Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
slap me and kiss me
Apr 1, 2008

You best protect ya neck

gradenko_2000 posted:

Here's a setting-related question: the players have solved the mystery of the missing cows, and have tracked the goblin thieves to a nest of goblin warrens.

They're about to enter a dungeon of, say, 12 rooms/scenes, with maybe two-thirds of those having goblins inside.

How do you create variety within the various goblins so that they're not just varying amounts of "goblin with a sword", "goblin with a crossbow" and maybe "shaman-esque goblin who can throw firebolts"?

Or could this be "enough" and the variation comes from the terrain of the different scenes, in the same way that raiding a human-occupied barracks would similarly only yield variants of pikemen, archers and hedge wizards and still be interesting?

A combination of unique & interactive terrain, goblins with different abilities, and different pets would probably be enough.

Supposing eight rooms:

1 - Goblins with swords
2 - Kennels (Goblin kennelmaster with crossbow and doggos)
3 - Goblin shaman in study - many toxic potions scattered about that result in gas clouds when broken
4 - Goblin archery range - players enter beside the targets, because goblin OHSA standards are very poor - terrain pieces that move up and down the range when triggered by goblins at the firing line
5 - Goblin kitchen - sword goblin and a lot of angry critters that are soon to be lunch
6 - Goblin gymnasium - kettleballs, climbing ropes, and a very physical orc fitness instructor
7 - Walled off room containing a tough beastie that the goblins are afraid of
8 - Goblin Thiever in Chief - tough goblin with lots of flammable papers and fire hazards strewen about

Adbot
ADBOT LOVES YOU

  • Locked thread