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gradenko_2000 posted:Here's a setting-related question: the players have solved the mystery of the missing cows, and have tracked the goblin thieves to a nest of goblin warrens. A combination of unique & interactive terrain, goblins with different abilities, and different pets would probably be enough. Supposing eight rooms: 1 - Goblins with swords 2 - Kennels (Goblin kennelmaster with crossbow and doggos) 3 - Goblin shaman in study - many toxic potions scattered about that result in gas clouds when broken 4 - Goblin archery range - players enter beside the targets, because goblin OHSA standards are very poor - terrain pieces that move up and down the range when triggered by goblins at the firing line 5 - Goblin kitchen - sword goblin and a lot of angry critters that are soon to be lunch 6 - Goblin gymnasium - kettleballs, climbing ropes, and a very physical orc fitness instructor 7 - Walled off room containing a tough beastie that the goblins are afraid of 8 - Goblin Thiever in Chief - tough goblin with lots of flammable papers and fire hazards strewen about
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# ¿ Oct 3, 2016 16:56 |
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# ¿ May 10, 2024 14:24 |