|
Good Dumplings posted:but big promises plus concept art taking priority over gameplay footage screams trouble Good Dumplings posted:especially in an MMO proposal.
|
# ¿ Sep 19, 2016 23:41 |
|
|
# ¿ May 16, 2024 03:21 |
|
Good Dumplings posted:This is exactly what Elite did during their kickstarter though; the moment they had even two fighters flying around in a belt they were showing it in their developer blog. Good Dumplings posted:And again, Elite was perfectly capable of at least showing basic gameplay during their pitch. If this team can't do that, how can I expect them to have working netcode? It's a good thing Elite is an MMO and has the same networking architecture as the one being proposed here therefore making your point valid and not completely irrelevant. It's also a good thing that small-scale/local/non-MMO networking architecture is totally identical to large-scale architecture, and no Early Access "MMO" that supported 32 people in their "demo" as "proof" has never been abandoned after they realize that they're incapable of breaking the ~100/~1000 CCU mark without rewriting all of their server code. SweetBro fucked around with this message at 04:31 on Sep 23, 2016 |
# ¿ Sep 23, 2016 04:25 |
|
Good Dumplings posted:Awesome, thanks for focusing on how much smarter you are instead of literally telling someone "you know nothing about game development". I can't believe that this fart of a post is seriously a step up, but I will give you props for that. Okay, how about House of the Dying Sun? Or are you actually going to say that the Star Citizen way of concepts first, actual art for models later, code never is somehow a standard tactic in studios that end up finishing games? It's cause you're saying poo poo that's irredeemably loving retarded. You are crying that a game in it's early stages of development, is a game in it's early stages of development.
|
# ¿ Sep 23, 2016 05:32 |
|
Good Dumplings posted:e: Okay I'm probably not being fair. You clearly have some examples of what an art-first game looks like, show me some examples of these projects that get funded and turn out a product that's not hugely cut down from the initial pitch. Yes, games typically are designed before they are developed. Examples of games that were designed first and developed after: https://en.wikipedia.org/wiki/2015_in_video_gaming#Game_releases Good Dumplings posted:you should already have at least a vertical slice on video You realize that vertical slices take a tremendous amount of development time and are generally not produced before the game mostly comple- You know what? I don't care anymore. You're so woefully ignorant on this subject that there isn't an iota of value to be gained from talking with you. SweetBro fucked around with this message at 06:22 on Sep 23, 2016 |
# ¿ Sep 23, 2016 06:17 |
|
Good Dumplings posted:e: of course, what was I thinking, this is the work of a guy that totally was arguing in good faith Wait did you just start reading through my entire positing history so you can dump on a game-idea that I was working on as a hobby project which BTW (ironically enough) had ~10k lines of code written before the first piece of art was finished? SweetBro fucked around with this message at 07:28 on Sep 23, 2016 |
# ¿ Sep 23, 2016 07:22 |
|
Good Dumplings posted:so much gameplay you literally can't show it to me, lol https://gfycat.com/GracefulThoroughAustraliankelpie Quick walk-through since most poo poo still gave feedback in console and I don't feel like upgrading this project from whatever fuckall version of Unity I was using at the time. It was originally supposed to be a robust UI system, but then I watched too much Fate and decided to make a Holy Grail War Style game. Game is multiplayer and requires at least a client and a host to start, hence the two screens. At the start you secretly bet mana on ... So what did you make? SweetBro fucked around with this message at 08:36 on Sep 23, 2016 |
# ¿ Sep 23, 2016 08:34 |
|
Good Dumplings posted:I made a lol, that took you 10k lines to make pokemon. obvs not a finished game but I don't see MMMMMMMMMMM anywhere, I will deliver as promised First of all it's online multiplayer which massively increases how much code has to be written for literally everything. Second of all the only similarity this game has with pokemon was the original combat system which was scrapped. Third of all this game is like 20% finished at best (I basically took a couple of hours every few days for a couple of months to work on this), so no there is no MMMMMM, but there is "gameplay". Lastly you can deliver by holding onto this new avatar and title for me.
|
# ¿ Sep 23, 2016 08:48 |
|
Kimsemus posted:I think in AA, our ArcheAge black hole sucked in and destroyed almost every major power bloc and before we blew up we forced a lot of the top guilds off the server just by inducing massive rage. What? I don't remember that going down at all. Last I recall 90% of goons went inactive after pirate island got seized by Forrest Crowe or whatever the gently caress they called themselves, and we kept on getting our shitstomped by them in PvPenis encounters and people got bored until nothing was left but a bunch of spergy poopsockers who claimed to have hated forrest crowe for being spergy poopsockers.
|
# ¿ Sep 24, 2016 08:34 |
|
Gawain The Blind posted:All I want is to get slightly better at mining when I grind asteroids for 3 hours. Action->Reward. I don't feel like im asking for a lot here. I want the opposite of that, because I have a career and spending 3 hours grinding astroids is loving retarded waste of my precious free time. The best part of EVE's mining progression, is that you could do it without actually mining anything.
|
# ¿ Sep 27, 2016 00:56 |
|
Drinkfist posted:Let me stop you right there.
|
# ¿ Sep 27, 2016 20:52 |
|
|
# ¿ May 16, 2024 03:21 |
|
DancingShade posted:Every broken eve player hates eve and quits then complains constantly every other game they try isn't more like eve. Fact.
|
# ¿ Sep 28, 2016 03:24 |