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I feel like this was a game that I enjoyed watching, but not one that I'd have had a lot of fun playing. As to the LP itself, I was pretty fine with the level and tone of commentary. Could maybe have stood to have a BIT more of it, though.
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# ? Jan 13, 2017 00:22 |
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# ? May 19, 2024 21:40 |
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Thanks for the feedback on the commentary, glad to know I managed to convey some of what I was going for. PurpleXVI posted:As to the LP itself, I was pretty fine with the level and tone of commentary. Could maybe have stood to have a BIT more of it, though. inscrutable horse posted:My one complaint comes down to personal preference: Sometimes I feel you cut the videos a bit too short, by adhering too strictly to the beginning and end of a level. Which shows a lack of planning on my part, since it means I didn't research the duration of the individual episodes; I played the first few, thought 15 mins was a nice sweet spot and went for it thinking they would be all about the same length. =/ Xander77 posted:That's a neat bit of editing at the start there Regarding future LPs... I had a few ideas, but both of those have already been done here in the forums. I know there's been a lot of duplicate LPs over the years (there are 8 Dark Souls and 6 Dark Souls 3 LPs, for example), but the games I was considering have subtitled LPs as well, which is probably what I'd be going for, and I'm not sure how different I could make any potential LP to justify having another one; it's not like I'd be doing super high level playing so other than showing off the game the only thing I'd have going for myself would be the commentary. I'll sleep on it I guess. I'm still riding the 'actually finished an LP' high for this one right now.
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# ? Jan 13, 2017 02:23 |
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I thought the LP was pretty great, especially for a first try. Additionally, I really liked the balance that you have struck in the serious/goofy and too "quiet"/too "loud" scale. I don't have any complaints, really.
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# ? Jan 13, 2017 02:30 |
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Hey this was a good loving LP
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# ? Jan 13, 2017 02:44 |
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Great LP, Ed.
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# ? Jan 13, 2017 03:12 |
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This was a wonderful LP, great job Ed!
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# ? Jan 13, 2017 04:32 |
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Really enjoyed the LP! Thank you very much
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# ? Jan 13, 2017 05:05 |
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I liked it a lot! I didn't really have a problem with splitting the episodes up by level, that let the game retain its pacing.
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# ? Jan 13, 2017 07:02 |
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As debut LPs go, this was pretty great. I can't think of any major critiques off the top of my head. I am now curious. Why is Miller called Miller? That's... not a Russian name.
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# ? Jan 13, 2017 08:17 |
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Samovar posted:As debut LPs go, this was pretty great. I can't think of any major critiques off the top of my head.
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# ? Jan 13, 2017 08:27 |
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Edmond Dantes posted:Regarding future LPs... I had a few ideas, but both of those have already been done here in the forums. I know there's been a lot of duplicate LPs over the years (there are 8 Dark Souls and 6 Dark Souls 3 LPs, for example), but the games I was considering have subtitled LPs as well, which is probably what I'd be going for, and I'm not sure how different I could make any potential LP to justify having another one; it's not like I'd be doing super high level playing so other than showing off the game the only thing I'd have going for myself would be the commentary. Where's that image... Oh, yes. Don't worry about what other people have already LP'd or what you can bring to the table that they didn't. I'd definitely tune in, because I like your style of LP and commentary, and I especially like the fact that you do subtitled videos rather than dubbed-over. If you'd have fun doing the LP, do it.
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# ? Jan 13, 2017 09:30 |
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What he said. But just to let you know, do not feel as if you SHOULD do subtitles either, you wanna voice-over, that's cool too. (Though subtitles do help the game talk for itself, it has to be said)
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# ? Jan 13, 2017 10:05 |
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Thanks everyone for the kind words, I'm really glad y'all enjoyed the LP. I'll be taking next week off and probably coming back the other Monday to start with the DLC stuff. Focus will be on the 3 main story missions: Anna, Pavel and Kahn, and I'll be playing them in that (chronological) order; they will be done as the rest of the videos from the main game, and will probably be alternated with the 4 stand-alone missions from the Factions pack. Those I will approach in a more relaxed manner and not so much 're-record a single episode 5 times because the bloody guard wouldn't trigger his conversation'. So expect to see me die and hit continue at least once. Finally we have The Tower Pack and the Developer Pack, which I'm not sure how to show off but I'll figure something out. PurpleXVI posted:
Samovar posted:What he said. But just to let you know, do not feel as if you SHOULD do subtitles either, you wanna voice-over, that's cool too.
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# ? Jan 13, 2017 21:02 |
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This time the good ending is the canon one I voted for Chronicles + just showing off the other ones. I thought subtitles worked fine for Metro - there's so much dialogue that you don't want to talk over. But both the form of the LP and the commentary depends on what kind of game you're showing off, in my opinion. I didn't like the few times you used slang. I don't think it looks good in writing, but this is a VERY personal preference.
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# ? Jan 13, 2017 21:04 |
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Edmond Dantes posted:To be honest, most of the time I was worried I was talking too much, especially during that stretch of the game where you don't have companions so I had noone to bounce off of (which also meant more time to 'fill' with comments) and I was struggling to not do 'running commentary' on what was happening on screen. Any time I'd be rewatching an episode before doing the final encoding and I caught a "let's see what's over here" or one of its variations I'd suck air between my teeth and checked if I could replace it for something else. That's how the rants came into life, halfway into Regina I realised there was a 2 minute stretch where gently caress all was happening and decided to yap about The Three Musketeers. Commentary is hard. I think you did a superb job on this LP, and you pretty much nailed the commentary. Thank you! quote:Regarding future LPs... I had a few ideas, but both of those have already been done here in the forums. I know there's been a lot of duplicate LPs over the years (there are 8 Dark Souls and 6 Dark Souls 3 LPs, for example), but the games I was considering have subtitled LPs as well, which is probably what I'd be going for, and I'm not sure how different I could make any potential LP to justify having another one; it's not like I'd be doing super high level playing so other than showing off the game the only thing I'd have going for myself would be the commentary. Justify schmustify, if you'd enjoy making them then we'd enjoy watching them.
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# ? Jan 15, 2017 13:14 |
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Update time! Where things get heated. We're back! This mission is from the "Developer Pack" DLC, and if the name didn't tip you off, it has spiders. Lots of spiders. Ludicrous amounts as of spiders. You've been warned. Updates with the DLC missions will probably be cropping up once a week instead of twice; most of the missions are about a half hour long and it's taking me quite a bit of time to record and subtitle them. Anna will be coming next, followed by Heavy Squad, where I'll be trying out something new, so apologies in advance. /edit: Oh, forgot to mention: all DLC updates will be on the Redux version of the game. Just a little FYI, there aren't any differences gameplay-wise.
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# ? Jan 23, 2017 17:32 |
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I'm at work now, so I can't watch the update, but I remember this as a tight, fun little level. It also neatly serves as an illustration to how hosed humanity really is by the brave new world... and why Artyom is considered a Big Goddamn Hero for traveling as far as he has.
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# ? Jan 23, 2017 18:29 |
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It's a good thing that I only hate spiders, and am not afraid of them.
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# ? Jan 23, 2017 18:57 |
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resurgam40 posted:I'm at work now, so I can't watch the update, but I remember this as a tight, fun little level. It also neatly serves as an illustration to how hosed humanity really is by the brave new world... and why Artyom is considered a Big Goddamn Hero for traveling as far as he has. They grabbed a concept (spiders + flamethrower) and made a level out of it. It's fun enough, but it works much better while playing it and just falls kinda flat on a replay. I'd have preferred if they had cut the length in half and just turned everything else to 11: give me a duplet or a shambler instead of the ashot, no ambient lights, flashlight only, and put spiders everywhere, not just 2 at a time. Because as it is, it's kinda easy for a survival piece and not varied enough for an action-y one. bman in 2288 posted:It's a good thing that I only hate spiders, and am not afraid of them.
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# ? Jan 23, 2017 20:02 |
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Fire is pretty.
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# ? Jan 23, 2017 20:25 |
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Fire is also hot.
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# ? Jan 23, 2017 20:33 |
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Fire
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# ? Jan 26, 2017 20:00 |
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Did anyone else get a bit of an "Aliens" vibe? A bunch of fighters full of confidence drop into a hostile environment, get their butts handed to them, and then just decide to burn the whole place down with a flamethrower. Even the "cocooning" and the egg pods all seem to just point back at Aliens at all times.
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# ? Jan 26, 2017 20:06 |
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World burning....
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# ? Jan 26, 2017 20:17 |
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I watch your videos from the subscription but I figured I'd actually subscribe to this thread now so, here we are! Keep up the good work man.
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# ? Jan 26, 2017 20:28 |
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Update time! Where we learn the other side of the story. This is the first mission of the Chronicles Pack DLC, and takes place alongside mission 2 (Ashes) of the base game. Oh, I forgot to link this when I posted the Red Square update. Here's a picture of the real-life Red Square:
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# ? Jan 30, 2017 17:36 |
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Edmond Dantes posted:
Also, yeah, that lava flow sure looks like bodies.
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# ? Jan 30, 2017 18:03 |
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Annoying that you cannae stealth the whole way through. Oh well.
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# ? Jan 30, 2017 19:15 |
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Xander77 posted:I just sniped everyone in the first encounter from above. Guess it didn't matter much if you really can't sneak through. Samovar posted:Annoying that you cannae stealth the whole way through. Oh well. From what I've heard the devs wanted to show off how much better the gunplay was compared to 2033 after realising a lot of people were sneaking their way through LL instead of shooting everything, so they just crammed a bunch of unavoidable combat into the DLC missions. Spider Lair, Heavy Squad, and The Tower are 100% combat with no stealth whatsoever; Tower even has online leaderboards.
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# ? Jan 30, 2017 21:24 |
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Edmond Dantes posted:It's kind of a thing with the DLC missions. There's a section at the end of Pavel that totally looks like you can sneak through but it's actually a mandatory firefight. Was there really a Preved guarded by a cyber-shrimp? I just don't know anymore!
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# ? Jan 31, 2017 00:13 |
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I can't remember this mission very well. I think I might have been able to sneak through it? I shot my way through the end of Pavel's though.
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# ? Jan 31, 2017 00:39 |
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Xander77 posted:You can. I know for a fact that you can. Now I'm starting to doubt everything you've said in this LP. If you can, I have no loving clue how. I managed to sneak through most of Pavel (I'll be fighting my way in the video since I want to show the boxes), but during that final encounter I'd get spotted every.single.time, even when the stealth meter was turned off and I was below the guards. There was a moment when the lead dude would go "AND WHO THE gently caress IS THIS" and open fire. StandardVC10 posted:I can't remember this mission very well. I think I might have been able to sneak through it? I shot my way through the end of Pavel's though.
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# ? Jan 31, 2017 02:25 |
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Edmond Dantes posted:If you can, I have no loving clue how. I managed to sneak through most of Pavel (I'll be fighting my way in the video since I want to show the boxes), but during that final encounter I'd get spotted every.single.time, even when the stealth meter was turned off and I was below the guards. There was a moment when the lead dude would go "AND WHO THE gently caress IS THIS" and open fire.
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# ? Jan 31, 2017 05:02 |
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Xander77 posted:Go underneath the platform, possibly throwing a knife into the crouching guy so that he falls into the water. I haven't tried to sneak through the door out, but you can most definitely sneak around the entire area, watching patrol routes and taking guys out. Oh, that I did. I usually manage to take out 4 or 5 guards before they spot me, but there's a fence between the platform and the door out, and the only way through the fence requires you to be on the platform, and that would get me spotted every time. I also would get spotted when I reached a certain point under the platform (usually close to the 'leader' dude giving shouting at the other guys, didn't matter if the watch was registering me as visible or not). I should have phrased it better: you can stealth-murder your way around, it's not a full-on fight like in Red Square, but I didn't find a way to sneak past that area without resorting to murder.
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# ? Jan 31, 2017 05:22 |
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Edmond Dantes posted:I must have played Anna and Pavel ~10 times each, and could never sneak past those sections. I'll show the bit I mean during Pavel, but on Anna, every time I'd be making progress this shithead on the right would spot me and open up on me: The Pavel video is on the same channel. (Not mine, obviously)
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# ? Jan 31, 2017 21:29 |
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Huh. The Pavel one looks... not intentional. As in, yeah, the dude sneaked through it, but I think it's more a case of exploiting the AI and Stealth than it is the encounter having been designed with bypassing it through stealth means in mind. Thanks for linking it.
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# ? Jan 31, 2017 23:27 |
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Oh dear, would you look at the time! Update time! Where we mow down hordes of communist mutants.
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# ? Feb 6, 2017 21:37 |
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Yeah there are some good DLC missions and then there's... that one. I had the hardest time with the tank, honestly, if you don't do enough damage fast enough the rockets it shoots just ruin you, no matter where you're standing at the time.
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# ? Feb 7, 2017 05:11 |
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Yeah, that was just... bad. And that grenade launcher was just drat odd looking. Normally I like the gun design because you can see how the mechanisms work. But that was just bizarre.
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# ? Feb 7, 2017 06:40 |
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# ? May 19, 2024 21:40 |
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If you ignore the fact that we're playing literal nazis, the first 2 minutes are fantastic: the deranged speech on the loading screen, the car ride and that shot with the hole in the roof and the fuckload of Reds rapelling in, but after that is all downhill. Something's super glitchy with the collision detection; that incendiary at the end montage going through the bloody wall? you can see the same happening at another point in the video, I noticed it while doing the subtitles (not to mention that those grenades appear to be travelling in a straight line). It would explain why I kept getting popped in the face even when taking cover, that death montage is probably half the times I died recording this, but I didn't want to make it a 10 min death video. The grenade launcher is super weird. It sounds out of sync when firing (it seems like the 'zzzzwomp' sound comes half a second after the shot, it feels super weak even when scoring a direct hit on someone, and if the soldiers get too close you can't aim down or you risk hitting the wall and killing yourself. All in all... StandardVC10 posted:Yeah there are some good DLC missions and then there's... that one. Samovar posted:Yeah, that was just... bad.
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# ? Feb 7, 2017 21:12 |