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I guess theyre taking a leaf out of the book of one of the two space mmos that currently exist, eve online. Can you blame them for copying a sucessful companies model? Edit: infact reading that Kickstarter basically makes it sound like first person eve online mixed with some star wars galaxies + voxels. Eve bits: Lock and fire combat, training a single skill at a time, markets working on buy/sell orders, limited trial accounts with a monthly subscription for premium time, and tradable ingame items redeemable for premium time SWG bits: Uninstanced Player cities & housing, crafted by players, politics, ship artchitects, etc Also ship vs ship combat is a stretch goal? Edit: Their kickstarter is also asking for 500k euros, assuming across their 24 staff, their average pay is 50k each a year, they can afford to pay their devs for 5 months from this kickstarter, for a game they want to release in the end of 2018? Ahdinko fucked around with this message at 22:44 on Sep 20, 2016 |
# ¿ Sep 20, 2016 21:54 |
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# ¿ May 15, 2024 17:20 |