Ramc posted:Barbarians will berserk and thus not rout at all too.
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# ¿ Sep 27, 2016 14:01 |
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# ¿ May 3, 2024 02:51 |
Asehujiko posted:What do you need to be playing as to even get to unlocking BoT and having enough gems for it in 14 turns?
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# ¿ Oct 21, 2016 00:04 |
Lord Koth posted:Really, if your summon spell costs well more than 100 whatever period, then you're probably better off just wishing for it. There is precisely one summonable unit(s) in the game that you can't get via Wish, and that singular one uses blood slaves. It's still ludicrously expensive, but at least with blood slaves you can actually bring in far more of them than you can any other gem type, so it's not quite as bad.
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# ¿ Oct 23, 2016 11:04 |
RoboChrist 9000 posted:Cant you wish for them by wishing via their unit ID rather than their name? I believe that works?
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# ¿ Oct 23, 2016 21:03 |
5 temples per extra point up to ten, yep.
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# ¿ Oct 30, 2016 22:06 |
ousire posted:since the topic of Dominion score is relevant right now, what's generally considered a good / safe score to take for your pretender? Is it that How R U's score is legitimately low for a Pretender, or normally would be okay and he just the great luck of being right next to a domkiller neighbor?
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# ¿ Nov 4, 2016 16:27 |
Spoggerific posted:Are there any viable strategies that revolve around taking awful scales and then spreading them to your opponents' provinces too?
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# ¿ Nov 4, 2016 16:35 |
Ramc posted:
(But better)
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# ¿ Nov 22, 2016 01:08 |
Gridlocked posted:Buy it.
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# ¿ Nov 22, 2016 11:26 |
Nope, s'all dark blue candles.
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# ¿ Nov 23, 2016 17:59 |
ChickenWing posted:fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck spring hawks goddamn
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# ¿ Nov 23, 2016 18:43 |
How are u posted:There's also the level 3 Throne defense that is ~Spring Hawks~ plus an E and A Titan instead of an Annunaki of the Sky. You can probably guess what spell the Titan enjoys casting.
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# ¿ Nov 23, 2016 19:21 |
tombom posted:Do you have a link to it? I vaguely remember reading it and them getting very annoyed when people suggested it was not the perfect strategy. Highlight: "I [then] do absolutely nothing for the first 10-20 turns and save up my gold until I have at least 4,000 on hand. Then I queue up 20 Niefel Giants and 1 Niefel Jarl leader."
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# ¿ Nov 29, 2016 20:10 |
Applebee123 posted:Would people consider [copying Bogus et al's orders] cheating?
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# ¿ Dec 9, 2016 23:25 |
smdh that people are forgetting the ~lore~ for the moderately tall people of Gath who mostly aren't allowed to forge iron due to their despotic overlords not wanting to pass on the riddle of steel.
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# ¿ Dec 21, 2016 22:09 |
Leperflesh posted:How do demons compare to vampires? Vamps are very hard to kill with non-magical weapons, quite a lot of demons aren't. Vamps can destroy whole armies with spells like Plague, which most demons can't (the non-national demons that can tend to be unique) Vamps have immortality, I don't think there's any demon that does. But demons often have ways to deal with lifeless targets better than vamps through elemental damage, are cheaper and easier in the first instance to mass before Blood 7, plus they have a great early buff called Blood Lust which buffs their strength (and often their innate ranged attacks as a result).
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# ¿ Dec 29, 2016 23:14 |
Just as an FYI the plague of locusts spell doesn't actually work right, because only units who are commanders can make use of the heretic tag unless this was silently fixed last patch (making it a pretty bad way to spend 111% of a vampire lord's cost!)
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# ¿ Jan 1, 2017 22:00 |
Ardeem posted:Please tell me the name of that spell is "mote."
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# ¿ Jan 20, 2017 12:21 |
Lord Koth posted:It helps against both. Earthquake generally hits for 8 armor piercing damage, with some units getting hit for significantly more, while Rain of Stones hits for 14 normal, but it has a fairly decent chance of hitting the head and is bludgeoning damage. So the mages of certain nations tend to shrug off Earthquake especially - it's just Man's mages aren't particularly hardy. Not touching the ground, either via flying or floating, also completely negates Earthquake - and a certain cheap item known as a Ring of Levitation exists. Earthquake is actually one of the least consistent damage spells; even if your enemy's mages all had 1hp and no armour, the fact it only hits half the battlefield and is resistible by defence (which is extremely rare!) means that you're probably going to kill more like 40% of those mages per cast rather than the 100% an RoS would get for 1/3 the gem cost.
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# ¿ Jan 22, 2017 12:28 |
sullat posted:E4 is easier to get than A4E1 or whatever RoS is, though.
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# ¿ Jan 22, 2017 17:04 |
There isn't, no. IME Berytos, LA Atlantis, and LA Marignon start by the coast if they can but beyond that it's hard to get a read on it.
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# ¿ Jan 24, 2017 19:04 |
goatface posted:Do cave nations always get caves.by default?
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# ¿ Jan 25, 2017 13:38 |
ChickenWing posted:Alternatively, do drafts and don't be bad at drafting/modding/not going AI
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# ¿ Jan 25, 2017 17:58 |
Cerebral Bore posted:Wouldn't that just either lead to some weird snail race sitution where everybody is trying to do badly for the first year or not affect things at all depeding on whether the stuff you can get in the draft is better than the advantages conferred by a strong early expansion?
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# ¿ Jan 25, 2017 23:09 |
Zernach posted:Looking at liches, they seem pretty meh when how are u already has vampire lords. D4 doesn't look much when compared to D3B3 and flying on the vampires.
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# ¿ Feb 15, 2017 00:57 |
Cerebral Bore posted:The problem with Liches is esssentially that if you're a big D nation you're probably going to have recruitable D4 casters (or at least D3 and enough D income to empower one to D4), so why would you need them?
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# ¿ Feb 15, 2017 16:50 |
wiegieman posted:Tartarians now have a incurable insanity unique to them, but they're still insanely powerful.
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# ¿ Feb 15, 2017 22:05 |
If you want to win with hordes of mediocre-but-buffed units and mages it involves way way more micromanagement than a handful of SCs with a couple of spells and Attack orders. I'm sure I'm not alone as a dominions player in thinking quite a lot of the appeal of a handful of flying thugs going about wrecking the place comes from a midgame spent optimising squad placements and casting orders for your mages which is insanely tedious but important.
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# ¿ Feb 16, 2017 14:15 |
I ride bikes all day posted:All of his blood hunters are H2. That's nasty potentials for Dom push, if I understand the mechanics right.
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# ¿ Mar 5, 2017 18:13 |
Loxbourne posted:Is Blood the go-to power source, or are people just focusing on it because Gath is a nation that can use it well? Whenever Dominions comes up I hear a lot about blood slaves and sacrifices, to the point where it sounds like all other magic is secondary and you have a serious handicap if you pick a non-blood nation. Like with a bit of research you have: - A way to make immortal units that are good as hell (vampires) - Battlefield summons - A nuke that makes assassinating blood mages a pain in the rear end, that any blood mage can cast on T1 of an assassination attempt and which never misses, instantly killing most living targets. To compound this there's no lifeless assassins without making an item that involves using blood magic to forge, and blood hunted provinces are also usually heavily patrolled because blood hunting causes unrest, and unrest makes you less likely to find slaves, so assassinations in general are less likely to happen. - All kinds of remote attacks that do egregiously bad stuff (assassination attempts/horror attacks/unrest/disease/depopulation) - A way to make mages probably die if they try to cast magic, including any attempt to dispel it (Astral Corruption - AC also costs quite a lot of slaves at base casting cost, which means you need a huge amount of pearls to even try to dispel it) - Various unit buffs and debuffs - A fort building spell that nobody uses often but they could - High quality mages of all kinds of paths No other tree but Blood really has that kind of efficiency in terms of getting a bit of everything from a single tree. The only thing that you can't do with Blood research that other trees can do is forge items. Blood sacrifice is a whole other thing that causes a really disproportionate amount of "temple checks" relative to how difficult it is to do - once a faction gets to a certain point, there is basically no way to reverse the damage if you don't have blood sacrifice and better priests, and the world will pretty quickly come under the control of the saccing pretender unless the thrones get rushed.
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# ¿ Mar 5, 2017 23:21 |
Leperflesh posted:50 Magister Arcanes is... not easy to deal with.
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# ¿ Mar 19, 2017 23:17 |
OK but the point is that the dryad is going to set themselves on fire. It literally doesn't matter if the bane lord ever hits her, that isn't the intended source of damage.
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# ¿ Mar 22, 2017 21:51 |
Veryslightlymad posted:Dominions 27 will have a pop-up notice that says "Really sneak this unit when attacking with rest of stack?"
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# ¿ Apr 2, 2017 03:28 |
Flavius Belisarius posted:Alright, it's time. I actually have owned this game for a while but the interface is so clunky I haven't gotten into it. jBrereton fucked around with this message at 01:20 on May 3, 2017 |
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# ¿ May 3, 2017 01:17 |
AmishSpecialForces posted:Is there a guide somewhere for the best strats to craft boosters/summon dudes to get higher levels in a path?
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# ¿ May 3, 2017 14:12 |
Hiveminded posted:There are some higher-end commanders and summons that autocast spells like that to units under their command, aren't there? It would just be a matter of putting appropriate #copystats entries on existing UW commanders, I'd think. There is no #airbreathing command, and no commanders give it, either. I'm pretty sure #req_targmnr only applies to commanders, too, so you can't say cast a global which uses a #transform shape to give triton units a little water bubble and make them amphibious while it's up (I will experiment with this later though)
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# ¿ May 3, 2017 16:55 |
Leperflesh posted:Which you'd never ever rely on because if the water nation dispels that global or it gets replaced, whoops every airbreather currently underwater dies.
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# ¿ May 3, 2017 17:53 |
Applebee123 posted:One way to turn the game, is if you are only a few thrones from victory, to empty out every mage from your forts abandoning research and rush those thrones. Hopefully by the time your opponents find out it would take them 5-6 turns to get their mages to the thrones if they wanted to do the same.
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# ¿ May 12, 2017 19:52 |
lmao
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# ¿ May 22, 2017 09:44 |
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# ¿ May 3, 2024 02:51 |
The game is currently 66% off due to the Steam sale. You might like it and it's basically free.
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# ¿ Jun 22, 2017 23:13 |