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Concerned Citizen
Jul 22, 2007
Ramrod XTreme
Cool game so far, just started. This game is basically entirely JavaScript - not only is every command you type in JavaScript, but you are also able to (after leaving the vLan) create scripts that will automatically solve certain puzzles for you. This is a (very basic) script that breaks the easiest lock in the game.

code:
function(context, args)
{
	///usage ez_21{target:#s.your.target}
	var c=["open", "release", "unlock"];

	var llen = "!LOCK_UNLOCKED".length;
		
	var ret = "";
	
	var success = false;
	
	for(var k=0; k<3; k++)
	{
		///alt syntax
		/*var v = {};
		v["ez_21"]	= c[k];
		ret = args.target.call(v);*/
		
		ret = args.target.call({ez_21 : c[k]})
				
		if(ret.substr(0, llen) === "!LOCK_UNLOCKED")
		{
			success = true;
			break;
		}
	}
	
	return {ok:success, msg:ret};
}
You don't need to be a coder to play (I certainly am not) but it follows the game's basic premise that players will follow an organic class system when they join corporations. Architects are programmers, scavengers who are good puzzle solvers and hack NPCs, infiltrators specialize in PVP-oriented upgrades, and executives are the guys that organize raids. So an executive leads a corporation, the scavengers (who are meant to be the kind of person who is good at solving puzzles and plays ARGs) solves puzzles, and then hands the parameters to the architect to create scripts to break into a target.

Not that I really know how well it works yet, but still a neat concept and am looking forward to delving deeper into the game. A warning though - the server is still loving terrible and frequently errors at you.

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