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Arkanomen posted:Dungeon World is a hell of a drug. hey, are you willing to give some tips on running dw? i want to run a game for my group to test it out, but i'm having some trouble wrapping my head around what aspects of the world are expected to be controlled by the players. like, for example, it sounds like if the party is in a room and a rogue succeeds at checking for traps, that automatically means that not only do they find the trap, but it means that there had to be a trap to be found? |
# ? Nov 10, 2016 02:50 |
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# ? May 4, 2024 09:01 |
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Thingyman posted:hey, are you willing to give some tips on running dw? i want to run a game for my group to test it out, but i'm having some trouble wrapping my head around what aspects of the world are expected to be controlled by the players. like, for example, it sounds like if the party is in a room and a rogue succeeds at checking for traps, that automatically means that not only do they find the trap, but it means that there had to be a trap to be found? the best part about dw is there's no real solid answer to this question. you should ~*~go with the flow~*~ its ok to just say "there's no traps" but its cooler to make up a trap for them to have found, even if its some simple stuff to make the roll worth it. if theres no trap and you cant be bothered you can just tell them before the roll prob the players get to control a fair bit more than most rpgs but ultimately its down to you how much. I let players decide all sorts by asking them to tell me whats attacking them, what strange property the letter they found has, how old the building theyre in is and let that be part of the narrative but you don't have to. dw is cool like that ---------------- |
# ? Nov 10, 2016 03:02 |
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Nemesis Of Moles posted:the best part about dw is there's no real solid answer to this question. you should ~*~go with the flow~*~ its ok to just say "there's no traps" but its cooler to make up a trap for them to have found, even if its some simple stuff to make the roll worth it. if theres no trap and you cant be bothered you can just tell them before the roll prob ohh, ok thanks. i was thinking the player control was more stringently built into the system than that. |
# ? Nov 10, 2016 03:17 |
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Thingyman posted:ohh, ok thanks. i was thinking the player control was more stringently built into the system than that. Dungeon World's rules are really simple. In fact they fit on one page. Dice rolls are 2d6 with a fail, pass with complications, and pass with desired result. Everything is pretty much narrative based. I've started a 4 hour one-shot with something as small as "You run a bar. Someone burned it down. Who did it?" I went around the table asking people about their characters, their history and who they would have for an enemy. The game grows from there. If a player suggests something, even as a joke, incorporate it. Everything is free-form so you need active players and as a DM you gotta be "Yes,and" about about it. Try to never tell a player "No you can't do that" or "No it doesn't work." Throw complications, npcs, off-cuff-lore, to let the world grow. Only the most barest of threads of anything you prepare will survive if you don't keep it open-ended and flexible. Its a really rewarding system because it brings in a lot of creativity. |
# ? Nov 10, 2016 03:23 |
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Arkanomen posted:Dungeon World's rules are really simple. In fact they fit on one page. Dice rolls are 2d6 with a fail, pass with complications, and pass with desired result. Everything is pretty much narrative based. I've started a 4 hour one-shot with something as small as "You run a bar. Someone burned it down. Who did it?" I went around the table asking people about their characters, their history and who they would have for an enemy. The game grows from there. If a player suggests something, even as a joke, incorporate it. Everything is free-form so you need active players and as a DM you gotta be "Yes,and" about about it. Try to never tell a player "No you can't do that" or "No it doesn't work." Throw complications, npcs, off-cuff-lore, to let the world grow. Only the most barest of threads of anything you prepare will survive if you don't keep it open-ended and flexible. Its a really rewarding system because it brings in a lot of creativity. this is super helpful, thanks |
# ? Nov 10, 2016 04:11 |
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Arkanomen posted:Dungeon World's rules are really simple. In fact they fit on one page. Dice rolls are 2d6 with a fail, pass with complications, and pass with desired result. Everything is pretty much narrative based. I've started a 4 hour one-shot with something as small as "You run a bar. Someone burned it down. Who did it?" I went around the table asking people about their characters, their history and who they would have for an enemy. The game grows from there. If a player suggests something, even as a joke, incorporate it. Everything is free-form so you need active players and as a DM you gotta be "Yes,and" about about it. Try to never tell a player "No you can't do that" or "No it doesn't work." Throw complications, npcs, off-cuff-lore, to let the world grow. Only the most barest of threads of anything you prepare will survive if you don't keep it open-ended and flexible. Its a really rewarding system because it brings in a lot of creativity. yeah this. always try to be adding a small question to the end of stuff. ask for descriptions. the enemy is holding a unique weapon, what is it? some of the moves work this way too like one of them has a "find a weakspot" move where you can have them describe one. the wizard has a lot of "make up lore" moves you should read up on but its really cool. ---------------- |
# ? Nov 10, 2016 04:29 |
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wish me luck guys, first session with FNG |
# ? Nov 10, 2016 17:59 |
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food court bailiff posted:wish me luck guys, first session with FNG Have a good time! Give us a trip report after! |
# ? Nov 10, 2016 18:04 |
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Arkanomen posted:Have a good time! Give us a trip report after! 5 mins in and he tried to order white sauce on a dominos cheese pizza, it is a disaster already e: half hour in and he's actually being a cool fun player, wow double-e: session over, the guy played to his character while still working with the party, making jokes, etc. like it was just kind of an introductory session bringing him in after the rest of the group had a break, and he played his character better than I could have hoped for. he's like a unicorn or something, someone I don't particularly like IRL who didn't turn into a raving horrible rear end in a top hat at the game table. wow. Rockman Reserve fucked around with this message at 04:57 on Nov 11, 2016 |
# ? Nov 11, 2016 01:13 |
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5e is fine just fudge the things you don't like. Rules lawyers ruin games. |
# ? Nov 11, 2016 06:32 |
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tao of lmao posted:5e is fine just fudge the things you don't like. Rules lawyers ruin games. |
# ? Nov 11, 2016 12:49 |
food court bailiff posted:5 mins in and he tried to order white sauce on a dominos cheese pizza, it is a disaster already ha, nice ---------------- |
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# ? Nov 11, 2016 12:58 |
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How is 5e? I haven't played it. Played lots of 3.5e, some 4e, and some Pathfinder. So far Pathfinder is my favorite because it combines my love of 3.5e character building with combat rules that aren't inane. Like watching a newbie playing a Barbarian say "okay if I want to pick up this guy and swing him into his friend on the other side of me what do I need to roll" and having the (also newbie) DM say "uh gimme a Combat Maneuver roll" and just do CMB vs CMD for it instead of whatever arcane garbage 3.5e did for combat maneuvers was really cool and fun. It also doesn't hurt that his combat maneuver bonus is incredibly good and he basically supplexed the one dude into the other, which was cool. |
# ? Nov 11, 2016 18:50 |
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FactsAreUseless posted:No, people who don't believe tabletop gaming can change or develop or become better ruin games. Believing that it doesn't matter whether rule sets function, that it doesn't matter whether the math works or it's playable or people can pick up and understand it because "you can just fix it" is what has held back role-playing for years and years. You don't see this problem in board games. Nobody goes "well, Monopoly was good enough, why don't you just house rule it?" because that's stupid. This is stupid. uhh, ok man. |
# ? Nov 11, 2016 19:34 |
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# ? May 4, 2024 09:01 |
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cross posting this from tradgmes:sebmojo posted:I just DM'd my third game with a bunch of non-geek newbies from my work, and everyone had a blast each time. I hacked together a really simple system to do it, so here it is if you ever want to run something on short notice for people who haven't done it before. ---------------- |
# ? Nov 13, 2016 09:19 |