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Stinson also ignores the extra click cost on Blue Level, right? Still, to use him on turn 1, you can't install ice, and at any point later in the game, how do you plan on making the runner that poor? He might be a way to bounce back if the runner is slightly richer than you, and you force him into a must-pay trace like Midseasons, but I don't really see a way for Weyland to make the runner poor without spending a ton of influence on more NBN stuff.
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# ¿ Sep 21, 2016 10:08 |
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# ¿ May 5, 2024 09:55 |
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On your turn, all your effects during a window happen first, and you choose the order. If you have already spent a click installing Hades Shard, you can use it before the corp gets to use Jackson.
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# ¿ Oct 6, 2016 08:37 |
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It's a bad card. It costs 3 to play, runners are rich and are playing Sports Hopper against Weyland for extra link. If it sees any semi-successful play at all, it's going to be in a janky Making News deck, which can boost the trace and also runs Closed Accounts to keep the runner poor, not in Weyland. I'm fully prepared to eat my words, but I don't see that happening. Hannibal Rex fucked around with this message at 23:39 on Oct 8, 2016 |
# ¿ Oct 8, 2016 23:35 |
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CirclMastr posted:It costs 9. You can't break subs unless the icebreaker meets or exceeds the strength of the ice, so the first 3 credits are only good for pumping strength. Edit: Welp, didn't remember the wording on Paperclip. Hannibal Rex fucked around with this message at 16:50 on Oct 12, 2016 |
# ¿ Oct 12, 2016 16:44 |
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I like Top Hat. It gives Shapers a way to exploit an open R&D similar to Medium, and at 0 cost and non-unique, it also fuels Aesop's and Technical Writer and other Shaper bullshit. It also works nicely with a fresh Medium, though that's probably overkill for either faction. See 5th card, gain a counter, see 4th card, gain a counter, run again and see top three.
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# ¿ Oct 31, 2016 19:03 |
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RSVP didn't see play back in the day because all it takes for Yog to got through is a single sucker token. As for today, there's been a lot of power creep in the rez cost/tax ratio, especially for NBN. 1 credit more gets you Archangel, 2 credits more Little Engine.
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# ¿ Nov 11, 2016 03:07 |
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If you're playing and deckbuilding with friends who don't own the game, that should be a decent selection of cards to play with. If you want to play Netrunner competitively, not really. Most competitive decks have some key cards in them from datapacks, without which the whole archetype can't function. You need 3/2 agendas for Fast Advance, you need protective upgrades like Caprice or Ash for Glacier decks, etc. Also, I'm not quite sure what kind of meat damage protection runners have with just your selection. I've Had Worse, Crash Space, Heartbeat. Anything else?
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# ¿ Nov 12, 2016 00:53 |
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I've played Apex a bit recently with an Out of the Ashes / Exclusive Party build and he's fun, but it's really obvious he only exists to give Apocalypse some flavor, and you're much better off playing Apocalypse in Shaper or Anarch than trying to make him work. There's so many cards that counter Endless Hunger that I think you're better off with Ddos, Blackmail and similar cards to get your three central accesses.
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# ¿ Nov 15, 2016 11:37 |
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StashAugustine posted:Ive always found it funny apex is a Weyland hard counter Advance Ice Wall 11 times
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# ¿ Nov 15, 2016 12:51 |
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My mistake for the ambiguous wording. I meant you might be better off importing cards like DDoS and ways to make Blackmail work into Apex than trying to figure out how to supplement Endless Hunger best. That Apocalypse works better in Shaper or Anarch is a different point.
Hannibal Rex fucked around with this message at 17:45 on Nov 15, 2016 |
# ¿ Nov 15, 2016 16:56 |
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Baba Yaga is a fun card. It makes me wish this game was still about ice and ice breakers.
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# ¿ Dec 1, 2016 13:19 |
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Bad templating aside, Adjusted Matrix looks like a card designed for Endless Hunger + E3.
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# ¿ Dec 9, 2016 09:05 |
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Switch the Project Wotans for PriReqs. It's not exactly an economic boost you can count on, but there's enough big ice in the deck for PriReq to be useful if you manage to score it. Edit: On the runner side, the MU situation looks iffy; you're running Paintbrush and Magnum Opus, and you only have the three Omni-drives, which don't give you real MU; if you want to use MO or Paintbrush, you have to install the Omni-drives before your breakers, or waste Scavenge to reinstall on top of them, which runs counter to Kit's early aggro game plan. Consider Leprechauns or plain old MemChips. Also, I don't think you want both ProCo and Magnum, but if you do play ProCo, you generally want all three of them, to find them early reliably. Hannibal Rex fucked around with this message at 21:42 on Dec 9, 2016 |
# ¿ Dec 9, 2016 21:32 |
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bazomatic posted:I really need to replace the drat omni drive. It's neat if I get it out early against someone who I need to throw a ton of chameleons at, but they're two slots better used, I know it. False Echo is tempting just for the added gently caress-you to a corp of them taking ICE back in hand. Scheherazade if you have the influence, Sahasrara if you have the MU, MacroDrive if you have neither? MacroDrive looks like a straight upgrade to OmniDrive if your deck plan is to repeatedly install Chameleons. Hannibal Rex fucked around with this message at 14:08 on Dec 13, 2016 |
# ¿ Dec 13, 2016 14:04 |
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The new Criminal runner from the upcoming deluxe Expansion has been spoiled - on the first successful run on HQ, you may choose two cards in your heap. The corp picks one that's removed from the game, the other one goes into your grip. Neat way to give Criminals some recursion.
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# ¿ Dec 29, 2016 01:25 |
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https://twitter.com/scottawesome1 Seems real enough to me.
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# ¿ Dec 29, 2016 03:51 |
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SIFR really wants to make me build a corp deck that goes all-in on corporate troubleshooter recursion.
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# ¿ Jan 4, 2017 02:04 |
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Pinpointing the 'best-balanced' time of Netrunner is pretty tricky. NEH happened before Anarch ever got really viable, maybe excepting the Anatomy Siphon variant. Jinteki went from being an afterthought to really obnoxious (RP Glacier) very quickly. Order and Chaos did more for NBN Kill than for Weyland itself. The rise of Anarch and the decline of Criminal coincided over a number of packs. I'd say it's either the end of Lunar, where Noise was having success and other good Anarch decks could have been built thanks to D4v1d and Inject, or early in SanSan; The Valley gave us Clot, eabling at least two runner factions to rein in Fast Advance, but you could also draw the line at Breaker Bay or Chrome City, though Criminals lost more ground while Anarch became even better with those two.
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# ¿ Jan 25, 2017 17:30 |
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robotsinmyhead, you could set up some basic core set games with friendly goons on jinteki.net, have them play the runner, and talk you through their decisions each turn.
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# ¿ Feb 2, 2017 16:45 |
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Zephro posted:I dunno. The political assets are badly tuned (ie they're too powerful) but that's not the same as being badly designed. The idea of an asset you don't want to ice doesn't seem un-fun, or like it removes decisions or removes a key part of the game. Well, the de facto distinction between competitively playable assets has always been those you throw into a fresh remote, and those that temporarily go into your scoring remote. Which makes the 'drawback' of political assets pretty laughable. DBS is a well-designed card. Sensie is not. Building a second ice-protected remote has never been very practical, and is only really used with assets that help glacier up the scoring remote, like IT Department or Sandburg. And since you need a bunch of more ice than usual in your deck for that, those decks can't be asset spam decks. Ok, there are a few exceptions, and those I do consider 'good' Netrunner, like protecting your Sundews in RP. But the crux has always been, if you focus your deck on assets, that lowers your ice count, which means you can't protect these assets with ice. It took a while for the designers to really understand that problem, which is why a bunch of early designed assets had laughable rez/trash costs. Lunar and SanSan had a slow increase of playable assets which was fine and made asset strategies get interesting, but then Mumbad went way off the rails.
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# ¿ Jun 7, 2017 00:24 |
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Dr. Angela Ziegler posted:Arkham Horror LCG is real, real good (and they managed to do it with just their 4th loving try at a Call of Cthulhu board/card game! ) Call of Cthulhu CCG 2004 Arkham Horror 2005 Call of Cthulhu: The Card Game 2008 Elder Sign 2011 Mansions of Madness 2011 Eldritch Horror 2013 Mansions of Madness 2nd Edition 2016 Arkham Horror: The Card Game 2016 Time to get pumped for Netrunner 8.0 I guess.
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# ¿ Jun 7, 2017 13:23 |
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I passed on the Flashpoint and Red Sand cycles so far, but I did pick up TD. Still haven't played it, though. What's the best way to do so? Just TD and a single Core Set?
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# ¿ Jun 8, 2017 00:01 |
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It's part of the new Weyland never install meta.
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# ¿ Jun 24, 2017 07:44 |
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Prepaid Kate had a pretty good run from Lunar to late SanSan, no?
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# ¿ Sep 13, 2017 19:09 |
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Andy was utterly dominating for a long time and only started to lose some steam when Lotus Field made Yog non-viable as your only code gate solution. Crim only fell behind when they couldn't utilize Clot. Anarch lacked the basic card draw/tutoring to make use of all their power cards until IHW, but then they took off like a rocket during SanSan. PPK was probably the strongest after Clot, before Faust and pre-errata Pavilion.
Hannibal Rex fucked around with this message at 22:24 on Sep 13, 2017 |
# ¿ Sep 13, 2017 20:28 |
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I'm fairly certain they were the worst runner faction before C&C, but I didn't play that early.
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# ¿ Sep 13, 2017 22:23 |
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# ¿ May 5, 2024 09:55 |
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Static Equilibrium posted:I have faith that siphon will get reprinted. Perhaps in a form where it costs a credit to play, and you're forced to clear the tags immediately. "You can only play this card if you don't have any tags."
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# ¿ Dec 9, 2017 16:43 |