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Wilks Checkov
May 20, 2015

Member: Dual Universe Explorers

Alpha Participant in Dual Universe

Founder & CEO of the corporation: Allied Corporate States in Dual Universe




What is Dual Universe?

Dual Universe is a Sandbox MMORPG (Massively Multiplayer Online Role Playing Game) taking place in a vast Sci-Fi universe, focusing on emergent gameplay with player-driven in-game economy, politics, trade, warfare and territory control.

All players interact in the same game universe, on the cluster server (Single Shard). The game universe is entirely editable: players can dig and modify the landscape on voxel-based planets, and they can also create structures with the harvested materials: outposts, cities, hovercrafts, spaceships or giant orbital stations. Any structure can be built from a player-made design. The game vision aims to give birth to empires formed by thousands of players and rebuild together the human civilization in a distant corner of the universe.


Game Features




True Massively Multiplayer Experience
One single game universe: Novaquark has developed during more than two years a proprietary scalable server technology (the CSSC), capable of handling high concentration of players in any area of the game, in order to gather all the players in the same universe. You can find a description of this technology here, as well as a video of the first stress tests here (there will be progressively more complex tests recorded in videos over time, as the development of the game evolves). It was essential to achieve this goal to make each player a part of a collective story: every action, every decision made by a player will impact - directly or indirectly - all others players.

Scanning & Mining
Gathering specific materials is critical in Dual Universe to build constructs. Some resources will be visible and accessible by just exploring planet surfaces. However, a lot will be hidden underground and will need scanning, with a specific gameplay. Even just finding ore deposits without mining them will be a real activity and can become a lucrative one as this kind of information will always interest big organizations.




Voxel Building & Crafting
Every construction you will encounter in Dual Universe will be built by players: outposts, cities, hovercrafts, spaceships, or even giant orbital stations. Alongside with the CSSC, Novaquark has developed its own voxel engine, optimized for planetary-sized voxel entities and massively multiplayer interaction. Players will be able to dig, build at will on a planet, and create constructions (called Constructs) of any size and any shape in-game. Only the time and efforts put into these Constructs will define how big they can become. On top of the voxel-based structure of a Construct, his maker can use resources he/she has gathered to craft and add “Elements”. You can find a video explaining the building process here.

Industry: Blueprints & Mass Production
As some player-made Constructs will become increasingly popular, the question of mass production will emerge eventually, in order to satisfy the market demand. The Blueprint System and the Factory Units will make a builder’s life easier: when a Construct is finalized, it is possible for the maker to get a Blueprint from it. By using this Blueprint in a Factory Unit, the player will be able to replicate his masterpiece (if he has the necessary quantity of materials and Elements)!

Player-driven Economy
The economy in Dual Universe will grow under players influence: Players will be able to create market exchanges that work with buy/sell orders (not auction houses), trade for resources or finished products. It will be in the reach of everyone to start an industrial or financial empire by doing marketing, logistics, or even creating their own merchant organization.




Territory Control
Territory Control will be about securing land on planet grounds, for strategic, economic or safety reasons. Owning a territory is done via the deployment of a Territory Unit, which will grant the player or his/her organization administration rights to the 1 km wide hexagonal tile associated to it. Rich territories will attract battles, and the need to protect, federate resources and defenses.

Emergent Politics
From politics to territorial and social policies, between brutal power struggles and diplomatic negotiations, empires will rise and fall… And everything players will live in Dual Universe will emerge from the player community itself, based on the specific gameplay mechanics Novaquark has designed. Players will be in control of the game universe, and only players will shape its future towards harmony or chaos.




Scalable Combat
Safe Zones will protect players not interested in conflicts and will prevent Dual Universe to become a free for all PvP game. However, once a player will step out of a Safe Zone, he will be exposed to PvP combat. Combat will use a “lock & fire” mechanism, a design facilitating very large scale battles. Players will be able to specialize into specific weapons through skills and improve their combat prowess with better equipment.

Skill-based Character Progression
As there is no predefined character class nor character level, the character progression will be skill-based. The player will be able to select one skill at a time to train for his/her character. Skills will be trained in real-time, whether the player is online or not. Each primary skill trained at the first level - which will be easy and very quick to reach - will unlock a specific gameplay tied to one of the main activities available, so that any player will be able to experience a broad range of gameplay mechanics if he wants.




Scriptable Constructs
Player-built ships or constructs can be customized through LUA scripting. All the elements inside a construct can be orchestrated to react to events and define new behaviors from AI to special piloting capabilities. The “auto configure” system will build basic scripts for the player automatically. It will be possible for a player to sell a home-made, improved version of an existing script on the in-game market.



Further Information
The game is currently not open to the public, however, news from the developers points to alpha starting in the first part of 2017; full release by early 2018. Should you want more current info on Dual Universe feel free to check out some of the following links:


Official Videos

https://www.youtube.com/watch?v=o3ADPUxQeJ8 - The Introduction to scale in Dual Universe

https://www.youtube.com/watch?v=2zfnAtb6MZQ - Voxel Based Ship Construction

https://www.youtube.com/watch?v=QeZtqoydXpc - Server Technology Discussion / How it will work

https://www.youtube.com/watch?v=JcC8hAqxPG0 - Tour through the Solar System

https://www.youtube.com/watch?v=RrOGOHA5ERI - Kickstarter Introductory Video

https://www.youtube.com/watch?v=6dPmVdMU434 - Pre Alpha Gameplay

https://www.youtube.com/watch?v=efu_129hI9o - Developer "Ask Me Anything" Event

https://www.youtube.com/watch?v=sSaKoBXgkds - Preview of the Alpha version of the Character Creator


Official Links

http://www.dualthegame.com/ - The official website of Dual Universe.

https://board.dualthegame.com/ - The official forum of Dual Universe.

https://community.dualthegame.com/ - The game's community website; Feel free to join here and create an organization - they will appear in-game on launch.

https://www.facebook.com/dualuniverse/ - The game's official Facebook page.

https://twitter.com/dualuniverse - The game's official Twitter page.

https://soundcloud.com/dualuniverse/ - The game's official Soundtrack {Work in progress by NovaQuark}

https://www.twitch.tv/dualuniverse - The game's official Twitch channel

https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/description - The official kickstarter campaign.


Un-official Links

https://discord.gg/FRDShpt - The community ran discord; have any questions, feel free to join and ask away.

https://www.twitch.tv/duexplorers - A community ran project where we all talk about the game, hang out, and sometimes do a Q/A with the developers.





Also: If anyone has any questions feel free to ask them below, I will do my best to answer any that you may have.

Wilks Checkov fucked around with this message at 00:10 on Oct 7, 2016

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Anoia
Dec 31, 2003

"Sooner or later, every curse is a prayer."
Hurray, voxels!

eonwe
Aug 11, 2008



Lipstick Apathy
is this the topic

Blazing Zero
Sep 7, 2012

*sigh* sure. it's a weed joke
how much for the triple diamond regret tier package

Wilks Checkov
May 20, 2015

Member: Dual Universe Explorers

Alpha Participant in Dual Universe

Founder & CEO of the corporation: Allied Corporate States in Dual Universe
Considering I have not seen a single topic brought up on the forums about Dual Universe, I thought I would go ahead and assemble what is already known about the game and the community here, as well as see what your opinions are on it.

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


Maybe I'm getting old but games that try to be massive like this make me want to take a nap.

Anoia
Dec 31, 2003

"Sooner or later, every curse is a prayer."
I was gonna say I'm gonna build a spaceship shaped like a dick but they're kinda like that anyway. Makes you think.


Seriously though, as much as I long for a good SciFi MMO the whole VOXELS!!! fad makes me leery whenever a game makes a big deal of it (see also: Crowfall, but even they dialed it back a notch).

And player determined politics? Pfthahahaha, oh man, that never goes well, but it IS hilarious to watch.

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

Inzombiac posted:

Maybe I'm getting old but games that try to be massive like this make me want to take a nap.

I can't even muster up enough will to play anything bigger than one of the shadowrun RPGs these days. Sometimes I start up Fallout 4 and just watch the main menu for a minute before closing it out.

MY INEVITABLE DEBT
Apr 21, 2011
I am lonely and spend most of my time on 4Chan talking about the superiority of BBC porn.
why would anyone buy a script from a market if they can just be copied. it's just text

ok cya

DancingShade
Jul 26, 2007

by Fluffdaddy

Blazing Zero posted:

how much for the triple diamond regret tier package

Just get the basic one so you can make giant goatse carved into mountainsides for people to admire.

FreeWifi!!
Oct 11, 2013

Okay, that's true. Good point, Marquess. Point for you. But you get a point taken away for being a dick. So, back to zero.
hahaha what?

Orv
May 4, 2011
I hope that avatar text was worth it.

Roller Coast Guard
Aug 27, 2006

With this magnificent aircraft,
and my magnificent facial hair,
the British Empire will never fall!


Wilks Checkov posted:

as well as see what your opinions are on it.

On the one hand, it looks like Kerbal/Space Engineers meets Eve.

On the other hand, it also looks like No Man's Sky meets Star Citizen.

If they can somehow pull it off and make a coherent fun game then it'll be mighty impressive. If not I look forward to the rollercoaster of hilarious over-invested fanboy meltdowns and development purgatory.

Logic
Jan 8, 2009
I am stoked for this game and backed it in the silver tier. It reminds me Empyrion Galactic Survival mixed with Eve. Lets hope they can pull it off. For what it's worth I know a couple people who are in the alpha now and they both backed it at the gold tier.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
At this point when a game says "multiplayer" and "sandbox" then it's a pretty safe bet to just pretend the game doesn't exist. The best you can possibly hope for is to be pleasantly surprised 5 years in the future.

Velthice
Dec 12, 2010

Lipstick Apathy
eve with voxels, two terrible things that are sure to be terrible together. I look forward to the inevitable goon meltdowns when someone tries to make a serious business spaceguild but no one gives a poo poo. we could do with another archeage

also this game will be irredeemable trash

Blazing Zero
Sep 7, 2012

*sigh* sure. it's a weed joke

SolidSnakesBandana posted:

The best you can possibly hope for is to be pleasantly surprised 5 years in the future.

posting to remind myself to check back in five years. hope this thread is still open~

Good Dumplings
Mar 30, 2011

Excuse my worthless shitposting because all I can ever hope to accomplish in life is to rot away the braincells of strangers on the internet with my irredeemable brainworms.
I wish their dev team the best, but big promises plus concept art taking priority over gameplay footage screams trouble, especially in an MMO proposal. If they dial it down to just multiplayer there's a chance at getting something good out, Minecraft servers could do some small-scale faction warfare after all.

The Ol Spicy Keychain
Jan 17, 2013

I MEPHISTO MY OWN ASSHOLE
Looks like pure poo poo

SweetBro
May 12, 2014

Did you read that sister?
Yes, truly a shitposter's post. I read it, Rem.

Good Dumplings posted:

but big promises plus concept art taking priority over gameplay footage screams trouble
I don't actually think you understand the order of which things in a game are developed.

Good Dumplings posted:

especially in an MMO proposal.
And this is completely wrong since any gameplay footage without a sufficiently representable amount of concurrent players (which they won't have) is completely worthless in determine whether or not they can deliver on their promises.

Good Dumplings
Mar 30, 2011

Excuse my worthless shitposting because all I can ever hope to accomplish in life is to rot away the braincells of strangers on the internet with my irredeemable brainworms.

SweetBro posted:

I don't actually think you understand the order of which things in a game are developed.

This is exactly what Elite did during their kickstarter though; the moment they had even two fighters flying around in a belt they were showing it in their developer blog.

SweetBro posted:

And this is completely wrong since any gameplay footage without a sufficiently representable amount of concurrent players (which they won't have) is completely worthless in determine whether or not they can deliver on their promises.

And again, Elite was perfectly capable of at least showing basic gameplay during their pitch. If this team can't do that, how can I expect them to have working netcode?

Alexander DeLarge
Dec 20, 2013
OP it seems you missed my thread. Was waiting for some more significant information before bumping, only 3 pages back lmao

Oh well, you put in more :effort:

Good Dumplings posted:

This is exactly what Elite did during their kickstarter though; the moment they had even two fighters flying around in a belt they were showing it in their developer blog.


And again, Elite was perfectly capable of at least showing basic gameplay during their pitch. If this team can't do that, how can I expect them to have working netcode?
Aren't they well aware of the scepticism and addressing it in devlogs?

I know they made a video about the netcode
https://www.youtube.com/watch?v=QeZtqoydXpc

Alexander DeLarge fucked around with this message at 00:15 on Sep 20, 2016

Good Dumplings
Mar 30, 2011

Excuse my worthless shitposting because all I can ever hope to accomplish in life is to rot away the braincells of strangers on the internet with my irredeemable brainworms.

Alexander DeLarge posted:

OP it seems you missed my thread. Was waiting for some more significant information before bumping. Oh well, you put in more :effort:

Aren't they well aware of the scepticism and addressing it in devlogs?

I know they made a video about the netcode
https://www.youtube.com/watch?v=QeZtqoydXpc

I didn't know they even had footage, this definitely should've been in the OP. Nothing's being destroyed which implies they don't have combat or the voxel deforming working, but this is way way better than storyboards of what they imagine the game will be. Everyone and their kid brother has concept art.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

They had a display for this at PAX, I think you could just sign up for more information and there was a video playing and there wasn't anything interactive as I recall.

Alexander DeLarge
Dec 20, 2013

Good Dumplings posted:

I didn't know they even had footage, this definitely should've been in the OP. Nothing's being destroyed which implies they don't have combat or the voxel deforming working, but this is way way better than storyboards of what they imagine the game will be. Everyone and their kid brother has concept art.

They have a little bit of the voxel stuff working right now I guess. Hopefully we'll have some ships crashing in a couple months.
https://www.youtube.com/watch?v=JcC8hAqxPG0&t=327s

Freakazoid_
Jul 5, 2013


Buglord
Finally, a sandbox mmo not started by ale-- oh wait it's a repost.

Sandbox should be word filtered to Litterbox and Voxels should be filtered to Shame Cubes.

Wilks Checkov
May 20, 2015

Member: Dual Universe Explorers

Alpha Participant in Dual Universe

Founder & CEO of the corporation: Allied Corporate States in Dual Universe

Alexander DeLarge posted:

OP it seems you missed my thread. Was waiting for some more significant information before bumping, only 3 pages back lmao

Oh well, you put in more :effort:

Aren't they well aware of the scepticism and addressing it in devlogs?

I know they made a video about the netcode
https://www.youtube.com/watch?v=QeZtqoydXpc

Sorry, I did not notice another post about Dual Universe when I was searching around for it.


As for those of you wanting more "concrete" proof about the game, I am in the process of adding links to the game-play and development videos. Including one that should answer any questions you may have about those "darn netcode" issues.


This should belay any questions you have about development, but then again, should you have any questions feel free to ask.





- update: videos have been added to OP - Enjoy

Wilks Checkov fucked around with this message at 02:15 on Sep 20, 2016

FreeWifi!!
Oct 11, 2013

Okay, that's true. Good point, Marquess. Point for you. But you get a point taken away for being a dick. So, back to zero.

Wilks Checkov posted:

Sorry, I did not notice another post about Dual Universe when I was searching around for it.


As for those of you wanting more "concrete" proof about the game, I am in the process of adding links to the game-play and development videos. Including one that should answer any questions you may have about those "darn netcode" issues.


This should belay any questions you have about development, but then again, should you have any questions feel free to ask.





- update: videos have been added to OP - Enjoy

Can i build a space toilet to use on my space ship.

This is important.

Wilks Checkov
May 20, 2015

Member: Dual Universe Explorers

Alpha Participant in Dual Universe

Founder & CEO of the corporation: Allied Corporate States in Dual Universe

iminers posted:

Can i build a space toilet to use on my space ship.

This is important.

To be honest, I would think if you can imagine it - It can be done. . .

MF_James
May 8, 2008
I CANNOT HANDLE BEING CALLED OUT ON MY DUMBASS OPINIONS ABOUT ANTI-VIRUS AND SECURITY. I REALLY LIKE TO THINK THAT I KNOW THINGS HERE

INSTEAD I AM GOING TO WHINE ABOUT IT IN OTHER THREADS SO MY OPINION CAN FEEL VALIDATED IN AN ECHO CHAMBER I LIKE

Wilks Checkov posted:

Including one that should answer any questions you may have about those "darn netcode" issues.

Nothing is known until you have 100000+ people all online at the same time.

froody guy
Jun 25, 2013

Subscripton based and released Dec 2018? :cmon:

Kephael
Apr 2, 2016
Subscription MMOs are dead on arrival and I'm not backing another unproven space game studio after the Star Citizen debacle.

Alexander DeLarge
Dec 20, 2013

Kephael posted:

Subscription MMOs are dead on arrival and I'm not backing another unproven space game studio after the Star Citizen debacle.

Debacle? I'm happy with my :10bux: :10bux: :10bux: :retrogames: on Star Citizen.

Kimsemus
Dec 4, 2013

by Reene
Toilet Rascal
How much money will it cost me to maximize my investment vs regret return in this game? :toot:

Wait this game is sub based? In [CURRENT YEAR]?

HAHAHAHAHAAHAHAHAHAHAHA

The sign of a quality dev team ahead of the times.

Ahdinko
Oct 27, 2007

WHAT A LOVELY DAY
I guess theyre taking a leaf out of the book of one of the two space mmos that currently exist, eve online. Can you blame them for copying a sucessful companies model?

Edit: infact reading that Kickstarter basically makes it sound like first person eve online mixed with some star wars galaxies + voxels.

Eve bits:
Lock and fire combat, training a single skill at a time, markets working on buy/sell orders, limited trial accounts with a monthly subscription for premium time, and tradable ingame items redeemable for premium time

SWG bits:
Uninstanced Player cities & housing, crafted by players, politics, ship artchitects, etc

Also ship vs ship combat is a stretch goal?

Edit: Their kickstarter is also asking for 500k euros, assuming across their 24 staff, their average pay is 50k each a year, they can afford to pay their devs for 5 months from this kickstarter, for a game they want to release in the end of 2018?

Ahdinko fucked around with this message at 22:44 on Sep 20, 2016

Skoll
Jul 26, 2013

Oh You'll Love My Toxic Love
Grimey Drawer

froody guy posted:

Subscripton based and released Dec 2018? :cmon:

That was pretty much the dealbreaker for me too.

jabro
Mar 25, 2003

July Mock Draft 2014

1st PLACE
RUNNER-UP
got the knowshon


Why are you guys questioning a Member of Dual Universe Explorers, who happens to be an Alpha Participant in Dual Universe, while also is the Founder & CEO of the corporation: Allied Corporate States in Dual Universe?

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

Wilks Checkov posted:

Also: If anyone has any questions feel free to ask them below, I will do my best to answer any that you may have.

How much progress have you made on devising a system of government from scratch?

Martman
Nov 20, 2006

Biverse would be a much more efficient name than Dual Universe. You should call it that instead.

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Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

Martman posted:

Biverse would be a much more efficient name than Dual Universe. You should call it that instead.

actually isn't it just one server so one universe? what's up with the duality? the lore is super important to me

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