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Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi



SWG is dead, long live SWG. Five years after SOE finally gave up on Star Wars Galaxies several thousand people still seem to be obsessed with this game. In fact for a dead MMO it is surprisingly not dead. There are several thriving communities out there in which one can still play SWG right now. Some of them are good, some of them are not.


Never played and have no idea what SWG is? Well I can explain. It's a bit convoluted and long-winded, but here we go!


Star Wars Galaxies is not your conventional modern day themepark Massively multiplayer game. It was in every sense a living, breathing virtual Star Wars universe to live and to play in. As a game it delivered an experience that has not been replicated by anything since. There have been more than one spiritual successor that has tried to fill the gap. The Repopulation, Divergence, etc.

Does living in the Star Wars universe sound good? Well before you dive in, there are a few options you should explore, both with unique features and caveats that may influence your choice.

Pre-Combat Upgrade Version: SWGEmu based Servers

Features
  • 32+ Professions
  • Jedi are an unlockable alpha class


Cons
  • Many Combat Classes are essentially broken.
  • Combat is queued and completely automatable
  • Three separate damage pools, PvP combat tends to favor any profession with mind pool attacks leaving a very limited list of what is effective.

Where to Play?
http://www.swgemu.com SWGEmu's Basilisk Server - a Vanilla and untouched Pre-CU game with no modifications
http://www.bloodfin.net Bloodfin Emu - a Pre-CU+ Server with additional content, active admins (sometimes too active) and a semi large playerbase.

There are many other servers, but these are the only two of note in this category as the others are very low population, gimmicky and not worth a Goon's time.


NGE / New Game Experience Servers: Leaked SOE Source Code Projects

Features
  • 9 "Iconic" Professions
  • Jedi are a starter class
  • Fast paced combat
  • Working "Jump to Lightspeed" Space Flight
  • Lots of playable content.

Cons
  • No freedom of choice with your character's class
  • Default controls require you to have 3 arms to play efficiently.
  • PvP combat can almost totally be decided by how many buffs a player has.

Where to Play
http://www.stellabellum.net - Stella Bellum - an NGE Project that is still in testing but is run by competent people.
https://www.swglegends.com - SWG Legends - an NGE Project that has a pseudo live server, but is run by terrible human beings.




Featured Project In-Depth Descriptions:

Bloodfin Emu http://forums.somethingawful.com/showthread.php?threadid=3788908&pagenumber=1#post463858330

Chat Now with Real Goons about Star Wars Galaxies

https://discord.gg/AkcVFAX

Levarris fucked around with this message at 23:30 on Sep 12, 2016

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Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi
This post contained a detailed Description of "Darklight SWG" a project I ran. I have since removed it since it's useless info now.

Our beta saw very little interest and extremely few account creations. We decided to kill it giving me more time to do normal things not involving wasting my time developing for a game that's been dead for 5 years.

Levarris fucked around with this message at 23:32 on Sep 12, 2016

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi
Bloodfin Emu: Taken from Old Bloodfin Thread (outdated, no goons here anymore) http://forums.somethingawful.com/showthread.php?threadid=3674946




Given the increasing number of goons coming to this server over Basilisk I thought a separate thread to be in order. So here we have it, Star Wars Galaxies. The decade old game that a bunch of hardliners simply can't seem to get over. Why play a dead game? Well for one there are over 30 professions to choose from, and no game has ever captured the sandbox feel that SWG did. You might be saying, well I've played on SWGEmu's Basilisk Server, how is this any different? I am glad you asked that hypothetical question that I told you that you were asking. Allow me to show you some of the things that await you.

Working Jedi and FRS System


This is fairly self explanatory. We have a unique unlocking system in place and you can go all the way up into the Force Ranking System. A guide on how unlocking is achieved will be provided below in the thread.

Enhanced Player Bounty System

Bounties, they aren't just for Jedi anymore. Any player deathblown by another in PvP is given the ability to be a sniveling little toad and place a bounty on the head of the person who killed him. Fun for all involved.

NGE Era Housing



Available new structures include:
  • Mustafarian Bunker
  • Sith Meditation Room
  • Jedi Meditation Room
  • Yoda's House
  • AT-AT House
  • Hangar
  • Garage
  • Bespin Cloud House
  • Windowed Houses
  • Bath House
  • & More

As if there weren't enough ways to live in SWG as it was in Pre-CU, now you have more.

NGE Era Speeders / Pod Racers

Available new vehicles include:
  • Barc Speeder
  • Imperial Command BARC
  • Rebel Command BARC
  • Desert Skiff
  • Lava Skiff
  • v35 Landspeeder
  • xp38 Landspeeder
  • ab1 Landspeeder
  • Several Pod Racer Models

Several of these vehicles, namely the Pod Racers travel much faster than swoops.

New Loot

- A very wide variety of new loot items are available in both new content dungeons, and in the new Planets.

New Planets




A first for any SWG Emulator, two new custom planets built from the ground up. Well, one of them anyway. Hoth is based on taanab which was in the client files since beta. Dromund Kaas however is completely built from the ground up through the painstaking efforts of myself and a few small contributions from within the SWG modding community.

Both planets are packed to the brim with new content, loot, things to kill, stuff to do.

Spaceships that fly in Space
Jump to Lightspeed is currently in development with an ETA before the end of this year, give or take a month or two.

Developers not afraid to shake up the Status Quo

Bloodfin looks at Pre-CU SWG as an extremely imperfect system, and yet at the same time a good one. They aren't afraid to change certain small little things that really need changed such as adding an Appearance Tab so people don't all look like composite armor drones, or placing a more convenient cantina right in front of the Coronet Starport.


Okay, You sold me, How do I play?
  • First, have a "legally" obtained copy of Star Wars Galaxies.
  • Second, download the latest Bloodfin Installer.
  • Auto registration is on the game server itself and completely separate from the bloodfin.net pubbie forums. Just download the installers then launch your client. The server will auto create whatever username and password you enter.
  • Donate to the server if you like it

Required Install Files

Main Install Package
http://www.bloodfin.net/patch/launcher_setup.exe

Levarris fucked around with this message at 11:05 on Sep 5, 2016

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi

Alexander DeLarge posted:

Looking forward to Darklight. Had fun with it last time I played.

Beta starts in 6 days!

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi

Alexander DeLarge posted:

I'm trying to figure out which one in particular you mean but there's been too many of them.

Obviously bloodfin. Also you won't ever see GMs on our server. Our policy demands them to be invisible and only online when responding to support tickets. Deviation from that will be swiftly and severely dealt with.

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi

randombattle posted:

Yeah I meant bloodfin where the admins ran around shouting that people praise them as the queen of bloodfin. What a crazy rear end in a top hat.

Definitely won't be happening on Darklight. Our GMs are allowed to log in on a GM character only in response to a ticket, interact only with the creator of the ticket and nothing else. Any deviation from that would involve their immediate dismissal and probably loss of their play account.

I won't even be able to log into my Dev character unless for a scheduled live event, or if something is so damned broken that a ticket gets escalated up to a dev to fix.

This policy is in place because I don't want to deal with the pubbie community unless absolutely necessary. I will have a play character and play the poo poo out of this when we release. However that character will most likely only be known to my fellow goons lest I get bugged by people when I am just trying to play the game.

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi

SweetBro posted:

Can you just rename this the Darklight thread? I'm fairly certain no other goon actually gives a poo poo about any of the other servers. Also how many features are left to implement for Darklight?

Probably not, but it leaves the thread open to all forms of SWG discussion too this way. Implementation, none. Some balance tweaks need to be ironed out which will come about during the month long beta. After which it's just more content rollouts post-release which we will be adding.

Airspace posted:

Is there no way to get Jump to Lightspeed without going to a CU/NGE server?

Because that'd be what I'm interested in in a SWG server.


Eventually, yes. There is some rudimentary JTL stuff already in the code for core3, the problem with it is it's very, very incomplete.

https://www.youtube.com/watch?v=3OH7EuGAf4g

This video shows just what core3 currently has for JTL. It's pretty bad. I will however fully integrate JTL when it reaches a suitable level of development.

Levarris fucked around with this message at 23:44 on Sep 6, 2016

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi
Darklight Beta is now live. There will be a mass PvP test on Saturday, Sept 10th at 8:00pm EST. Hope to see a good turnout for the best balance feedback possible.

http://www.darklightswg.com/forum/index.php?/page/install_darklight_swg.html

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi

Elblanco posted:

So, darklight looks pretty cool. I never played the original swg, would I need a copy of it like bloodfin says? Or is swgemu the actual game client I need?

Yeah, to keep our legally dubious project from being more legally dubious we aren't distributing the full game client, only our modifications.

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi

Elblanco posted:

Understandable, well, I'll keep an eye out for a cheap copy somewhere in the future. I'd love to try this, but I'm not entirely sure I want to spend $40+ on the game discs, since I've never actually play SWG before.

There are "alternative methods" to acquiring the game client. If you can stomach looking at reddit for more than 30 seconds that is. On the right side of /r/swg there is a link.

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi

kaempfer0080 posted:

Oh boy oh boy oh boy. Installing now.

Unfortunately, Darklight is dead. We pulled the plug because there was no where near enough interest to warrant continuing.

I do however have my eyes on a project called "Stella Bellum" They have a nearly fully functional NGE server that is almost ready to go live. I will probably play there.

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi

jabro posted:

See you in three months when start you another server to abandon it a few months later. You have a lot of great ideas and talent. Just sucks the SWG community isn't big enough to support one or two servers.

At this point that's not gonna happen. I will probably end up playing on Stella Bellum, it might be NGE but it will be 100% complete. JTL included.

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi

Kortel posted:

You gave up on the server within days of launching Beta?

Pretty much, though the decision wasn't mine alone. To top it off I really didn't want to deal with running a game server. It's not fun and like a 24/7 job that I am always on call for and don't get paid to do.


On an alternative note I'll write out a detailed description of "Stella Bellum" when they put a live server up.

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi

Alexander DeLarge posted:

I'll be playing on Stella bellum. Rather put up with NGE than Bloodfin didn't mind it too much after it got patched.

True enough, and Stella Bellum will be complete, JTL and all when SWGEmu and any server based on it won't have JTL for another 5 years most likely.

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi

Alexander DeLarge posted:

Stella Bellum will be the most content complete version of Galaxies yet, and they have the infrastructure to provide the kind of stability you see from the Emu project but it's based on leaked source code from the live server as of I think 2009. The Emu project is being written from scratch and a lot still needs to be implemented.

Some people hated NGE. Some people didn't mind it, I'm one of the latter but I think most people are desperate enough for a content complete version of Galaxies to play whatever comes first, and I don't think SWGEmu will launch their live server for another 3+ years minimum.

tl;dr - go with Stella Bellum.

I'd agree with this. The NGE really wasn't that bad. I personally thought it got very good towards the last year or so, which is what the leaked source code is at. Lots of content, fully working space combat, etc.

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi

Skoll posted:

So what you guys are telling me is goons really don't play this anymore?

I for one am in a holding pattern until Stella Bellum releases a live server which every indication suggests this will happen before year's end. At which time I'll probably start up a Goon Squad there.

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi

30.5 Days posted:

I really didn't want to deal with running an MMO guild. It's not fun and like a 24/7 job that I am always on call for and don't get paid to do.

Nice edit =P

Running an SWG Guild is not really a big deal. Not comparably to something like Mittens and his sprawling space empire in EVE.

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi

Ahdinko posted:

Until someone places a house in the middle of the main street.... arrrrrrghhhh

That's why you have to be a stickler when it come's to granting zoning rights.

Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi

Alexander DeLarge posted:

Couldn't you evict people and essentially act as a HOA for your town?

Later on in the NGE, you could actually. Citizenship can be revoked and you can forcibly "pack up" the structure if you don't want it in your city.

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Levarris
Sep 19, 2011

"To win in battle, know your enemy. To win in life, know your weakness."
- Miyamoto Musashi

jenkemhuffs posted:

I'm playing the poo poo out of the EMU on Basilisk. Decent population. Decent economy. About to launch Jedi. Should be getting good here soon. IGN: jawii or ocae I dont have much but can get you started with some armor and noob weaps. I'm leveling a Bounty Hunter right now in preparation of the uncoming Jedi update. I'll be grinding a Jedi as well, but am really looking forward to hunting some Jedi. Sooo many salty tears in this game!

The problem with Pre-CU jedi is the very fact they are an alpha class. This is best illustrated on Bloodfin.



This is the future of basilisk. Glowbats everywhere because why play as anything else? Nothing else quite measures up to the task.

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