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Tiggum
Oct 24, 2007

Your life and your quest end here.



Trying to stand on tables seems to be the most fun part of this game so far. (I tried playing it once and didn't even get as far as the ferry 20 mins into your first video).

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Tiggum
Oct 24, 2007

Your life and your quest end here.


I've had pretty much the same thought about Tim Burton before, but my theory was that he really wanted to watch Depp and Bonham Carter gently caress, but one or both of them wasn't into the idea so he had to keep pitching them movies and then once they've agreed to be in them he springs the surprise on them that they're playing lovers again.

Tiggum
Oct 24, 2007

Your life and your quest end here.


samu3lk posted:

This is the episode where it really starts wearing thin.

Got to admit, I picked up my phone and started reading Twitter about half way through this one. You've managed to make Alan Wake much more entertaining to watch than to play, but even so there's only so much you can do.

Tiggum
Oct 24, 2007

Your life and your quest end here.


samu3lk posted:

If that's the general consensus, then we can move on. We've recorded a few more Alan Wake episodes I can post as we go into the next game...

... which is Alan Wake's American Nightmare. Oy.
Is it significantly different? Because if it's basically just more of the same, I'd probably load it up, play five minutes and go "Yep, done with that."

But as to the LP, it's yours, you do what you want. Maybe I'll skip a few videos if I get bored but I'll come back to it once you're done with Alan Wake.

Tiggum
Oct 24, 2007

Your life and your quest end here.


OK, that was worth it for standing on Barry's head.

Tiggum
Oct 24, 2007

Your life and your quest end here.


I'm so confused by this game. I thought it was just an idiot stumbling through the woods shooting at ghosts, but now there's an actual story with a villain? I feel like ///i shuld have been paying more attention, but that's probably not true.

Tiggum
Oct 24, 2007

Your life and your quest end here.


I wonder how much of this game you can basically skip by just running straight for the next checkpoint and ignoring all enemies and collectables?

And how much of the production cost was spent on the music? Like, what percentage? Because I bet it's a lot.

Also, what is the story of this game? I'll take it as read that the ending makes no sense regardless, but I must have completely missed the bits where the antagonist was introduced and who the old woman was.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Warmal posted:

It's funny you should say that. Because while the writer didn't, someone did.



I personally think the novel, which I do have and have read, is a lot better than the game. It works better as a story than it does as an interactive experience. And while the story isn't great, it is pretty solid once laid out in novel form.

Is the writing in the style of the in-game fragments?

Tiggum
Oct 24, 2007

Your life and your quest end here.


BioEnchanted posted:

Considering how hard you were ignoring the plot of Alan Wake, it's not surprising you didn't get what happened. Here's a summary:

Having watched the entire LP, I have no idea where you got any of this from. What's the "clicker"?

Tiggum
Oct 24, 2007

Your life and your quest end here.


I disagree about King of the Hill. Whatever season it was where Lucky showed up was one too many. He wasn't the only thing wrong with it, just the thing I specifically remember that pinpoints when the quality dropped.

Tiggum
Oct 24, 2007

Your life and your quest end here.


samu3lk posted:

Also this game sucks dick.

Bullshit. This game is great. You just have to reverse the controls for rotating the world because the defaults are really unintuitive for some reason. I don't know why, but I did have the exact same problem as you where I kept rotating the wrong way every time, so I switched it around and the game becomes way easier to play.

Tiggum
Oct 24, 2007

Your life and your quest end here.



I have this game. I don't remember why I have this game. But I do remember that I reacted to it pretty much the same way you did. Without the accents.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Why can that woman sometimes do all the same parkour stuff as you but other times she has to wait for you to open a door or something?

Tiggum
Oct 24, 2007

Your life and your quest end here.



That Tomb-Raider-y bit reminded me of one thing that always annoys me about Tomb Raider, which is almost getting to the next checkpoint and falling and having to climb back up. Games like this should have a rewind function where you can just go "Whoops, fell down. Undo."

Tiggum
Oct 24, 2007

Your life and your quest end here.


samu3lk posted:

We discuss pizza

Sounds like you should be posting in the anti food porn thread.

Tiggum
Oct 24, 2007

Your life and your quest end here.


samu3lk posted:

BAM! ITS THE STONE COLD STUNNER!!

That's not a Stone Cold Stunner. The Stunner is kind of the other way around. Sending your teeth to Donald Trump is an excellent idea though.

Tiggum
Oct 24, 2007

Your life and your quest end here.


From my very limited experience with horses, they basically have to be bullied into doing what you want. Like, dogs are just cooperative by nature and will do what you want because they like you. Horses like you and don't really mind doing what you want them to, but you still have to kind of argue them into it. They'll do it, but only if they think they can't get away with not doing it. Basically they're lazy.

Also, "Look, I'm supposed to be here. *stab*" is hilarious.

Tiggum
Oct 24, 2007

Your life and your quest end here.


I hope this is still going because I've really been enjoying it.

Tiggum
Oct 24, 2007

Your life and your quest end here.


samu3lk posted:

Let's Play Audisurf! - "Ornstein and Smough"
Not a lot to say about this game either. It's like Guitar Hero and Tetris, but involves more random modifiers, less skill, less precision, and more work. gently caress it. The music in this episode loving owns though.
I actually really enjoy this game. I don't much like Guitar Hero or Rock Band, because I find that I don't even notice the music in those games, I'm entirely focused on which buttons to press (and the gimmicky controllers do nothing for me). But this game, I can listen to the music, and since it uses your own MP3s it's music I really like. I like picking out which song to do next, I like seeing what kind of track each song generates, I like seeing how many other people have played that song and how I compared to them. When I play it I end up spending way too much time on it and then my wrist hurts for the next month or so because I played it way too much.

samu3lk posted:

Let's Play Bad Rats! - "A Episode of My Let's Play"
I'm not sure I really get the joke of this game? It's kinda lovely and it's almost always free? Here it is though, we played it.
Yeah, I've played way worse games than this. I'm not sure why this game is the standard joke gift.

Tiggum
Oct 24, 2007

Your life and your quest end here.


C-Euro posted:

Hot take alert: I thought Psychonauts was bad. Maybe it was good in 2004 but I played it years after that and just didn't like it.

:same:

Tiggum
Oct 24, 2007

Your life and your quest end here.


samu3lk posted:

rife with some childhood trauma stories.

This is the kind of stuff that keeps me watching.

Tiggum
Oct 24, 2007

Your life and your quest end here.


I know I'm in the minority on this, but I feel like the Portal games would be much better as straight puzzle games with no story or characters. The whole time I was playing I was just impatient for the characters to shut the gently caress up and leave me alone so I could do more puzzles. And those sections where you're not in test chambers but exploring the "off-limits" areas were mostly tedious and boring compared with the actual test chambers.

Tiggum
Oct 24, 2007

Your life and your quest end here.


samu3lk posted:

Tiggum, I believe BioEnchanted just called you out. It is 100% okay if you two fight each other in my thread.

If I reacted every time someone said something like that I'd never get anything else done.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Scones are pretty good. And super easy to make, too.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Just got through this video, saw how many more there were of this game and decided to skip to the next. I don't get the appeal of these games at all. There's nothing to it other than very occasional jump scares. It's long, slow and boring.

BioEnchanted posted:

With Portal I always considered that GLaDOS wasn't insane due to the computer part, but for the part that was Caroline.
I had assumed that was the intended reading. What's Caroline even there for if she's not responsible for GlaDOS going crazy? Do most people think something different?

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Tiggum
Oct 24, 2007

Your life and your quest end here.


samu3lk posted:

I think you guys are on to something but for a couple things. For one, GLaDOS deletes Caroline immediately without a second thought. Also, Wheatley almost immediately goes nuts when he's given power over the facility. You could argue that it's because he is an idiot, but I read it more as a "absolute power corrupts absolutely" kind of deal.
I never played the co-op so I can't comment on that, but Wheatley being insane is because he's only a fragment of a personality. Caroline wants to kill everyone because she's been condemned against her will to a hellish existence. Wheatley does terrible things because he's just not equipped to handle the position he finds himself in. One of them is a full person lashing out against a nightmare scenario. The other is a drugged up monkey pressing buttons because he's panicking and doesn't know what's going on.

And of course GlaDOS deletes Caroline, because Caroline is essentially a painful (and harmful) part of her psyche. But obviously GlaDOS is some kind of (simulation of) a mind, capable of learning and changing through experience, so having had those insane influences for so long has changed her as well. She may have gotten rid of the sources of the problems but the effects remain.

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