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That sucks. What’s your plan if it gets worse?
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# ¿ Dec 23, 2023 04:47 |
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# ¿ May 14, 2024 23:51 |
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Weirdly, the gym is open every day except Christmas. I certainly canceled my classes on the 27th, but I can’t imagine the revenue is there to be worth it.
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# ¿ Dec 25, 2023 00:37 |
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What bothers me more is that the gym hasn’t talked about any promotions for the new year. We did start up a deal with ClassPass, but I think that’s peaked and added a few people at best. We need more heads to make the numbers work out, I think.
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# ¿ Dec 25, 2023 04:41 |
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OscarDiggs posted:This might not count but is there any decent online tutorial that will teach someone the basic movements of Tai Chi to a reasonable skill level? What are your goals/conceptions in terms of what’s right and what’s wrong? In general, for Yang style, you want to have very smooth movements that can be performed arbitrarily slowly. In almost all postures, you want your spine upright. Yang 24 is a simplified set that’s easier to memorize, though maybe leaves off some of the most aesthetic moves or transitions.
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# ¿ Dec 25, 2023 18:51 |
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Without any martial application, and if you’re not doing push hands, then you can’t really go that wrong with just trying to copy what you see online. You can get limited by the camera angle, if you don’t get to see postures from above, behind, etc. But nothing that would prevent you from progressing from 0. If I were talking to some rando at a party, I wouldn’t think they were any more skilled or correct if they were training only the forms from some famous instructor vs you just copying what you see in videos.
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# ¿ Dec 25, 2023 20:00 |
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Just played several rounds of The Thrill of the Fight boxing game on Quest VR. Initial thoughts: - the position sensing for the two controllers is very accurate. More than enough for this kind of sim game - the game requires a 6'x6' square for moving around. While that gives you some space to slip and pivot, it's nowhere like the working space of even a small ring. If you need space to work, this game will feel suffocating - when a punch lands, the glove in the game stays at the contacted surface, while of course irl it travels through with no effort. You get a small haptic buzz and thud sound when the strike lands. - the in-game heavy bag has readouts of the game's estimate for your punching power. Very short travel arm punches register just under 1000 damage in the game scale, while my fastest, most technical straight punches were about 2500. I got a freak 3500 once, but could not reproduce - i've only boxed 3 opponents, and these of course were the worst tactically by design. Their punch speed was mediocre though their reaction time was decent - it was easy to land a light 3 punch combo to the head after they tried some offense. Just arm punching and looking to score, not being technical. These were artificially easier than throwing the same kind of punches irl, because 1) i'm not wearing 16oz gloves and 2) I'm arm punching way more than I would dare to in an actual sparring / competition context with real head contact on the line - when I was throwing as hard as I could, it was a little more unsatisfying. 1) you have to intentionally recover a punch that would normally stop on their guard or body, which is noticeably more tiring 2) you don't get any measure of how hard you land. There's the same small buzz no matter how hard you land - when I was slipping and weaving really hard, the headset had enough intertia to shift my view temporarily. The FOV is narrow enough where I can lose sight of the opponent and their punches. I'm sure this varies with how much you clamp down and the headset's particular fit to your head. - in general, seeing the opponent's punches was where depth perception broke down the most. If they land on your face or just over your head, the arm just doesn't have the obvious physical presence it does in real life. No jolting contact on your head or glove, no scraping sound on your headgear, no rattle in your teeth - when you get hit hard in the game, your vision washes out white. That's good enough, I guess. Obviously no way to simulate how your brain feels when rocked. - conversely, I wish I could tell how much punches or combos hurt my opponent. Their face does bruise and get beat up if you land enough punches, but their body language and breathing patterns remain the same no matter how close they are to a knockdown - there's no biometrics other than your height. No arm length, no weight - I'm pretty sure you can block with your gloves, but there's not much feedback that I could tell between a punch landing on your glove vs landing on your body. - I couldn't tell if the game simulated at least solid forearms. That is, whether that part of your guard works for defense. I played the whole time thinking they would and couldn't say for sure - I don't think the headset has enough self-vision to be able to infer the position/tilt of your torso. Obviously a huge issue in boxing for whether you think you're in a safe position or not - you can use a normal 3d rendered environment or, much preferable to me, the actual world as captured by the Quest cameras. I find how well the opponent is rendered and matches the FOV/perspective helps with my distance perception, even though it's already more than adequate with pure VR. Little sample from Reddit: https://packaged-media.redd.it/jl8l...af7516aafe0#t=0 - overall, this is by far the most real feeling martial arts sim game I've ever played. Hands down. - It's far from ideal, but it's easily a much more compelling for me, a combat sports enthusiast, than any other VR exercise app I could think of. That said, I'm not sure how good of a workout it would be if you didn't know how to punch, or if you were content to "cheat" with the light punches that would still score well in their damage model some notes on realism / being in the moment: - early on, I did think to kick to the body a few times. That's just how much I default to thinking in punches and kicks, and how I really need to think to go punches only. - at the end of fights, I found myself instinctively putting my glove out to my opponent. Like the feel and routine from sparring was carried over enough that my body went through the motions - after one round where I was dead in the arms (game defaults to 2min rounds, and man, I haven't sparred regularly since 2018), I turned around to my corner and noticed there was a stool there. Turned back to my opponent and found myself sitting down. Caught myself after I had squatted through where the stool would be and before I sat on my rear end. I've never competed in boxing, but in the moment, that stool, as a solution to my needing to relax and get my breathing down, was as real as any fight I've had. - when I won the fights, I would raise my hand as the decision was announced. I would describe the sitting on the stool, the trying to fist bump my opponent, raising my hand -- these all have a shade of self-hypnosis, like I know that's what goes on in amateur boxing, and it's nice to be able to go through those rituals in a boxing game.
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# ¿ Jan 15, 2024 10:19 |
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This is a really long exploration of various southern Chinese martial arts that heavily influenced Okinawa karate. You can skip around if you just want to watch the forms demonstrations: https://www.youtube.com/watch?v=23ARJNmZ00w If I had one critique, it's that I wish the host would show side by side the modern karate kata equivalents. Thanks to the fairly rigid passing down of forms (taolu / kata), it's very apparently that early karate inherited forms and application philosophy: - close forms from White Crane (whose ancestry to Wing Chun [the same name as the city of Yongchun in the docu]) - long form from Monk Fist Boxing - weapons (freakin tonfa and sai undiluted!) from 5 Ancestors Boxing I've never been keen on kata, but the fact that this rigid inheritance makes attributing the influences on karate a cakewalk is both impressive and culturally valuable. The guy I train Mongolian wrestling with has a rumination on the value of kata to your overall martial development: https://www.youtube.com/watch?v=Aar4ymvB7fk
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# ¿ Jan 24, 2024 23:12 |
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Crossposting from the MMA threadkimbo305 posted:*Speaking of sanshou, vlogger Sensei Seth went to train with the US Sanda team. This video shows some flavor of the throws and covers how it's scored.
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# ¿ Feb 1, 2024 07:05 |
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Sherbert Hoover posted:One of my judo senseis is also a vovinam master and started a club here from scratch last year. We finally got gear and started sparring for real and I've confirmed a couple things: What ruleset do you spar under? What's the definition of thrown, or how do you score throws? I teach sanshou, where you can do any throw where you don't touch a knee or worse to the ground, but you have 3 seconds from the start of a clinch to finish. In that context, people rely on entering while their opponent is still striking or distracted by striking offense and muscling through the throw. Anyone with better offbalancing technique can do a lot more in that 3 seconds, provided that they are ready for covering some defensive strikes in the clinch. Working with boxing gloves is like no-gi plus, since you can't even grab wrists one handed. A huge part of sanshou throw repertoire is from kick catching, having a body part delivered to you with energy and already isolating them to one support leg. Sidekicks are undervalued in the current MMA landscape cuz of the typical arts that people typically train. In Muay Thai itself, people are frequently excellent with teeps and can transfer offense and defense for that range over to sidekicks. But yeah, anyone who doesn't understand the range is offering up a few free shots to the abs until they adjust.
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# ¿ Feb 26, 2024 01:01 |
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Sherbert Hoover posted:No real takedown restrictions except no sacrifice throws and nothing obviously dangerous (except, strangely enough, scissor sweeps, which is crazy coming from judo where they've been banned as super dangerous for many decades, but vovinam specializes in them). It's not a frequent move in sanshou partly cuz it's regarded as dangerous and partly cuz it doesn't score full points (the thrower falls to the ground as well). I think it's not as dangerous in a striking context only because people will be less planted on their feet and more likely to be moving around, making it easier to pick the attacked legs off the ground before an ankle or knee gets bound between the the scissoring legs. If someone stands very high and bladed, they're much more susceptible to it being done cleanly them, compared to someone who's squared up and trudging toward you. It's like elbows in that it's hard to practice in sparring, so people who are good at it tend to have a lot of competition time where they're not afraid to throw the technique 100%. e: wait, this technique, right?: https://www.youtube.com/watch?v=BYfr4N7FXDE https://www.youtube.com/watch?v=kS_q0gwl1X8 In both videos, what makes it safer is if you plow them off balance by slamming the top leg into their stomach. You land that leg below the waist, then yeah, those knees are in trouble. kimbo305 fucked around with this message at 08:45 on Feb 26, 2024 |
# ¿ Feb 26, 2024 08:39 |
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Some really troubling news: https://www.cbc.ca/news/canada/brit...state-1.7128425 Thoughts: I can't find any reporting on whether Lei had a coach, or what his prior experience was. If he was training with someone, that person really failed him by not being there to pull him after his first lopsided loss. If he was self-trained or untrained, the event organizers failed him in multiple ways. The biggest is of course running a ruleset/competition level way different and more demanding than advertised. The second is not having anyone spot him getting beaten up and forcing him to stop. The third is not having some assessment in the registration phase that would have filtered out someone who was grossly undertrained to compete. I'm sure lots of people here have heard of unsanctioned low level amateur events -- smokers, etc. -- with varying degrees of safety/responsibility. At my gym, we used to run them with a trained EMT hired to help assess injury and concussion. Though the intensity level never got to anything where I was concerned about anyone's safety, it seemed the right thing to do. I hear that USA Boxing is really really vigilant against smokers, and will ban teams/gyms for participating in them. It's kind of lovely because it's good for aspiring competitors to have a bridge between sparring people at your gym (people who you know in a familiar environment with no pressure) and that first amateur event (a lot of strangers looking to win by hurting you, possibly even a crowd watching your every flubbed move). But it's certainly reasonable given how poorly run an unsanctioned event can be. Places are evading this vigilance by advertising "open sparring" nights, meaning you spar people you don't know. I think this is perfectly legitimate as long as the ref can control the action in the ring and step in when either party goes past the agreed upon intensity. A lot of unsanctioned amateur events have gotten by on the cheap, thinking they'd never get into trouble with how they operated, but one person's [potential] death shows how flimsy everything was. While non-striking events are not risk free, I suspect the kind of injury potential is 20x with striking involved. kimbo305 fucked around with this message at 20:23 on Mar 1, 2024 |
# ¿ Mar 1, 2024 17:51 |
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Thirteen Orphans posted:When the fight started the tall woman bull-rushed the other woman and knocked her clean off the platform. She did this two more times automatically making her the victor. I am not exaggerating when I say not a single attack was actually thrown. a proper lei tai is 26ft square, with at least a 6ft apron of very cushy padding around that. Picture of the leitai used for US Sanda nationals: That’s much wider than 6ft. I’m wearing a taichi outfit to try to psyche out whoever my opponent would be (ended up being last year’s world silver medalist). By comparison, the largest boxing ring is 24ft. If you’re a decently trained fighter, you’re not going off without plenty of advance warning. I’ve only fought on one 3 times, and only got got scored on the with a pushout once, but have been off the platform close to a dozen times on attempted pushes. When you get pushed but bring the other person off with you, it’s a no score. Even in my first leitai fight I was comfortable by the middle of the first round with standing close to the edge, baiting and looking for a counter throw. You absolutely can land outside the padded area with force, but again, it’s uncommon an opponent would let their guard down that much. This is a clip of someone getting pushed and defending by doing a huge throw instead of just pulling the attacker off: https://www.instagram.com/reel/C3Vx459Ndtl/?igsh=eWhoY2c4Z2I3dndo Dick move but fair I suppose. No score on the pushout or throw, but the incidental damage is the reward for that throw effort. Red’s heels got an ippon level slam into that hardwood. E: I’d much rather get pushed onto that apron than get thrown on 1” puzzle mat or even 2” wrestling mat, in terms of how hard that landing is. kimbo305 fucked around with this message at 06:16 on Mar 2, 2024 |
# ¿ Mar 2, 2024 06:08 |
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I made this post in the Boston LAN thread for an interested poster, but given how much work it was, I might as well share it here. Any and all commentary is welcome. kimbo305 posted:Engage maximum effort post reading mode.
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# ¿ Mar 7, 2024 22:17 |
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Training any striking art that allows clinch work will help you stay on your feet on your own terms for longer than if you didn't train it. Footwork that works when you have to protect your head from strikes works just as well when you don't have that concern. My students say they have really high transfer from boxing gloves-on, no gi clinches and throws in sanshou to open hands and gis in their BJJ classes. It mostly speaks to not emphasizing that domain in the average BJJ class, but at lower belt levels, yeah, the differential is dramatic.
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# ¿ Mar 16, 2024 07:10 |
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Those reflect different philosophies in the expected amount of control/preparedness you have going into being thrown. Secondarily, reflect differences in ruleset and training. The fetal position offers you maximal head protection in the case of being caught off guard by a big throw. Of course as you practice, you can figure out the timing of throws more and unfold halfway through and at least slap to diffuse the throw momentum a bit. Modern shuaijiao is strictly a sport, one where you get scored on and reset to standing as soon as you get thrown, no matter how gracefully you exit the throw. Energy put into controlling how you fall or roll out of a throw that's already going to score is potentially wasted from getting up and going right back into trying to win the round. This only works if the throws don't hurt. Anyone who grapples can of course tell you that hitting a wrestling mat at speed can still hurt enough to affect your performance if not outright injure you. But I'm talking about the difference between having a mat vs the extra consequences of getting thrown on hard ground or floor. If that's your training environment, you obviously need to take much stronger precautions against meeting the ground at speed with less structural support.
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# ¿ Mar 17, 2024 05:18 |
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slidebite posted:I've got one of these paired up with a ~100-120lb heavy bag The rare times I’ve tried this shape of bag frame, the front weight pins and the slanted supports kinda bothered me. They weren’t in the way of most kicks but definitely occupied some mental space for lower kicks. That’s if you use a banana bag, which imo you should for general kicking. Not as big a deal for punches on a regular bag. Sherbert Hoover posted:Wear gloves with a heavy bag btw, you will gently caress your hands up. The gloves will protect your knuckles and metacarpals. You need to wrap properly to prevent your wrist from rolling painfully on misaligned punches. Which will happen frequently early on.
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# ¿ Mar 19, 2024 03:52 |
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Has anyone used an elbow brace to practice compliance / catch wrestling / qin na joint attacks that are sudden and not controlled like in more coventional (safer) grappling? What I've always read about catch wrestling is that some of the techniques don't have much safety margin, and obviously benefit from be applied explosively. I always wondered how moves like that could be drilled safely to improve skill level. A lot of joint locks from Chinese martial arts seem to have a similar flavor, where best case scenario, you go with it and get thrown, and worst case, something pops. Been wondering if a hinged and angle-limited brace would offer sufficient insurance at the extreme range of motion to let some stuff like this be worked out somewhat more safely.
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# ¿ Mar 26, 2024 03:49 |
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# ¿ May 14, 2024 23:51 |
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I forgot where I was posting my Mongolian wrestling reporting to. Quoting here from the grappling thread:kimbo305 posted:Ok, effort post is here. Took a lot longer to edit these than I wanted. Part of it was switching over to Davinci Resolve, and part was not having a good workflow for clipping out the interesting bits and ordering them thematically.
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# ¿ Apr 16, 2024 22:14 |