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Another overly complicated game is that fun as hell to watch, but I'd never play even if I could afford to. Will be following this LP.
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# ¿ Sep 22, 2016 00:10 |
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# ¿ May 17, 2024 19:28 |
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Ramc posted:Barbarians will berserk and thus not rout at all too. Always play this while reading Dominions LPs: https://www.youtube.com/watch?v=5ZY2mRG5mzg&t=67s
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# ¿ Sep 27, 2016 01:21 |
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DivineCoffeeBinge posted:This. It's where I learned about this video: https://www.youtube.com/watch?v=_lBRf0UgjFc
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# ¿ Dec 1, 2016 23:35 |
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I mean, there's other reasons to stick to the end. I remember a 4 player FFA game of Battle for Wesnoth I played... Half a decade ago, I think? I played the drake/lizard faction, the players to my side were loyalists (medieval humans), and across the map from me was a necromancer. Drakes are fairly vulnerable to loyalist units until they get some upgrades - I absolutely could not afford an early war on two fronts in those circumstances. So I made a deal with the guy on the south to not attack each-other for the moment, split the land between us 50-50, and focus on someone else instead. I was actually in a slightly worse position than him in this deal, but still in a better position than I would have been without the deal. We both left a pair of cheap units on the "border" to visually confirm that the other side is following the agreement, and that was it. Anyway, I manage to bait my enemy to the west into taking a fight in unfavorable circumstances, and I take out his most expensive units without significant losses on my part, even managing to get enough XP to get some nice upgrades on key units. After that, it was a slow battle of attrition I was guaranteed to win eventually, since I had twice the income and a larger and more experienced standing army, but it was by no means a blitzkrieg since he was putting up one hell of a fight. We taunted each-other a bit over public chat, poking fun at minor mistakes and (in his case) posturing about glorious last stands against the evil draconic menace. In all honesty, he was slightly outplaying me at that point since I was making dumb mistakes trying to beat him ASAP, but he just didn't have the force needed to exploit this. At around this point, the necromancer player went AI, which was really bad news for me for obvious reasons. I negotiated a quick truce with my enemy (from this point on referred to as "my buddy"), stopping my advance and leaving one contested point of interest to him. He moved on to exploit the AI to the south while I pulled back to reinforce my border. We actually kept taunting each-other just to keep the dude south off-guard. And what'd'ya know, an army shows up near my border guard with a "dog ate my homework" level of excuse for why they were there. I deployed my guys somewhat further back hoping that he was going to move his faster troops too far forward without backup to grab as much land as possible in the expectation that my army was on the other side of the map. He did just that, and actually had a meltdown accusing me of betraying him after his attack got crushed (his AI-mop-up army ran into my buddy's force on the same turn and had to fight instead of claiming all the juicy income there) Still, just like my buddy couldn't beat me because I had superior income, neither could I do more than just hold the line against the guy to the south. However, buddy was slowly (slooooowly) taking over the AI's former lands and pushing him back, reducing his income and forcing him to divert troops and give me a chance to actually start advancing too. Soon after I broke his lines, southy went AI, and me and buddy controlled half the map each, both with huge armies after a long slugfest, and we just called it shared win and ended the game there. In slightly different circumstances, we would have fought, and I likely would have won out in the end just because I did a better job of keeping my leveled up units alive. But while southy was fun to grind into dust since he was so ridiculously whiny about everything that went wrong, buddy put up a valiant effort that made our initial war fun, and was a critical part of my survival against southy later on - it felt wrong to deny him a win, especially since actually defeating him would have taken loving forever now. So, by putting up a fight even when it seemed like a lost cause, the dude to my west ended up sharing victory with me. Obviously, a de-facto 4X game like Dominions is much less forgiving of any sort of a disadvantage, and less likely to produce similar results, but it's not that unthinkable of a situation.
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# ¿ Dec 2, 2016 00:55 |
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Glazius posted:Okay, that blood vengeance kill was great. Absolutely.
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# ¿ Dec 24, 2016 05:37 |
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goatfuckers
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# ¿ Jan 15, 2017 19:17 |
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At what point does the unexpected become expected?
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# ¿ Jan 15, 2017 22:43 |
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Do events count as income for the graphs? Because if they don't, uh...
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# ¿ Jan 20, 2017 01:45 |
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Oh, pleafe, blood faufagef are for rubef. Only frefh blood will do for Count Porkula.
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# ¿ Jan 20, 2017 05:45 |
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Crazycryodude posted:So he can go on to miraculously win 95% of his games and (semi)brag about it in other people's LP's? Why does this sound so familiar... Ramc can win fairly consistently in the Dwarf Fortress Arena Tournament. If you can do that, the world's your oyster.
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# ¿ Jan 21, 2017 08:43 |
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A blind draft like the one you propose would end up with intentionally gimped nations, since you'd far more likely end up with someone else's nation that the one you picked.
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# ¿ Jan 25, 2017 17:36 |
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Once Their gaze locks onto you, there is no escaping it.
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# ¿ Feb 2, 2017 18:44 |
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Cerebral Bore posted:Unless I'm mistaken that only works if the other player is dumb and keeps his lords bunched up. Discounting the possibility of the enemy's stupidity is a good way to let them get away with it, though.
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# ¿ Feb 3, 2017 19:54 |
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I'm rooting for Man to survive as long as possible. That's one hell of an active desperate defence being made here.
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# ¿ Feb 8, 2017 15:58 |
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You forgot to mention the Tartarians, LA Ermor, and the Tartarians.
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# ¿ Feb 15, 2017 18:32 |
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My bird panic meter is still in the red.
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# ¿ Feb 19, 2017 09:30 |
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That's a lotta nets.
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# ¿ Feb 19, 2017 19:06 |
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diplomacy OP diplomacy OP diplomacy OP
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# ¿ Mar 2, 2017 01:51 |
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How are u posted:I did it as LA Jomon in the very first Mo Money game. We'd reached a point in the game where every school of magic was fully researched, so I had scores of mages sitting in forts deep inside my territory with nothing better to do than Blood Hunt. With probably 100+ commanders hunting it still took well over 10 turns to scrape up enough slaves to empower a couple of mages in Blood, and it was probably like 15+ turns before I was able to summon a single Vampire Lord. Would that make blood magic the only path into which a theoretical completely non-magical nation could break in without finding any magical sites?
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# ¿ Mar 6, 2017 16:48 |
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That was some cool counterplay.
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# ¿ May 2, 2017 09:42 |
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Something just crossed my mind. If utterdark destroys the regular economy, and armageddon destroys blood economy, is bird economy the only economy left in that case?
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# ¿ May 21, 2017 10:28 |
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Haha, the mind-controlled birdman in the back
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# ¿ May 21, 2017 23:54 |
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Hahahahahahahaha, holy poo poo, that was amazing
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# ¿ Jun 4, 2017 08:07 |
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# ¿ May 17, 2024 19:28 |
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Great LP!
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# ¿ Sep 4, 2017 11:31 |