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Byolante
Mar 23, 2008

by Cyrano4747

SolidSnakesBandana posted:

Well, statistically one of these Ultima Online clones has to succeed eventually... maybe THIS one will be the one that isn't a massive steaming pile of poo poo that nobody ever plays.

Like I get chaos theory and parallel universes and all that but a UO clone suceeding is a provably impossible event

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Byolante
Mar 23, 2008

by Cyrano4747

Octave posted:

This is really a shame.

There just doesn't seem to be a big enough market for games like this anymore.

The MMO genre's most addictive and least fun parts have been made use of with free to play mobile games while the more interesting elements have been shown to be unprofitable.

Game buyers don't seem to want a long form game that offers choice. They instead vote with their dollar for a polished on-the-rails experience coupled with skinner boxes.

The most innovative games seem to be ones that are aimed at children who don't seem to have a notion of what a polished game looks like yet. To me, that's the market these games need to start fitting into to make it.

People who are happy to put up with jank play survival sandbox merry go round, same with open full loot pvp. lovely, poorly designed mmos crash and burn near constantly because you play it then realise 'when GW2, FF14 and WoW exist, why am I playing this garbage?'.

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