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Wilks Checkov
May 20, 2015

Member: Dual Universe Explorers

Alpha Participant in Dual Universe

Founder & CEO of the corporation: Allied Corporate States in Dual Universe




What is Dual Universe?

Dual Universe is a Sandbox MMORPG (Massively Multiplayer Online Role Playing Game) taking place in a vast Sci-Fi universe, focusing on emergent gameplay with player-driven in-game economy, politics, trade, warfare and territory control.

All players interact in the same game universe, on the cluster server (Single Shard). The game universe is entirely editable: players can dig and modify the landscape on voxel-based planets, and they can also create structures with the harvested materials: outposts, cities, hovercrafts, spaceships or giant orbital stations. Any structure can be built from a player-made design. The game vision aims to give birth to empires formed by thousands of players and rebuild together the human civilization in a distant corner of the universe.


Game Features




True Massively Multiplayer Experience
One single game universe: Novaquark has developed during more than two years a proprietary scalable server technology (the CSSC), capable of handling high concentration of players in any area of the game, in order to gather all the players in the same universe. You can find a description of this technology here, as well as a video of the first stress tests here (there will be progressively more complex tests recorded in videos over time, as the development of the game evolves). It was essential to achieve this goal to make each player a part of a collective story: every action, every decision made by a player will impact - directly or indirectly - all others players.

Scanning & Mining
Gathering specific materials is critical in Dual Universe to build constructs. Some resources will be visible and accessible by just exploring planet surfaces. However, a lot will be hidden underground and will need scanning, with a specific gameplay. Even just finding ore deposits without mining them will be a real activity and can become a lucrative one as this kind of information will always interest big organizations.




Voxel Building & Crafting
Every construction you will encounter in Dual Universe will be built by players: outposts, cities, hovercrafts, spaceships, or even giant orbital stations. Alongside with the CSSC, Novaquark has developed its own voxel engine, optimized for planetary-sized voxel entities and massively multiplayer interaction. Players will be able to dig, build at will on a planet, and create constructions (called Constructs) of any size and any shape in-game. Only the time and efforts put into these Constructs will define how big they can become. On top of the voxel-based structure of a Construct, his maker can use resources he/she has gathered to craft and add “Elements”. You can find a video explaining the building process here.

Industry: Blueprints & Mass Production
As some player-made Constructs will become increasingly popular, the question of mass production will emerge eventually, in order to satisfy the market demand. The Blueprint System and the Factory Units will make a builder’s life easier: when a Construct is finalized, it is possible for the maker to get a Blueprint from it. By using this Blueprint in a Factory Unit, the player will be able to replicate his masterpiece (if he has the necessary quantity of materials and Elements)!

Player-driven Economy
The economy in Dual Universe will grow under players influence: Players will be able to create market exchanges that work with buy/sell orders (not auction houses), trade for resources or finished products. It will be in the reach of everyone to start an industrial or financial empire by doing marketing, logistics, or even creating their own merchant organization.




Territory Control
Territory Control will be about securing land on planet grounds, for strategic, economic or safety reasons. Owning a territory is done via the deployment of a Territory Unit, which will grant the player or his/her organization administration rights to the 1 km wide hexagonal tile associated to it. Rich territories will attract battles, and the need to protect, federate resources and defenses.

Emergent Politics
From politics to territorial and social policies, between brutal power struggles and diplomatic negotiations, empires will rise and fall… And everything players will live in Dual Universe will emerge from the player community itself, based on the specific gameplay mechanics Novaquark has designed. Players will be in control of the game universe, and only players will shape its future towards harmony or chaos.




Scalable Combat
Safe Zones will protect players not interested in conflicts and will prevent Dual Universe to become a free for all PvP game. However, once a player will step out of a Safe Zone, he will be exposed to PvP combat. Combat will use a “lock & fire” mechanism, a design facilitating very large scale battles. Players will be able to specialize into specific weapons through skills and improve their combat prowess with better equipment.

Skill-based Character Progression
As there is no predefined character class nor character level, the character progression will be skill-based. The player will be able to select one skill at a time to train for his/her character. Skills will be trained in real-time, whether the player is online or not. Each primary skill trained at the first level - which will be easy and very quick to reach - will unlock a specific gameplay tied to one of the main activities available, so that any player will be able to experience a broad range of gameplay mechanics if he wants.




Scriptable Constructs
Player-built ships or constructs can be customized through LUA scripting. All the elements inside a construct can be orchestrated to react to events and define new behaviors from AI to special piloting capabilities. The “auto configure” system will build basic scripts for the player automatically. It will be possible for a player to sell a home-made, improved version of an existing script on the in-game market.



Further Information
The game is currently not open to the public, however, news from the developers points to alpha starting in the first part of 2017; full release by early 2018. Should you want more current info on Dual Universe feel free to check out some of the following links:


Official Videos

https://www.youtube.com/watch?v=o3ADPUxQeJ8 - The Introduction to scale in Dual Universe

https://www.youtube.com/watch?v=2zfnAtb6MZQ - Voxel Based Ship Construction

https://www.youtube.com/watch?v=QeZtqoydXpc - Server Technology Discussion / How it will work

https://www.youtube.com/watch?v=JcC8hAqxPG0 - Tour through the Solar System

https://www.youtube.com/watch?v=RrOGOHA5ERI - Kickstarter Introductory Video

https://www.youtube.com/watch?v=6dPmVdMU434 - Pre Alpha Gameplay

https://www.youtube.com/watch?v=efu_129hI9o - Developer "Ask Me Anything" Event

https://www.youtube.com/watch?v=sSaKoBXgkds - Preview of the Alpha version of the Character Creator


Official Links

http://www.dualthegame.com/ - The official website of Dual Universe.

https://board.dualthegame.com/ - The official forum of Dual Universe.

https://community.dualthegame.com/ - The game's community website; Feel free to join here and create an organization - they will appear in-game on launch.

https://www.facebook.com/dualuniverse/ - The game's official Facebook page.

https://twitter.com/dualuniverse - The game's official Twitter page.

https://soundcloud.com/dualuniverse/ - The game's official Soundtrack {Work in progress by NovaQuark}

https://www.twitch.tv/dualuniverse - The game's official Twitch channel

https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/description - The official kickstarter campaign.


Un-official Links

https://discord.gg/FRDShpt - The community ran discord; have any questions, feel free to join and ask away.

https://www.twitch.tv/duexplorers - A community ran project where we all talk about the game, hang out, and sometimes do a Q/A with the developers.





Also: If anyone has any questions feel free to ask them below, I will do my best to answer any that you may have.

Wilks Checkov fucked around with this message at 00:10 on Oct 7, 2016

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Wilks Checkov
May 20, 2015

Member: Dual Universe Explorers

Alpha Participant in Dual Universe

Founder & CEO of the corporation: Allied Corporate States in Dual Universe
Considering I have not seen a single topic brought up on the forums about Dual Universe, I thought I would go ahead and assemble what is already known about the game and the community here, as well as see what your opinions are on it.

Wilks Checkov
May 20, 2015

Member: Dual Universe Explorers

Alpha Participant in Dual Universe

Founder & CEO of the corporation: Allied Corporate States in Dual Universe

Alexander DeLarge posted:

OP it seems you missed my thread. Was waiting for some more significant information before bumping, only 3 pages back lmao

Oh well, you put in more :effort:

Aren't they well aware of the scepticism and addressing it in devlogs?

I know they made a video about the netcode
https://www.youtube.com/watch?v=QeZtqoydXpc

Sorry, I did not notice another post about Dual Universe when I was searching around for it.


As for those of you wanting more "concrete" proof about the game, I am in the process of adding links to the game-play and development videos. Including one that should answer any questions you may have about those "darn netcode" issues.


This should belay any questions you have about development, but then again, should you have any questions feel free to ask.





- update: videos have been added to OP - Enjoy

Wilks Checkov fucked around with this message at 02:15 on Sep 20, 2016

Wilks Checkov
May 20, 2015

Member: Dual Universe Explorers

Alpha Participant in Dual Universe

Founder & CEO of the corporation: Allied Corporate States in Dual Universe

iminers posted:

Can i build a space toilet to use on my space ship.

This is important.

To be honest, I would think if you can imagine it - It can be done. . .

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