever leave the city, let alone make it through the shallow winding rivers even without them. I haven't played Oblivion since it came out, tbh. I only recently thought about this since I was looking at the AI overhaul stuff.
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# ¿ Sep 5, 2020 21:21 |
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Man, the Cities of the North collection is dope. Winterhold's came out a few days ago and looks fantastic, though it doesn't have all the patches for my current setup, yet.
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# ¿ Sep 9, 2020 05:07 |
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Morroblivion eventually released (you can even download it right now!), so I'm not too worried about Skyblivion and Skywind being vaporware. They'll get it done as long as Bethesda keeps on their track of releasing Fallout: Shitpile and different versions of Skyrim. The only thing that I wish could be done is a magical integration of Fallout 4's rendering system into Skyrim. The 4 light limit on any given mesh is bullshit, especially since Oblivion didn't have that problem. Admiral Ray fucked around with this message at 15:58 on Sep 9, 2020 |
# ¿ Sep 9, 2020 15:47 |
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So I've recently started the ridiculous and silly process of trying to create a single plugin to rule them all and man, it sure is a loving pain in the rear end. SSEEdit is a wonderful tool, but I wish I could copy and paste with crtl-c and crtl-v instead of drag and drop. Also crtl-z to undo would be nice since I'm a clown. Is zEdit better?
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# ¿ Sep 11, 2020 17:19 |
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veni veni veni posted:Thanks. I just kind of ignored the "suggested" Vortex load order and went with what was logical and everything seems to be working now. The texture overhaul I recently switched to is Tamrielic Textures - Landscapes and the landscapes look fantastic. It has 4K versions so the level of detail is nice. It doesn't cover things like houses, so you could try keeping Skyrim 2020 and overwriting the landscapes with Tamrielic.
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# ¿ Sep 14, 2020 22:55 |
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Come Nerevar, friend or traitor, come. Come and look upon the heart, and Akhulakhan. And bring Wraithguard condom, I have need of it.
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# ¿ Feb 9, 2021 17:18 |
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I haven't played Skyrim in ages but holy poo poo that makes me want to. That looks smooth as hell.
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# ¿ Aug 23, 2021 23:11 |
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wiegieman posted:I'm finding it intensely amusing that the Skyrim mod scene has followed the exact same trajectory with respect to mod packs as the Minecraft scene did. Bitching and moaning by a small clique of prima donnas, who immediately became completely irrelevant because everyone wants mod packs. I've been playing a lot of Rimworld lately and it's really incredible how different the modding community is vs Skyrim's. A big update came out recently for Rimworld and it broke basically all the mods. Tons got updated very quickly, but many didn't, and so people simply adopted them and posted a link to the updated version on the original's page. No drama at all, it's highly encouraged to take someone's mod and tweak it so long as you give credit. There's even a reupload template. I'm glad Skyrim is finally getting to that point, but drat it took a decade.
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# ¿ Aug 25, 2021 15:15 |
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# ¿ May 4, 2024 21:02 |
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Using Wabbajack to download and install a modlist like Legends of the Frost is so loving easy, good god.
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# ¿ Jan 17, 2022 16:38 |