I want to collect all of the things and put them in my shiny museum again. Can somebody give me a quick breakdown of the strengths/weaknesses of the current wabbajack packs that include Legacy of the Dragonborn? There seem to be only 4 right now.
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# ¿ Jul 9, 2023 15:28 |
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# ¿ May 4, 2024 02:55 |
Tankbuster posted:Its kind of like sim settlements for Fallout 4. I enjoy using it because its a cool way to showcase character progression and its a neat psuedoguild you can join. I was hoping somebody could, like, confirm or deny my impressions here, or be able to point out some modpack I missed that's not one of these that includes it but doesn't have that tag. I was also hoping to find one where killing people with magic is actually practical as my main weapon unlike the last time I played where i was having some problems and grabbed the shittiest bow and shittiest arrows i had in my inventory with no skill gained or perks and it outperformed destruction magic so the low-magic pack is doubly not what I want
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# ¿ Jul 10, 2023 13:33 |
I want a significant amount of not-base-game Things to do, ideally that were not in the older version of Septimus when it had Legacy of the Dragonborn in it. (And are any good, of course.) What is enairim like anyway? I think Septimus used a different base for its changes.
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# ¿ Jul 10, 2023 14:52 |
Air Skwirl posted:Double Edit: Lost Legacy is probably what you want if you're wanting to be a loving kick rear end mage. And a lot of the mods/changes in this upcoming version do look interesting or "Oh, yes, that'd be good to have" So my options are "No", "No", "Eeeehhhhnnnn", and "Not Ready". Guess I'll just keep checking.
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# ¿ Jul 10, 2023 22:32 |
Is that a guess for when it'll be done or do you have some actual evidence?
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# ¿ Jul 11, 2023 01:42 |
drat, a hard/firm date, even if it's bad news, would definitely be helpful.
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# ¿ Jul 11, 2023 15:27 |
Ruggan posted:Apparently 1.2.0 is fully released now so go wild. EDIT: and yeah the thing on wabbajack is not showing one of the changes I checked listed in the changelog. Assuming that's what "archive search" does, anyway.
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# ¿ Jul 24, 2023 07:59 |
Ruggan posted:This info is hot off the discord, which I only joined literally last night and only because I was curious about an ETA. Guess the website and Wabbajack haven't been updated yet but should be soon EDIT: kinda hate people using discord as the primary info distribution method, though Zereth fucked around with this message at 08:59 on Jul 24, 2023 |
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# ¿ Jul 24, 2023 08:57 |
Zereth fucked around with this message at 09:50 on Jul 24, 2023 |
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# ¿ Jul 24, 2023 09:44 |
This modpack's wabbjack generates its own installation of skyrim separate from the one steam has so whatever that means I assume if it's necessary it does it itself.
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# ¿ Jul 25, 2023 05:44 |
Anybody got any idea why I can't forge dwarven armor despite having the perk for it in this modpack? I'm guessing some drat mod made it so I have to do it somewhere specific, but I'm not sure how to tell which one.
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# ¿ Jul 25, 2023 18:07 |
Fenrisulfr posted:I've seen lists that include a mod requiring you to have the Ancient Knowledge perk from the Unfathomable Depths sidequest that starts in Riften before you can craft dwarven armor, maybe that's what's going on. If you're handy with xEdit you can check the recipes for the armor there and see what the requirements are, or you can ask on the list's Discord to find out for sure. nope. ... also I enabled the experimental Even Bigger More Overpowered Mod Trees option labeled "use at your own risk" so the discord might not be too helpful either
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# ¿ Jul 26, 2023 08:31 |
Bruteman posted:Assuming it hasn't changed in the last week or so, someone else had the same question as you and the modlist author indicated you need the Ancient Knowledge perk from the quest referenced above: Annoying news, but at least I know what to do now.
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# ¿ Jul 26, 2023 18:28 |
Does anybody know why Legacy of the Dragonborn fate cards have 7 and 8 as the rarest cards? Last time I played something with it, and now, I have tons of everything else, but 7 and 8 are the bottleneck for making decks. Did they gently caress up the loot tables or something? Or is this an intentional choice?
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# ¿ Aug 3, 2023 04:37 |
Commander Keene posted:I've never been able to do anything with those cards and kinda just treat them as moderately expensive (and best of all, utterly weightless) clutter items. Except you're gonna have trouble doing this because you'll get no loving seven or eight cards and there's no way to trade, say, multiple duplicates in a card suit for a different rank in that suit, say, and the one guy who sells them (the same as the guy who trades) only sells face cards and aces like they thought THOSE were the ones you'd have trouble finding but no, it's SEVENS and EIGHTS and I think eights are slightly rarer because I remember a lot of "oh, I found an eight! Now to go laboriously work through the trade dialogue of the guy to produce a full set of 13 of something" why are the rare cards 7 and 8 what is the loving problem icecreamassassin why are these so rare compared to more expensive higher rank cards
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# ¿ Aug 3, 2023 05:00 |
Probably +10 to 3 skills or so, but the perk set I'm using also makes that scale Destruction spells that much harder I'm about 70 hours in I think on this playthrough and I've got two, and can make like, four or five more if I find some loving eights
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# ¿ Aug 3, 2023 20:23 |
Say is there a way to use the console or something to run the script that Dragonborn uses to refund a skill's perk tree? I'm getting tired of the fire perks making everything explode constantly thus throwing everything in the room all over the place and want to try respeccing to lightning. And I would prefer not having to do the entire Dragonborn main plot before I get to do that.
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# ¿ Aug 6, 2023 01:24 |
Commander Keene posted:Doesn't look like it, but you could look up the ID of the perks and use player.removeperk [ID] to remove the perks you don't want and player.addperk [ID] to add the ones you want. The command help "[perkname]" should be useful in getting the IDs, though I haven't tried it with perks specifically to be sure.
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# ¿ Aug 6, 2023 01:57 |
Commander Keene posted:Are you running Vokriinator Black EDIT: I'll give those a shot, I guess. And my objection to the manual method isn't that it won't work, it's that it's a bunch of work, that I could gently caress up. Zereth fucked around with this message at 02:16 on Aug 6, 2023 |
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# ¿ Aug 6, 2023 02:11 |
Ordinator's MCM does not have an option, and SPERG resets some of my perks, I assume the ones that originate from it.
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# ¿ Aug 6, 2023 07:01 |
Something, probably something related to the "you gain levels through killing things and quests and exploring, not skills going up" is preventing whatever UI element you use for legendarying a skill (I've never done that so I'm not sure what to look for) from appearing
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# ¿ Aug 6, 2023 07:38 |
Okay there's no UI element for it, but pressing what I googled the hotkey for gives me the popup, thanks!
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# ¿ Aug 6, 2023 12:35 |
Grey Cowl is decent once you get through the incredibly, incredibly long dungeon and to the actual zone. EDIT: Also, Lost Legacy has LotD and Vokriinator. Not sure about the rest of the stuff you want, but at least take a look at it. (The Vokriinator Black thing I turned on is labeled "experimental use at own risk".) Zereth fucked around with this message at 07:54 on Aug 13, 2023 |
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# ¿ Aug 13, 2023 07:51 |
Midnight Voyager posted:I found the actual zone empty and too stretched-out for what it was. The scarab beetle thing was neat enough, but it all wore out its welcome really fast. And I hated the ending. I thought the first dungeon was the best part of it, even if it was far too long. Lost Legacy does do some delveling stuff but not super hard. You can't just go into Bleak Falls Barrow the instant you get to Riverwood but I did it fine at about level 10. (I did the Relic Hunter start instead of vanilla so I hosed around a fair bit before even going to Helgen)
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# ¿ Aug 13, 2023 21:25 |
kartikeya posted:I tend to like at least some deleveling, if not more, and these days I generally gently caress about quite a bit before rolling into the main quest, but from a general mod design perspective, I feel like going into the first real dungeon of the game should be an option before you've filled out two skill trees. Especially since the game takes a lot of pains to point it out to you and go "yeah you're definitely loving going there soon." Shaving off options in general when modding an open world game should be handled with care anyway. Like Elden Ring doesn't have any sort of scaling and it will push my poo poo in with glee, but if I want to say "lol gently caress you Elianora's poleblade is the best Altus here I come" I can do that, because that game is designed around the PC cartwheeling through danger, and it doesn't withhold the dodge button until I've put enough points into dex. Skyrim just wants you to bash the other guy with a sword until one of you falls down." I do have a question though, for people familiar with Vorkinator Black: Is, uh, stacking defenseive alteration spells and perks and heavy armor supposed to make me, like. Not... possible for enemies to harm? I'm not actually immortal, some traps and like, falling into lava can still make my health bar move, but enemies don't. Is this how things are expected to work, or has something gone wrong?
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# ¿ Aug 14, 2023 08:53 |
Caphi posted:What did you expect?
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# ¿ Aug 15, 2023 01:00 |
Simsmagic posted:oblivion has better writing and characters imo. I like jaufree and Sean bean a lot more than Delphine and esbern. There's a lot of unintentional silliness in oblivion and a lot of bad game mechanics but there's a lot to like there too Mechanics-wise it's worse and a lot more janky even modded up but it's not 100% worse outside the dark brotherhood.
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# ¿ Aug 17, 2023 12:58 |
Yeah the modpack I'm playing adds a bit where you have to learn an actual spell and use it for something from each of the teachers at the college between "Congrats you're in" and "Time to go to Saarthal" which helps some with feeling like you're actually learning anything rather than "okay time for the plot"
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# ¿ Aug 17, 2023 14:52 |
Conversation pie is genuinely better than "just press a button and hope it goes right" from Morrowind It makes very little sense that you have to do all four things every time but at least it's something you have a bit of control over (without doing something like a cheesy "fortify speechcraft and personality 100 points for one second" spell anyway)
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# ¿ Aug 20, 2023 20:18 |
Orcs and Ostriches posted:Nah, the pie game's obnoxious. Give me a dice roll skill check.
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# ¿ Aug 20, 2023 20:31 |
Flowing Thot posted:Wait you guys actually did the minigame instead of hitting the bribe button?
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# ¿ Aug 20, 2023 20:38 |
Agents are GO! posted:Fun little tip for the oblivion persuasion minigame: draw your weapon before you start. You'll start 10 points lower, which ends up raising your final score by 10. what? how?
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# ¿ Aug 20, 2023 21:35 |
Oh of course why didn't I realize that
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# ¿ Aug 20, 2023 22:05 |
Commander Keene posted:I wonder if the thought process was "we really want Patrick Stewart in this game but we can't afford him, so let's kill his character at the end of the tutorial" or "we have this character who's dying at the end of the tutorial anyways, let's splurge and hire Stewart for a day in the booth".
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# ¿ Aug 21, 2023 04:21 |
Leal posted:God I hope Arthmoor doesn't get to hold Starfield modding by the balls because he did the modding equivalent of posting "first" in the comments.
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# ¿ Aug 30, 2023 18:00 |
Vavrek posted:I'm vaguely aware he's done other stuff in the last twenty-five years, but I always know the man for only one thing: By popular demand posted:Had to look it up but that cathedral approach just makes sense and should probably be heavily encouraged by both the game creators and the mod hosting sites.
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# ¿ Aug 31, 2023 12:27 |
Jetamo posted:I remain that guy that wants there to be a "nice location to collect all your weirdly specific and unique loot" equivalent mod for the other Bethesda games. Legacy of the Dragonborn tickles the collectionist part of my brain.
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# ¿ Sep 7, 2023 19:16 |
kartikeya posted:My first thought delving into Bleak Falls Barrow and encountering that initial trap/dead easy puzzle was that it felt a bit Indiana Jones-ish and it would be cool if there was a mod that let me put poo poo in a museum. Lo and behold.
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# ¿ Sep 8, 2023 04:09 |
queeb posted:Septimus was a big one but that one imploded from drama I guess.
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# ¿ Sep 18, 2023 09:24 |
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# ¿ May 4, 2024 02:55 |
Head Hit Keyboard posted:Are there any decent modlists that don't require the Anniversary Upgrade pack quote:or triple digit gigs of space?
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# ¿ Sep 20, 2023 18:36 |