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I feel like Fellowship has spoiled me for setting generation forever. I usually roll up to the table with little more than a choice of army in mind and listen to the players tell me about what they came up with for their personal cultures. Sometimes I have to ask a few leading questions to get them to open up, ("what do your people consider normal that human culture would consider strange", "how does your character feel about [x]", and "is this the truth, or only what people have heard about your people" are particularly helpful,) but once they start to spill out details, it feels like it doesn't stop sometimes. There's no way I could come up with the level of minutia that a player focusing on one culture does, and its always something the player cares about at least a little. Then I get to tell them in detail why the Overlord directly endangers the society that they just got done building, using some of the specific minutia that they just got done telling me about, and the reaction is like nothing I'd ever seen playing with a topdown pre-generated setting. Often there is a genuine hatred for a pretend villain, just because that villain threatens something that the players built themselves. I've since started porting a little bit of that into other games, asking the players what their cultures are like in d20. The crunch sometimes limits things a little bit, but sometimes the fluff ends up explaining why the crunch is the way it is, so it ends up working out in the end. My players like it a lot, and they must never know I am openly outsourcing my duties as a GM to them and making it look like a feature. EscortMission fucked around with this message at 18:46 on Sep 10, 2016 |
# ¿ Sep 10, 2016 18:35 |
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# ¿ May 10, 2024 04:15 |