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Yeah, given that UMA is Unidentified Mysterious Animal, it makes sense that those would be your go-to if you need to eat demons. Hare or Hare of Inaba, it's all good. Onmoraki is the weird one there because it's made from an unburied corpse, more than the UMAs. I'm glad to see a Strange Journey playthrough. You're a lot better at the game than I was and it's interesting to see how you break stuff - I never really (ab)used Source, for instance. Prism fucked around with this message at 21:35 on Nov 16, 2016 |
# ¿ Nov 16, 2016 21:31 |
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# ¿ May 1, 2024 05:45 |
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Dragonatrix posted:
It's probably named after MKUltra. At least, that's what I always assumed.
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# ¿ Jan 12, 2017 00:13 |
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Dr. Fetus posted:Nah, Gore refers to the protagonist as "another American." The Wizardry games of the era that had dark spinner rooms didn't automap or have a compass at all, and sometimes didn't tell you when you'd spun. Don't make me break out the Wiz4 maps for a taste of terror. I will.
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# ¿ Jan 17, 2017 01:14 |
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Dragonatrix posted:Wizardry IV is straight up, from top-to-bottom, in every single facet of its design the most ridiculous bullshit I have ever seen and I can't but love it for that. I've actually played and beaten Wizardry 4 (though I did not get the best ending). I'm sad that my Mordor Charge went missing during one of my moves, or I'd take a picture of it or something. Though I own a legitimate copy of it, I never beat it when I was younger. When I actually got around to it, I had the advantage of playing it on a modern computer running an Apple emulator, which meant I could do things like pause it whenever I wanted and alt-tab to write notes, something that I would not have been able to do on an actual system. I do not recommend bothering to finish it unless you really enjoy it, but poking around for a couple floors is a good way to learn just how unforgiving it is. It's kind of a unique situation, though. Wizardry 4 was designed to be unfair. You weren't supposed to play it if you hadn't played, beaten, and internalized the previous Wizardry games, really; the box said 'for Wizardry experts only! Experience with Proving Grounds required' (that is, Wizardry 1) on it for a reason. Even the battles were automatically slanted against you since you were the (mostly uncontrollable) monsters, which didn't always have the best AI. I guess the closest equivalent today would be some kind of romhack or brutally hard expansion. Other Wizardry games do use spinners and dark rooms but not so unfairly. If Strange Journey did something like Wiz4's spinners I'd call it total bullshit and it would deserve it. Prism fucked around with this message at 21:50 on Jan 17, 2017 |
# ¿ Jan 17, 2017 21:47 |
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Robindaybird posted:Moloch had a cool design, but Mitha to Mithras was a huge downgrade. Moloch and Mithras are pretty long-standing SMT designs, so for someone like me who's seen them before, it's a nice touch. (Both designs are in Soul Hackers, a 1997 Saturn game.)
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# ¿ Feb 6, 2017 22:29 |