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Speleothing
May 6, 2008

Spare batteries are pretty key.

Benly posted:

I feel like there's got to be some use for a stealthy flying self-blesser with inv, awe and full slots but probably not a good enough one to bother with.

In a regular game, he'd easily clear PD and cut retreats with a double bless. In a Mo' Money game, not so easy

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Speleothing
May 6, 2008

Spare batteries are pretty key.

Lord Koth posted:

This WOULD seem to track, except that the list of "recruit anywhere" sacreds is extremely small, and of that small group they're generally either trash (ex. Khlysts) or cheap enough that nations don't really have trouble recruiting large numbers of them regardless (ex. Jags and Eagles). There are really probably less than a handful of "recruit anywhere" sacreds that really benefit from this, and they're generally not attached to particularly bless-heavy nations in the first place (ex. Knights of the Chalice).

Meanwhile, nations like LA Ragha, EA Niefelheim, and MA Ys, with enormously expensive but incredibly powerful cap-only sacred units, can now recruit extremely large numbers of them. These are nations that wouldn't really benefit in a normal game even if you removed the cap-only tag on their sacreds, simply because there are only so many 120+ gp troops you can afford regardless of other limitations. In More Money games though, they can now basically just set their cap to making the maximum amount each turn and call it a day. LA Ragha in particular also has rather good non-sacred heavy cavalry that also heavily benefits from being able to afford hordes of them.

Good anywhere mages probably more than troops.

Speleothing
May 6, 2008

Spare batteries are pretty key.

Cerebral Bore posted:

EDIT: This is, of course, leaving aside the question of whether Dom4 even allows you to add in new units to a nation after the game has started.

That's the easy part. That's just basic mod functions: add a unit to the recruitment list and it appears as soon as you re-launch the game.

Speleothing
May 6, 2008

Spare batteries are pretty key.
Lichcraft is mostly useful for getting a high-d caster for rituals. Battlemagic is secondary.

Speleothing
May 6, 2008

Spare batteries are pretty key.
No duplicate Thrones, but some of them are effectively identical in what they provide.

Speleothing
May 6, 2008

Spare batteries are pretty key.

Loxbourne posted:

Are the thrones randomly selected from a list of possible candidates?

They can be, or the map file can have fixed Thrones.


Also I like how Howareu is third to Pan & Bogarus in almost every category. Gonna be an uphill struggle for those Vampires Except he;s got Nexus and Pantokrator




Edit: I'm guessing Xib took dom10 starting, so he had a much easier time building big candles in individual provinces, even if they didn't spill onto as much of the map?

Speleothing
May 6, 2008

Spare batteries are pretty key.

Donkringel posted:

I wonder what Bogarus and Pan are thinking. On the one hand, devour the two weaker players and then do a final square off. On the other hand HAU is defensive oriented as hell, while Calum would be a bitch to attack because all of the flying raider poo poo they can pull. Very precarious.

You need to try to get one or both of them to be kingmaker. Put your rival into a two-front war. But without your lesser partner accidentally ending up with the goods

Speleothing
May 6, 2008

Spare batteries are pretty key.
You can use ctrl to group commanders, hth

Speleothing
May 6, 2008

Spare batteries are pretty key.
He's targeting the Armor of Virtue so that the golem can't retreat. It doesn't increase the golem's ability to master enslave, it makes the golem impossible to kill after it has.

Speleothing
May 6, 2008

Spare batteries are pretty key.
Going back a few posts: I've not tested this personally, but I believe that mages will resume their script after waking up. So the golem could Master Enslave, sleep it off while the enemy army chops itself to pieces, then cast Returning when it wakes up.

Speleothing
May 6, 2008

Spare batteries are pretty key.

Leperflesh posted:

Which you'd never ever rely on because if the water nation dispels that global or it gets replaced, whoops every airbreather currently underwater dies.

Don't bother with modding in the opposite global because it'd be equally dumb.

If you used transformation events, then your current land tritons would remain, but you wouldn't get more if the global went down

Speleothing
May 6, 2008

Spare batteries are pretty key.
I thought for sure you'd summon Stargazer to do your wishing.

Speleothing
May 6, 2008

Spare batteries are pretty key.
There's been a successful single player CoE LP. He played through four different nations.

Speleothing
May 6, 2008

Spare batteries are pretty key.
Draconians are a midgame A summon. You get 15 flying troops who are 'good enough' but ave high HP and a flying commander who can summon 1/turn for free. Overpriced for what you get, even then. Mostly useful for storming or holding forts. Obviously they were out-of-date 50 turns ago, but they can have a brief window of usefulness.

Speleothing
May 6, 2008

Spare batteries are pretty key.
No "and charmed" needed. Some dude from Gath got turned into a frog

Speleothing
May 6, 2008

Spare batteries are pretty key.
Pantokrator - ruler of everything.

Until you rule the planet, you're just a pretender.

Speleothing
May 6, 2008

Spare batteries are pretty key.
Imagine growing up in a post-Ascension War world. Your parents and grandparents are traumatized and everybody keeps breathing a sigh of relief when the sun rises in the morning.


Also every province has been conquered by monsters at least once within living memory.

Speleothing
May 6, 2008

Spare batteries are pretty key.
But on the bright side, all wars are over for the foreseeable future and nobody is hunting for virgins anymore.

Speleothing
May 6, 2008

Spare batteries are pretty key.

Crazycryodude posted:

If you get a cool Pantokrator they'll tidy it all up and make the world all nice and happy again, though. Most are the type to just leave the skeleton hordes and eternal darkness lying around, true, but not all.

I think that's part of my point... The current pantokrator has turned the world into its ideal vision, but there are still lots of recent memories of the apocalyptic war among mortals.

Speleothing
May 6, 2008

Spare batteries are pretty key.
Magic site frequency has an impact on blood hunting. It's just largely irrelevant.

You could also run a mod that removed most of the high-level spells. We played like that a few times in Dom3, and it was good. But you run into a problem of not having effective counters to some spammable things.

Speleothing
May 6, 2008

Spare batteries are pretty key.
Throne-ninja victories end before the world is busted

Speleothing
May 6, 2008

Spare batteries are pretty key.
That wolf is neither tiny nor hosed up.

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Speleothing
May 6, 2008

Spare batteries are pretty key.
Dominions 5 was announced today, if you're the sort of loser who doesn't read the main Dom4 thread and need to have it said via Let's Play.

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