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The Smallville RPG (Aka Cortex+ drama) had creating a relationship map as part of chargen; you'd establish connections between characters, and that connection could be both NPCs (Like Bob works for Alice's dad) and also locations, "Donna regularly hangs out at the diner where Chad works part time" It was the first time I'd seen that sort of formal shared setting building, though I'd done impromptu stuff before- when running a "Small town urban fantasy" game, I asked all the PCs to tell me a ghost story or other piece of local folklore about the area. ( Which is how one of the players wound up living in the murder house that everyone still called by the name of the last owner despite it having been abandoned for 30 years before they moved in.)
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# ¿ Sep 9, 2016 12:16 |
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# ¿ May 10, 2024 06:34 |