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HotCanadianChick posted:Yes, much agreement with this. I still have a couple ancient decks of cards for the original WOTC Netrunner and poked in here because I've heard good things about the newer FFG version and wanted more info on how the new version plays, but the OP was nearly impenetrable for someone who hasn't touched the current version (and this is coming from someone who read Neuromancer in grade school when it came out in 1984). What the fixed packs mean is that you get a playset of every card in the set, they're not premade decks.
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# ¿ Sep 8, 2016 06:55 |
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# ¿ May 3, 2024 03:51 |
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The Lord of Hats posted:Is there a bad card that Smoke has shown up on/been related to? I feel like the worst is Dai V, and even that isn't like, actively awful, and otherwise it's just straight good stuff. I've never heard of anyone playing LLDS Energy Regulator
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# ¿ Sep 20, 2016 21:04 |
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What exactly makes first responders so much better than, say, guru davinder?
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# ¿ Oct 5, 2016 08:45 |
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2 credits is overpriced for draw though so if you're not using it to to prevent a kill it seems pretty bad. And the only kind of kill it has an advantage against is jinteki kill with lots of little net damage, which isn't that big of a deal to start with? (as opposed to decks which use net damage as a tax, where paying 2 credts/card is a bad deal anyway)
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# ¿ Oct 5, 2016 09:11 |
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Nah, 2 credits a click is a really high ratio which takes a lot of investment to get repeatedly as a runner. Sure gamble is a really strong econ card because it lets you do that twice (well, 4 for a card and a click) with the extra drawback of needing 5 to start with. To make this worth using as regular draw as opposed to kill protection you need to be getting more than two credits per click, repeatedly.
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# ¿ Oct 5, 2016 16:46 |