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drrockso20
May 6, 2013

Has Not Actually Done Cocaine
Man I really hope they nerf the crap out of the stationary AA guns soon, cause those things are making it impossible to use planes or the blimps if anyone uses them

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drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Beastie posted:

Patch Wishlist:
    Buff spotting, I have to mash it 5 times just to spot a tank.

    Remove interior repairs for ground vehicles.

    Editable class load-outs outside of round.

    Firing range.

    Give Support and/or Scout tnt. This may be able to override the "vehicles can't internally repair" complaint.

    AA can just chew through aircraft, maybe drop the damage a bit.

    Kill all wookies.

Most of those make sense, the remove repair idea is a bad one though, considering how vulnerable vehicles are in this one, not to mention how rare they are(I'm thinking they should change the spawn rate to be instead of just 1-3 in a category, it should be 1-2 for each variety, so 2 light tanks, 2 heavy tanks, 2 artillery trucks, and 2 landships for example on the bigger maps, especially in Operations)

Also the special classes should just become normal classes, maybe with a slight nerf in exchange, cause I've only gotten the flamethrower kit like 4 times, sentry kit like twice, and have yet to get the tank hunter kit, or at least make it work more like how the special classes in Star Wars Battlefront 2 back in the day worked, where they were locked for each person till you got a set amount of kills and then they become free to use, current system has them as too rare to really have a noticeable effect on how a battle goes

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

sunday at work posted:

I wish support had the placeable AT mines. What the hell am I supposed to do with one limpet mine? Assault should be the class trying to tag vehicles.

I've mostly been using it as a wall/door buster

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