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Octave
Jan 9, 2008
This is really a shame.

There just doesn't seem to be a big enough market for games like this anymore.

The MMO genre's most addictive and least fun parts have been made use of with free to play mobile games while the more interesting elements have been shown to be unprofitable.

Game buyers don't seem to want a long form game that offers choice. They instead vote with their dollar for a polished on-the-rails experience coupled with skinner boxes.

The most innovative games seem to be ones that are aimed at children who don't seem to have a notion of what a polished game looks like yet. To me, that's the market these games need to start fitting into to make it.

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