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Riven has such great memories for me. As a kid, my dad and I were big into doing games like Myst, Riven, and Carmen Sandiego together. We even beat Riven together, albeit with the help of some walkthroughs for getting past some of the more... obtuse puzzles. Still, I can't help but smile as I read through this.
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# ¿ Sep 24, 2016 02:04 |
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# ¿ May 17, 2024 21:56 |
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Fedule posted:One thing that all of these games have in common is that they all use their audio-diary-fuckery for flavour and not as a player gating mechanism, because that's the bullshit where you have to start justifying why someone would read out loud the combination to their stupid safe into a recorder and leave it lying around somewhere. I'd say this is one of the keys here, so to speak. Audio/Text files like these should just be flavor for building the setting. In fact, I would argue that sometimes these things are necessary to establishing your setting, because you can't always do it via dropping it in other ways. Bioshock and Myst/Riven are good examples, and in general games where your PC isn't going to be interacting with other people a whole lot. This information should be accessible somehow. This is especially true the more fantastical the setting is. I mean, it could be worse. Could be Kojima where the whole thing is explained in massive required infodumps. But as far as games where I liked the audio/text log approach, surprisingly: Doom 3. You could keep playing while listening, and you could get rewarded for doing so by getting safe combinations, and nothing stops you from just looking up the combinations online/remembering them for future playthroughs.
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# ¿ Nov 22, 2016 04:30 |
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Calculus Man posted:Why were they learning the Art if they were (supposedly) unable to perform it? M.c.P posted:Its certainly an inconsistency, but its born out of a couple things: Consistency is not a defining trait of megalomaniacs and dictators, sadly. Though it makes for an interesting character in Gehn's case.
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# ¿ Dec 11, 2016 15:47 |