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I don't know, the old sandcastle was pretty good. What does this one being to the table, Jordan?
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# ¿ Sep 14, 2016 11:48 |
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# ¿ May 2, 2024 23:31 |
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If the dev is the rights holder and is cool with it then we are cool with it.
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# ¿ Sep 28, 2016 11:57 |
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Some news that might be some small relief to anyone who's had a video blocked in Germany, maybe: YouTube's seven year stand-off ends (BBC)
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# ¿ Nov 1, 2016 17:42 |
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Hashim posted:So would anyone be interested in a Paradox LP/megacampaign? I've been recording it over on the Paradox forums, but as I was getting towards the end of the CK2 volume, I wondering how it might be received over here? Please don't post interest checks in the sandcastle! From the OP: JordanKai posted:
Now that said, there's plenty of interest in Paradox threads here; we've had several and they've all had long and fruitful lives. That said, you shouldn't post already-completed or mostly-completed LPs here and you definitely shouldn't repost LPs from elsewhere. If you're going to start a thread it should be started for a new LP. If there's any doubt about this you should probably check out the rules thread and spend some time lurking here. Good luck!
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# ¿ Nov 6, 2016 03:24 |
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Worth mentioning; the screen switching used in that TW101 LP is actually an in-game feature. Including the picture in picture mode.
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# ¿ Nov 15, 2016 23:31 |
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Koobes posted:its actually the PS4 getting picked up by my mic while its spinning the disc, unfortunately nothing I tried made it better. ...what?! How does a PS4 make that sound? Is it, like, vibrating on a surface or something? (If so put a cloth under it I guess?)
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# ¿ Dec 12, 2016 01:29 |
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Riveting thread tag update! Following Games' lead, we've gained , , and , which I think are supposed to replace , , and but that doesn't seem to have taken yet, or maybe it failed entirely? I don't know and don't want to know because that probably involves radium. More importantly we've gained , in preparation for the rush of Breath of the Wild LPs, because there sure as poo poo isn't any other reason we'd need that for several more months.
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# ¿ Jan 18, 2017 21:01 |
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POOL IS CLOSED posted:Related, I've got a dumb question. How are tags assigned in the mobile browser? For instance, the pokeball tag doesn't seem to have a mobile equivalent besides the boring blue tag. (I couldn't think of anywhere else to ask this, I am dumb.) I'm not entirely sure what you mean by "mobile browser" but based on context ("boring blue tag") I assume you are referring to Awful.app, in which case the app has its own set of tags which map 1:1 onto the forum ones. A good few (like the last batch of Games tags) haven't been adapted yet. Possibly gently reminding the devs in their thread in IYG will help.
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# ¿ Jan 18, 2017 21:15 |
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We don't deserve you, baldurk.
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# ¿ Feb 2, 2017 01:20 |
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Anyone know what's going on with Tindeck right now? All of the tracks I just uploaded are refusing to play, and on further inspection some of the tracks I uploaded last week are also refusing to play.
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# ¿ Feb 10, 2017 01:01 |
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The discord has been off lockdown for a while now. I replaced the link in the OP with one that actually works.
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# ¿ Mar 6, 2017 07:13 |
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The dialogue reading thing is one of those YouTube LP habits that just kinda fascinates me. I don't get it at all. Pretty much all of the veritable pantheon of Things SA LP Does Not Like have basic YouTube Pragmatism at their core. Facecams are there to get people to relate to the LPer and to capitalize on the ~genuine reactions~ mindset, and we don't like that because showing people games first and foremost just kinda crystalised as one of our most ingrained ideals. Begging for likes is straight up engagement manipulation, you do it to Get Your Numbers Up, which is just... yeah. Shrieking reactions are playing to a demographic. So on and so on. Even stuff like the dead-air thing is just a rational panic response to what is perceived by the person playing as an awkward silence; it's actually kinda astonishingly difficult to imagine what a videogame sounds like when being watched being played when you're the one playing. But I digress. The reading thing. I do not know and will probably never understand why anyone did, does or ever will feel compelled to read out text that is on the screen. If they think it's any kind of substitute for voice acting they are probably delusional, and I say "probably" only to allow for the edge case of a group of actual voice actors going to lengths to professionally produce a dub, which is not a thing that I think has happened any meaningful number of times, and definitely not as part of a Let's Play. The result is invariably dire; it sounds first and foremost like they are reading lines from a script (because they literally are), character differences are either absent or utterly inconsistent, and the LPer always ends up tripping over themselves in an attempt to keep up with their own reading speed, and they always, always, always try to do it live for some reason. Do viewers like it? I can imagine a mindset from which some of these other things that we don't like would have an appeal, even if it's something as crude as "I'm some dumb kid and I don't know any better", but voice acting and line reading just seems like it shouldn't not bug absolutely anybody when it's done really really badly. Guys. What is with the reading? Hardmode: has there been an LP in which this gambit has actually paid off?
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# ¿ Mar 27, 2017 21:24 |
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juicedup posted:There's a murder mystery game called trick x logic that hasn't been translated and I want to make an LP of it. A translation LP of a Chunsoft mystery game? What a world. Thoughts: Videos in a thread, in discrete episodes with voting in between, is broadly a much better idea than a live stream with live decisions, if only because it means that more people will be able to participate in decision making (since they won't have to watch live to do so). But you know what's gonna be an even better idea? Do a screenshot LP with transcriptions, and only bother with videos for animated cutscenes, and links to music tracks if you've got 'em. Otherwise, you're gonna have videos and videos and videos of nothing but text, which will suck, frankly. It'll be far easier for all involved, and probably less work for you to make. Everyone wins. And, oh my god, please please please use polsy for your YouTube links because YouTube is already trying to spam everybody with spoilers for Danganwhatnot. Related: subtitle alignment seems to be a problem in the VN sections - when subs take up two lines, the text gets blocked by the left speaker name... sometimes. Are these being aligned by hand? I'm not very familiar with subtitle LPs in the simplest of cases but if you're married to the idea of doing this in video then you may want to run through the Tech Support Fort for some advice on how best to handle this stuff. But if you do a screenshot LP, then none of this will be a problem! Please do a screenshot LP! You may want to do an editing pass, and a proofreading pass for that matter - there are a lot of typos. Not everyone here is gonna be a natural dialogue snob in a translation LP but I don't think lines like "Who is the culprit, you will be the one to deduce it" or "Types where you can't figure out who the damned one is" are gonna cut it. Other than that, this kind of game is interesting by itself. If it's not been translated before it'll be novel to almost everyone. I don't think LP wants for mystery fans, and I think people would be all over this with the detectiving even if you weren't pushing them to do it. Just... do an SSLP instead of a VLP, and proof/edit better.
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# ¿ Apr 14, 2017 00:30 |
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Covski posted:Is there a current Discord link? The one in the OP isn't working for me. Whoops. Try again.
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# ¿ Apr 26, 2017 18:35 |
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Tindeck has intermittent technical problems and every day that passes without its final death is a miracle. Use Clyp instead.
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# ¿ Jul 3, 2017 22:42 |
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The first ever LPs were SSLPs, and they've stuck around. They've kept the presence they have because for certain types of games, video is actively a hindrance, while screenshots allow for very precise control over how information is presented, how commentary is interspersed, and, ultimately, how efficiently the end product can be consumed. There are games - older RPGs and VNs and a lot of strategy - where video would just be dull, and where there is no need to match watching time to gameplay time second for second. This isn't to say, of course, that any game can't be done or even done well in one format or another - right now we've got VLPs of JRPGs and an SSLP of a Platinum game going - just, they have their strengths and weaknesses to play to.
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# ¿ Aug 29, 2017 00:53 |
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This subforum's appetite for Paradox LPs is insatiable, .
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# ¿ Sep 18, 2017 23:38 |
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What's much more likely to happen is you ask a mod (literally any mod, but probably an LP mod) and we'll go and poke an admin to do it. This is such a well made forum.
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# ¿ Oct 20, 2017 19:25 |
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Though we never stopped having rules, we have been without a rules thread ever since The Incident. This has been amended. The rules have been compacted a bit and some expounded upon a little, and overall there's less of them, but that's just because we've taken out some things that, frankly, we didn't think needed saying anymore. Basically; as you were, folks.
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# ¿ Dec 9, 2017 02:19 |
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Serious Answer: For April Fool's Day this year, one of the admins (I want to say zdr) made Black Baby Goku an IK in LP. Among other things he unstickied the rules thread, which, having never been posted in since its creation, was immediately archived. I've been meaning to remake it ever since but took this long because I am an extraordinarily effective person.
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# ¿ Dec 9, 2017 04:18 |
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He's alive. e: why do i even bother
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# ¿ Jan 24, 2018 11:14 |
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AvsPmod is my lord and saviour. Technically almost any video editor will do the basic job of letting you scrub through a video and find ~the perfect frame~ to use as your screenshot but AvsPmod adds a lot of useful extra features, like being able to dump all the frames from between two bookmarks to turn into a gif, and generally just being able to edit the avisynth script in real time to get your output looking exactly how you want it. Hit up the Tech Support thread if you want your ear talked off about this stuff and how much it rules, and how to use it to Get Results. The only real advice about what screenshots you should use I have is... basically just to follow your gut, try things, and read them yourself while trying to imagine you haven't just spent the last hour staring at the video version, to see if it works. I guess, broadly, you're going to have the kinds of pictures that just punctuate the narration - the stuff that sets the scenes and lets people get their bearings - and the kinds where you specifically want to show people something, like a pretty landscape or a funny looking model or a nifty animation. If you're doing any in-depth explainer/tutorial expert-level kind of playthrough then obviously you'll want to be thorough in making sure people can follow along with what you're doing and where you're going, but if you're doing a chill, humourous, not-getting-caught-up-in-minutiae-but-look-what-cool-poo poo-I-did-today kind of thing you probably shouldn't overthink it too much Transcription in games like this works on similar principles; if something happens during the conversation that warrants a screenshot - whether that's some visual thing or just a really important line you want to emphasise - then maybe screenshot that. Otherwise, yeah, in a long conversation you mostly want to have talking-heads rather than fifty consecutive screencaps.
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# ¿ Feb 14, 2018 20:33 |
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I don't know how, or when exactly it happened, but somehow, Tindeck appears to be allowing new uploads again. Maybe they plugged in a USB stick or something. I really thought it had broken for good this time.
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# ¿ Feb 15, 2018 22:16 |
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nine-gear crow posted:Clyp has kind of supplanted Tindeck as the go-to audio platform for LPs on SA, hasn't it? Clyp rules but costs money per month for anyone who wasn't heavily using it from the beginning. I think you get six hours before you gotta cough up.
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# ¿ Feb 16, 2018 00:01 |
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Artix posted:Just blame Radium and shrug, no one will know the difference. Basically. The Forums Archive happens based on a Radium Script. We know what it's supposed to do. It just gets a bit screwy from time to time. In theory it's two months before your thread is out of reach to all but arcane db magic.
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# ¿ Feb 27, 2018 22:25 |
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I've been doing the [headshot] one textbox full of dialogue another textbox full of dialogue yet more dialogue [headshot] dialogue dance for VLR, and I'm kinda astonished at how badly it's not gone. I can get why it might be annoying generally, but in this one specific case it worked.
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# ¿ Mar 4, 2018 05:28 |
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Jamesman posted:I've said it earlier in this thread, but I feel like SSLPs, by nature, provide a trimmed down experience for the viewer/reader. You're picking and choosing parts of the game to show and deciding on what's most important to share, and trying to convey the most information possible in an efficient manner. I would think that cutting out or summarizing dialogue would go along with that. Your mindset isn't "wrong" so much as it's just... your mindset. You can have exhaustive SSLPs. You can have abbreviated SSLPs. You can have informative, narrative, or comedic SSLPs. You can have all of these things with VLPs too. It's just a different format, which offers different possibilities, and has different eases of editing for different results.
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# ¿ Mar 4, 2018 20:34 |
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Okay. I'm in the deep end on this one. I'm still not really comfortable with video in the first place, I'm in a new workflow, and I sure as poo poo have never done solo post-commentary before. gently caress me up, Sandcastle. Because I love this game too much to put it On Here before you lot have had a say. https://www.youtube.com/watch?v=_AOTvsnF07s
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# ¿ Mar 5, 2018 04:34 |
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discworld is all I read posted:Yeah, this is actually really good for the most part. Just tiny nitpicks here and there, like you don't really need to show off the options menu (even with the tiny bit of info you gave there and how lil time you spent looking at it) and that it might be worth mentioning what we might know the voice actors from. I know David Hayter and Jennifer Hale sounds familiar, but where should we know the other voice actors from that you brought up? Honestly though, that's all that came to mind and it's super minor. I'll give you the settings menu (though I stand by having it in there - that all the graphics options are present and correct is something I appreciate, and the un-rebindable keys something I don't). Voice actor stuff is going in the OP with a bunch of other stuff. The speaker feedback is actually in the game! It happens every time we get a phone call. République was originally released for phones, and was presented as, like, something you were doing over a phone call, so I guess it was a cute way the devs tried to add some authenticity to proceedings? I guess it's a little weird, but weird is typical for this game.
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# ¿ Mar 5, 2018 11:19 |
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Thread live, feedback appreciated.
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# ¿ Mar 8, 2018 00:31 |
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IGgy IGsen posted:I'm already busy with a big project thing I'm doing here but since I played Celeste and loved it so much I can't not LP it sooner or later. I don't know what your process for game audio is but something is wrong with it. It's barely noticeable most of the time but it's distorted the hell out of the BGM in the room with the cassette tape. I have no idea what would cause that.
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# ¿ Mar 20, 2018 00:05 |
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IGgy IGsen posted:Are you sure? To be safe I recorded some footage of the PC version. Recorded via completely different means.It sounds pretty much the same to me The PC cut sounds fine to me. The problem seems to only be in the PS4 recording. Here's the OST version.
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# ¿ Mar 20, 2018 00:52 |
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DrNutt posted:My plan was to not talk over cutscene dialogue and provide commentary during gameplay/exploration segments that would otherwise get boring without commentary or discussion. Rerecording wouldn't be the biggest deal breaker (it's Tomb Raider '13, not an incredibly long game) but I'm doing a 100% long play without using a guide for collectibles, so I'd rather just work with what I've got. I think I'll put together a few clips and post them here to see how they work/get some criticism. Tomb Raider '13's subtitles have the opposite of technical sophistication; you could probably recreate them accurately in Aegisub in about half the time it would take you to rerecord footage.
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# ¿ Mar 27, 2018 17:35 |
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Have raised this with zen death robot, who acknowledges that "something" isn't right with all this.
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# ¿ Mar 30, 2018 19:56 |
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Mr Death Robot says the large post bug should now be fixed. It was something really dumb. Anyone still getting it?
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# ¿ Apr 5, 2018 17:27 |
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The issue was, an nginx update changed/introduced a default max post size of 16kb. There wasn't a max size set before now so that was suddenly being imposed. Now it's set to something large enough to allow 50k char posts again.
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# ¿ Apr 5, 2018 18:01 |
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TheLoneStar posted:So, should I keep going with OPs like this: https://lpix.org/sslptest/index.php?id=150904 Listen to your heart. There's no generally right or wrong way to do this. Even for some specific game, there are good reasons to take this thing in all sorts of ways. You're sharing a game with people because you want them to see it, so what would you have them know in advance? Is there anything that they need to know to enjoy the LP? Do you think it's worth collecting some stuff in one place so that people can have extra background info without having to dig through wikis and TVTropes and spoilers? Do you just know some really cool poo poo about the game that people would enjoy hearing? Do you just want to gush a bit about how much you love/hate the game? You already know which of these you want and which you don't, so just do them, or don't, and mean it, and don't worry about some prescribed way it "should" be for some given game.
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# ¿ Apr 25, 2018 00:46 |
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Sounds like a “spirit of the rules” situation to me. I’ll allow it.
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# ¿ May 5, 2018 14:35 |
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You could have asked! I would have been happy to tell everyone once again that I am never going to LP ZTD. There's not a lot to go on here, really. The screenshot to text ratio is high but then the cutscenes in ZTD are all full motion so there's more stuff to show, so that's fine, really.
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# ¿ May 5, 2018 22:59 |
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# ¿ May 2, 2024 23:31 |
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I cannot overstate how much I love the fact that the Forum Archive server, the Archive Lock status and the LP Archive are all different things.
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# ¿ May 29, 2018 19:17 |